Why aren't point&click adventures more popular in the current noskill movie game climate?
Why aren't point&click adventures more popular in the current noskill movie game climate?
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Because they are too expensive to make, and the watered down 3D attempts at p&c are the worst things ever.
takes effort to make a good one, so now you only get shit like Telltale episodic "games" instead
You would think that tablets would be a perfect platform for the genre too.
>noskill movie game climate
Because puzzles actually have to be solved. Adventure games have become "interactive movies" like what Telltale peddles, for example.
Because at some point the puzzle became either too retarded or too illogical that you couldn't progress without a guide. That's not fun. That's annoying.
Point & clicks may require little "skill" but they sure take some patience which is the last thing the "noskill movie gamers" want. Modern games aren't just about making things easy for the player, they are about instant gratification too, i.e. "Push a button, something awesome happens."
thank god Thimbleweed is coming out soon, Ron Gilbert always delivers
Point&click adventure games were from a primitive era. What's the point in making a game where you click on a screen to move around and solve puzzles when you could just make a game that allows you to run around in full 3D and do the same thing? It's the same reason why all the early action hero platformers like contra and metal slug were replaced with actual FPS games which might not play even remotely the same, but are based on the same fantasy.
2D sidescroller evolved into FPS? What?
>point and click
>no skill
Point&Click games have actually been a pretty prevalent niche for the last decade or so.
There's always something interesting on offer, and the only people complaining about there not being any new point&click games tend to be people that simply don't play them anymore.
Pic related, Ron Gilbert's (of Monkey Island fame) upcoming game.
myst V was great
TftB > TWD > TWAU > TWD: S2 > ToMI > feces > JP: TG
You need at least half a brain to play
Ironically enough Talltale use to do nothing but Point and Click like Sam and Max.
Myst games were always different in a sense they were puzzles first, adventures second. It just so happened they had great stories to tell.
because point and click games dont make the player feel skilled in any fashion
a movie game that borderline plays itself still has some facade of skill involved, at least for the types of players youre thinking of
for these hypothetical players, a point and click game would be an actual movie
But Telltale DID TRY to make the classic Monkey Island too. That whole adventure with Manatee?
>tha games are too hard
>It drives away the causal players
>the game insert unlimited "hint" buttons that solve the puzzles for you
>it drive away the hardcore players who were rised on games like Larry, Monkey island and Longest Journey
You can't win everyone
The following pic is a reminder to keep supporting publishers you can trust.
Are they good?
I'm trying to forget that whole affair with that horrible plot twist. They did, but they figured out they could just cut the puzzles, replace them with QTEs, and half-ass the actual game part, people were fine with it anyway
I like the, but I'm more partial towards Daedalic because they're actually making modern looking games while still on the budget. Sprites ain't gonna bring the genre to attention, sadly.
damn I remember when I got this on the PS2 for my birthday, I never got too far since I suck at puzzles but the game was kinda scary.
IMO MOnkey Island was the last classic adventure game mechanic. TWD was the first that introduce the interactive movie fashion. Especially since it won the game of the year award, The retards don't understand that it wasn't because of the mechanic but becasue of the writing, Life is Strange and Virginia were just atrocious and boring.
If you need to make an interactive movie then make sure to have multiply endings and paths like in Until Dawn
It didn't evolve into fps really, it was just superseded. In the 80's they didn't have the technology for fast-paced FPS games, so if they wanted to make a game where you run around as rambo and shoot dudes a 2D sidescroller was the best option. But then FPS games came along, and you could fulfill the same fantasy from a honestly superior point of view, so there was no need to make action hero sidescrollers. Same thing with adventure games, the goal was to make as "cinematic" of a game possible where your guy was almost like a cartoon character that could perform any range of action in a psuedo-3d environment, compared to primitive video game characters, like contra, that could jump and fire their guns and that's about it. But then technology advanced by leaps and bounds, so you don't need to make point and click games to have a versatile character in a rich, realistic environment anymore.
The point of point-n-clicks was never the point n click, it was the wide range of action your character was capable of. Even the puzzles weren't as important as this, they were just something to keep you occupied and to prevent you from speeding through the painstakingly hand-crafted environments in 30 minutes, which is why many of them are famously so god damn retarded.
they're excellent, I'd just hesitate to recommend them to more traditional point & click fans.
You have to think to solve puzzles. That's still too much of a skill demand.
Scratches was also a good game
It felt like just a more casual Monkey Islan back then. It had humor and charm. Now it really feels like it was part of the interactive movies genre since they were only doing that after this game.
Dont you mean Obduction? Myst V was good at first, until you realised it was patched together from unused Uru assets.
Because p&c adventures require good writing and have puzzle solving in them.
Good enough for me. Thanks user. I like puzzles.
This, basically.
Yeah, looking forward to this.
I'm from the other side of the coin that didn't get taken by the whole Myst thing, but boy did I try.
They're great if you're looking for puzzles first, and by puzzles I mean genuine head scratchers that you might be stuck on for weeks if you show restraint (or were playing back when walktroughs weren't readily available).
Beyond that, an art direction you'll either love or hate (personally, I don't like that static CGI screensaver look) and a story that's supposedly great if you put in the effort to piece it together.
I for my part prefer my adventure games a bit less static with the puzzles and narrative woven more tightly together, but if it's mainly puzzles first you're looking for, no finer series.
I was expecting shit, but the game looks surprisingly good.
Just goes to show how shit Tim Schafer is.
>those last few puzzles
I don't know how anyone was supposed to solve that shit, the difficulty spike was crazy.
I still have no idea how I managed to solve this game without a guide or the internet.
>dat feel when Discworld games get mentioned here and there for their ridiculously obtuse puzzles
>everyone always forgets about Discworld Noir
In a lot of ways that matter, it's what TWAU wishes it was.
Sequels to The Longest Journey are still being made right?
And they're all point and click adventures at their core.
Because they're BORING AS FUCK.
The writing in games like monkey island is the ONLY reason people like it, it has nothing to do with the gameplay, which for the assessment of a video GAME is equal to Naughty Dog-tier faggotry by people who'd rather read a book or watch a movie than play a fucking GAME.
Well that method of delivery was one of the reasons Telltale was so great before they started making The Walking Dead. Seriously, games like Sam & Max and Monkey Island by Telltale were actually pretty good for modern takes on adventure games, but sadly they stopped doing these types of traditional P&C adventure games with TWD, which, while having an excellent story, sacrificed most of the interactivity we came to love from them with QTEs and seemingly complex moral choices that barely manage to influence the story in a meaningful manner.
Point is, I'd rather have Telltale make another traditional P&C game like Sam & Max than watch a story where you only get the illusion of a choice to influence the story.
>people think point n click are good
>people think they are different than so called "noskill movie games"
>The Longest Journey
You mean SJW Chapters? Nah, it's done.
Can you play Myst and Riven on SCUMMVM yet?
Using linux is suffering sometimes
>Kids today will not ever comprehend being stuck on a video game for 2 years
>I was genuinely stuck on Day of the Tentacle for 2 years because I wasn't American so didn't know some of the clues
>sjw
>Daedalic
I find their games to be a bit more hit and miss than WadjetEye's more minimalist, yet more consistent of quality content.
The Whispered World for example, while gorgeous, was unfortunate enough to feature one of the most insufferable voice performances of all time (a common thread I find many of their titles share) and a weak ending.
Titles such as The Dark Eye series have a great look to them in stillframe screenshots, but I'd rather be playing a much worse looking game featuring actual animation and voice actors.
And the Deponia series is the Family Guy of adventure games, only worse: LolsoRandumb run trough an German/English translator.
TLJ was always sjw, Ragnar Tornquist is a fool and madly in love with his own writing.
That's what you get when you score Gary Winnick on your team.
To be fair, Tim has some amazing artists working for him as well, no matter how you feel about the man
Fuck you. You have no idea how much relief you feel after placing a monkey on a valve because you've tried everything else in Monkey Island 2 or even randomly pressing around in the English kids fathers mansion for almost an hour before finding the ONE fucking pencil that opens the secret door in ThePink Panther: Passport to Peril.
It counts, right guys?
>dem voice actors
>dat animation style
Comfy as fuck
wait until hiveswap
knowing hussie it will never go live
They need to hurry up and make syberia 3
They require you to pay close attention.
Anyone else played Quest for Infamy?
It's a flawed to hell game on just about every level
>any difficulty regarding combat is pathetically easy to circumvent and break
>hit or miss voice acting
>game can't decide on a tone and flip flops between snarky subversive and pathetic attempts at crude toilet humour
>MC can't pick a fucking moral standpoint or goal
But it was still a nice little nostalgic run all the same.
I can only hope a theoretical sequel improves things.
Because clicking a bunch of items and not knowing where to go next isn't very fun
And require you to use a outdated interface
I'm still angry I backed this crap.
because it requires a good story behind it
modern devs can't into good stories
>tfw can run all the PnC games pretty much natively on linux with minimal hassle, patches etc.
>Winfags need to jump through a million hoops to even get something like Myst running
Feels good man
HOW THE FUCK WAS WESTWOOD SO GOOD AT EVERYTHING?
Blackwell series, anyone?
Loved it.
I wish they were named in some semblance of order. I always forget which I should play.
I enjoyed Anna's Quest and Fran Bow.
Yeh, stupid naming scheme. They should of just put numbers somewhere in the title or something.
Like it.
Suffers mainly from an unlikable protagonist.
I'd rather have been playing trough the series as Rosa's aunt Lauren, at least she had moxie to counter her character flaws.
Fran Bow is such a little gem.
Sequel never?
Meh, I liked the protag, but Joey was the real star.
They never were and never will be popular, because most people like other genres; shorter, faster, more dynamic and/or easier.
On the other hand, I think point'n'clicks are doing pretty well right now, I'd say 2010s treat them better than 2000s when they really were "dying".
Of course it's thanks to the indie scene, because there is no way we're ever getting an AAA point'n'click game.
Overall, I'm satisfied with the current state of the genre.
it's a genre that's best enjoyed by watching a longplay on the tubes.
>dat feel when Myst essentially singlehandedly popularized the CD as the new medium for video games
>excited to hear BTTF point and click game coming out
>no puzzles
Youtube is great for this. But, the story isn't even interesting.
Kill yourself
I played a decent modern one last year. Kathy Rain.
Bit too short, but had some actual puzzles that both made sense and were challenging. And the writing was cool too, especially the atmosphere it envoked, was very like Twin Peaks / Lynchian in general.
>telltale games
BETRAYAL
BRUTUS
ROSENBERG
JUDAS
>being void of some healthy natural childlike curiosity
You're a mindless drone, aren't you?
Technobabylon was better than I expected. Gemini Rue was so and so.
I've played through a bunch of the classics. The "game" part is easily the worst they have to offer.
I dunno, TLJ is still one of my favorite games ever.
Odds are you're just stupid. People who enjoy adventure games have a general knack for solving riddles, chess, math problems and such.
You shouldn't complain about something that's not for you.
>movie game climate
point and clicks were just as much movie games as david cage shit, faggot
I am a mathematician.
You're full of shit is what you are.
>Being a graphics fag
I've only played their dark eye games, but they were mediocre as fuck, I'd prefer they'd spent more money in writing and less in graphics. Not like getting a good writer would be much more expensive, so they could actually got both.
rope
Like Roberta Williams said, point and click games died because the PC became cheaper and more accessible for people. The PC used to be a system for more rich(smarter) people and those people had more patience and intelligence to play the old school point and click games.
Let me also quote her
"Back when I got started, which sounds like ancient history, back then the demographics of people who were into computer games, was totally different, in my opinion, then they are today. ... I think in the last 5 or 6 years, the demographics have really changed, now this is my opinion, because computers are less expensive so more people can afford them. More "average" people now feel they should own one."
The biggest point and click designer of all time is saying that the "average" Joe is too stupid for point and click game, and it should have been just a privilege for rich,mature and sophisticated people.
I miss LucasArts ;_;
this reminds me of pic related
holy fuck was it hard, but I managed to beat it
probably the hardest game I've ever played
I don't mean to say she's full of shit but she's kind of full of shit.
First, more people owning the PC only shrinks the point & click market RELATIVELY. There's just as many people playing point & click, if not more so, after the "idiots" got PCs as there was before. Second, she ran Sierra with her husband and that company had a policy of putting in utter bullshit puzzles purely so people would call their premium helpline or buy their hintbook and they could make a little extra cash. That's not about making challenging games for smart people, that's about milking them of even more cash after they've already bought the game. They were so shitty about it that their own developers would bitch about it in their games, most notably in the Space Quest games.
As usual, Old Man Murray already solved this "mystery" over fifteen years ago.
>oldmanmurray.com
And then Jensen became a Telltale fan and an advocate of mobile games. O how the mighty have fallen.
it was this insufferable faggotry that killed it
this was so good
Loved this game.
>try to talk to every single item/thing in the game
>each has a different dialogue
Only played the first one, but yeah, it was great.