Why aren't point&click adventures more popular in the current noskill movie game climate?

Why aren't point&click adventures more popular in the current noskill movie game climate?

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Because they are too expensive to make, and the watered down 3D attempts at p&c are the worst things ever.

takes effort to make a good one, so now you only get shit like Telltale episodic "games" instead

You would think that tablets would be a perfect platform for the genre too.

>noskill movie game climate

Because puzzles actually have to be solved. Adventure games have become "interactive movies" like what Telltale peddles, for example.

Because at some point the puzzle became either too retarded or too illogical that you couldn't progress without a guide. That's not fun. That's annoying.

Point & clicks may require little "skill" but they sure take some patience which is the last thing the "noskill movie gamers" want. Modern games aren't just about making things easy for the player, they are about instant gratification too, i.e. "Push a button, something awesome happens."

thank god Thimbleweed is coming out soon, Ron Gilbert always delivers

Point&click adventure games were from a primitive era. What's the point in making a game where you click on a screen to move around and solve puzzles when you could just make a game that allows you to run around in full 3D and do the same thing? It's the same reason why all the early action hero platformers like contra and metal slug were replaced with actual FPS games which might not play even remotely the same, but are based on the same fantasy.

2D sidescroller evolved into FPS? What?