Itt; bullshit game mechanics in vidya

ill start

your turn

t-that game HNNNNNNNNNGGGG

Meh, wasnt really that bad/bullshit.
It added an interesting twist to the usual play. Never once was it "OMG I CANT PROGRESS" though, so wont say its bullshit.

Id say something like...the story locked mechanics in Shadow of Mordor was BS. It set itself as a free open world game...but saddled so much crap behind a tutorial mission, or story event that you couldnt realistically go fuck off and ignore the story.

that game was tight on GBA man
I'd play that under the covers in bed in the early morning and late night instead of studying jewish lies they called homework

>Chance to learn spell: 96%
>You failed to copy the scroll to your spellbook.

Laws were fine and added a challenge. As long as you didn't stick with just your original team, it was easy to get a diverse group that could not only work around the law, but abuse it in your favor.

For example, one totema fight has you fight a bunch of gems that charm you so you kill yourself. Go into that fight when charm is forbidden or with a charm law card, and it's a cakewalk.

Forbidden: Attack

>rarest pepe image
>instructed to spread it
that kills the rarity I do not understand

>Triple Triad
>Regional rule: random

I like the laws in theory, as they can be a challenge or something to abuse,
Problem was the severe fucking penalties for forgetting that something was forbidden.

>99% chance to hit
>miss
>miss
>miss
>miss
>miss

>Forbidden: Dmg2Monsters

Well, guess i just flee then, since enemy team is all monsters

If I made a harem of viera in this game with the main char, what would be the optimal team? I don't want to double up on classes. Maybe i'd do so for the Red Mage though.

>action RPG
>accuracy is a stat

That law isnt even that bad, literally everyone has abilities

Just use them, the battle isnt much harder just because you cant do basic attacks

fucking XCOM 2

>not planning out your campaign based on what inane laws would be in place on the day you arrive to fight

well yeah sure you can do it that way, but youre gonna fuck yourself over like you said

That and the game got a slap in the wrist, at worst, if it broke those same laws.
The laws are always totally skewed one sidedly against you and only you get punished for breaking them, even if you force the game into a situation that it has break them.

Open world games locking what should be basic character actions behind tedious chores,

>he obeys laws

lmaoing @ your life

...

Yeah but sometimes you just wanna auto mode and kill everything with your bomb ass physical attackers. Now they have to use their significantly weaker abilities.

Unless your Dragoon.

it literally tells you to risk punishment to win the battle.

Did regular AI ever break the laws though?
AFAIK only bosses specifically exempt broke laws and then only in situations where there's nothing else to do, which I'm completely fine with since cheesing that shit would be way too easy.

They did it on their own a few times when I played the game, but only very rarely. Most of the time it would happen when I triggered their reaction ability.

Strikeback ablilty, and dual wield Excalibur and Excalibur 2.
takin down clans all by my lonesome.

The AI only broke the law on purpose if they had the ribbon that prevented red cards.

Which is why law cards were amazing. Not anti-law cards, the ones that actually add new laws. Being able to stop the AI from doing anything was great. Plus, if "Fight" or a certain weapon was banned, casting a berserk skill made them put themselves in prison. Shit was hilarious.

The game might be piss easy to solo, but strikeback is still garbage.

>wasn't bad
>Forbidden: Attack ________

>that pistol duel
>guards aggro even if you sleep dart him

It's literally the cheapest, laziest way of adding difficulty and "challenge" to a game.

>Forbidden: Attack
>Berserk literally all of the enemy team
>Spend the next few turns tanking weak attacks and everyone getting arrested one at a time

That being said, AI was smart enough to do nothing if their only option was breaking the law. For example, if you stacked Forbidden: Attack and Forbidden: Blk Magic, enemy Black mages (with no other spells) would literally run around for the whole fight because they had been neutered.

The best was when it was Forbidden: Dmg2Viera against my all Viera hit squad.

>99% chance to heal
>miss

...

Do you have darkvision?

An enemy animist (in a roaming encounter, so it wasn't a ribbon fag) broke the law with his healing move at least once when I played it. Might be a coding mistake, but yeah, it does happen.

If you though that was bullshit then you're just a fucking moron

Aside from Disgaea, what games do this?

the faster timed "dances" in okami where you have to help the oranges dude to help bloom the tree but if you fail to draw a circle with the damn thumb pad in 0.3 seconds you have to watch the god damn 4 minute cutscene all over again i swear to god if you give me this bullshit one more time issun what the fuck

I hate that I can't kill anyone in Overwatch and my rating is 1300. It's bullshit

>he bitches about the dances
>Not Blockheads or drawing the star for the t-shirts
I literally spent a whole hour trying to draw a fucking star and the game refused to detect it.

i haven't got that far yet, started the game last night, sorry

>forbidden
>physical attacks
>all of my mages are fucking dead

I swear, as long as you kept a balanced party the law system was nearly always in your favour. It tended to fuck over your enemies much more than you.

That law exists from the start, when the only offensive abilities your entire clan has are black magic and Air Render.

The revive skill for monks in FFT always had a chance to miss.

Well, just have fun. Okami is one of my favorite games of all time, but oh does it have some bullshit involved.

I'm straight but I'd fuck Ezel Berbier in the ass

>make a wonderful game engine
>waste it on a bland game

or

>implement dozens of excellent gameplay features
>the game is 5 hours long

Should I try FFTA? Any tips going into it? Any misseable I should keep an eye out for? Any class I should avoid/gravitate to?

You guys are missing the point, it wasn't "omg I can't progress cause laws too hard" it was more "fuck this arbitrary game rule that keep changing every match", it doesn't add any meaningful challenge except to test the player patience.

Yeah, having a grand time so far. the game is pretty much god tier comfy, the characters are all great and the difficulty curve is on point.

Nope, no point playing it. It's a terrible game, and a farcry from the original Tactics.

But it incentivized having a kickass mook in every aspect of profession.

What you should try is playing Tactics Ogre for the PSP.
That's about as good as any Tactics game can possibly get.

Can't you see what the upcoming laws are going to be? Meaning, if you see something you can't currently play around, you just make sure your next move isn't an encounter?

I always thought there'd be a prison break mission where you can fight those huge hulking guards in the Prison.

I know there WAS a prison break mission actually, but it was disappointing when they were just Templar.

I never got Cid on my team. How good was he?

>timed quest running around the map
>catch up with it with one day left
Forbidden: Haste
Forbidden: Holy
Forbidden: Copycat

FFTA is a fucking great game, yeah go play it.

rule34.paheal.net

>what are antilaws
>why am I so stupid that I'm too dumb to look at what the laws are before I enter combat and bring antilaws if I can't deal with the law
Jesus Sup Forums why are you so shit?

It's not even difficult, it's just goddamn common sense.

see

I bet they didn't even learn steal:ability

>bullshit

No, you don't get it. Other people don't bitch about it because it's such a trivial and simple system to bypass, that it's not even noteworthy.

so then.. don't forget?
>wow hitting L to check what laws are in place every once in a while if i forgot is toooooooooooo haaaaaard

Then why is it in the fucking game?

>forced the player to have an all around good set of characters or otherwise pay the price at a stage in the game, and to keep your characters somewhat similar to levels
>"boo hoo arbitrary game rule"

>he didn't know how to check what laws were present on what parts of the map on a given day and take a different route
>he didn't hoard the useful Law cards
>he didn't have a robust and varied enough clan that he could just counterpick the Laws
SMHTBH, senpai.

Yeah, it really was pretty arbitrary.

Pretty fun game. You really won't miss much in original FFTA, although you should really try to do every quest when you get into the sequel. Definitely start racking up Ninjas and Assassins, and Illusionists/Black Mages are godlike in the endgame. Be seriously careful to avoid getting too reliant on one type of attack strategy to beat your enemy, because certain enemies straight-up resist everything physical or magical.

Why does anyone do anything then?
the fuck kind of question is that

I'd say adding more HP and Damage is more lazy

It encouraged a having a cast that could tackle a wide variety of threats, rather than just six archers like you Tactics Ogre faggots are obsessed with.

Illusionists, even when built correctly, take nearly 7 turns to wipe the board

Black Mages have almost no health and are slow as fuck

Paladins are broken, able to equip 8movespeed and dual excal II/tournament weapon

Why exactly would you WANT the game to force you play the way it wants you to?

not that user but, i have a hacked 3ds, is any of the other versions worth playing(snes, gba?) also whats the difference between them content wise?

if I remember correctly there are some misseable quests if you advance too much. Also some good items like the ninja tabi can be stolen from the enemy in a few missions only.

>forced the player to have an all around good set of characters

I would prefer to have multiple characters because I find them interesting to play with or because the design of a level required a different approach, that being said the law system doesn't even accomplish what you claim it does because you can almost effortlesly play around it, making it even more unnecessary.

...

It's a decent, admittedly light, SRPG. It's not on a lot of top tier lists but it can be good fun.

As for missables, just hold onto any quest modifiers you get. Don't use them at all unless the quest REQUIRES them.

Best class is Viera Assassin/Elementist, Viera Summoner/Red mage with Double Cast+Critical:Quicken+Absorb Robes, or Viera Sniper/Assassin, whichever method of bunny girl shaped mass murder you prefer. Deploy in squads of five + New Kid to destroy any semblance of balance or difficulty.

Mogknight/Gunner and Gunner/Mogknight are pretty good, too.

Avoid Moogle Tinkerers for the love of all that is holy, and Numou Beastmasters are hot garbage.

>arbitrary restrictions that only exist to make you spend 10 minutes in the equipment menu before every single fight
>the only way to deal with them is by consuming a finite resource that is only rewarded randomly or bartered from a card shop with a similarly randomized stock
>law ranks mean you are required to carry a card for half of the 20 or something laws in the rotation or really rare rank-wide cards
>fewer safe days than my gf if you don't use antilaws
>penalties for breaking the law include losing permanently missable monsters and permanent decrease in stats

It's such an idiotic retarded idea, you are required to have brain damage to defend it.

>how DARE a game that's all about strategy and tactics make me invoke some semblance of strategy and tactics instead of blindly going into battle like a retard!

I know man. The nerve!

ran into this as well. when it's early game and you don't have anything to change laws it's pretty much just game over at that point. the very definition of artificial difficulty.

>what are status effects

I'd expect the core game mechanics to do that instead of a badly tacked on system.

>dumb arbitrary restrictions are an important part of strategy

This reminds me of the battle of Cannae where Hannibal had to deal with the "no flanking" law.

>Force you
Literally only a problem for like 5 missions per playthrough, and only if you're not paying attention. Otherwise just avoid breaking one rule.

Are you literally retarded? There's a way to literally erase laws you fuck. Kill yourself.

Literally git gud. I never once had a problem with laws and if you're smart you can use them to make certain fights cakewalks

thanks for your answers. as you make it sound, it'll sit back on my backlog for a while longer, but I'l get to it eventually.

Then why are they in the game?

ITT: Bitching because someone can't read the laws before engagements/switch out party members/use anti-law cards/bend the laws

FFTA's a pretty okay game

the only thing I'd bitch about is the AI being too easy to beat

>Tinkerers

Boy oh boy was FFTA2 fun.

If you hate laws so much, just lure the clans into the Jagds :^)

To piss you off.

Literally the main problem with laws is that they hurt you dramatically more than your opponents

Eh just run Concentrate (or Weapon Atk+/Turbo MP if you don't have it) in everyone's support and run around murdering things with your Last Breath/Ultima/Break/Summon team.

Dmg2Monster doesn't show up until when Mewt maxes out law cards which is like halfway through the game. Not to mention that you can get around Dmg2:whatever law by simply letting them suicide on you or ailmenting them to death.

It's such a flimsy excuse to defend shit like laws that forbid damaging animals, especially when two of the very few classes that can bypass it already belong to the single most broken class combo in the game.

>laws exist to make you play more balanced

or

>laws can be ignored easily

sweatingmanhastomakeachoice.png

Not after you get law cards