Put down your shitty Mass Effects, Witchers, and Fallouts. And enjoy a REAL RPG.
Put down your shitty Mass Effects, Witchers, and Fallouts. And enjoy a REAL RPG
I'll pick it up in two years when they release the definitive edition with more features and voice acting.
Also
>buying alpha games
lmao
This.
>real rpg
>divinishit: horrible writing II
If it's anything like the 1st one, no thanks. Everything about it, from bugs to writing to combat to cheesability was garbage (
>read the ingame description for talents
>take things that combo well based on description
>it literally instantly breaks the game by letting you literally oneshot the entire encounter, or become literally immortal
Or hell, just placing things before combat. What a blunder.) Not to mention how casual everything stats-related even is in the first place and how retarded all decision points were. There's no RPG here. even skyrim is a better fucking RPG and it's not an RPG by any means.
>REAL RPG
Yeah, just like the first game where the only character skill that provided alternative quest solutions (aside from two quests) was Charisma and it was worthless, since you could just max it out with shitty random items in the first town and get all the charisma dependent alternative quest solutions without actually investing a single point in charisma, LMAO.
DOS is a shitty h&s game, call me when Larian actually learns what roleplaying is and implements skillchecks properly.
>Sup Forums thinks 'roleplaying' is the same thing as checking if your character sheet has a number on it, and then lighting up a conversation option
every time
This is what a real RPG looks like:
>First number shows amount of conversations where the stat is checked, numbers in brackets include multiple checks per conversation (can be slightly inaccurate):
>Might: 38 (42)
>Constitution: 12 (12)
>Dexterity: 19 (21)
>Perception: 42 (47)
>Intellect: 40 (55)
>Resolve: 55 (81)
>Stealth: 4 (5)
>Athletics: 22 (30+) (only checked once outside of text adventures, by the Glanfathan Leader)
>Lore: 18 (25)
>Mechanics: 4 (7)
>Survival: 14 (16)
>Disposition checks:
>Aggressive 39
>Benevolent 40
>Clever 27
>Cruel 52
>Deceptive 30
>Diplomatic 25
>Honest 26
>Passionate 33
>Rational 30
>Stoic 28
>Barbarian: 2
>Chanter: 1
>Cipher: 12
>Druid: 1
>Fighter: 4
>Monk: 2
>Paladin: 1 + Order
>Priest: 6 (3 unique - without equivalent "Clergyman" background check) + Deity
>Ranger: 2
>Rogue: 2
>Wizard: 3
>Kind Wayfarers: 7
>Bleak Walkers: 6
>Shieldbearers: 3
>Goldpact: 2
>Darcozzi: 3
>Berath: 3
>Skaen: 7
>Magran: 5
>Wael: 5
>Eothas: 7
>Aristocrat: 8
>Artist: 4
>Clergyman: 7 (4 unique)
>Colonist: 9
>Dissident: 6
>Drifter: 4
>Explorer: 9
>Hunter: 10
>Laborer: 8
>Mercenary: 8
>Merchant: 11
>Mystic: 5
>Philosopher: 11
>Raider: 11
>Scholar: 13
>Scientist: 6
>Slave: 7
>nu-sidian: chatlogs of eternity
Spotted the LARPer. You would be fucking laughed out of any decent D&D sessions where the DM actually bothers to do his job.
turn based
LOL
I will when it fucking release in """"2017""""
>he doesn't use ATB
>HERP READING AND MAKING MEANINGFUL CHARACTER BUILDING CHOICES IS FOR FAGS THAT'S WHY I PREFER COMPLEX LARIAN ROLEPLAYING MECHANICS LMAO
Nothing in the game lets you oneshot the entire encounter. You're not playing BG2 or ToEE.
First one was one of the least fun, least interesting things I've ever played.
not that guy, but please elaborate.
I play D&D and I don't know what you mean
Does your DM allow players to succeed in non-combat encounters purely on how they "act" their character out without any attribute/stat rolls or does he force you to perform and takes into account the aforementioned rolls and decides whether or not you succeed based on the results? If its the first option, you need to hang your DM on the nearest tree, because that's not roleplaying, that's larping.
Sometimes I am the DM, and if they are playing a charismatic character and if they come up with a little speech that incorporates details about the character that they are interacting with in order to persuade them and I think it is clever, then I lower the difficulty a little.
I want them to get into character and pay attention to the story and characters, so it isn't just "Charisma check?" when they encounter a guard. I ask them "okay, but first, what do you say to the guard to convince them to let you through" and if they completely say something stupid then I make it harder.
Yeah, that's fine, that's how our DM does it too, when we play oWoD. He lowers the needed number of successes to get the full benefit of successfully completing the action.
The reason why I wrote the things I wrote in my previous post to that user is because he implied that rolling skill or statchecks is something that does not occur in roleplaying games, be they computer or tabletop, which is completely false. These skill and statchecks are are very important and you can't have a proper RPG without them, because they impart meaning to your character build choices, which are used to define your "role" and the potential alternative solutions you may use to complete an encounter.
>shitty voice acting, gameplay, and graphics with pretentious as fuck writing
>REAL RPG
Divinity OS was more fun than all the other shitty kickstarter RPGs. Fuck the randomized loot though.
>Fuck the randomized loot though.
You don't even need most of the loot in this game apart from the items you can craft. Crafted armor and weapons are always superior to any shit you can find.
I think that guy was more talking about how the game has a shitty mechanic for dialogue choices that have you pick whatever works rather than being able to progress with any choice and have the game respond to your consistent character.
That's true for weapons and armor after a certain point, but not so for a lot of accessories and the like and discounts the usefulness of stuff like legendary weapons with several proc effects on them.
>E A R L Y A C C E S S
>ANY Larian game ever
>Pretentious
I'm not sure it was possible for you to make it more obvious you've never played any of their games.
>rather than being able to progress with any choice
That's impossible even with an unlimited budget. This is the nature of computer RPGs: you don't get to create your own solutions, you can only pick a solution from pre-programmed ones that best fits the character you're playing.
It's the same concept of roleplaying as in PnP, only much more constricted.
The crafting was boring as hell though I only used it to craft special arrows. Cyseal is boring as hell too on replays after you figure out the murder mystery. Hopefully OS2 doesn't frontload a bunch of quests and gives you good combat encounters instead.
You could, just have reputation mechanics.
If you keep picking the "dick ass thief" dialogue choice, people see you as an asshole.
But I shouldn't HAVE to pick the "dick ass thief" dialogue choice just because I have high dexterity if the backstory for my character is a good guy who happens to be skilled with a spear
Also, even in PnP, you don't get to progress with literally ANY choice, you get to progress only with those choices that the DM allows, which is still a shitload of choices usually. You can think of CRPGs as PnP games with a very strict DM who will not let you progress, unless you pick one of the encounter solutions he has planned beforehand. Yes, such people do exist.
>But I shouldn't HAVE to pick the "dick ass thief" dialogue choice
You are never forced to pick a certain solution in Obsidian RPGs, when quests or encounters allow for multiple solutions. You can always choose between the generic ones that require no successful skill/stat/reputation/background/whatever checks and those that actually do.
>muh skillchecks in dialogues for reel rpg gaymanz
I will never understand this meme. I'd rather play Might&Magic or even Baldur's Gape than all these games with retarded hard skill checks. Fallout did it right by obscuring it from the player instead of being gamey shit, something Obsidian brought into NV because Sawyer autism.
>meme
Fuck off, retard. This "meme" was practiced before you were even born.
>Fallout did it right by obscuring it from the player
So you're schizophrenic then? First, you say skillchecks are bad, then you say they're good? You do understand that mechanically there's no difference between situations when the player knows about those checks or doesn't, right? He still gets to pick different alternative solutions based on his character build, which is all that matters.
And people were enjoying games like Wizardry amd Ultima before your meme see arr pee gees came out. There's a big difference between percentile checks and autismal hard checks shoved into your face as an easy "i win" dialogue option. Suck my dick choke on it kiddo.
If it makes you feel any better, 2 does add more roleplaying options when it comes to dialogue based on a number of factors like race, personality, stats/talents. You also can use a premade character with their own personality quirks.
>And people were enjoying games like Wizardry amd Ultima before your meme see arr pee gees came out.
Dumbfuck, people were enjoying PnP RPGs before Wizardry or Ultima were even in development. The concept of roleplaying in CRPGs comes not from Fallout or anywhere else, but from PnP. Also, Wizardry and Ultima aren't even RPGs, they were crude imitations of only the dungeon crawling aspect of RPGs and had no actual roleplaying. People were calling these games "RPGs" because there was nothing better at the moment in vidya.
>There's a big difference between percentile checks and autismal hard checks
Congratulations, dumbfuck, you've moved the goalposts so hard, they're no longer even in the same dimension. Also, you're a fucking mongoloid retard, who doesn't even know that Fallout had exactly those "autismal hard checks" you've just described.
You know nothing of the genre, your post is just irrelevant verbal diarrhea.
...
I hope Larian improves in its RPG making and doesn't fuck over meaningful character development choices by allowing you to stack skill enhancing items, making any sort of skill checks trivial and requiring no investment of actual character skill points. Seriously, this was such a huge design oversight with charisma in DOS, that I was amazed what the fuck were they even thinking?
Wake me up when it leaves the early access shithole.
>Seriously, this was such a huge design oversight with charisma in DOS
But it's true to life for charisma: your bling is half or more of your charisma score. The other stats being improved by clothes is a bit more unjustified.
I personally thought this would be like Baldurs gate 2ish but I was sorely disappointed.
Writing was mediocre and gameplay was so so.
>Writing was mediocre and gameplay was so so.
I always get amazed when people leave comments like this. They don't bother to state what's wrong with the gameplay or what writing related problems there were. They just splurge their opinion into the thread like a jet of diarrhea, pretending it has some sort of value, and then leave. What's even the point of posting this shit?
Wasn't so much of a huge design oversight as them not care. It's easy to break Original Sin and that was something they advertised to begin with in the ability to manipulate battles and battlefields pre-combat.
>mediocre base game
>still shit toolset so no modding community whatsoever
It's shit.
Is it finally viable to play an assassin character in this game? Every time I make one or have on in my party they take out one guy then get fucked.
This. Good game but only when it's actually finished.