WiiU Postmortem

Why did the WiiU struggle so much?

Did the name really confuse people for such a long time?
Were there not enough games?
Was it the gamepad?
Bad advertising?

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Name and bad advertising

nobody gives a fuck about nintendo

The same thing that's happening with the Switch now.

I think the whole name part was something of a self fulfilling prophecy

Everyone talked about how the name would confuse people, thus all the normies heard that the name was confusing and repeated that. It is like how everyone went on about how confusing Inception was, it wasn't but everyone said it would be hard to understand so that is how people saw it.

>released at the wrong time with "true" next gen around the corner
>2006 hardware in 2012
>tablet controller that from the start looked like a gimmick and that very few games really used
>suffered from no games for the whole lifespan
>confusing name for normies
>confusing marketing for everyone: hardcore console marketed to children? Children console marketed to hardcore players?
>lies, more lies and even more lies from the start
>Nintendo dropped support faster than Sony dropped the Vita
>Amiibo shit
>mediocre releases of beloved IPs

I kind of like mine, it grew on me the console should have just be named the Wii Fuck U.

I have to say, this sounds kinda like the Switch.

No third party games. No one buys Nintendo consoles for third party games.

So with that said, look at the first party games that they made for it. There in lies why it failed.

bad advertising, not a lot of games, and the overall video game market changing. The people that all bought a Wii now have a smartphone to fulfill their casual desires. The WiiU was only bought by parents for their children and people who are dedicated and wanted to play a select few exclusive titles for WiiU, like I did for bayo 2. Switch may have the advertising this time around but they are repeating the same mistake.

Are you surprised?

>Nintendo making the same mistake twice
Yes, it does surprise me at least a little. They can see all the bad points unfold before them over 4 years, and didn't learn a thing.

what wii u games will be on the switch?

>tablet controller that from the start looked like a gimmick and that very few games really used
More than that

It required more power for the system to be able to run, never mind being able to stream to it. but also meant every game had to add in some dumb touch screen feature, so you do more work for a port that will sell less

This just confounded that there was no real reason to put you game on the switch over any other system.

>Did the name really confuse people for such a long time?

You underestimated how stupid people are.

I'm just gonna loadiine a bunch of games I didn't wanna pay for

I wanted to get a cheap one, but my usual store downright stopped shipping them.

It is less stupidity and more not caring. I can't tell you what the latest phones are and would likely confuse them cause they are all called universe IS note hyper fighting.

It isn't like the switch is any different with them, at best they have sort of heard of something called a switch.
youtube.com/watch?v=lbz-gLFjFXQ

First party wii U was pretty consistent. The only really bad nintendo game I played was Star Fox Zero which was still the best since 64. Pikmin, Mario Kart, Smash, Yoshi, Zelda, and Bayonetta are all among the best of their respective series' and a few other games like Xeno X, Mario 3D world, and TMS#FE were well worth playing

>No third party games. No one buys Nintendo consoles for third party games.
Wii U got some decent 3rd party support for the 1st year and even some exclusives. The problem is that Nintendo has this reputation of being kiddie/mario shit. And to some extent it's justified. Multiplats are simply an inferior experience on Nintendo consoles and it's so obvious that even normies notice it.

Would you rather play CoD on a rad 360 with the massive playerbase and your friends or would you buy a Marioshit console to play with children?

I just want to point out that 3rd party support is very important in the console market, if you don't have much money to spend on a platform would you rather buy the one on which you can play all the big games everyone is playing or would you get the one with a quality 1st party exclusive game released every 7 or 8 month with nothing in between?

i read somewhere that nintendo recalled all the unsold wii us so its impossible to get a new one from a retailer.

>loadiine

>Zelda
nigger it got two ports and a game people are pretty undecided to put it kindly

Also
>Mario
No mario game on their is better than the wii offered

Pricks, better check the other stores and see if it's the same everywhere.

>No mario game on their is better than the wii offered

This. It got 2 lazy rehashes of NSMB and a level editor that should have been included in NSMB Wii.

3D world is sort of neat and I enjoy the comfiness but it's more of a spin off/rehash inspired by 3D Land than a real 3D Mario game.

1. It was fairly expensive

Although not as good as Xbone/PS4, the WiiU had a big step up in hardware compared to the Wii. Especially with the Wii, consumers chose for the Nintendo option because it was the cheapest, wwhile at the same time innovative.

2. It was hard to develop for

Due to the fact that every game used two screens, all multiplat third party games were really hard to port. This lead to EA dropping support entirely for example. It doesn't even have shovelware.

3. The big selling games at launch were NSMBU and Nintendoland

Pikmin 3 was meant to be a launch title, but let's be honest, nobody cares about Pikmin anymore today. Actual system sellers like Mario Kart, Smash and Splatoon came much later. Most Nintendo consoles launch with a mainline Mario or Zelda game, see N64, Wii, Switch.

Imo the WiiU is just the Gamecube of the new era.

This.

From a previous retail position, we were confused as to whether it was a new system or an add-on for the Wii. There was barely much marketing, we assumed that Nintendo felt they didn't need any after the Wii's success. No 3rd party support after initial release, not that it mattered since 3rd parties were only rehashing the same 2-3 games yearly, but it didn't help.

They failed to utilize the tablet controller properly. All they had to do was secure some 3rd party titles and support it better. They could have easily got the DS fanbase involved by making HD installments of many DS games (Fucking would have killed for a Wii U Etrian Odyssey).

The consumers they got with the wii left the market and the wii turned off people still in the market

I think the Wii U suffered a lot from delayed effects of the Wii generation. Nintendo invested heavily in attracting a casual demographic of non-gamers and made a lot of money off of the Wii, which sold much better than the PS3 or the 360. The problem was that they completely severed ties to third party developers and faltered with some of their most popular IPs. No Pikmin game, bad Paper Mario and Pokemon games, an inferior port of Twilight Princess followed by a divisive Zelda game too late in the cycle...

By the time the Wii U came around, all of the casual non-gamers had lost interest, while the people who would have otherwise bought a Nintendo console were turned off by the previous generation. I think the Wii U was better than the Wii in every way, but milking the casuals was only going to work once. That's why the Wii succeeded and the Wii U failed.