Every atelier game boils down to being a shopping list simulator

Every atelier game boils down to being a shopping list simulator.

The only thing that makes it a "game" are the deadlines, which only encourage the player to minimax the same assignment over and over until he can plan an optimal path to make the most synthesized items in the least number of days.

That's not fun.
You can't even fall back to the graphics because they're incredibly minimal and empty and the gathering states feel more like someone's shitty Unity project than a full price console game.
Anyone who thinks this is fun is incredibly autistic.

bump

is this game like recettear

Atelier Annie was also a resort management simulator.

No joke, even the combat is boring as fuck once you get your shit together.

>no need for regular attacks or skills anymore, just spam the overpowered bomb you synthesized and then sold to stores until they had dozens of them in stock so you could buy them in packs of 20 for dirt cheap instead of gathering materials to craft them the legit way
>every single stat sans for HP and maybe physical defense is now irrelevant, the few dudes with high attack and speed all outclassed by the clumsy moeblobs with high HP and the lolis with healing spells

>being autistic
>why isn't the game fun guys???

Don't forget needing to play either with guide or multiple times to get the true end.

>That's not fun.
No, that is fun. What's not fun is them removing the deadlines in newer installments making the games fucking boring.

PS2 games and not Sophie had no time limits.

>cheat the game
>complain that it's not fun

now Sophie*

Wouldn't it just make more sense to eat a cabbage with a bottled water

You mean a bucket of water.

Also, why do I have to waste a whole day if I just want 1 of something that takes 0.2 days to finish?
Why does it round to the next day?
Why couldn't they measure it in hours?

The first few series of Atleir were great.

You're right that they're garbage now but it has nothing to do with gameplay. The gameplays stock standard JRPG but with an item-shop twist that adds some management aspects which are entirely unique and the main draw of the game.

What made the series shit however is Gust starting to pander to fucking waifufags and actual otakus just to push copies of the game series they clearly have no more love for.

The stories used to hold real meaning and morals but then it devolved into Moron airheaded cute bitch and buddies doing cute shit the past like 4 series or some shit so far, basically since they started on PS3.

>which only encourage the player to minimax the same assignment over and over until he can plan an optimal path to make the most synthesized items in the least number of days.

Git gud user. You can register items at stores and buy them in bulk later. Then just give those items in for requests for quick cash rewards instead of spending time making them again.

Wait, you're introducing alchemy items to stores by selling them?

it's probably the closest youll get
and its not very close

You can register your best items in shops, then buy them forever

Is this a core gameplay mechanic?
Because this is never explained at all.

What else am I missing?

Maybe you didn't unlock it yet? I think it's in the PS2 ones and the first two PS3 ones.

I think you need to befriend a shop keep before they let you.

In Sophie, you meet a character who owns an alchemy shop specializing in duplication. "Register" the item and off you go.