When was the last time a new game made you feel like it was trully "next gen"?

When was the last time a new game made you feel like it was trully "next gen"?

...

Sex with doublas.

Mortal kombat x

Ironically enough, when I play old games and realize they are so much more advanced and better than new games.

Examples?

Kingdom Hearts.

I haven't felt it in a really long time.

minecraft

next gen is such a meme phrase, it has been used so much by console fags for their current gen system it's lost it's meaning entirely

honestly this. The progression in terms of graphics and physics was minuscule. Not only that but we have actually regressed in some parts. Most games lack destructible environment and props nowadays. Disgusting

I can't think of any. If a game impresses me with its details I don't attribute it to how cutting edge the hardware is, but the amount of care the dev put in, because a lot of the fine details that impress me are still able to be found in older games.

san andreas

guess it's been a while

Siege I guess granted destructible environments aren't new I like how it's implemented there.

>playing Men of War and that superior unit control after playing regular RTS
>Playing Thief and experiencing that stealth and level design mastery after playing modern stealth
>playing FEAR and experiencing that tightly well designed maps and god tier AI
>playing mods and fan missions for Quake and Thief and realize how much better they are than modern gaming as a whole

Half-life 2

first time i played yakuza 0, the jp version
the city is actually full of people, not like when i played gta v on ps4 and theres like 10 people at all times around you

Mirror's Edge was my first game with dynamic shadows. ran like a bitch but was really immersive.

Super Mario Galaxy.

fight me

>large amounts of AI

This here is a next gen thing. Devs still can't do this. Ties into with Men of War as well, that game has fuckhuge amounts of AI.

Another game that did large amounts of AI well was Darkest of Days. That was a semi open world sorta game set in WW1 and the US Civil War, and you can command troops around the battlefield although you still have fairly straight forward objectives, it's not open like GTA but more like Far Cry 1.

But what impressed me is you can lead around platoons of like 30+ men on the norm, and fight enemy platoons of the same size. And occasionally when you have a larger battle there are even more, and you can also come across other large platoons of 20-30 guys out there on the field or on foxholes and group up a big group of 60.

I think the largest battle in the game is about 400 AI's, about 200 on other side, in a big WW1 charge. Was fucking jaw dropping.

When it ran like shit on my pc

Angry Bird

Mass Effect 2 opening, where your ship blows up.

objectively
SMG > SMG2 > SM64
SMB3 > SMW > SMB > SMB2 > NSMB > SMW2

I haven't played it but Quantum Break's particle effects and to a certain extent the amount of objects affected by physics has impressed me from what I've seen. Shame the game is so linear, cinematic, and short.

Mirror's Edge is like the poster child for baked lights and shadows. The only dynamic shadows in the game are from characters and maybe a handful of other objects.

It's not AI, it's the models. With the high-quality character models of today, having so many visible on screen at once is an impossibility especially when you take consoles into consideration. What is needed are advances in LoD technology instead of throwing more processing power at it.

Oblivion

Infamous Second Son was the first game where the graphics stood out to me as being a massive step up from last gens.

Also