Breath of the Wild: Tears of Elation

This game is actually so good I don't feel the need to defend it against trolls. I've never felt this way about a game before. it's as if the criticism is so painfully false and apparent that the person never played the game that theres nothing more to say but let them sit in their ignorance. It is not my loss but theirs, for they are the one's who are not playing this masterpiece. A true testament to gaming history. The new plateau of video games for all others to gaze from below at.
Honestly, how do you express this to someone who has not played this game before. It feels as though trying to explain what the shift between 2d gaming and true 3d gaming is. There is no comparable experience to Breath of the Wild. No way for you to imagine how amazing it is. I cannot tell a blind man what it is like to see.
I can only hope that someday, the trolls, haters, sony shills experience this game. It is too cruel to think otherwise. I am rooting for you all.

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I just don't understand the praise behind it. Almost every "positive" or "revolutionary" aspect people argue about it for is something that another dev team has done with their game at some point in time.

It is incredibly hard to explain. There are snowboarding games. Then theres having the freedom to snowboard while looking for puzzles built into the world. There are games where you can glide. There are games where you can climb. But then there is climbing anything (truly anything) you see and gliding down from there to climb an even taller mountain. The experience is in no way comparable. Alone the features may seem inconsequential, but it is orchestrated in a way that creates an experience like no other to date.

What is it even about? I've never even seen anyone mention the plot other than "IT'S ZELDA DUH".

I have been playing the game non stop since I got home from the midnight Switch event. The game has a plot. It certainly does and it is engaging. But the open world is more so engaging. If I were to describe it, think of skyrim. Where there is a main plot, but there are a million side quest to do first that feel more urgent.
The plot of this game in all honesty feels insignificant next to the gameplay. Gameplay so solid it reaches that of a 2d platformer. When you play Super Mario World, you know you need to save Peach, but that is simply a plot device to initiate platforming. The same can be said for Breath of the Wild. The plot serves to force you to explore the world. So much to the point of feeling lost until you talk to every npc and get a hint as to where you are going. Before you can find the next village and continue the story, you have to find the tower and fight your way there so you can locate places with your map.
I know theres a lot of jokes about only 4 dungeons, but hidden all throughout the world are shrine which in my opinion are better than any other puzzles and dungeon rooms in any other Zelda game. If a dungeon where to be created which eat room being as challenging as a shrine, the game would honestly drag on and it would be painful to complete.

This whole thread reeks of marketing

I like to think that in the distant further, everyone will have played this game. Akin to how everyone has play Super Mario World. It honestly is a defining moment in gaming history. You may not understand that now, but I hope one day you will.

Super Mario World was shit and 3 is my favorite to this day

So I believe BOTW is shit and OoT will remain king for the rest of eternity

The game is close to perfect what is there to defend? Any type of criticisms made on this board are either straight up lies or very small issues blown out of proportion. Nintendo has perfected their formula and critics are understandably going crazy.

I think you need to understand that being revolutionary with a concept does not mean you have to invent the core mechanics used in said concept. I think the point is that this new Zelda game fine tuned the survival, combat, and puzzles to a standard that other developers could not achieve.

>Super Mario World is shit
I do not understand how you can believe this. Surely you troll. 3 is an amazing game and debatable as to whether it is better. A debate Id love to have. But to hate either one seems impossible.

I smell shilling. Do any of you fine lads point me where i can suck ninty dick for money?

tl;dr

What the fuck is it about?

shoo shoo sonyger.

>console wars
Grow up.

mario you defeat bowser and save peach

zelda you defeat ganon and save zelda

No seriously. I need the money. Also, cemu faggot.

Nintenbros haven't played any modern games

So Ganon is the final boss? What about Majora's Mask where Ganon was never mentioned? Does that make MM not a Zelda game?

Just nintentoddlers reaching to make nintendo relevant again. Just ignore and move on.

Tell me the reasoning behind not being able to upgrade your weapons using all the ore you find. Especially since this mechanic was already in SS and was one of the few elements it was praised for.

Or why you're not able to repair them by dismantling other weapons of the same type. So many cool weapons I'd like to use for more than two seconds.

Tell me why the hookshot is missing in a game with so much verticality.

Tell me why they could add the combat from TP, and hidden scrolls across the world for you to unlock.

Tell me why they relied on Ubisoft Towers to relay the map. Instead of having a system where them you map out the terrain by traversing it and finding landmarks, like in Xenoblade 1.

What purpose is there to letting your weapons break so frequently and having to interrupt combat? Tell me, what does this add to the experience.

What purpose is there to forcing players to climb a tower to get map data, rather than letting them map it out organically, and even hiding maps within the world to find.

List goes on. It's by no means a bad game, but it is certainly a game with many missed opportunities.

Perfect the formula? Don't make me laugh, it strayed too far from Zelda by copying too much from Skyrim. It's a pity too, cause under a competent developer, this really could have been a perfect game, but Aonuma a shit.

I must have put 15 hours in this weekend and only explored the first two small areas of the map. Feeling overwhelmed.

Majora's Mask was made before the Ocarina of Time standard was set in stone, for better or for worse. The Ocarina of time standard is why I don't care for WW,TP, or SS too much...

I have a desktop. I am currently playing through both Dark Souls 1 again after beating 3 recently and doing a more thoroughly run of The Witcher 3.
How does this change anything.

Imagine every good thing anyone has made in an open world game, combine them all into one game and youve got Zelda. The Witcher, Metal Gear, chronicles x and others do a lot of good things - but Zelda does not have their flaws.

Its an amazing game, full of character and probably the best game ive played this decade.

The last time I was this impressed by a game was Final Fantasy XII or Vagrant Story.

>I do not understand how you can believe this
It's tries to do many things, most of them failed, 3 is a perfect platformer while World seems like something an amateur did

...

>Does not have their flaws
Really? Cause it's certainly literred with Ubisoft towers.

The combat leaves much to be desired.

And it comes with its fair share of its own flaws.

Listen here shill, quit ignoring my question, answer me

Even with all these complaints, it's still a 9/10 game.

And it has something Skyrim could never hope to have--atmosphere.

Hahaha sony faggots reviewing thinking it will boost says of horizon feminist dawn.

You completely missed the point and before I explain it to you I'll address your tangent criticism.
MM is a side quest game of a mainline zelda game. If it were not the same link that was in OoT then many people would not consider it a zelda game. Its the after story to a zelda game.

But back to the point, I was comparing the plot of zelda to the plot of a mario game. Its there, and Im sure you would enjoy it, but the reason people don't talk about it is because its like taklking about the plot of a mario game. The gameplay design is exceedingly more important and if that does not make you want to play the game then you should not.

Also doesnt have Skyrim's bugs.

Literally the same game
Only difference is slightly longer load times and slightly more frame drops.
Anyone telling you otherwise is trying to shill Switches.

>This game is actually so good I don't feel the need to defend it against trolls.

It's pretty much Nintendo's Bloodborne.
Sadly for them, PC will get it by force in a few weeks.

It's certainly not a 9/10 game. Take off the Zelda bonus. It's 8/10.

Taking away the dungeons was a mistake. The lack of enemy variety. No classic items. The dumb AI, the dumbed down combat. Interrupting the flow of combat by constantly having to grab new weapons. Enemies being made "difficult" by being made damage sponges so that you can't kill them unless you have the right gear. Combat takes no skill. etc...

no one ever explains what's good about it

I want sonygers to leave.

go play your shitty horizon game.

Switch is still the ultimate version, plus you can play it portable.

If money isnt an issue i dont see why anyone wont play it on the Switch and sell their Wii U.

DELET THIS

Come on be a bro and tell us how much Ninty is paying you, you might get a raise if you do

It's not. It gets a slightly better boost in res, that's not even noticeable thanks to the lack of AA. It has equal to even worse frame drops than WiiU, and it's locked behind a shit console that's overpriced.

Ultimate version is certainly the emulator one.

>same game
>same frame drops
>Gamepad functionality was literally only gutted so Wii U players wouldn't have the objectively better experience

wow that sure is worth $430 for the console, game, and a controller that isn't shit

Nintendo have made their money on this, it will continue to sell and they can brag that they made the best game this decade.

Switch is off to a good start, unlike the Wii U's launch.

Or physics, or fun combat, or good animations despite the scope, etc.

The amount of love put in the game is insane.

Its not perfect, but jesus christ when people have to try and force flaws it says a lot.

>- but Zelda does not have their flaws.

No, it has exactly the same flaws.

It's just fucking Zelda so people are excusing it.

It's what Nintemdrones always do. Open world games are shit, wait, nintendo has one? Then it's THE BEST OPEN WORLD GAME. Musou games are kuso garbage, wait, nintendo has one? ITS THE BEST MUSOU.

At least when they try to claim Fire Emblem Heroes is the most generous gacha they get unequivocally shut down considering it's one of the jeweiest so far.

>switch ultimate version
>runs worse than Wii U version when docked
>game literally developed for the Wii U
Keep trying to justify your $400 Zelda machine retard.

>List goes on. It's by no means a bad game, but it is certainly a game with many missed opportunities.
I feel like they could keep adding to Breath of the Wild and it'd never get old. A lot of the suggestions you had would improve the game a lot, and there's a shitton of other suggestions that would also improve the game. I'm already having a shitton of fun exploring and doing whatever the hell I want, but it'd be nice to have a way to safeguard certain equipment, or put stuff into storage, etc. As long as they're built into the game as organically as a lot of the other stuff it'd keep getting better.

No it doesnt.

Too bad it's stuck on a pair of shitty consoles

On normal planet earth
>I don't like this game
>k, don't buy it
>I won't

On planet Sup Forums
>I don't like this game and here's a 3 page wall of text explaining why
>ok
>wow fucken GAME defense force
>everyone sudden realizes they can't enjoy their purchase unless they justify its existence to some people who don't like what they like

God damn every new release discussed in v is cancer. What the fuck is wrong with you guys?

Quit shilling fuckface. Answer me already.

The combat is THE worst it's ever been. It's gear based, and thanks to their stupid deteriorating mechanic, I have NO reason to fight anyone. In fact, I'm actually better off avoiding most fights to conserve weapons.

Literally one of the key elements in a Zelda game is totally discouraged, and is NOT fun. Why did they do this?

>wow the world is so pretty
Yeah, it is. And the combat is shit. I have nothing to do in this empty sandbox as the only thing to keep me busy is actively discouraged. Oh not only that, but most quests don't even give me rewards. What the fuck is the point of doing anything? A wonderfully constructed overworld has totally gone to waste.

I cant see any flaws in Zelda, i have a PS4 and Switch so I dont have any bias.

Its a perfect game to me, if any game deserves a 10/10 its Zelda.

Although I loved Chronicles X, MGSV and Witcher 3. They all had serious flaws. For example MGSV was unfinished, it was bloody obvious.

Zelda is as good a game we can get this decade. Some kids are sad it came out at the same time as Horizon and its anti-male SJW feminism, im sure it will hurt its sales as Zelda is miles more superior.

OP here, Im going to try to explain this to you adequately
>Tell me the reasoning behind not being able to upgrade your weapons using all the ore you find
Weapon durability is far less lenient in this game than any other game I have experienced. You are NOT supposed to get attached to your weapons. It creates an element of survival because you must always scavenge and hunt for weapons. Ive only scratched the surface of the game, so there could be a weapon store somewhere, but generally you MUST explore and fight to get a weapon. And the weapons break easily so it forces you to constantly explore and fight. In dark souls I found myself liking a particular weapon and always using that one. Upgrading and repairing it constantly. That attachment to an item goes against the nature of this game where you need to always be exploring and finding new items to survive.
>why you're not able to repair them by dismantling other weapons of the same type
I believe this is addressed above but if you want me to explain further let me know.
>Tell me why the hookshot is missing in a game with so much verticality.
It is completely unnecessary. Have you ever been rock climbing before. Having a hookshot would take away from the fun. In this game, you climb a mountain, then glide to a near equivalent height on another mountain and try to go higher. I 100% do not think a hookshot belongs in this game. Figuring how to get to places is part of the exploration. The hookshot does not feel as though it belongs.
>Tell me why they could add the combat from TP, and hidden scrolls across the world for you to unlock.
This is something you cannot understand without playing the game. TP combat system will NOT work in this game. You get gangbanged by enemies like no other. In previous Zelda games you fight enemies 1 at a time by design. Whatever you Z targeted would attack first. In this game you have 5 enemies swinging at you all at the same time some of which you deal no hitstun to.

After I played this game my neighbor was cured of cancer and my dog came back to life. I've been crying nonstop since I first turned it on and now I have to go to the hospital for dehydration.

>Interrupting the flow of combat by constantly having to grab new weapons

I wish people would stop regurgitating this. The combat ACHIEVES flow when you're using your weapons to breakage and then scooping up dropped weapons on the fly in the heat of battle. It's a thrill to hurl your weak/almost broken weapons into your enemies faces to crit them, then grab up their dropped clubs or spears and beat them to death with them.

Honestly the weapon drops are so plentiful that playing conservatively with them is doing it wrong.

I mean

it'd be surprising if it WASN'T good. They put so much time and effort into it. They literally only showed this at an e3.

>having an opinion on something that has only been out for less than a week
>feeling comfortable talking about something you don't personally have 100> hours in
Get off my board

>it's not a flaw
>it'd just make the game better

Yeah, sure. Combat is fucking garbage. AI is dumb, mash B to win, constantly interrupted as weapons always break, I'm actually discouraged by the game to engage in combat. That, my friend, is a FLAW.

>he can't handle weapon wear and switching on the fly
stay rekt normie

Just link the site and i'll be on my way.

Yes it does.

>Cause it's certainly literred with Ubisoft towers.
No?
The towers in BotW only unlocks map pieces and let you physically see whats around, it doesn't "show" anything on the map, there are no quest markers.

Shilling? I dont give a fuck if you buy it or not. Dont want to fight? Dont. Yeah its gear based. There's so many fucking weapons laying around and you get better weapons the more you progress so it really is a non issue. People are literally grasping at straws trying to find flaws.

It's mediocre and isn't that much fun.
I'm having more of a blast playing Fast RMX than this waste of $60.

But come on, tell me how I'm wrong for not having the same opinions as you fags.

I love that they show the surrounding map but don't blip anything for you. I scan the map and see so many neat looking places to explore, and then I go there and 99% of the time there's a sweet reward waiting for me.

Comment was too long.
Continuing with combat, many enemies are too large for a lot of techniques. Having things scattered throughout the world would also create a sense of linearity this game manages to avoid. If incredibly hard fights you dont need to find a new technique, you must fight smarter. Combat in this game is so hard is honestly is a puzzle. You feel far more vulnerable than ever before.
>Tell me why they relied on Ubisoft Towers to relay the map. Instead of having a system where them you map out the terrain by traversing it and finding landmarks, like in Xenoblade 1.
I believe I touched on this above but the towers are a tall sight that you can spot from a distance and look at the land from above with. It honestly is an amazing mechanic in this game and belongs. Finding landmarks would absolutely not work in this game. Theres too much to explore, too much hidden. Side quest would be impossible like this. You talk to an npc and he tells you to find Safula hill for a horse, another tells you to go north of a particular lake. No one markers locations on your map. You have no way of knowing where these places are without the map. Unlike any other game you can truly go anywhere you see and there are paths everywhere. You would never find these places without the map in a stress free manner without the tower. They are a great design. If you disagree please give an alternative that accomplishes the same thing.
>What purpose is there to letting your weapons break so frequently and having to interrupt combat?
Addressed at the first point as well but you ask how it adds to the experience. You are constantly trying to survive in this world. It makes survival that much more urgent by havign weapons break. Your weapon breaks, you pick up your enemies weapons and you chuck it at the other 5 gangbanging you. Its unlike combat Ive experienced in any other game so far and it is amazing. Survival, not being attached to a weapon is the purpose.

I think people getting bent out of shape about weapon degradation are the same people who bitch about Deus Ex 1's low level combat.

Being at a disadvantage in combat forces you to think outside the box in combat excounters and experiment.

It's a ranger simulator, why the fuck would a ranger engage every goddamn group of shits he find is the woods. Then again. You will usually good or better weapons in the monster camps anyways.

>Mash b to win
This reads: " I didn't even make it to helato, or anywhere else where NPCs start flanking and shit.

>Stamina bar for running in a near-empty world
>Breakable weapons rather than tightening the map to not suck and just giving Link the Master Sword
>The worst soundtrack to ever be in a Zelda game
>Physics-based puzzles that solve themselves
>Boring combat

I honestly have no idea how you can justify this awful game. It takes the best elements of Zelda games and throws them out the window for shitty, trendy video game aesthetics that only normies who try to fit in with the "L337 GAM3R CROWD" could love.

>Weapon durability is far less lenient in this game than any other game I have experienced. You are NOT supposed to get attached to your weapons. It creates an element of survival because you must always scavenge and hunt for weapons. Ive only scratched the surface of the game, so there could be a weapon store somewhere, but generally you MUST explore and fight to get a weapon. And the weapons break easily so it forces you to constantly explore and fight. In dark souls I found myself liking a particular weapon and always using that one. Upgrading and repairing it constantly. That attachment to an item goes against the nature of this game where you need to always be exploring and finding new items to survive.
Yeah, I don't mind the weapon scavanging, but why not give you the ability to repair weapons. You'd still be forced to scanvange, and use those weapons to repair your current one. It goes against all reason to not be able to do this. Yeah, in the beginning of the game there's a lot of shit that's abundant, but as you progress, you come across more and more cool shit, all with the realization that it won't last you at all. This is bad game design, as it discourages me from using my good weapons, and it turns combat into being gear based, and dependant on weapons stats and quantity. I Will NEVER be able to beat a strong foe if my weapons are too weak, no matter how skilled I am at the game. This is bad design.

Likewise, the ore is fucking useless. It's only good to sell. Compare this to monster hunter, where you're actively encouraged to seek out unique ores to upgrade your weapons. WHY is this not a thing? Why isn't there blacksmith in this game?

Just to wrap up
>What purpose is there to forcing players to climb a tower to get map data, rather than letting them map it out organically, and even hiding maps within the world to find.
This was addressed in the previous comment. Side quest are not restricted near by areas, they can be anywhere. XB formula does not work here.
>List goes on. It's by no means a bad game, but it is certainly a game with many missed opportunities.
You only feel this way because you have not played the game. You cannot see how it all fits together perfectly. There is no comparable experience for you to understand this.
>Perfect the formula?
It is. But you are blind and I cannot tell you what it is like to see. You must play the game to understand.

>Tell me the reasoning behind not being able to upgrade...

You're trying to make Zelda and RPG and that's where you're wrong.

>Tell me why the hookshot is missing in a game with so much verticality.

Climbing.

>Tell me why they could add the combat from TP, and hidden scrolls across the world for you to unlock.

Thats not a Zelda mechanic. It was only used in TP. It's like complaining that there's no dark world, no ocarina, no wolf, no sailing... Btw TP is the shittest Zelda.

>Tell me why they relied on Ubisoft Towers

They didn't. The sheikah towers are too different from ubisoft towers to even be considered as such.

>What purpose is there to letting your weapons break so frequently

Underage that has never played a classic beat' em up detected.

>What purpose is there to forcing players to climb a tower to get map data

What would be the purpose of doing it the other way around?

tl;dr
>buahhh my first zelda was tp and I think I know what makes a zelda game a-boo-boo!

>This is something you cannot understand without playing the game. TP combat system will NOT work in this game. You get gangbanged by enemies like no other. In previous Zelda games you fight enemies 1 at a time by design. Whatever you Z targeted would attack first. In this game you have 5 enemies swinging at you all at the same time some of which you deal no hitstun to.

I own the game you shithead. Why not give Link a diverse range of moves to use and learn, for each of the 5ish weapon types.

>there's so many weapons
and they break into 5 categories with 5 movesets. It's fucking Lazy. TP had by far the best combat, adn allowing for nuance combat where if you attack form the back you can do one thing, if you parry you can do something else, you can combo with a follow up after doing another, attack, etc... this make combat engaging, and if you adequate the AI to respond to this sort of thing, congratulations, you've got good combat. Dark Souls is EXACTLY what BotW should have looked at for combat. Bloodborne ffs, has CROWDS of enemies coming at you that you have to deal with. BB isn't hard cause it's hard, it's challenging cause enemies are smart, and require you THINK about your moves. In BotW, there is very little strategy involved in the combat.

I've found the more I've let go and just fucking rolled with it the better the game gets.

Stop Exploring like it's Hyrule, pretend it's fucking Morrowind.

Stop getting attached to weapons.

Etc.

Only legit problems are that there's a few too few enemy types so far, music is a little too ambient, but the atmospheric sounds are wonderful in 5.1.

Also English VA is dogshit, Jap undub when

>Also English VA is dogshit, Jap undub when
When will you weeb pieces of shit learn that Japanese VAs are just as bad as their American counterparts?

Mute that shit.

youtube.com/watch?v=9yFON2UON3k

You fags had no argument 10 years ago, 20 years ago, you don't have one now either.

Besides, half the game is anime noises already.

>No argument
Tell me all about that amazing voice work Hyrule Warriors got. Something about Marin's VA being too high pitched and not able to sing?

>why not give you the ability to repair weapons
because youd before attach to that item and attempt to farm the materials to repair.
The design is amazing from my perspective. Your good weapons do hitstun and your bad weapons do not. You are attached to your good weapons because it makes survival easier. in this sense all I have to say is git gud. Its not the games fault but your own. Survive with your wits, not relying on a strong weapon. You must be able to fight with tree branches as well against mini bosses, not something that does 50 dmg in the starting area.
>all with the realization that it won't last you at all
A good thing. You keep saying bad design but it is because the game is telling you to git gud.
>Likewise, the ore is fucking useless. It's only good to sell.
Yes, I have not been able to craft with them and I imagine you could since they have properties, but ores are the only reliable form of getting money in this game. Go explore for ores and sell them. Everything forces you to explore. Explore and Survive is the point of this game. >give Link a diverse range of moves to use and learn
There are many ways to take down forts and it is a puzzle in its own right. Combat is a challenge and it is what makes this game so good. you have running and jumping attacks. What more do you want. For what purpose could it serve.
>TP had by far the best combat
1v1 fighting does not work for 1v5 fights. Can your really not understand this. Honestly.

>I believe I touched on this above but the towers are a tall sight that you can spot from a distance and look at the land from above with. It honestly is an amazing mechanic in this game and belongs. Finding landmarks would absolutely not work in this game. Theres too much to explore, too much hidden. Side quest would be impossible like this. You talk to an npc and he tells you to find Safula hill for a horse, another tells you to go north of a particular lake. No one markers locations on your map. You have no way of knowing where these places are without the map. Unlike any other game you can truly go anywhere you see and there are paths everywhere. You would never find these places without the map in a stress free manner without the tower. They are a great design. If you disagree please give an alternative that accomplishes the same thing.

It is not an amazing mechanic, it's a lazy bandaid. Every region I go to, the first thing I do is look for the tower cause otherwise I'm blind. It's much more fluid to realize things as I travel along. Zelda 1 handled cryptic quests just fine, and even BotW does a decent job at POINTING me in the direction of sidequest. Literally had an NPC tell me where MT. Lanaryu is by showing me. Not only that, but many times an NPC LITERALLY makes me follow them. This is bad design.

An alternative, as you come across notable landmarks, chunks of your map fill out. You see something in the distance, you go to it, boom, your reward is gaining access to more of your map.

>but high points
there are plenty of those int he game already without the dumb towers, and you can literally climb anywhere. There's not need for the towers.

Combine this with having region maps available for sale, or better yet, having parts of your map fill out by talking to NPCs and now you've added an extra layer of depth to the world that feels more organic than this stupid lazy bandaid.

>Addressed at the first point as well but you ask how it adds to the experience. You are constantly trying to survive in this world. It makes survival that much more urgent by havign weapons break. Your weapon breaks, you pick up your enemies weapons and you chuck it at the other 5 gangbanging you. Its unlike combat Ive experienced in any other game so far and it is amazing. Survival, not being attached to a weapon is the purpose.

It still interrupts combat. You're LITERALLY forced to pause mid combat to grab something new.

A better system would have been one where you can "equip" 3 weapons, and you cycle them by tapping left on the D pad without pausing. Combine with being able to upgrade weapons, and now this makes sense, AND you're given a reason to experiment.

Survival is no reason to force me to use garbage to fight the entire game. And in survival if the stick of your spear breaks, guess what, you can repair it. But if you wanna make it more nuanced, ok, have the weapon break be a punishment for pushing it too far, but you're still able to repair the weapon once it reaches red. In real life, people DO this. Part of survival is keeping your shit repaired, as you're unlikely to come across new stuff. In the real would, the outdoors isn't abundant with endless resources for you to make use of. If your knife breaks, you're fucked if you can't repair that shit.

...

>You're trying to make Zelda and RPG and that's where you're wrong.
ZELDA ALREADY DID THIS you tard.

And with combat now being gear based rather than skill based, it's more of an RPG than ever. If you don't have the right weapons, you CANNOT defeat strong foes no matter how skilled you are.

>1v1 fighting does not work for 1v5 fights. Can your really not understand this. Honestly.

>I have never played bloodborne

That game literally thrives on learning to use 1v1 skills for mobs.

>Really? Cause it's certainly literred with Ubisoft towers.
So you haven't played the game.

>A good thing. You keep saying bad design but it is because the game is telling you to git gud.
Avoiding all your fights = getting gud

Yeah, 10/10 design there, retard. Don't learn to fight, just don't fight at all and save all your good weapons for the bosses.

>the first thing I do is look for the tower cause otherwise I'm blind.
Because its what you are supposed to do. Running around blind does not work in this game. Too big and too free.
>showing you places
Some NPCs do for nearby places, others tell you to go somewhere across the map and not filled out. It doesnt work and its evident you havent played the game or your know this.
This criticism is ignoring the point of exploring a giant map in this game. Running around a map in the dark for something this large and free is bad design.

two thrusts and his dick breaks?

I've been playing the game since Thursday, fuck off.

>8.8
>when the joke was that TP got 8.8 from GameSpot, not that it's alligator score was 88

glad to see there's a bunch of people here that are ridiculously new and have no room to talk

well said chap

here here

>Survival is no reason to force me to use garbage to fight the entire game.
Then stop being a scrub and trying to save your good weapons and use all of your inventory. When you get an amazing sword you cant go back to the plateau and cheese the area because you are wasting your good weapon. You fight with the weapons the enemy drops for the area. GIT GUD. Why is that so hard to understand. The world would become exceedingly easy if you could just rely on your best weapons ALL the time. Combat is fun because I have to use bokoclubs on the plateau and hit them a few times instead of one shotting everything on a second visit. This is called good design. Say it with me.

Watch gameplay videos. I don't want to sit here telling you every little thing the game does right that adds up to a great experience.
One thing I will say though, I have not experienced a single bug at all. It's a full open world that I have not experienced a bug in.

PEOPLE ONLY DICK SUCK THIS GAME BECAUSE IT HAS THE ZELDA FLAVOR

REMEMBER HYRULE WARRIORS?

PRE HW "LMAO FUCK MUSOUS REPETITIVE TRASH"

POST HW "OMG HW IS THE BEST MUSOU OF ALL TIME, THIS IS MY FIRST WARRIORS GAME BTW"

>Avoiding all your fights = getting gud
Why would you do this instead of bombing a camp from above, picking up their weapons, taking out the big guys first. Chucking weapons at the smaller ones, and sniping the insignificant ones. Why cant you just git gud.

>no version of Hyrule Warriors even runs at stable 30FPS
>non-stop threads every time a character was added
>full of people shit talking the rest of the musou games

bandwagoners are scum

>FIRST WARRIORS GAME
That's probably why they enjoyed it. After so many musou games, I don't even want to touch HW, Berserk, and FE warriors.

But everyone does. The gameplay is amazing, The survival mechanics work great. Combat is fun and feels like a puzzle. Why is a platfromer good? It would be easier to answer if I knew what type of answer you were looking for.

>Because its what you are supposed to do.
That's bad design

>Running around blind does not work in this game. Too big and too free.
The fucking POINT of the game is exploration. The game is LITERALLY marketed on you can go to anything you SEE. Not on, climb the tower to get a map, and then follow the quests.

>Some NPCs do for nearby places, others tell you to go somewhere across the map and not filled out. It doesnt work and its evident you havent played the game or your know this.
>This criticism is ignoring the point of exploring a giant map in this game. Running around a map in the dark for something this large and free is bad design.
You're missing the point of what I said, if you talk to someone, that specific landmark is marked on your map, and you GO THERE and it fills out, that's how it should be done.

>H-hurr, you haven't played the game
No, shut the fuck up. You know I clearly have based on the conversation we've been having until now. Don't even fucking start with this strawman cause you're losing an argument.

>that's bad design
HOW? Explain that to me.

Cause the game is LITERALLY marketted on freedom and exploration. Not on climbing towers to get map data. Moreover, Nintendo didn't invent this dumb mechanic, they copied it from Ubisoft who's been doing it for years cause they needed a lazy bandaid to path the exploration aspect of the game.

My alternative takes a lot more thinking and planning and requires far more playtesting. THAT'S why they didn't do it. Cause they spent 2 years of their 5 year dev time dicking around with the idea of Guitar Hero Link, and Hyrule Wars, and the final year adapting it to Switch, rather than having a clear goal in mind from the get go, and working hard for 5 years to make the absolute best product possible. BotW is tearing at the seams with missed opportunity and bad design choices.

I'm starting to think these are just elaborate baits by sonyfags

Why even bother to fight them since their drops will be shit anyway?

>Too big and free

I have to to play BOTW, but xenoblade chronicles was also a very large game, and it didnt require ubisoft towers in order to adequately navigate portions of the map. If anything they could have just taken the WW formula and pushed it a step further imo, but again i haven't played it so maybe there's something I'm missing.