Why is such an annoying mechanic becoming so popular in games lately?
Weapon Durability
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>Realism
lots of realism mechanics are annoying unless done right
it's hard to do them right
They fell for the Fire Emblem meme.
>game has weapon durability
>option to increase durability but never make something unbreakable
HATE
Increased playtime due to backtracking to fix gear
Except it isn't realistic, real weapons don't break as fast as videogame weapon tend to do. At worst they chip or lose edge but don't become unusable.
>This thread again
I hate this
How is breaking a steel sword on squishy flesh realistic
>realism
fuck realism.
its annoying because its implemented extremely lazily, it doesn't try to make you adapt or use different weapons its just a shitty metere you have to refill from time to time.
Fair point, though vidya always make things that would take a long time happen much faster.
>game says it REALISTIC
>never has piss or shit mechanic
>900 years old blades with sign of usage are found rusted but still in shape
>video game weapon falls apart after 80 swings
>realistic
>Stamina bar
>People complain
>"Can people run or climb endlessly normally? Do you want a easy game or something?"
>Weapon durability
>People complain
>*silence*
Talk about people being fucking hypocrites. There is NO DOWNSIDES to realism being added in video games, unless you want to return to 2d sprite games with polygon blobs or something.
what are you even talking about
It's designed to give an artificial feeling of difficulty and depth
If you are able to just keep using the same weapon and same attack, the game gets old, but if you force the player to constantly switch weapons with durability, then you make them think the game has depth by using as many weapons as they can and it technically makes the game less easy
>stand around 10 seconds and you can run at full speed again.
People tend to pick and choose what realism aspects they believe are good and fine, yet turn around and reject others, when there is no downside to any realistic aspect really. People are just fucking hypocrites. The first time gameplay showed that the stamina bar was back for BotW, many people complained about how annoying it was. I was on Sup Forums when it happened, and literally 90% of this fucking site responded to those people with "its realistic" and "it would make the game too easy" and "its good cause skyward sword was good". Honestly, it pissed me off that people were willing to justify that shit, but now because BotW uses another realism based mechanic, people whining about it. Well fuck you, the fact that so many people here didn't speak up over the stamina bar makes me have zero respect for you fucks.
it just turns weapons into another resource to manage.
it can be fun being forced to make due with a sub-optimal weapon temporarily because your best one is broken. forces you to find new strategies.
a couple things need to be considered:
a. it cant be too difficult to repair or find new weapons.
b. you need to have some kind of viable fall back for worst case scenario when your last weapon is broken. the game shouldnt become fucking unplayable as a consequence for not keeping up on weapon repairs. who's idea of fun is that?
it should work the same way as ammo in shooting games. you dont want to abuse your strongest gun's ammo on fodder enemies.
at the same time ammo is plentiful enough that you rarely have to stop what youre doing just to dedicate time to finding more ammo.
What new realism mechanic? My Switch comes tomorrow, I'm curious.
It's not realistic. Shit usually breaks down far to fast.
Not to mention that durability usually only goes down with use. You telling me I can slug through a swamp for hours with no negative effects but shooting 200 rounds of ammunition will break it?
The durability for weapons mechanic. Its dumb that people are complaining about this, but defending stamina bar.
But didn't they get rid of most of it in the newest ones?
Monster Hunter does it pretty well
Oh wow, I really am alone, I actually like that mechanic
I mean, that's a good point but who would want to play through being violently ill unless it was explicit point of the game?
They are fundamentally different mechanics though, considering that stamina regenerates but weapon durability doesn't.
Stamina is more like having guns with overheat mechanics. It limits how much you can do at once but it's not as big of a deal if you make a mistake and max it out.
To be fair, under squishy flesh is relatively strong bone, which I'd imagine would at least somewhat wear down a blade over time, though with that said, obviously not enough to make the blade fucking blow up after like, 25 strikes.
>Stamina is more like having guns with overheat mechanics.
That sounds horrible.
While I think weapon durability is generally garbage, I can't possibly agree with this:
>real weapons don't break as fast as videogame weapon tend to do. At worst they chip or lose edge but don't become unusable.
In video game scenarios, you're using weapons in entirely unrealistic ways. Yeah, take a broadsword and beat it into a literal Stone Golem a few times, and I'm pretty sure it's a ruined piece of shit sword.
Take a dagger and stab the back of a monster literally made of lava and fire. Pretty sure your piece of shit dagger is now a pile of molten slag stuck to your ruined stubs of arms.
If you're going to assess the behaviors of weapons 'realistic', you have to immediately take into consideration the ways in which those tools are being used.
Fantasy/Sci-Fi application of weapons is anything if not completely unrealistic.
>Tfw using Blacksteel "Katana" to stab a lava demon to death
>one refills after a short time
>weapons break entirely, requiring you to use a new weapon
I want defs to quit forcing me to use other weapons by taking weapons I use a lot away from me.
Find a better way to encourage me using variety in my play.
I'd prefer enemies with high resistances to certain damage types over durability every day
What would you think about a sort of logarithmic decay?
Like say you get a new weapon that's sharp and polished, and its attack is 200. After use, it will slowly approach 150 attack. It won't ever drop below 150, and you can go to a blacksmith and boost it back up to 200.
This could encourage you to upgrade your weapons / cycle through them, but at least they don't become useless.
So you want Pokemon?
Lots of games have guns with overheat mechanics, usually used on guns with unlimited ammo to keep you from just holding down the trigger forever.
That sounds pretty reasonable and greatly preferred.
min durability and max durability and have damage weakened the lower it becomes.
Fully breaking creates annoying tedium to a much higher degree.
If the game is a roguelike it makes a lot of sense, otherwise hell no
Ironically, I think a lack of equipment durability is what made Smithing so overpowered and boring in Skyrim. Though yes the game has other problems, why the fuck would one not pass up a free, permanent damage boost on their weapon?
>Far Cry 2
youtube.com
>pokemon invented enemies being resistant to certain attack types
Hello, 19 year old
that's simple. stamina is an infinite resource but drains and replenishes quickly. you never truly lose stamina, only have it taken away temporarily, meaning its a fair game mechanic that adds an additional layer of thought to actions in the short term, which is what truly matters in an action game. good usage of stamina rewards the player, whereas poor usage punishes them. not all games need a stamina bar, but games with slower combat benefit from them in lieu of rapid reactions or tight inputs a la DMC
weapon durability functions similarly, but in a different context. durability rewards long term planning and resource management. like the way stamina helps add a layer of complexity, but wouldnt fit in a game like DMC, durability adds a layer of complexity for even slower games (survival games for instance), but doesnt work well in games that are medium or fast paced.
because zelda moves at a pace that's too fast for durability management to become a meaningful mechanic, it just feels like a punishment instead.
With games like botw I don't mind it adds realism but then turns around and makes the weapons break too easily.
Its gets annoying when you grow attached to your weapon plus there is no way to fix your weapon. Especially if it's something you like, and the other weapons arebt as great.
It wouldn't be as bad if the just made the durability more realistic as the purpose if durability sets out to be.
Games like dark souls do it better, where its unnoticeable, you can fix it if it does break and some enemies aim for this effect.
Actually that sounds good.
Basically have a durability mechanic like in Fallout 3/NV, except make the lowest possible durability be 1, meaning that it won't work very well but it will always work.
>lately
Did you like just get into videogames yesterday?
It's okay when Nintendo does it.
Hell, I'd be fine with weapons outright becoming useless if you let them fall into enough disrepair, but so long as it isn't forced out of your inventory and the effect is reversible.
Hell, let me carry around whetstones and let me do a little maintenance while on the road.
k
I enjoyed Far Cry 2 far more when I used the launch command to disable weapon degradation.
Shitty merc weapons still jammed if I used them, but bought weapons always stayed at perfect condition.
Now if only I could find a mod that took away the instant checkpoint respawns.
That was only for crappy nig weapons you would find off enemies as opposed to having your 'clean' guns. While annoying I've gotta say those Jamming animations are pretty well done.
It's a fucking video game, you can pick and choose what you want to include. Having to piss every six hours is realistic, should I have to do that every 15 mins in BotW? While I actually like the use of durability in most games, a mechanic isn't inherently good for a game because it resembles a "real" chore that one would have to do IRL, which might not even be applicable
So you want Morrowinds mechanics?
You had to constantly get to gun shacks to grab new weapons because your "clean" weapons degrade to nig quality fucking fast.
It's more shit to make you do. You guys ask some seriously stupid questions. Like, you couldn't have spent another 5 seconds thinking about it?
Or you could just use the Golden AK, but whatever. I found it by accident my first play.
Breaking weapons are great to force variety and exploration.
If you can just keep the weapon you found 5 minutes into the game forever or just need to hunt for upgrades or +1 upgrade materials, you just have bigger numbers
I, for one, enjoyed greatly the Dark Souls 2 durability mechanic because I had to actively keep backup weapons which spiced up gameplay a little bit.
Apotheon has fully breakable weapons that you can't repair and this gives you a reward every time you come across a Sarissa, even though they've been giving you those since the very begining of the game
If weapons didn't break, you'd have far less variety at first to justify putting newer weapons on later sections of the game only, forcing a more linear playthrough.
But since they break, devs may put them anywhere and let you have some fun.
Never really played Morrowind, or any other Elder Scrolls game for that matter.
So I don't know. Maybe?
In any case, I am cool with deteriorating equipment, but equipment working at max power until you used it one too many times and it just blows up doesn't sit right with me. At the least not with how quick it seems to happen in BoTW.
>I, for one, enjoyed greatly the Dark Souls 2 durability mechanic because I had to actively keep backup weapons which spiced up gameplay a little bit.
I literally used the Longsword you can buy from the blacksmith for the entire fucking game
You're describing durability mechanics in older Elder Scrolls/Fallouts, STALKER and Far Cry and a bunch of other games I'm sure.
It could stand to use a buff, such as triple the amount of durability, but it is far from a purely annoying mechanic in this game. You can go anywhere, get any strength weapon, and fight whatever enemies you want. Hell, where is the fun in getting a weapon that kills 90% of the enemies with utter ease within an hour of playing, then getting to use it non-stop? Alternatively, where is the fun in not getting to explore tough areas first thus getting a little reward?
Look at all the little generation z kids in this thread complaining about weapon durability in gaming.
Fucking sad m8, real fucking sad
The only game that ever implemented durability in a good way was monster hunter.
>Your weapon becomes progressively slightly less effective
>The damage is lower and it becomes unable to cut through harder parts of the enemy
>Different weapons degrade in different ways, giving you extra reasons to choose your weaponfu carefully
Seriously,every game should do this.
Because shitty developers think tedium and needless micromanagement is an adequate substitute for skill.
Even fucking Bloodborne has weapon durability. Is there a single enemy in the game that even spits degrading acid?
>weapon durability in PC DS2 while using a big weapon
It makes sense for the series because you're wailing on fuckhuge monsters, and that higher sharpness levels are almost always the biggest damage boost you can get.
i've likely been playing games longer than you have.
Since 1989
I hated durability so much in DS2, holy shit.
>Makes pre drangleic castle a pain, faster weapons being the biggest offenders at that
>Because of this crap reason you need to do inventory management thanks to the arbitrary "swings number" limit
>After the castle you get unlimited repair powder so the mechanic stops even being in the game
The supposed "fix" they tried to do with DS2 in the end just showed how useless as a mechanic in that specific series it is. The only weapons that need it were the magical ones that used it as a mana bar.
since 1984
Nintendo will probably ask people to pay for more stamina and more durability more quickly.
Why would you need to sharpen a hammer?
I'd imagine the devs don't want to make separate polish items for impact weapons. There are some cutting weapons for each that look pretty blunt as well, like the Ukanlos IG.
Wystones in 4U and the Grinder skill in Gen allow you to sharpen guns.
Resource management, forces you to diversify your equipment instead of sticking to one powerful set, gives you the feeling that your arms are unreliable thus disempowering you, can be realistic
>swing a weapon 10 times
>it breaks
It was fucking obnoxious and gay in Baldur's Gate 1, too. Lazy developers think slapping in some disgustingly lazy, halfassed Durability memechanic counts as "working."
Want real durability? Okay, go and do it in real time. Some biomes have accelerated decay--jungles rot cloth and metal quicker than being in a nice comfy dry 65 degrees which is literally the most perfect weather pattern known to man. Put in objects designed to UPKEEP and MAINTAIN weapons, while the "maximum" durability keeps dropping because nigga your chipped-ass sword and dinged up breastplate needs a BLACKSMITH not just polishing it with a rag.
>that sounds like too much work doe
>imma just tie it to Framerate (lolsouls), imma just tie it to IT BREAKS ON THE 6th SWING (lolzelda), imma just tie it to dying (lolwow, now go buy gold from RMT chinese goldfarmers to fix your gear bro :))
STOP HALFASSING DURABILITY!
>Baldur's Gate 1
I don't like baldur's gate 1 but at least it make sense with the story.
because REALISM
Or worse
>all items that repair equipment lowers max durability so it breaks even sooner
I very specifically remember playing a game that did this, but I honestly can't remember what it was. Oblivion?
I was thinking of one way heroics
>scrolls of Jerry rigging are common and repair your weapon to full durability but takes a decent chunk off from max durability, items that don't take off max durability are super rare
>worse
>Oh boy, it's now permanently damaged! That's what happens when you repair your stuff with LOW GRADE materials!
>Gosh darn it, the RNG made your repair attempt unsuccessful and further damaged your weapon!
there's nothing realistic about a sword breaking after 3 enemies, who were not even wearing armor
What about this?
>Weapons/armor don't have durability, last forever
>Can spend money to refine/sharpen/polish equipment, which provides stat boosts or improvements based on the materials used to do it (e.g. more damage, faster swing speed, fire damage)
>These refinements do have durability, and eventually through use the equipment will degrade to its original state
y/n
the warrior specific ability in Diablo did this
I managed to erase my buthcers cleaver first time I played not paying attention
Fuck I hate that but I can just barely remember what damn game did that what was it?
making a comeback after it died out for 5 years in the skyrim """gaming""" era
Pretty much what oils were in Witcher 3.
Even Mike Matei said BotW isn't better than ocarina becaus no hookshot and weapons durability...and he is a huge nintendo shill
Forgot to say, weapons still had durability though, so not quite what you want.
Wow some eceleb said something - I really care about this faggot's opinion
Padding out thats all it comes down too.
Yeah that's why I said REALISM and not realism.
I based the last one on an old version of The Organ Trail where you can lose your repair parts if the RNG-based engine repair failed, along with no progress at all in fixing it.
Exactly what this degradation mod I had for Skyrim did
>refining weapons is now a temporary thing, weapons degrade with use, it drops down a quality level when it hits 0 durability
I remember a variation of that where you could repair them yourself but that reduced durability so you had to slog to a merchant to repair them without loss.
But game name eludes me at the moment.
see
Sounds like new Vegas but I think doubt that's it since I'm sure you can eventually repair weapons as good as the merchants
not that user but the durability in tw3 never felt that bad to me
only time it really hindered me was when I went to clear all the little map objectives and had to go back to town a few times
10 inch dick
humans dont have strong bones, trust me im zergluan native
Durability is ammunition for melee weapons, which is sort of making a comeback after a decade of primarily shooting games. The concept of limited resources or limited weapon use is just continuing to be used in games while they shift focus from guns to whacky sticks.
Only played through it once with rogue so that's not it.
>Lately
You have to be at least 18 to post here.
>DS2 gets released
>Introduce twinblades
>It breaks after killing 5 enemies
WEW!
Weapon durability is a fucking nuance and for what? The long sought idea that it would be a sound gaming mechanic? In Breath of the Wild your starter sword takes about eight strikes before shattering; that's fucking embarrassing. a fair fifty hits before it brakes maybe even a cheep twenty before shatters my faith in the game's weapon durability. Why would any one forge a sword and call it a weapon if it can't stand the test of a fray let alone eight hits.
HellMOO did durability well. Both weapons and armor have durability, but weapons are substantially easier to repair and degrade faster. Armor only decays if you take damage close to or beyond the "soak threshold" an attack would need to get past the armor's defenses, and repairing it reduces the armor's maximum durability. The worse you are at repairing, the more maximum durability is lost. It adds needed scarcity to unique armor and adds more value to buddying up with a brainy player.