Leave the shitpost by the door, Zelda hard mode speculation thread

Leave the shitpost by the door, Zelda hard mode speculation thread.

- you have to gather the following runes:
Meteo/clock
Stealth
Thermometer
- map is visible only on the sheikah stone (not sure about this)
- when you die (except fairy), you always respawn at the shrine of resurrection.

Kinda cool but madmess tier:
- food spoils over time
- food and matherial are big, but limited bags

nintendo really took time and found all the hottest memes and shoved them in here didn't they?

>- you have to gather the following runes:
>Meteo/clock
>Stealth
>Thermometer
>- map is visible only on the sheikah stone (not sure about this)
Isn't this just the pro HUD mode?

>Isn't this just the pro HUD mode?

In the pro mode you can hide this stuff, but it would be nice to have them on time like camera mode for the hard stuff of the game.

>Leave the shitpost by the door
Where do you think you are faggot? Go shill your crap at /vg/.
>actually thinking this subject deserves a thread
>implying this thread isn't a shitpost
OP is a faggot.

>Swinging your weapon costs stamina

>W-wahhh I can't shit post

>Guardian beam cannon lock on time is decreased or removed entirely (but on a very short cooldown), no targeting indicator
>Caution/Alert icons no longer appear over the heads of enemies
>No bow reticule or ammo counter


found the sony pony

HZD is shit and so are you, deal with it

>items degrade twice as quickly
>blood moon every night

>Leave the shitpost by the door
>posts hothead

can only heal with cooked foods

cant think of anything. would like to be surprised what they make it hard mode

these are all shit op
here let me tell you how hard mode should be done
>new bosses paterns
>new enemies
>revamped ai
>menus no longer pauses the game

how it should NOT be done
>enemies hit harder
>survival mode where you need to eat constantly
>items degrading even faster
>items cost more

my niggas

I can see this happening

hehehehe

inventory weight

>how it should NOT be done
>survival mode where you need to eat constantly

I would like this. I'm always with lots and lots of food, for the better part of the game you are nearly oneshotted by all enemies who aren't bokoblins, so it would be nice to use all those apples and mush for something.
Also roleplay.

More punishment for dying. Something like your current equipment and some money/consumables dropping where you die like Diablo

Enemies will have more health and do more damage.
Enemies spawn in thicker packs.

Enjoy

Fuck i forgot there was a hardmode coming. I have the hang of it now, and everything is piss ez even though i like the systems. Should of waited...

>blood moon is not only a re-spawn animation, but last all night, enemies get a damage and resistance buff while is up
>still display the re-spawn animation at 12

The reaspn the game lacks on punishment on dying is that it disencourange people from going all in with the exploration

>No fast travel

Make one of the targets you shoot on Ganon right on his arse, under the tail.

Shoot the bastard right at the asshole. Funnier yet if the last shot to finally kill him is that one.

Really hope Hard Mode ends up being akin to the Second Quest from Z1 or Master Quest from OoT but realistically they'll just double damage values or make things more inconvenient and call it a day.