So what's the verdict on Hollow Knight?

So what's the verdict on Hollow Knight?

9/10 it was alright

Even on Sup Forums, ironic shitposting central, the consensus is pretty solid that it's a fantastic game. A great Metroidvania that sticks close to the classic formula, challenging combat, great art, mostly technically solid (bugs getting patched still), lots of length and replayability, etc.

Well worth fifteen dollars. Fuck, I'd have paid thirty and still felt like I made a good purchase. It's refreshing to have a game of this caliber come out.

Is this another Shovel Knight tie in?

It's no Undertale that's for sure

I think the visual style and the themes in the game make it kind of at ends with itself. The kind of people that want to play this game because it's cute would be turned off because of how hard it is and how dark it gets. The people who would be turned off by how cute it is might like how difficult it becomes and how strange/eldritch the game really is.

The people who would actually complete it are a slim margin, I think.

Genuinely creepiest game I have played in a very long time.

I couldn't get out of the fucking Trapnest quick enough, only to dread the time when I would have to go back and clear the rest of it.

Better than expected. Haven't been this invested in a platformer since Valdis Story.

I'm curious how extra playable characters can bring freshness to the game without making large changes to areas/enemies though. Everything is so tightly calibrated to flow based off the mobility skills you acquire, so it's hard to Imagine playing as Hornet or something.

Switch port when?

The shame about Nosk was how fucking easy he was. Pogo on him every time he passes, hide in a corner near the ledge and heal whenver he moves to the left of you. I don't think the boss mechanics were terrifying enough.

Game would be perfect if it wasn't for the input eating and frame drops.

Also what was the first git gud boss fight?

That could be said about many bosses.
It would be great if some of the creepier bosses were more overwhelming, lika attack from a few directions, more scary and tense shit in gerenal, more pressure to make player panic more. Doesn't need to be harder really, just more chaotic.

Mantis Lords I guess. Or Hornet.

Mantis Lords and Hornet pt.2

Soul Master/Tyrant required a lot of control regarding movement.

I agree with Mantis Lords too. They took me like three tries, though the first two were without a nail upgrade.

I've only played 10 hours and I like it a lot. Its challenging in its gameplay and beautiful in its environments. My only real complaint is that it stutters like a motherfucker, especially in crucial moments. I've died to several bosses because the framerate drops suddenly.

I'd give it a 8/10. If they fix the performance issues, it'll be 9/10.

It looks fun

I'll probably grab it on a 50% sale cause I'm too jewish to pay full price

You know I wasn't going to get this game but now after seeing all the positive comments on it I'm rethinking it

I expected a cool game, a okay-ish gameplay, with a ~10 hours lifetime.

It turned out much better than I expected. It's challenging, it has a smooth gameplay, and a pretty solid artistic direction, which si more creepier than I expected compared to the trailers I saw. 9/10, a good surprise.

It's a metroid vania, so... not really.

I kinda hoped to fight with 3 Mantis Lords at the same time. Was a bit disappointed, but the fight is still a great wake-up call and beautiful as fuck. Music is great too.

As far as metroidvanias go, i consider it to be one of the best ones of all time.
Atmosphere is seriously godly, i don't remember anything like this in 2d metroidvanias, it feels closer to souls games without even trying to actively copy them like S&S did.

Mantis Lords don't feel that difficult in hindsight, but I think every had trouble their first couple attempts because the fight is 100% unforgiving if you don't know the pattern.

I feel bad because by the end of the game, you get beefy enough to basically cheese down enemies. Like I don't even know what the hell Dung Defender's patterns are because I just whapped him in the face a bunch until he died without caring about the damage he dealt.

I wish S&S was this great. Hollow Knight is a better 2D Souls than S&S.

>that RPS article saying that shovel knight is "too familiar"

genuinely triggered me
I'm sure they wrote great articles about all the shitty games that came out in the past 5 years that completely failed to get the formula right, and when a game finally comes along and gets it perfectly right, its "too familiar"

fuck right off with that bullshit

Is it petty that the loads of teleporting enemies in S&S really turned me off it? I got in that cave portion with the boss who uses loads of fire and a shotgun and basically quit. Not to mention the lack of a map in a 2D game.

S&S is really different. Way more focused on build creation and resource management, especially in the beginning. But as far as theme and story goes, yeah, it feels like it tries to emulate souls games too much while HK tells its own unique story while still managing to give the same vibe of traversing desolate, ruined kingdom.

It's Hollow

A lot of shit turned me off in S&S. Like character animations. Or artstyle. Or leveling system. Or combat.
That's what I meant, yeah.

City of Tears was probably a really comfy place to live in.

It's good. Controller recommended though.
I enjoyed it. It's a standard 2D platforming adventure game. Nice art and feel.
Lots of backtracking and exploring if that's what you like.
Takes a lot of inspiration from others games you've no doubt played or heard of.

Bought it a couple of minutes ago after seeing SBF play it.
How long to beat lists it at 20ish hours, can anyone confirm?

Just beat it.

Pretty great.

Why the fuck didn't we get to fight the Wyrm?

I'd say more like 30, if you explore everywhere and collect everything

If you rush and you're good at memorizing/not dying, easy.
I have 34 hours at the moment of ending and consider myself alright at memorizing but I often backtrack just for the sake of it and to be sure I didn't skip a secret or two.

I think that HK's healing system is probably the best attempt at balancing healing in souls-like games and that souls should consider looking at it for future titles.
>to have healing power you need to damage foes so the better you're playing, the more healing power you have
>you can either spend it on healing or powerful as fuck screen-cleaning magic depending on situation
>healing itself gives a considerable lag making it fairly hard to pull off against harder enemies
>some charms can modify the properties of magic and healing system to some extent

Sounds good, thanks buddies. Hopefully the game will knock me off my feet like Axiom Verge did.

You guys hyped me. I'll sadly wait for the ps4 version to hit the fans since my PC is dying a slow performance death.

The game has so much stuff in it like holy shit, it's simple stuff really but every time I meet new npc or find new shit I just get so excited.

It's not that cute, at least not cute enough to play just for the sake of cute or to repel "hardcore gamers" with it's cuteness.

Yeah mechanics feel solid save for performance issues.

As a Castlevania and Meteoid fan, I honestly hated Axiom Verge, will I enjoy this game ?

's pretty good.

>hollow knight
>souls-like

Not even a little bit.

>healing itself gives a considerable lag making it fairly hard to pull off against harder enemies
This, it's the first feature of the game that got me. I also liked that if you interrupt your healing process you lose your healing resource.

It's different. I didn't like AV much though.

...

Still nope.

I fought mantis lords without upgrades. Took me like 5 tries

Broken Vessel for me. Only boss where I kept constantly dying to.

If you guys haven't reached the fever-part of AV, you should give it another shot. That part alone elevates the entire game for me.

I'll give it a try. I love metroidvanias and bugs so I might enjoy this one

It's great.

There is a map tho

too much content

it's fucking ridiculous how huge this game is

Fever? I am not sure. Afaik I dropped it around the time you get fast travel. Maybe I played it a bit longer

I just can't honestly. I tried it too many times and i honestly find it boring, especially power-up and level design-wise.
I salute the developer's hard work, but I honestly can't like the game.

I meant IIRC, fug. Still, I liked it at first, it just got a bit repetitive for me.

As someone who lives in Portland, Oregon, allow me to dispel any notions about the romanticism of constant rain... and living with hedonistic bug dandies.

Anyone have tips for the Flukeworm? Kicked my shit in. Also, anyone get good at sword clashing or whatever its called when you hit enemies' sword?

Zero mission is Top Tier and I'll be the devil's lawyer: it's better than Super, even if super is one of the best metroidvania game.

>Portland
Why?

Where? Like, one that tells me where the fuck I am?

Yeah, the main character develops a fever around half-point of the game and he starts to hallucinate.
Actual spoilers:
Once you reach the boss room of that part, you don't control the main character anymore, you control the boss monster and you have to try to kill yourself as the boss.
I haven't seen anything like that before, to be honest.

t. casual

It died a long time ago

>Defeat the mantis lords
>mfw stumbling into deepnest

I don't like this

Stand on one of the middle platforms, equip the dung defender and spore healing trinkets. Faster healing is really good too.
Just hit the fuckers as they spawn and drop a magic shot at the boss when you have extra soul. Don't try to jump around and hit it with your sword, you can't manage the minions and the boss at the same time.

Worm guy says it just changed shape, and can't really die.

HEY is this game worth 15 shekels? I'm bored now that I finished Rabi Ribi. Is it at least as good as that?

You have to buy a compass and quill to see where your at and update your map when you rest. You can buy both of these from the first shopkeeper. You also have to buy maps of the area for each new area you go to. Theres other map upgrade type stuff too but the compass and quill and basically essential

This is easily the biggest metroidvania ever and its presentation values are excellent as well

>3 hours in
>never felt in danger of dying
>dead ends and progression checks everywhere
>just got dash cape in Greenpath
>can't find the map guy anywhere
>been running around in circles for the good part of an hour

Can't say I'm really enjoying the game right now. Am I missing something here?

He's talking about salt and sanctuary you dingus

Sounds boring as fuck tbfh. Where is spore healing? I have dung defender. Would that womb charm that creates little flies help at all or would it just drain my soul too fast?

I just prefer it over SM, level design-wise and because of Samus's movements. I still love SM with a burning passion, but the SM didn't pull the test of age entirely because of the SNES's speed.
It still created a genre and has perfect atmosphere, music, gameplay and level design.
I just find ZM to be better and more polished because of the technology it was conceaved with. If Nintendo weren't stupid cunts and made an HD SM it'd be the best game ever made.

Oops. Is that worth the price?

I actually played this part, just completely forgot.
I really don't understand why I didn't like it. Style is cool and I liked the upgrades and guns.

I'm at 12 hours and I'm still kind of stumbling around aimlessly, in a good way

The Cartographer is in that room where you're cutting vines holding up heavy slabs. You're actually supposed to go further right to find him.

Wyrm molted and turned into the king. From there it did a lot of weird stuff with ancient magic and stuff to create the children and overall the king (wyrm) seemed very verry very invested in steering bugs towards something and stopping the radiance.

There's no real hints it molted into a new thing after being the king. I took that as a "higher being gives up its power in to become a lesser being to do a thing" sort of thing where it gave up being a giant immortal worm god to be a bug.

Good luck.

>Sounds boring as fuck tbfh

You asked how to beat the boss, not how to have fun doing it.
Spore trinket is in fungal wastes, look up the complete map.

I didn't like it personally but it had some interesting ideas. It suffered too much from trying to literally be 2d dark souls though.

not even remotely similar style of game.

undertale certainly had some neat gimmicks, but the gameplay itself was basically ramped up pong and space invaders. I think i'd have enjoyed it more if it was just a basic turn based battle system.

Womb + defender makes the flies blow up in a shitty explosion, by the way.

>invested in steering bugs towards something

Towards not being mindless and unthinking, i.e. "higher beings"

Crystal Guardian, much harder than Mantis Lords and I faced him earlier than them

thanks

Game would be few hours shorter if we had better fast travel system. At least in the second half.

Fucking agreed. I was getting really tired of running back and forth to get shit I missed.

Anyone know how much essence all the boss graves give?

Please explain the plot and the ending. Who's Hornet? Why MC in intro came from other land if he was created on the Abyss??

I got the full white charm. It says I can use it to open up my place of birth or whatever. I assumed this was just to equip at the last fight but is there actually a secret door to open with this shit?

i hated the game at first, the way it makes you start without an automap before you cough up a lot of cash is incredibly stupid, there are a lot of dead end and the first area is this dull cavern that feels like a chore to navigate

but as i played i must admit it grew on me, once you get the dash, the wall jump and can learn where you are supposed to go rather than just stumbling through it, it becomes a much better game, and the boss fight get pretty fun and hectic

>expecting anything of quality from RPS

That article pissed me off too. Especially the part where he said Ori And The Blind Forest did everything better.

Dunno, I really liked the feeling of lostness and confusion, when you can go in few different directions at the same.time

>Who's Hornet?

Daughter of the Beast and the Wyrm.

Her conception was part of the bargain the Beast made in exchange for becoming one of the seals.

>why MC in intro came from other land if he was created on the Abyss?

I would like to know this as well.

Hornet is your sister. Her mom (the spider queen bitch) made a deal with the Wyrm and her kid was infused with void or however you want to imagine it.

Your character is just the void given form (if you go back with to the chozo looking ass bug skeleton holding the abyss goo it says void is just raw unformed power as opposed to it being like an inherently evil thing) whereas Hornet is more like a half bug half void hybrid.

I assume that the Wyrm made/used/tampered with void creatures because they were raw energy and couldn't really be corrupted by the radiance (or at least as badly) and if you get the kingsoul it describes a fusion between wyrm, root, and void so that's again proof void is good as a template thing.

Go to the Abyss with it's equipped

I did. I walked around all the way back to the right and nothing happened.

This to be quite honest.
And the best part is, there's more content coming. Probably will be a while, buy that means I can play other shit and come back refreshed.

The floor with bones and shit supposed to shake so you can use your down+button spell to push through it.

>more content coming
Really? Nice, really nice.