>ITT we create perfect games.
The open world and lore of Morrowind + reactivity of Gothic + the combat of For Honour + the writing of Torment
ITT we create perfect games
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>open world
the very first part of your pitch and you already fucked it up
>The open world and lore of CSGO + reactivity of CSGO + the combat of CSGO + the writing of CSGO
>Todd plays For Honor
>Persuades the crew and Zenimax and Ubisoft to use For Honor's fighting system for the next Elder Scrolls game
How do you think it will go? Personally
>they manage to do it, but it bugs out when you play in first person
>weapons are limited to swords and axes, as all the other weapons bug out
Kotor with Skyrim open world and mod tools
bump
Lore and setting of Quake.
Feel, fps, coding of ID software.
Environment of Star Wars battlefront.
Reactivity of Gothic.
Animations of La noir.
Writing of baldurs gate 2.
Get this, Europe. But each setting has its own stylized area. Poland and Eastern Europe is like the Witcher, Scandinavia is like skyrim, Italy like oblivion, France, Germany, England like RuneScape. Combat plays like for honor but incorporates war in the North's heroic combo mode and limb dismemberment. Feel free to toss in other setting and what not. Story mode should be about a crusade into Valhalla gone sour.
>setting of Quake
>Environment of Stars Wars Battlefront
uh
Fucking disgusting it wouldn't work in first person which is literally the only way to play TES games you god damn retard.
Is the reactivity in Gothic really that good? I've been looking for a good RPG to play recently
Environmental technology, stop being so autistic.
fuck you Todd, go fuck yourself with a deck of cards
>>Berenstein, not stain
I doubt somebody shopped all these e's, this yours OP?
>Berenstein
This trash is only a futurama image away from being a reddit post.
where the fuck do I get nice underwear for skyrim?
I installed one of the body mods but it still has the same lame vanilla shit and I don't really want my character running around naked
Don't start this...
>dark souls + Honey select + skyrim + bayonetta
Urmmm
ultima online style mmo
> sandbox with no shitty mmo quests
> pvp always on except towns
> when you die everything you on you can be looted
>no levels, just leveling skills
>no other playable races besides human
all in vr with this combat
>not the combat of CS 1.6
Don't start what?
Cringy unfunny overlonged gag about how no one can remember some fucked up word because parallel universe?
Sounds like a good idea to me.
>If you max out your Axe skill the damage scaling makes them overpowered
>Instead of fixing this, in the sequel they remove axes entirely
I don't think For Honor's combat would work well in open world. It's supposed to be like a fighting game.
>story from mario brahs
>character creator from oblivion
>difficulty of wind waker
>controls from Sonic boom rise of lyric
>combat of for honor
>not souls
Dropped
>CK2 x Mount & Blade
>Start by creating a character, choosing a background (merchant/soldier/mercenary) and roaming the world earning money and accumulating prestige
>Eventually buy a title, or be given one from a noble
>Game shifts to dynastic management, marry a noblewoman and spawn an heir
>Years tick by faster, while you "can" play day by day, outside of wars, more of your time is spent managing your holdings or attending feasts
>When your heir comes of age, take over playing as him
>Plot assassinations, bribe scholars to forge documents, do whatever it takes to climb the ranks of the Kingdom, or battle your way to power with an army at your back and a blade at your side
You forgot the rape and rape dungeons.
>Open world
>crusade simulator
>multiplayer focused(realms and servers)
>also has quick play for matchmaking instances
>2 factions,
>giant game of tug of war,
>towns and cities
>no fast travel
>npc's scattered across map (vendors, training, etc)
>maps change slightly depending on who owns the castle or land at the moment,
>think sieges and castles.
>Dark souls type of combat that focuses on blocking and parrying but don't be too similar to for honor.
>character customization is in depth and not generic color selector.
>skills with weapon archetype active (sword and board, 2 hander axe, etc)
>takes enormous amount of time to level weapons to max but effects are minimal
>armor and trinkets with same idea as weapons
>Warcraft 3 world map
>Dragon's Dogma's charachter customization
>Fable 2's "decisions matter" mechanics w/ the timeskip mechanic included
>New Vegas levels of replay value with factions n shizzle
>Soulsborne type lore narration
>Old Bioware romance options
>TES lore
TES games don't need to be first-person, first-person perspective adds very little to an rpg and is just shit for melee combat in general.
>souls have good combat
Hate this meme
Hehe, it's not a meme faggot.
Megaman x with more levels.
oh shit
Sorry, linear corridor world. Also everything should be brown and grey.
it really does though
it's so good that it basically ruined all other ARPG combat systems for me.
I'd add the parcore/climbing mechanics of Assassins Creed to that game.
Are you kidding? Play more games kiddo, DS combat is clunky shite.
Whats wrong with tes lore
>It's still a generic TES game
That's not a perfect game, not even a good game.
Also For Honor's combat doesn't make sense in singleplayer.
Sounds like you're 15 and never played Gothic or Planescape: Torment.
Kenshi but with Mount and Blade's diplomacy and war mechanics, along with a shit-ton of other roles for the player to take up.
...
>the combat of For Honour
Fuck I'm shitting myself, thanks for laugh user
The future is looking bright
...
VIEWTIFUL JOE
There is literally nothing wrong with open world.
It's just that it has been implemented rather poorly in just about any game until now.
It's good but its not really the first thing that comes to mind when I think Gothic. IMO OP just heard a bunch of game names people liked and decided to put them together.
combat of kh2 + platforming of mario galaxy + lore of nier + graphics of tf2
>Soulsborne type lore narration
What about story?
Lore is not narrated by the way, it is "implemented", it has no arc that is told, because it already happened, story has narration, and in that regard soulsborne sucks the big one.
So I ask again, what game do you take story narration from?
Bethesda has crew that was behind Mark Messiah working for them, but they still fucked up Skyrim.
Deus ex with ass and females(male). Produced by Kojima.
>There is literally nothing wrong with open world.
Open world has the same problem that the unity engine has, everybody does it, so mostly it sucks, even if there are very fine examples.
On average, open world is a bad mechanic, because most games featuring it do nothing with it and only use it to stretch playtime in lieu of content.
I googled it and found these two results mixed with the others.
They acquired Arkane a year before Skyrim was released, too late for any significant changes, but im hopeful for tes 6.
Fuck off my man for honor combat sucks much rather it be mount & blade combat
>everyone does it
No, everyone says they do it, but they don't.
Open world means that you have a giant place to play in, but most 'open world' games focus on players running through an extremely narrow questline following a giant HUD arrow between objectives.
Open world is great if you're given a simple goal and you figure out how to complete that goal through the many different systems presented to you, but most "open world" games just give you 3 classes and a handful of side quests and call it 'open'
If you want to know what a good open world game looks like go play the first 2 fallout games without a guide.
>The open world and lore of Pokemon + reactivity of BOTW + the combat of Dragon Dogma + the writing of FF Tactics
>reactivity of Gothic
THAT's what you pick from Gothic?
>for honor combat
give me a fucking break
he doesn't like TES lore
>tes 6
>Empire is in ruins
>you need to repair Kyrodil with the building system from fallout 4 while crafting custom swords
>RNG artifact weapon drops
>an axe that drains enemies merchant skill
>draugr drops cockring of +5 chim
oy vey
Did someone say "cockring"?
>horror setting and writing from diablo 2
>comfyness of euro truck simulator 2
one mans quest to see if video game can send people cuckoo
My favorite MMORPG, but extremely populated
An MMO with the world and encounter generator of Dwarf Fortress, art direction of Sons of the Storm, puzzle physics of breath of the wild, combat of dark souls/monster hunter, magic of D&D done proper, with the player vs player economic simulation and balance of EVE online, with Notch as community management to tell everyone complaining to 'get gud or fuck off'
CSS is superior to CSGO in every aspect.
>the combat of For Honour
no
>female abs
MY FETISH
chiv combat
sid meiers pirates remake
>monolith soft world building and story
>f.e.a.r goal based AI
>source engine lip sync
>capcom dragons dogma sea monsters and combat
Open world RPG from the makers of Morrowind.
Base graphics better than Skyrim.
PC only.
A pose mode where you can freeze all of the NPCS and pose them around for screenshots.
Mods.
>the combat of For Honour
So the gameplay will be garbage.
A game where you torture people. You make their punishments based on their crimes.
There is a bunch of old games like that.
>the writing of Torment.
But that is just god awful writing
We need a new one.High graphical and all that stuff.
sooooooo, skyrim with mods?
>until now.
>implying
...
>playing the CS that even valve acknowledges as the worst