Ok you meme loving fucks, it's time

Ok you meme loving fucks, it's time.

Tell me why you don't think Dark Souls 3 is the best souls game and a complete masterpiece in terms of gameplay, LEVEL design, boss design, sound design and art design, and I'll explain why you are wrong.

DaS1babies, please don't sperg out all over the place.

level
up
lady

Shit game that tried to copy BB but failed.

Severe lack of bird butt

Not an argument.
DaS is the only soulsborne game to use the bonfires, even DeS and Bloodporn have level waifus.

>not an argument
This is also not an argument. Just because other games use the shit level up lady, doesn't mean it's good. Explain why having a level up lady making you go through additional load screens is a good thing.

Why does everything have to be a fucking masterpiece?

It was fun for one playthrough which is all I expected in the first place.

Because I played the first two games. 3 was a fucking cop out.

I was bored out of my fucking mind

being an edgy remake of 1 with free rolling and bloodborne-type enemies didn't make it better than said first game, demon's or even 2

>shit game
Not an argument
>that tried to copy BB
No it didn't try to copy BB. It took some elements of it, and implemented them perfectly into the Dark Souls universe, like a tiny bit faster gameplay and more aggressive enemies. It never tried to be BB, it's pure Dark Souls with gameplay tweaks inspired by the best soulsborne game, and it just works.

Ds3 is the best no doubt
/v doesn't like any game other than new vegas and anime games

a lot of levels lack creativity in design in terms of aesthetic and gameplay. Not that most of them aren't put together, just a lack of new concepts/motiffs.

>it's pure Dark Souls
>took elements from BB
??

*put together well

Both of these aren't arguments

Dark Souls 1 babbies are nostalgia fags. DS1 is a great game and DS3 is just as good gameplay wise. However, DS1 has aged noticeably in this regard. DS1 also has a choppy framerate sometimes, retarded camera, and sometimes the control inputs are either really delayed or flatout wrong (sometimes you roll or attack in the complete opposite direction) which is extremely frustrating in a boss fight. Also DS3 has far better graphics which adds even more atmosphere to a series known for its great atmosphere. The music in DS3 also contributes to this.

inb4
>muh levels connect with eachother omg
>muh DS3 has too many DS1 references
>muh level up lady
>muh white fog is only used on bosses now

Both games do something better/worse than eachother but simply put, DS1 cannot compete with a well designed current gen Souls game.

The formula had gotten too stale for this entry to really wow a lot of the audience who had been with the series since it's beginning. I don't think any Souls fan disliked it, it's very good but everything new it tried wasn't that game changing or interesting. People want to see the next new thing out of one of the most celebrated new directors out there and a lot of people got a taste of that with Bloodborne then revisited vanilla flavor with DS3. It's pretty great, i just think the problem with it is that it's basically nobody's favorite.

Because it's not Dark Souls 2.

>patronizing good game design
what the fuck Sup Forums

It's fun but my main gripe is how uninspired it feels. Like no one working on it actually wanted to work on it. Also heavy armour is fucking worthless, you get like 20% more protection from the heaviest sets than you do light sets for massive stat investments, and it forces you into playing a certain way and really kills the replayability. And the first DLC was literal filler besides introducing Gael and painter loli for the next one. And for all the cool new ideas the game had and introduced it would forego them in favour of 'LOL member DaS1? xddd'. The Ringed City has an opportunity to fix most of my story complaints but it doesn't change how bland and uninspired it feels. It comes off second best in everything it does; it's the most polished and consistent but it doesn't stand out much.

i love this game but the super fast enemies are cancer considering youre still just as slow as in the first games

It's just personal preference, man. They aren't that dissimilar. Yeah DS3's gameplay is smoother but not by enough for most people to care when picking a favorite. Lore, characters, bosses etc are all subjective opinion which decide who likes which game more.

I love Dark Souls 3 and it's DLC.
People here just hate having fun.

It is the best of of the series, it's just this place is filled with contrarian autists

>Explain why having a level up lady making you go through additional load screens is a good thing.
It's not a GOOD thing, and it's not a BAD thing, it's just different. Having to go through a 1 or 2 seconds loading screen to go to the hub and talk to NPCs and level up is no big deal. It's kinda irrelevant desu.

>Why does everything have to be a fucking masterpiece?
Because in that particular case, DaS3 and BB are masterpieces. Not in the meme way, no, true masterpieces.

I also played the first two games, with DeS and BB, DaS3 is vastly superior to DeS, 1 and 2 in EVERY way except world design, and only slightly inferior to BB.
>3 was a fucking cop out.
Yeah ok, I'm asking you what makes you say that. Give arguments.

>I was bored out of my fucking mind
Not an argument, I was bored out of my fucking mind while playing 1.
>edgy remake of 1
what the fuck? It's a remake because of a handful of references to the first game?
>bloodborne type enemies
There's the pontiff beast and the other mouse/pontiff beast thing in Anor Londo, the rest is pure DaS. There's also the hand of the curse rotted tree, but that's just the bloodborne engine rendering.
>free rolling
Well, you have to compare the entire roll system, not just stamina cost. Rolls are also shorter in distance, have less i-frames, enemies attack more frequently and deal more damage/eat your stamina faster. It's not just "free rolling".

The time for arguments has passed

I bet you made this post while wearing a skewed or backwards baseball cap. I bet you also started the series with 3 and also never paid attention to the lore or generally found the first two games too difficult to finish.

>a handful of references to the first game
user please. There's so many of them it even got on my nerves and I generally don't care about throwbacks and nods to previous installments in sequels.

>Having to go through a 1 or 2 seconds loading screen to go to the hub and talk to NPCs and level up is no big deal.
Except it adds time for no reason and is hence a bad thing

I still like Dark Souls 2 better tbqh

DaS >best level design >best npcs

DaSIISotFS >best variety(level/weapon) >best Lore

DaSIII >best combat >best bosses

It lacks the creativity and freshness of DaS1 or DeS, but at least it's not a complete mess like DaS2.

Just kind of overall quite dull and more of the same shit, just with a little Bloodborne influence.

That feeling of "welp, here's the rest of the game I guess" you get towards the end of DaS1 where the design got a little looser is the feeling I had through the whole of DaS3.

That said, I loved the variety in bosses and the gameplay was much, much tighter than any of the other games in the series except BB. Solid game, but it's worse than DaS1 in every respect except having the good fortune to have the opportunity to learn from the mistakes of DaS1.

>I felt the same therefor it is not an argument

you're beyond retarded

and it's not my fault you play through games that you are bored with

>>DaS1babies, please don't sperg out all over the place.
As a DaS1 fanboyI usually have to defend DaS3 because people always argue that it is worse than DaS2.

And that simply is pathetic.

There isn't really anything memorable about the zones
Its pretty much just generic fantasy castle, generic fantasy town, generic fantasy swamp, generic creepy fantasy cathedral
There are a few interesting tid-bits, but generally I felt that the zones, as a whole, isn't unique at all. Having played DeS and both DaS, the gameplay is improved but I had already seen all the zones.
I just wanted a motherfucking expansion on what Ash Lake was all about, not a half-assed, boring as fuck Smouldering Lake

its terribly optimized

for how mediocre it looks, its unnacceptable

3 FELT BLAND. 2 HAD ITS PROBLEMS, BUT AT LEAST IT STILL FELT LIKE A JOURNEY. NOTHING COMPARES TO 1. DEMONS SOULS AND BLOODBORNE ARE AMAZING, BUT THEY ARE DIFFERENT GAMES/SERIES SO I AM ONLY COUNTING SOULS. THANK YOU FOR YOUR TIME.

>handful
> ANOR LONDO
a handful is DasII with a few weapons, lore and boss souls little hints here and there, besides ORNSTIEN it was not overt, then in dark souls 3 you fight whats left of gwyndolin, fight gwyn, fight a seathe wannabe, go back to the kiln, ANDRE is back. theres just so much. the problem is when its new stuff. like nameless king its amazing, when its filling in gaps of old ideas is good, when its retreading its bad

It's short and feels very linear. You have to go out of your way to start moving off the path they want you to take.
I personally prefer block/parry to rolling everything, DS3 doesn't suit that very well.

I still thoroughly enjoyed it and my other criticism is a personal gripe on the magic system, I just can't get into it enough to use it.
I'd rather just swing a sword than use magic in any Souls game.

What the fuck was Smouldering Lake? So much random bullshit thrown together. Just one big puddle of ankle-deep water and a Dune sandworm breakdancing all day long.

A shitty journey full of memes maybe.

no reason to use anything but straight swords

Instead of improving shield gameplay and other kinds of playstyles this time it's just purely about abusing i-frames. Also horrible balancing

Straight swords are just as OP in Das3 as greatswords were in das1.

I feel people exaggerate because 99% of the souls fanbase wants to roleplay as Guts and they are annoyed their retarded swords are not ridiculously the best.

It's very linear.
You can't go to the archives and eventually kill the lothric princes until you've killed the other 3 lords of cinder
it rehashes things an extreme amount. Almost every area is a rehash of a previous games area.
Firelink is the Nexus from DeS, High Wall of Lothric is boletarian palace, there's two flavours of swamp (3 if you include smouldering lake), the demon ruins, the catacombs, tower of latria is irithyll dungeons, the archives...
Archdragon Peak is actually somewhat original for the series, though it still rehashes a few things.
Plenty of areas feel rushed and unfinished.

Oh and there's shitloads of bonfires, it makes me think that the devs planned on having bonfire ascetics but decided against it at some point

also there's only really two builds: fast R1 stabby swordsman and pyromancer

Almost like an action-rgp and not a fucking handholding piece of shit for retards like the poise games.

There's Andre, some weapons and armors from both DaS and DaS2, Anor Londo, Firelink Shrine but just in name, and a few mentions of some characters, like Ornstein (inb4 fanservice, we now know what he did after the link the fire ending of DaS, or Kaathe). How is this a bad thing? Especially when there's tons of original content and the throwbacks are useful and fun. Seriously, it's a love letter for all DaS fans.

By that retarded logic Bloodborne is utter and complete garbage because you have to endure over 10 fucking seconds loading screens when going to the hunter's dream because of shit PS4 HDD, while DaS2 takes less than half a second and DaS3 1-2 seconds. By that retarded logic Bloodborne pre-patch was the worst game ever with loading times that could be over 30 seconds long.

>You can't go to the archives and eventually kill the lothric princes until you've killed the other 3 lords of cinder
Remove that door and the doll and suddenly the game is a lot better.
Such weird design choices.

I wish difficulty were the only roadblock in any way in souls.

I sure love pressing B: The Game
Even playing with shields is in a lot of cases far more difficult

If it's trying to be an action rpg it did really badly

>he missed the entire Demon Ruins section of Smouldering Lake

20 average fps on consoles

boring long levels with a bonfire around every corner

absolute rubbish npcs and main hub

Have you ever played any sequel of any other game?

God soulsfags are the most retarded fanbase on this planet.
There are numbers on sequels that indicate they are a sequel
I get that the series has a lot of spiritual sequels but don't buy a direct sequel and expect a spiritual one.

The hint again is on the fucking cover.

Bonfire is best waifu. She levels yah up, repair, reinforce, hell, even hold you're equipment, and best of all, she keeps you warm and comfy.

That's not Smouldering Lake itself, though. I'm talking about the bizarre gigantic cave that feels like a testing room from a early build.

go back to work pat

Too much recycled content. Dark Souls 2 is better.

It was a great game, I easily sank over 100 hours into it without getting bored once. Dark souls 1 remains my favourite though.

DaS2 is my favorite souls game.

I didn't really like how every level was a cathedral except like 2.

It's a good game but Dark Souls 1 had so much more variety.

>20fps average on consoles
Not really true though is it.

>some weapons and armors from both DaS and DaS2
>some
Literally all of them, pretty much.

Also siegward, evangelists, laddersmith giligan, praise le sun, iron tarkus, dead giant blacksmith, dead mushroom people, etc

>I sure love pressing B: The Game
I mean yeah it is all about timing
Everything in souls is about timing
Blocking, Attacking, Evading

The only thing that works regardless of timing is poise in the older games
That is why I call it handholding
Using high poise is like summoning.

Its specifically for people who have trouble with timing

I imagine if they take out summoning in one of the games there will be a lot of whining casuals who were carried by it complaining about it

Just like we have now with the poisefags.

DaS1 and DeS have terrible frame-rate issues, you can't even bring that up when comparing games in the series.

>using game mechanics is handholding

Would only be a valid complaint if there wasn't enough new stuff.

Honestly a final game of a series ending all the storylines is such a common and accepted thing all the complaining about it makes me really despise the fucking souls fanbase.

I think we now have surpassed sonic and minecraft as the worst vidya fanbase.

We are getting close to undertale.

The best dark souls game (2) is locked at 60fps

Its the only thing that doesn't rely on timing
Poise is handholding for people who have trouble with timing

Hyper Armor fits way better with everything else in the game.

>Honestly a final game of a series ending all the storylines
How the fuck can you say that with a straight face?

They didn't finish any storyline. They didn't clarify anything. It's still "lots of speculation for everyone".

Now there's one DLC left to go and it looks like that one won't explain what the fuck has been going on all this time either.

Actually DaS2 had the worst issues with framerate because it actually affected your weapon durability and it was punishing you for playing with higher than 30 fps

Funny even when memeing that das2 is anything but shit people bring out aspects of it where it failed a lot more than the other souls games.

Probably just that. All the Eleuthera Loyce references there and in the Profaned Capital makes it feel like the areas were meant to be connected at some point but it didn't work out and they still wanted the lake area for whatever reason.

Fanbases in general are fucking terrible because people suck, and opinionated people suck ten time worse. It's all down to size of the fanbase and how "marginalised" they feel.

>not going full powerfantasy and eating an axe hit with no issues
>not wearing the heaviest shit and learning to dodge important attacks with the fatroll
>not wanting to BECOME GIANT
>not wanting to have fun

i bet you level dex and cap yourself at slvl 100 too

*Eleum

>They didn't finish any storyline.
Gwyn's firstborn
Laddersmith Gillian
Iron Tarkus
Giant Blacksmith
Mushroom People

They did get an end.
In the same style as most souls storylines were presented.
And you complained about them

So how about you kill yourself to make sure your genes don't spread and you save humanity?

that's ds2 at launch
nowadays it's fine

The power of the B-team

Oh no I loved the claymore

But I didn't love it because it was the strongest

I liked it stylewise. Other people just pretended they liked how it looked and only told themselves they accidentally liked the most OP weapon.
And now they are whining just because for one game they don't have an advantage. That is the whining about straight swords

Because they are not more op than the most OP stuff was in any souls game.

I still run through das3 with a claymore. I am not some fucking PUSSY like you are who needs to use the most OP stuff who instantly switched to a dark sword the moment he realized that power wise it is the new claymore in das3.
And I don't come into every thread whining that my personal favorite isn't the most OP

>ok yeah
>npc dead - no details
>npc dead - no details
>npc dead - no details
>enemy dead - no details

wow thrilling

the first is easier because the enemies are slow as fuck. not hyperactive mode like in 3.

Its better than lost izalith and demon ruins. And you don't have to spend as much time there. You can just run straight to the Demon ruins or the Demon King boss

So what?
Which story line do you like in souls that is presented differently?

>pre-rendered
>ingame
>different gen

wooooooow

Too linear.

>Its better than lost izalith and demon ruins.
Its still the worst area in the game
Which I guess at least is thematically consistent but still doesn't make it any better.

actual stories, with beginning, middle and ends that make sense. a guy existing, then finding his corpse somewhere else isnt a story, its a prop. and you did have one good example, everything surrounding the nameless king was perfect

The fuck are you talking about?
Kalameet looks exactly like that if you fight him

This just highlights that he also has two different versions depending on how you approach him

He actually feels like a dragon who can't escape which makes 100% sense because any other dragon should just use the flying advantage against an enemy that is about to kill him.

>DaS1babies, please don't sperg out all over the place.

impossible

Worst PvP, worst weapon balance, worst replayability, too linear

>actual stories, with beginning, middle and ends that make sense.
And which storyline in souls had that?

>everything surrounding the nameless king was perfect
Because he is important

A big theme in souls is how unimportant many people are. You are not the Dragonborn who knows everything about every character and their lives revolve around you.
You only get a glimpse

Its completely appropriate to just put a corpse of a character in a souls game as a fitting end and making you wonder how it ends.

Again give me one story in das1 or das2 that plays out like you would've wanted the other stories to end.

Well, it's a laziness

Yeah because he accidentally wrote 1 and not 2

>siegward
Not the same as in DaS. You know, there isn't only ONE knight in Catarina. Not to mention his questline is god tier.
>evangelists
Uh, I don't remember them in previous games. They look great, the voice acting is top tier and lore is cool.
>laddersmith giligan
DaS2 is therefore canon. Nice little reference in a nice place.
>praise le sun
It's not like you're with Solaire again and getting bombarded with "I need to find my very own sun".
>iron tarkus
Where?
>dead giant blacksmith
Yeah, in Anor Londo which I mentionned, beyond irrelevant.
>dead mushroom people
But this is great. We now know Farron Keep is blackroot garden/forest and therefore is Oolacile, which explains why abyss watchers are there aswell as the old wolf.

Most of this stuff is pretty insignificant if you ask me, especially when you look at everything new that got introduced and how much care was put into it.

The whole thing with Lothric/Lorian not linking the fire, their father going batshit crazy trying to become a dragon, ornstein going to archdragon peak to find Memeless King but ends up staying there and becoming its drake, every story told is just fucking amazing. Anri's questline is a masterpiece, because of it we're presented with a third choice after the final boss, and we now know stuff about Kaathe after DaS, Londor and the Sable church.

Seriously this game is so rich it hurts.

To be fair Gargoyles in DaS1 were already a retread of the Maneaters in Demon's

And out of all 3 times we fought them the DaS2 fight gameplay wise is my favorite.

The rest is inexcusable and das2 is shit. We know.

How dare a game gives you options

Your point would be valid if there aren't a fuckload of enemies that can stagger you with a broken sword with almost no animation to indicate an attack
the idea of poise was so you can actually swing a big sword without getting interrupted, you still have to time a little because you would take too much damage otherwise

that said armor defense values also got fucked in this game, vit is just a dump stat for fashion

People wanted more references and more information in a sequel since DaII had like, none. They complained.

Now there's too many and people complained.

People bitch about everything.

>How dare a game gives you options
Were is my option to have hyper armor in the poise games

Its not options
Its two different systems.
Hyper Armor and Poise

You prefer the casual handholding one
I prefer the more engaging and more fitting with the Gesamtkunstwerk one

Hyper Armor >>> Poise

Any day. You can't argue for Poise and not admit you are huge casual who hates videogames.

I'd be ok with hyper armor only if heavy armor would at least provide a good amount of defense
I want poise because I want heavy armor to have a function, as it is now it only handicaps you

>if heavy armor would at least provide a good amount of defense
Sure I am in total agreement with that.

Heavy Armor is underpowered in das3.
But poise is not the answer.
Poise only makes sense for NPCs since it would be hard to not make them too op because they can essentially time everything perfectly

If you think about how actual armor works the idea that you can just tank hits is actually completely the opposite of how poise works
If you get hit with a mace for example it would not do as much damage as if you were hit but it would STUN you more. Because especially steel reverberates along your body

I am sure there are solutions to make armor work in souls

But poise is retarded and works against every other system in the game.

ok sure

DaSI
>you meet seigmeyer a simple fellow but has a heart for adventure
>meet him througout the game, helping him here and there, eventually building up his courage and helping him find confidence
>he is always a little miffed you solved all his problems for him
>this gives him drive to be better
>increasing his confidence to be better than you
>because of this he is able to dive in for himself and be brave
>because you helped solve his one problem, he no longer has a real obsicle
>so he has no desire to push foward
>goes hollow
>you have to put him down

DaSII
>meet a fellow named pate
>he seems somewhat trustworthy, little shify
>meet another fellow named creighton, suspect character but claims pate did him wrong and trapped him
>just like pate may have done you
>come to think of it pate gave you his gear, to make you look like him?
>free him
>meet with both of them a few more times
>pate seems to be running from him, or creigton seems to be hunting him.
>finally find both of them squaring off, you get to decide who to save/kill
>the survivor thanks you and gives you a key, to a trapped room
>they were both the bad guy all along

DaSIII
>see a small fellow named greirat in a cell
>get the key and free him
>says he's but a common theif, but askes if he can help you
>lead him to the firelink, he thanks you greatfully
>he asks a favour of you, to locate a friend of his in a nearby town
>you find her bone, he is broken, but understanding
>he asks if you would want him to begin foraging for supplies in new areas
>you grant him this, he is delighted, happy to be out in the world working again
>each time you send him it gets increasingly dangerous
>eventually trying to rob from lorthic he dies in action, instead of hollowing you gave him purpose
>he was suicidal, but happier to die in his prime than pass into hollowing

there 3 stories, from each of the games, stories i loved and will always love