Underrail

Damn this game is pretty fun. It's like the original Fallout series meets Metro series.

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It looks boring

Not for casuals, so its not all that popular on Sup Forums

As someone that gets bored with games easily, I found it to be very immersive and engaging.

Its not hyper exciting, but rather, extremely immersive, like Fallout 1 and 2

What build are you running, currently im a stealth sniper, on hard oddity, but I really really wish I didn't go stealth now that im at core city

Is there a map for it yet?

Just a stealth shooter type guy. I'm only level 6 right now, currently in the Junkyard.

Can't progress with the gambling quest because need 50 lockpicking. Also cant do the Silent Isle area because keep getting rekt

I'm doing a stealth melee character with a side of throwing and traps, level 13 now. How hard is late game going to be for me?

Take your pick:
underrail.com/wiki/index.php?title=Maps

>gambling quest
The Elwood quest? What do you need that lockpicking for?

>cant do the Silent Isle
Just stay in the light. Threw a few flares if you absolutely must.

i haven't played this for more than 10 minutes but i plan on starting an actual playthrough soon. when i first rolled my character i chose classic style XP but i read in one of these threads apparently that's bad, can anyone explain?

To get into the gambling place. Both doors are locked

>How hard is late game going to be for me?
You'll be fine with melee, don't worry. That stealth is going to be useful in some cases too.

Just pay the fee, bre. It's like what, 20 charons?

How I see it is that it's not actually bad, but the oddity system is more unique and incentivises you to explore more. Some of the oddities themselves are pretty interesting too.

Who do you even talk to about gaining access. Sorry, I've spent like an hour and a half roaming the docks and depots and can find shit.

Haven't touched this in a while, I got super mad and uninstalled it after I got to the final area. I might do another run when the expansion is out

Seriously that final area is the most unfun shit ever

It's not that Classic is bad, but it's the inferior option. Oddity is better balanced, with Classic you'll most likely hit the level cap by early-late game. If that doesn't bother you then it's not an issue. But Oddity is just simply the superior system, since it doesn't incentivize you to kill everything in sight. If you, for example, want to stealth through an area, that isn't going to slow down your leveling.

But you can still get XP by collecting oddities even if you select the classic system, or do you not get as much?

There is an Intercom next to the main entrance. Just talk to the guard and pay the entrance fee, and you're in.

Shit... lol I need to press Z more often

that makes sense

i fucking loved the fallouts and actually like to just wander around for encounters and grind XP off them sometimes so i just figured kills = XP was the way i wanted to play

is there anything i should know for my build? any noob trap stats/skills?

Oddity mode is more balanced for immersive playthroughs

Classic mode you get EXP for killing, in Oddity, you get EXP from completing quests and finding items

This way as a stealth character, you have more insentive to avoid fighting, and most encounters and quests can be completed without killing.

You don't get nearly as much.

For example there is an oddity that gives you 3 XP. At the final few levels before hitting the cap, this would cover 10% of the points you need to collect to level up.

Meanwhile if you are playing Classic, the same oddity will give you 225 XP. But at the same high level you would need 24000 XP to hit the next level, so the oddity won't even cover 1% of what you need.

It's balanced out though with the XP from combat. Don't listen to these fucks. The only difference between classic and oddity is that youll level a bit faster early on in oddity. Once you hit midgame it's balanced enough that it doesn't make a difference.

I never put any points in the conversational stats because I was always starving for points, but if you want to do that, I think persuade showed up more than intimidate.
If you want to rely on pistols, you need 6 str for a must have perk. You should look up a guide if you want to be sure about a build.

user, you level much faster with Classic. user wanted to know if the oddities can compensate for playing a less violent character, but they don't. If you are planning on killing everything anyway, the difference will be that you will still not level any faster than a stealth build, but on Classic stealth builds (that don't just simply use stealth as a combat advantage) have a clear disadvantage.

The only noob trap is playing a jack of all trades. Now, despite everything we said about the Oddity system and not killing, you still really want to specialize around a combat skill, even if you plan to rely heavily on stealth.

Also rolling a psyker on your first run is generally not a bad idea, but if you have something else in mind then go for that.

I've heard the stealth system in this game is pretty good for a crpg, can someone explain?

And what does a PSI/Stealth character play like?

>tfw you spent hours getting to the junkyard only to find out your build was trash and you had to reroll

There is a detection meter that slowly fills up, with multiple stages, the more full it is, affects the AI, at green they don't notice you, at yellow they start moving around more, at orange they'll walk in your direction, and at red you're detected.

Also there are ways to get back into stealth if you're detected, such as flashbangs, throw one, run behind cover, stealth, then get away before they can' search for you

Also most quests can be completed with stealth.

I see this shit so much and I'm not bragging but am I the only one that was successful on my first run? Assault rifles and heavy armor btw.

Wow it's like impossible to pickpocket him. I even turn off the lights and make a B-line for the other room but right as I'm about to finish pickpocketing he detects me. This is hard af

The amount of negative steam reviews with over a 100 hrs is hilarious. Seems like babies upset that they suck at the game and they should have made the game easier.

For the record I have never played the game but just based on that alone I think I will buy it next sale

Assault rifle + heavy armor is one of the easiest combat builds in the game. A LOT of people used that build on their first playthrough.

It's a pretty hard game, but no fight is impossible to clear when you can savescum as much as you want in a time of desperation. Most people are too dumb to use grenades and they've saved my life a lot even when I have 0 points in throwing.

I'm aware it's an easy build. That's why I'm wondering why every Underrail thread has comments from people with failed builds. Just seems so obvious: lots o bullets with long range+steel plate.
Currently trying a crossbow trapper after a recent psy monk that was fun as hell.

I've been playing a stealth character and I can say it has been fun. When you get used to the stealth it's great to sneak past enemies to find the ones alone or stay hidden and wait for an opportunity. Most of the time you have to either set up traps in advance and/or start the combat with quick attacks from stealth and then a grenade or a flashbang if you need to. Poisons can come in handy too if you want to use them.
I'm not that sure about psi.

Most people bought it hoping for a modern RPG handholding storytelling experience, but then they'd get lost and killed by monsters and ragequit.

Not everybody gravitates to the braindead spray and pray build when they see all the options in the character creation screen.

Throwing is always great because of the inability to miss by more than 4 tiles. As long as you aim intelligently they are reliable offensive weapons even with 0 points invested.

You guys been keeping up with the expansion news?

Shotguns and spears were just announced. Definitely doing a 12gauge playthrough.

>can someone explain?

Stealth is primarily stat based like everything else, whether you are successful depends on whether your Stealth stat is higher than the NPC's Detection stat. If the NPC's Detection is higher than your Stealth, then Stealth against them will fail.

If your Stealth beats their Detection, then several other factors come into play.

Your proximity to them, whether you are within their vision cone (they will still detect you if you are not, just slower), and the light levels. The difference between your skill and their Detection will determine how fast they will spot you, you can see their suspicion level gradually raising from green to yellow to orange and finally red. When they hit orange, most NPCs will be suspicious enough to start going in your direction to try to find you, and of course closing the gap and getting in their vision cone will just raise their suspicion faster. Also, if an NPC touches you, or you bump into them, your cover will be instantly blown.

NPCs react to suspicious noises. If something detonates, or you fire a non-silenced weapon, they will go and check it out. Every weapon has a noise level, some are louder, some completely silent. Walls and obstacles affect noise propagation, so the noise you make in a locked room is less likely to get noticed by NPCs outside than if the door was open. You can use noise to your advantage, for example by leaving a TNT, so when it detonates NPCs will leave their patrol routes. Also, enemies will call for back-up unless silenced.

Many buildings have ventilation systems you can use, surveillance systems you can hack or exploit (if a camera spots you NPCs will go to your location, again leaving their intended patrol zones). You can steal keycards to unlock and lock doors. If you lock a door they don't have a key to (and if you have the key they won't, since generally there's only one of each key), they will never get to you as long as there isn't another entrance.

>mfw im standing out of sight of some bandits
>going to ambush them and notice my gun isn't loaded
>reload the gun, it clicks, suddenly they hear it and rush towards me, find me, and blow me away with 2 assault rifle bursts

>I'm angry at the world and can't have a conversation without being a douche: the post.

Where do you think we are?

The angsty teens usually stick to the flavor of the month threads though. Underrail usually has bros.

Most of them say the same thing, they screwed up and got stuck and don't want to face that they built a shit character and can't manage to progress (you can still win with a shit character, its painful as fuck but you can)

The most difficult playthrough i done so far was only traps and throwing and holy shit, it was an incredibly fun but frustrating experience

Deep caverns felt like sticking a cactus up your rectum on that build

I was planning on doing a throwing trapping run myself and then thought about all the shopping id have to do and said fuck that.

Just recently read about that, but I don't think it's going to be out anytime soon. Really interested in the shotguns, and I'm hoping for some energy and chemical weapon love too.

>"Homer, we're in Underrail!"

And a few more things.

Some enemies, usually machines, but there are others, have True Sight, meaning they can see you as long as you are within their Detection range, no matter how high your stealth is.

Some enemies use Stealth against you, and you playing a stealthy character you might get into a bit of a Detection contest with them, whoever spots the other first gets to live.

Also, mind your Armor Penalty. AP not only puts a huge penalty on your Stealth skill, but it will also slow you down. So you really don't want to go sneaking around in heavy armor.

You can restealth in combat if the enemy is not in a condition to see you. This means brain damage, getting incapacitated, or frozen into a block of ice, and so on. Simply hiding and restealthing doesn't work, they are not retards to lose sight of you just because you ran into a room and hid behind a shelf.

There are probably some more things I forgot, but whatever.

>tfw I found out this game has bulletproof jackets and knife related perks
>tfw I can become the unnamed boss of a mediocre gun game

I think the energy/chemical weapons are in a good place.

Though I wouldn't mind getting a laser/plasma rifle for burst weapon builds, but I feel like rifles get too much love as it is while pistols are pretty underwhelming.

Aiming for first half of 2017. So only about 3 months if they stay on schedule. They haven't said anything about chem weapons or the like. Just the veteran levels/perks/new psy school temporal manipulation and the shotgun, spear, machete.

Eh, thing is, light doesn't affect pickpocketing. It's a static skill check, your skill is either high enough to pass it, or it isn't. Light only matters if you are using Ninja Looter and need all the advantage you can get to stay hidden long enough to pickpocket him.

But, who cares about that faget. Just kill the motherfucker.

Thats the least of the problems of it, [Spoiler]Tchort[/Spoiler] is one of the most annoying fights you get with it, right after the Arena

What build are you running?

There are more ways to get the key from him.

Styg said something about some new chemical weapon feats to make them suck less. Also, I wouldn't be surprised if they tried some special weapon ability. Chem and Energy pistols seem like really good candidates for some fun abalities.

Out of all the builds in the game I feel like pistols are the least balanced. It just doesn't seem right that it has lower damage, range and accuracy than an assault rifle and yet it takes more AP to fire.

Yeah, didn't think about new perks for them. That could change em up quite a bit. I don't think they've said anything about new versions of the weapons though. But since styg is a badass I wouldn't be surprised.

An energy rifle would be awesome, but yeah, I guess it would screw pistols over. I think I'm going to go for a Psi build when the expedition is launched, though.

.44 Hammer is pretty damn strong, with enough bonus crit modifiers it can one shot anything in the game with aimed shot.

Energy Pistols as well can do some pretty insane damage, specifically not many things resist heat/electric, as well as the electro pistol doing AOE damage

But rifles are just more reliable.

I think rifles could be toned down a bit, specifically bursts

They used to be the best and totally broken, then they nerfed them, they might have overdone a little

they are not bad, but they are certainly less powerful to the alternatives

They said that they can now add unique abilities to weapons, so we can assume some old weapons will get an upgrade, or we'll get new uniques that have them. And there are a few good candidates for that like

BUFF THE PHASE GUN ALREADY STYG DAMMIT AT LEAST MAKE IT SO THE SHIELD DISPERSE HAPPENS BEFORE AND NOT FUCKING AFTER THE HIT GOD DAMN IT WHY DOES SUCH A COOL GUN HAVE TO BE SO USELESS

I'd recommend a psy monk if you haven't tried it yet. Tons of fun.

>Open door
>See fuckloads of enemies
>Use locust of control to make psycho psy effect a group
>Cast enrage
>Close door
>Wait 5 minutes
>Open door
>Kill last hobbled enemy with a force punch from 15 feet away.

He probably wants to go psi for timefuckery though. And we don't yet know if it's going to be any good with that hybrid, since psimonks rely primarily on Thought Control and Telekinetics.

Yeah, just for the new and shiny factor I'm gonna be running a 12 gauge time stopper and see how that goes.

People say that assault rifles are broken but an end-game psi monk is some of the most busted shit I've ever seen. I don't think Carnifex landed a single hit on me.

Whenever I found one of those psionic skill-tutor apparatuses it always made me want to try rolling a psi-guy.

Took a few reloads to get initiative and not get netted+hammered but once I had it, yeah, I don't think I was touched either. Although at one point I did run into a corner and throw a force wall around me to buy a turn for cooldowns.

What are you waiting for? Get on it.

>First run went with sneaky crossbow build
>Got my shit pushed in but barely beat tchort
>Second run go with a heavy armour assault rifle craft build
>Get to Tchort
>Micro-shrapnel bullets, incendiary bullets, super hypos, adrenaline shots, morphine, super soldier drug, regen mixture, focus stim, jumping bean, iron gut, napalm grenades, Mk. V frags and HE, Super Steel armor and one rifle on each hand
>mfw I just go in like Rambo without using the mutagen or taking down the tanks

Shit just feels too good. I was pulling 3 bursts per turn with the perk that gives you an extra one on kill, fucking wrecked that asshole.

In case you didn't know the perk that adds damage to stunned/incapacitated enemies applies to the suppression effect on secondary targets with an assault rifle. Makes that area damage much better.

How the FUCK do I get Elwood's key card. I cannot picpocket him even with 20 pickpocket. HOW!

I love taking him down like that, but I enjoy his butthurt when you do the puzzle too much.

>S-stupid dirty railrat, i-it's not like I wanted those tentacles or anything. ;_;

Kill him in secret.

*blocks your path*

As far as I know, no quests have a deadline, you can always return later after you've leveled up a bit.

How where? He only goes from one room to the other and there is always a guard present. Idk wtf to do

Kill 'im, jack.

>20 pickpocket. Geez I wonder why that's not working.

You have 2 options to get it. Pickpocket (Wich you can't do with such a low score) or assassinate him and take it. He walks through a small hallway where he is alone at one point. Use silenced weapons or melee and kill his ass.

He walks around the building a lot. Catch his ass in the hallway in the middle of the casino with a silent weapon and you can get away without being attacked by security.

I need to complete this quest to gain access to the Old Depot though

You can kill him in the corridor between the two rooms where no one's watching. Just make it silent and you'll be fine.

There is a hallway where you can either kill him or pickpocket him, i think you don't even need to turn off the lights if you kill him

He's alone when he's in the hallway that connects the two rooms.

Can I use a silencer on a Hawker pistol? I have 40 Guns but I feel like I couldn't one shot him

No, you don't. You can just go to the depot whenever you want. Think of this game like Deus Ex. You're not beholden to quest lines. Do what you want when you want how you want.

If you initiate combat next to him you can hit him with a taser. It will help get extra shots on him if he's incapacitated.

There are multiple paths to the old depot, and scrappers isn't the only quest based route either.

A silenced pistol is fine, but what's your primary weapon? Melee is mostly silent, and if you can't off him in one turn you might want to stun him.

Exploring the world is quite amazing. I found so much shit I didn't know about on my second playthrough just by taking a walk around SGS. I didn't even know the underpassages right outside of SGS lead to core city.

I liked it. Story's a bit lackluster and it's a bit too combat heavy for my tastes, but it was fairly engrossing and fun.

You can also use a bear trap, which is what I did. As long as you place it while you're alone in the hallway Elwood doesn't know you did it and will get caught/damaged.

...

If it's combat heavy with mediocre writing, how is it like Fallout? Just in terms of setting?

The story is really great, provided you manage to piece it together. Did you manage to do it?

exploration, quest design, soundtrack

How exactly am i supposed to progress in Core City? I helped Gorsky out and now he's just waiting for me to do something. Assuming the Acid hunters are located somewhere in the locked sewer paths Do i just go and randomly join one of the three factions or do i have to do the arena or the gauntlet?

Also haven't found the Wit Nosek guy either. I'm assuming he's somewhere in here as well.

The combat is completely skippable and your opinion on the writing has nothing to do with its actual quality.

The story is fantastic for me, the game doesn't tell you a story, but rather, lets you peice it together as you play through the game.

It was refreshing when most RPGs today tell a story rather then let you discover them.