Oh man, what a beautiful world to explore!

>Oh man, what a beautiful world to explore!
>Wow, I just fought a Stone Talus and a Hinox! I wonder what other boss type enemies will I find this huge open-air game! Surely there will be a huge number of them!

Seriously, game is fun and all, but this is worse than Final Fantasy I on the NES in terms of reused monster assets. All the fun of the exploration disappears once you realize that all you'll encounter out there are the same fucking enemies over and over and over. How did this get a 98 again?

>inb4b-b-b-butfirstZeldawaslikethisaswell

The first Zelda was released in 1986 for an 8-bit console.

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you run into more shit later

It's fine because it's Nintendo. Innovators, forerunners, masters of the open world meme.

No you don't

The only unique boss you find on the world map is the sand whale thing

The dragons aren't bosses, they are more like easily farmable events

>All the fun of the exploration disappears once you realize that all you'll encounter out there are the same fucking enemies over and over and over.

Not really unless the only thing you care about is fighting shit.

I've literally explored 70% of the map. Unless the other bosses are stuck in those 30%, you don't find anything new.

There is nothing to find except seeds or shrines, stop bullshitting

The only fun event you can find is the solitary island hidden shrine

It's not finished. It got delayed like 7 times so I guess they just said fuck it, lets get it done and out with what we have so far.

>I wonder what menacing boss creatures will I find in this world!
>Oh, it's just another Hinox, but now it's a different color...

Fuck, they even give more weaknesses to them. The first one has the eye, the blue one can be shot in the foot with fire arrows for free hits, the black one can be shot with electric arrows in the foot as well for free stun time, the skel one loses his eye...

I'm starting to believe this. Where are my fucking giant scorpions, spiders, darknuts, plants etc? It's like they forgot half of the usual Zelda enemies. Even the first Zelda had more enemy types now that I think about it.

I'm not bullshitting. I just don't see low enemy variety means there's no reason to explore. Like there's not really any correlation unless again, you're only interested in fighting shit. Which is fine, relative to you and your tastes, but I definitely think the exploration is a large of BOTW's charm.

>have over 5 years to finish it
>still a half-assed mess like SS, TP and WW before it.

Why can't the post-Aonuma Zelda team properly complete any of their games with the ridiculous production times that they get? I could understand with TP to some extent - but it's inexcusable for SS and BoTW when those games are running on outdated hardware that wasn't/isn't nearly as hard to develop for in comparison to the rest of the competition. Graphics and models for SS and BoTW were simple trash with few little bumpmapping or proper textures so it boggles my mind that both games recycled and recolored enemies as a lazy attempt to cover up the lack of genuine content and variety.

They're lazy. Every other Nintendo studio has a better output rate and I bet the Zelda team is one of the highest paid Nintendo teams.

why the fuck is there only one save file?

It's intentional.

One step forward, two steps back. It's the Nintendo way.

They thought it'd take you out of the game if you could just make another save. This way, the game is your only, single adventure in that world. It's not meant to be replayed or played by more than one person in a single console. It's ok.

>Wah why isnt there a boss battle at every turn
The game is incredibly fair. Its hard and punishing, but fair. You don't have one million different enemies oneshotting you whos attack patterns you dont know. Thats bullshit and if you want that this game isnt for you.

hahahahahahaha
Take this you you retard

The fact that you didnt talk about lynels let me know you didnt play this game.

I'm not asking for a boss battle every turn. I'm asking for variety when I encounter the boss battles in the game. There's no variety to them at all.

>lynels are boss fights

Since when? Are the stalkers boss fights as well, just because they have tons of health?

I've been hunting Lynels for my barbarian set you moron, they aren't bosses just strong mobs
And even they are easy once you know how they work and have a good weapon

I think it was supposed to be sarcasm

You'll need this pbs.twimg.com/media/C6mmEmDVsAApkG_.jpg:large

> unique
> motherfucker do you speak it?

Seeing shotposters try to cry about enemy variety is hysterical.

>Lynels
>bosses

They don't even have health bars like the Hinox or Talus do, you cuck

>Completely ignoring the core point to address a minor one.
Yeah just another shitposting thread. Nothing to see here. Everyone go home.

I farm lynels as well. Calling them easy when talking about stone talos is a fucking joke and only proves you didnt play the game.

I don't know, over the years I've come to wonder that Nintendo intentionally gimps Zelda games so that they don't have to worry about overthrowing another OoT situation.

Think about it - if Nintendo actually gave it their all to make an amazing Zelda game with very, very little fundamental flaws, a great balance of dungeons, bosses, exploration, characters, sidequests enemies as well as amazing music and a decent story - then what would they do to improve the next installment? It would be extremely difficult to do.

Hence BoTW has so many flaws - makes it easier to develop future installments since all you have to do is fix (some of) the flaws presented in the last game.

so no one else can play the game, and they can sell more. It's also why saves aren't fucking transferable. So you can't just copy to a usb and then start a new save for someone else to play. Don't listen to these pathetic shills excuses.

It's true, I literally took this screenshot today of my save file. There's no fucking enemy variety, they're all recolors of half of the enemies in Zelda I + Lizalfos.

>Gold Royal Guard shield

The fuck?

Being overpowered lowers the quality of the game honestly

>There's no fucking enemy variety, they're all recolors of half of the enemies in Zelda I + Lizalfos.

Just wait for the DLC expansion,goy.

What was the main point? That the game is fair? I'm not talking about difficulty, I'm talking about variety, I don't see how that more enemy variety could translate to less fairness.

They are easy, you just suck
The one with the club is the only one with an unavoidable attack but you can still see it coming easily.
Everything else is just dodging backward rush dodging backward rush when it rush you like an animal dodging on the side rush

Get good

>mobs
>literally one at a time

do you say "toon" too, retard?

I genuinely think this is true for a few series, but I don't think Zelda is one of them. I think it's really just innocent, pure laziness in this case.

Did you even read my post. Not only did you not play the game, you can't even read.

Mobs is a pretty common term used for non-boss enemies.

The amount of mental gymnastics you're using as a means to ignore the OP's valid complaints is astounding, user.

The game has very little enemy and creature variety going on with its biomes/regions and open-world, no amount of paid shilling will change this.

More like your post doesn't make any sense, why mention the stone talos who are the easiest shit ever
I'm not OP you know

I didnt even mention OP's point. Im looking at your inventory and Im disgusted. Being overpowered ruins the game. Youve fucked over your experience.
I don't even understand what mental gymnastics you just pulled to try to connect my post to OPs but Im quite impressed with how desperate you are.

>I can't follow a conversation
Must really suck not being able to.

Make a new account on your Wii U. Same for Splatoon.

I'm not the user who posted the pic though.

And judging by his heards and inventory, it looks like he's in late game anyway, so the number of OP weapons and armor is completely validated/

OP here, I'm the one who posted that screenshot, not the guy you replied to. Also, you sound an awfully lot like the Dark Souls apologists who keep saying you can't level up, you can't use swords, you can't use greatswords, you can't use battle axes, you can't use this, you can't do that etc to justify the shortcomings of the game.

>I don't understand how having a million different enemies one shot you with unknown attack patterns is less fair
Are you intentionally shitposting

>Played the game
>Found items in the game for doing stuff
YOUVE RUINED YOUR OWN EXPERIENCE, user.

ZELDA IS GREAT I PROMISE YOU'RE JUST A SHITPOSTER

5 TYPES OF MEANINGFUL ENEMIES IS PLENTY YOU FUCKING SHILL

REEEEEEE

That reply of yours doesn't make any sense at all. Should the game only have bokoblins to be a fair experience? What the fuck are you talking about?

You can do whatever you want. The devs gave you the opportunity to be a casual and ruin the experience. Which you did. I have every right to be disgusted by it.

>linking to images on an imageboard

Failing to address the core point once again.
Its boring really.

>all the same monsters over and over again

Like Bloodborne?
Like Nioh?
Like every game in the past 20 years?

Literally make a second player on your wii-u or switch. It's not included in the game because the hardware allows you to do it easily.

you have no point, retard

>Like every game in the past 20 years?
certainly not zelda games
zelda.wikia.com/wiki/List_of_enemies
>BotW's short ass list

Fought a Senior Talluss yesterday, not sure how it was different from a regular Talluss.

Oh look, it's another "muh enemy variety" thread.

For those of you who aren't just here to shitpost, this is what the game actually offers in terms of basic enemies (not counting subtypes):

>Bokoblins
>Moblins
>Lizalfos
>Stal versions of these enemies
>Keese
>Wizzrobes
>Lynels
>Hinoxes
>Taluses
>Pebblits
>Guardians
>Mini Guardians
>Skywatchers
>Yiga Footsoldiers
>Yiga Blademasters

Again, that's not counting the environmental versions of some of these enemy types which can at times have fairly distinct battle dynamics in and of themselves.

It's not a terribly huge amount but it's plenty, ignore anyone saying otherwise.

Oh yeah, I forgot to list ChuChus.

So there's another one right there.

>you have no point, retard
This is such an ugly way for you to concede. But I expected nothing less.

>b-but these other games are bad too!
pathetic

Dragon's Dogma did the exact same shit and that game only got like 78

I honestly think it's the only drawback but I'm otherwise loving it. Could use some gohmas or more plant enemies.

Dude, I'm not even comparing BotW's enemy variety to other games, that would be embarassing for BotW. It fails to deliver a good variety of enemies even by Zelda standards.

They did so well with the open world, it's a real shame that they couldn't populate it with a good variety of enemy types. It's really sad when you go from Faron Woods, at the southern-most part of the map, to Akkala, in the north, fighting the same fucking enemies over and over.

It's Skyrim-tier of terrible enemy variety.

I forgot to list Octoroks too. I must've repressed those annoying fuckers.

While I do wish there was more variety in enemy types, I didn't really explore the world -for- enemies, I explored the world for shrines mostly, especially the outside shrine quests like Eventide and the maze island. I thought thos were super cool. I also really like how the traditional Zelda areas are all still present, while being totally seamless and not losing any depth in the process. The Lost Woods don't have a single loading zone and are still what the Lost Woods should be. Death Mountain is still Death Mountain. Maybe I'm just easily impressed, but seeing those iconic areas adapted into an open world experience as well as they were really made the game for me. I don't feel like many open world games have the same sort of charm as those areas in BotW had

Don't get me wrong, the game has flaws, every game does, but I like to enjoy games for what they are instead of worrying about what they aren't. Are the dungeons as complex and fleshed out as previous Zelda games? No, not even close. But is the concept of them being 'pilotable' mechs that exist seamlessly within the scope of the world pretty cool? Well in my eyes they are! So instead of being upset of what they aren't, I enjoy them for what they are

I don't know, it's really hard for me to find games that I don't enjoy (That aren't blatantly bad and broken)

To be honest the lack of enemies really hasn't bothered me. It's not like The Last of Us or Silent Hill Downpour bad anyway, I'm like 15 hours in and I'm not sick of fighting the enemies yet.

yup the number of enemy types is confusing. With all the diverse enemies from all the different zelda games, its hard to fathom why they'd do what they did.

No like-like? Especially when shields are so plenty. No Stalfos? I don't really count the skeletons at night. Just reminds me of the ones when you were kid link in OOT. Lizalfos suck. No deku scrubs? The list goes on. I get having all the different enemies means more dropped stuff meaning more recipes and work that goes into it, but whatever.

But, I'm still playing and loving the shit out of this game. I don't deny that there are flaws, but I can overlook them and enjoy the game.

>98 fucking metascore
I hate game journalism

The game has shit for variety. Variety is its weakest asset by a long shot.

Ony two things to collect in the overworld, spirit orbs and korok seeds.
Only 23 unique enemies with recolors galore
Only 3 differently animated weapon sets despite there "functionally" being 8 types of weapons based on property of their attacks
Only 1 tileset and color scheme used for all shrines (even Zelda 1 at least had different colored same-tileset dungeons)
No flying mounts and you can only keep horse mounts
Only 4 ("("("dungeons")")") in the form of divine beasts and they are similar enough to use the same color palette

They made the biggest Zelda overworld but forgot to make it actually the biggest Zelda game.

They were deeply misguided and confused while developing this game.

98 implies BOTW is better than those games in some way but nice deflection you dicklicking manchild

>Don't get me wrong, the game has flaws

The problem is that some of the shitposters are being kinda desperate in pointing out those flaws.

Enemy variety is not a flaw, there are plenty of enemy types in the game. Weapon durability is not a flaw, if anything I think some of the weapons were given too much durability. Inventory management is not a flaw. The puzzles aren't a flaw and are actually done particularly well.

the issue i have with korok seeds is that there are 900 of them to find. I don't know how anyone is going to find the willpower to find them all cause I sure as hell don't. I was thinking about 100% completion until i heard that.

>That feel when BoTW have more enemy variety than Skyrim

This is about how I feel, the dungeon puzzles are far to easy, though. I completed Vah Rudania in literally 10 minutes, it was painfully simple.

Wow, the infinite square kilometers of BotW has fewer enemy types than Zelda I. My fucking sides.

Armos
Bubble
Darknut
Gel
Ghini
Gibdo
Goriya
Keese
Lanmola
Leever
Like Like
Lynel
Moblin
Moldorm
Octorok
Peahat
Pols Voice
River Zora
Rope
Stalfos
Tektite
Vire
Wallmaster
Wizzrobes
Zol

Also,

>listing Stal versions as separate

You didnt list a single flaw. Go play the first zelda

He didnt even list half of them

That's EXACTLY why the Korok seeds are great. They give you a reason to explore every nook and cranny of the overworld.

It seems like people are actually complaining that BotW has too much content.

We're not counting the re-colors, user.

>I haven't played the game

the first zelda is a childhood favorite of mine. I've beaten it many times.

I don't know what you're even trying to say unless you're one of those retards who compares BotW to LoZ1 and says "they're the same".

Cause they aren't. At all.

It deserves every point

There is no reason to get 900 of them
I got enough to complete my weapons sack, no need to have 20 different shields or bows

well i'm not saying its bad at all cause it has so many. I see exactly what you're saying, I just don't have the motivation to do it. I wasn't really trying to whine about it.1

>it's another "Nitpicking: The thread"

You're the one moving the goalposts and you know it. user wasn't asking for a boss fight around every corner, more variety. But you intentionally went and addressed a claim he didn't make because you can't argue against his point and you're a sperg.

you definitely haven't if you think that's only half of the list

>lists all of them
>"not even close baybee"

nigga, he just played the game
retard as hell

Mob is appropriate for a game like this. Just as shallow as any mmorpg.

I explained why I listed the Stal versions as separate right there in my post, you fucking mongoloid. They use different combat mechanics than their vanilla versions, just like the elemental versions of Lizalfos types. I even forgot to list ChuChus and Octoroks.

So really the enemy variety in BotW is about twice the amount I listed.

Where is the Rito I need for the Tarrey Town quest?

Replace skywatchers with octoroks since you forgot octoroks and the floatinf guardians are literally just regular guardians but 30 feet in the air instead of on the ground. This does not constitute a different enemy type.

If this is their first try then they can expand on it later, hopefully they'll bring in more enemies with the DLC, who knows. I do hope they make the next Zelda even more hardcore, tougher enemies, big dungeons and shit.

You'll never explore the world - for - the enemies in Zelda games, but they help make the world's different areas feel more unique, alive and easily identifiable. It's really bad when you're going to Goron City, travelling through the amazing Death Mountain area, only to find the same fucking enemy types yet again, for instance. At least the Lizalfos and bats were fire ones, but there were still plenty of moblins, for instance, which, gasp, were badly hurt by fire damage from fire arrows, even though they were in a fucking volcano area.

This is the only Zelda game where I can't say "remember that area where you fought the ____?" because every single enemy type, of which there aren't many, is virtually everywhere, with extremely rare exceptions.

There's also the ghost skulls. And the eye blob things

And let's not forget that Lynel's are the best designed enemies in the entire series

I wish they added some other kind of bosses, 40 hinox and talus around the world is tiresome
At least they change a little

>2 + 16 = (16 × 2)
the lizalfos varients are not different you shitlord. the only variance that exosts in the game is between the octoroks which coukd have been 4 differently designed enemies but they just reused the octorok.