Is it really THAT bad?

Is it really THAT bad?

No, Sup Forumsirgins blow everything out of proportion.

Nah.
But it also isn't THAT good.

It's really not.

It's the only one I've played but I'm enjoying it. I like how open the map is and how it loops around in on itself and stuff. Which I hear the first and third one don't do as much. Actually does anyone have that picture where it has a diagram of all the map structures?

It's the only one I've played but I'm enjoying it. I like how open the map is and how it loops around in on itself and stuff. Which I hear the first and third one don't do as much. Actually does anyone have that picture where it has a diagram of all the map structures?

2 glaring problems. The Durability bug is just so goddamn annoying and I-frames should have never been tied to a stat.

The level design is also poor in a load of areas as well as a load of bosses being forgettable.

But that's pretty much it. The DLCs are the best thing about it.

The first one does it pretty well.

PvE is awful til DLC. PvP best in the series.

Have FUN at the Undead Crypt!

Here's the truth about das2, it's still fun if u love souls games and never played it, it is shit when compared to any other souls game.

80% of the first game's areas are directly connected and can be reached on foot in five minutes or less.

No, it's just comparatively bad to the rest of the series.
The combat is still miles better than a lot of button mashing ARPGs, just not as good as other Souls games Unless you're talking PVP, the only thing the game excels at

People will list all sorts of gameplay reasons.

But the reason its not great is how bland the world is.

>durability bug
Durability is effectively irrelevant in the nonbroken versions. The bug makes durability replenishing items actually useful.

I just started playing SotFS for the PS4 yesterday. I had previously played vanilla for the PS3 and thoroughly enjoyed it. I did not understand most of the complaints.

I kinda understand them now. It's not a terrible game but it's also not very good. It is the one game in the series that deserves the term 'artificial difficulty'. Enemy tracking is retarded. Hitboxes are fucked up. The game looks bad. The gameplay feels kinda off. Level design isn't anywhere NEAR as good as DeS or DaS1 - to take a glaring example, Forest of the Giants is utter shit compared to Boletarian Palace or Undead Burg.

It does a few things better than any game in the series. Netcode and multiplayer in general is the best in the series. Proper dual wielding and power stancing. But overall it feels like a B side cover or something. If you play DeS, DaS and Bloodborne they definitely feel like they were made by the same people. DaS2 does not.

it's not SHIT. it's better than most games out there. it just stands out as the weakest entry by far.

I sunk a lot of time into it, but ultimately I think that says more about how much content there is and not so much about the quality. After my first playthrough I would find myself starting a new build, heading to wherever I needed to get my weapon first and then finishing my favorite areas before giving up on it, it's fun in that way because it has a lot of freedom, it certainly has major issues but every Souls game has, this one just happens to suffer in some crucial areas

>Enemy tracking is retarded
>Hitboxes are fucked up
I strangely never had a problem with this, and I beat the game with 93 AGI
>Forest of the Giants
That's hilarious because it's one of the best designs levels in the base game.

It's bad but I like it anyway.

>PvP is best in the series
>Only cracked red eye orbs
>Soul memory
What the fuck

Post the webm. You know the one.

Certainly not. It just came after Dark Souls, which is a pretty fucking hard act to follow.

If DS3 had immediately followed DS1, people would have had the same reaction. They were just jaded enough by that point that it wasn't as big a disappointment as DS2.

It's okay. The biggest problem is the ugly ass level design.

>floaty backstabs that lock you into a slow animation that won't actually connect because the enemy can walk left or right

People tend to be a bit lenient on it because a lot of time passed since they played it last time, but it's truly a shit game with no qualities.

>instant backstabs that happen despite the fact that the two players were facing each other

Still better than PvP in DS3.
I guess DS1's PvP was just as good.
In DS2 there's really no need to backstab anyone anway, the PvP is more fun without it.

I didn't say that bad netcode wasn't an issue, I'm saying that Dark Souls 2 backstab animations were a poor solution to the issue.

Only cracked red eye orbs can be justified by invasions after boss clear and while hollowed.
In other words the pool is open 24/7 so you have to farm pigs or PVP to PVP. Removing this is what helped kill DS3 invasions (you will only invade ganksquads and the occasional turboscrub) aside from phantoms healing.

Too bad SM is so horrible you don't have to worry about any online play lol.
It's some fucking monkey paw shit man.

Oh my problem with it is that it happens unintentionally and gets me killed because the enemy will flash their back to me and lock me in a 5 second grab animation that doesn't restrict them from moving. I actually like DS3 pvp way more than DS2, but I have only done 10 hours of mound maker invasions and I am not past greatwood yet.

People only meme it's better than 3 because they are contrarians.
last thread I blew the fuck out of the autists that thought 1000+ ar ranged magic is perfectly okay to have in a game.
Shit looks like a ps2 game.

The first one does it better than the second, the third does it the worst however, meaning it doesn't really do it at all.

>Actually does anyone have that picture where it has a diagram of all the map structures?

i got you senpai

>last thread I blew the fuck out of the autists that thought 1000+ ar ranged magic is perfectly okay to have in a game.
You must be so proud

Yeah. That'll teach those fucking retards to think ds2 is anything but the worst game in the series around me. Leave it to b team to balance a game.

DS3 pvp is dominated by certain weapons though, I feel like there's less freedom. Other games had superior weapons too, but way more shit was actually viable. There were weapons that were fun to use just to fuck with people, and that was always the most fun for me.

>I like how open the map is and how it loops around in on itself and stuff. Which I hear the first and third one don't do as much.
you're listening to liars and you're an idiot for believing them

It's literally the worst video game ever made

it is absolutely not a bad game. anyone that tells you it is either hasn't played it and is trying to come off as having "gamer cred" (kill me now) for "being in the know about which souls game didn't cut it" or something as equally stupid.

it is my least favourite of the series, sure, but i had fuckloads of fun with the few dozen hours i spent on it. it has weird things like massive fall damage and some other odd, seemingly out of place, design choices. however, if you want another reasonably challenging game where you make a build, collect new weapons and shit, read some ambiguous and (somewhat) compelling lore, you can't go wrong.

and co-op is for casuals

Worst fucking map section right fucking here

No, it's only seen as a big piece of shit when you look at the previous and future games in the same series or how hard it got fucked in development.

Not the best bosses. But it's the most fun I've had with a souls game.

>being bad

DS2 is great. It's just the pvp that's awful.