Oh

Oh
My
Fucking
God
This game is pure fucking trash, and any other game that has PERMANENT MISSABLE SHIT.
Game is completely fucking ruined for me now, because it pulled the same dogshit crap that Ori in The Blind Forest pulls.
I get to the white temple or whatever the fuck it's called, do all the bullshit platforming there, get to the end, see the king, or queen, who the fuck knows I can't tell, doesn't matter anyway. I walk past it, hit the wall, tada, some secret area, with a stone tablet in it. I decide I'll come check it in a sec, so I go back to the king, do some shit and then an item drops, I pick it up and it fucking teleports me out of the goddamn area and now I can't ever get back there apparently.
Didn't get to inspect the fucking tablet, didn't get to even know what the fuck it is and it's all because these trash fucking games can't put a prompt saying (you sure you wanna do this? if you do you ain't coming back here lel).

Fuck you all, I'm so fucking mad right now.

I'm still fairly early on in the "progression" of the game, but I haven't hit anything I couldn't come back to later (though I've lost all my geos ONCE and it was crushing, like 3k was a lot for me)

but this game has been fucking great to me so far, gives you a lot of standard metroidvania exploration and upgrades, decently tight platforming, and the sort of souls-esque death/currency system; only time it's really fucked me has been with the horrible framedrops and stuttering from 60 on loading new areas or touching water or otherwise just completely random

you'll probably get a chance to go back there

You are missing the point. This game is great BECAUSE it doesn't hold your hand every couple minutes.

aww, poor baby, let's load up putt putt on the computer for you.

You're a fucking retard. There's nothing skill based about getting a cut scene which teleports you out of an area and locks you out of it forever. Permanent missables are a fucking cancer in games that needs to be removed.

30 hours completely wasted now, I'm not even going to finish this shit.

>PERMANENT MISSSABLE SHIT
user. The only things you can actually miss are the first Ending (which you'll get on a Speedrun anyway), some lore bits, and 2 sets of 2 mutually exclusive achievements.

>I missed some probably unintelligible line of lore text I could just look up on youtube
>30 hours completely wasted
How does it feel to have autism?

yeah misseable content is such an old mechanich/shit, like being unable to pause/skip scenes.

I feel sorry for you.

how about you try not having crippling autism for just a little bit, eh champ?

well, isn't this the kind of game that you're going to want to do multiple playthroughs for different endings or difficulties? maybe that's the intent, or it's just a massive oversight, a lot like those fucking ice shriekbats, in which case fuck em because that's not just "not holding your hand" that's bad design

I'm still playing and having fun, and I'll probably ng+ or steel soul or whatever it's called

I planned on doing another playthrough but I've lost all interest now after that bullshit.

I don't know how we're still at the point in which fucking retarded developers think it's hilarious to pull shit like that.
I dropped Ori after I missed whatever the collectable shit in that game was too due to a cutscene which plays immediately once you go in a certain direction, and there's only 2 directions to go so it's 50/50 if you'll permanently miss something.

>Not reading a snippet of lore made me lose all interest in a game
What the fuck am I reading. Are you madder knowing you could've sat on the throne too?
And you could've Dream Nailed the King?

>I'm bad at it so it's shit

...

>missed 3-4 sentences worth of text
>30 hours wasted
Yeah I can see how you having autism is this game's fault. Honestly need more of this shit so people like you would switch hobbies.

>missing fluff in a game with no missable important items is the same as missing an important item because it's impossible to come back to an area

That's assuming it is only lore, could be an item for all I know, and even if it isn't an item, that's still no excuse for the place closing off permanently. They could have easily left the knight outside for you to dream nail and get back into the area, but no, they locked it off forever.

Classic dev asskissing.
I downvoted it on steam too :)

>downvote

You are not well. Get help.

We can only hope.

Jesus all this salt, and it's not even diner time yet

If this isn't a reason to be mad as fuck, then I don't know what is.
Thankfully though, listening to you pitiful fucks jump through hoops to defend dogshit archiac decisions like this is slowly helping my anger die down.

>all these shills in 1 thread

Shills on Sup Forums are getting out of control

You have to legitimately be violently autistic OP.

You have no one to be mad at but yourself, you literally looked at the thing you pissed you didn't check because you figured it wasn't that important in the first place.

You can't deal with the fact that you have to live with the consequences of your own actions, you are like a small child throwing a tantrum and everyone is making fun of you for unable to man-up and accept that your frustration is your own fault.

Please, literally, kill yourself.

Everyone in this thread should kill themselves.

Shills or pathetically diehard fans who will defend any faults that their precious game has.

I left it because I'm thorough and didn't want to miss anything else, and since it was the furthest thing away figured it is the last thing you would go to. Plain logic right there.

/thread

>Shills or pathetically diehard fans who will defend any faults that their precious game has.

Like, I get it, it's annoying to not be able to read that lore. But you're blowing it way out of proportion.

OP do you refuse to play games where NPCs change their dialogue after certain events?

You're actually an idiot then, it was painfully obvious it was one of the many other monument things that only provide a bit of flavour text for the game.

iirc devs have stated they never articulated the lore or plot for the game all that much. The lore is literally just flavour text so faggots can argue about how 2deep4u the game is.

This is some fucking weaponized autism right here.

I don't give a fuck about your excuses to be honest, game is shit now as far as I'm concerned.
End of story really.

No one cares about your opinion of the game you retarded sperg, we're just here to laugh at you.

I don't give a fuck about your excuses, to be honest, you're a retard as far as I'm concerned.
End of story really.

Look at you sitting in my thread crying about my opinion. Your backpeddling after being called out is truly palpable.

lol

lol indeed, did you run out of things to say already?
I tell ya, blowing faggots like yourself the fuck out is the best part of playing dog shit games like this. It truly makes it all worthwhile watching your kind come up with excuses as to why piss poor developer decisions are "not actually that bad!"

lmao

tip top kek

Straight up, this is one of the most pointlessly annoying things in games.

Kill yourself.

It's shit like this that makes people become babies who use a walkthrough for every game: because they want to see every cool thing but they don't have the time to replay games.

Having a confirmation prompt so you can actually choose to end a level isn't handholding. It's giving the player agency to make decisions about how to play the game.

Of course this will all fall on deaf ears because Sup Forums is a cancerous hivemind worse than Neogaf, and since Sup Forums likes this game then no honest discussion about it's flaws will be tolerated.

I'm enjoying the game but the map system they have is absolute fucking cancer

I hate having to find the map bug

Also these hitches are fucking me in the final colosseum trial

It's not a flaw, it just triggers people who feel entitled to having everything go their way.

You can easily 100% the game in under 20 hours on your first run, blind, if you're not shit at games in general.

The map isn't that bad at all, and the most recent patch the devs pushed out now has the cartographer to leave a paper trail and hum so shitters like you would stop bitching about a non-issue.

>It's shit like this that makes people become babies who use a walkthrough for every game
Finally somebody enters that isn't blinded by fanboyism, holy shit, and you couldn't be more right too.
I like to play my games as blind as possible, but this missable shit is constantly making me want to look up shit just so I don't miss things.

>Having a confirmation prompt so you can actually choose to end a level isn't handholding. It's giving the player agency to make decisions about how to play the game.

Jesus christ, you literally took the words right out of my mouth. This thread is basically a resounding success now in my eyes just because at least one person on this shithole board isn't brain dead and can see why that crap is just plain bad game design.

Thank fuck for you user.

>you're shit at games if you don't understand that touching this item that in no way looks like the end of the level ends the level

If you miss something it's because you were not thorough enough or because of a direct consequence of your actions that games have every right to enforce on players.

A prompt doesn't provide any more agency to players over how they want to play a game.

If you require a prompt for this sort of thing you need your hand held because you'll throw a fit because you lack foresight.

Games need to be more active in enforcing consequences for the actions decisions you make as the player.

I have no experience with Hollow Knight, but are you sure something permanently missable happened? If so, it's really inexcusable, but I was under the impression you couldn't miss things in it.

Ori was total bullshit for doing it, and the fact that they needed a definitive addition to address the problem is complete horseshit. If Hollow Knight pulled the same thing with lore entries, it's not quite as bad, but if it pulled it with an item then yes it's a major issue.

People who develop metroidvanias, or anything similar, should be well aware that the people who play them often want to get everything. I have no idea why it's considered acceptable to include one-time occurrences in them.

You're an idiot for not realising that the entire point of entering the memory of the knight and traversing the White Palace was to reach where the King is.

Hitting the King doesn't prompt a Boss fight but for an item to fall to the ground is a huge clue that was all the area is intended for.

Apply yourself.

Missables used to be a great way to encourage replaying a game, but now people throw a biotch fit because they feel they've been denied something when they can just get it on a new run.

The feeling of finding something new that I missed on a previous playthrough is quite satisfying if you aren't a spastic manchild.

I'm really liking it so far, just got to Queen Station. It's funny that every npc I come across I can recognize their souls equivalent readily; Old man in Dirtmouth is the Crestfallen Warrior, Solaire is that fellow adventurer bug you meet in the Temple of the Black Egg early on, map shop wife is evocative of Chloanne from DaS2 etc. Pretty sure I've met a prospective Yurt/Lautrec character too.

Only part that has fucked me is this room full of acid along the bottom of Greenpath with one of the trapped children, you have to jump/slash/dash on two tall shelled bugs walking over acid, I just can't get the timing down.

It most certainly is missable. You cannot get back to that area, period.
I don't know what the thing I missed is.

>Missables used to be a great way to encourage replaying a game
l m a o

No, that's not right. There's nothing wrong with having variance/encouraging replays - that's totally fine and nobody sane should consider it an issue. You can look at Cave Story as a good example. You make choices, miss some things, and then go back and do them differently to see what changes. That's not what games like Hollow Knight are made to be.

You look at something like Zero Mission or Fusion, it's impossible to miss a single thing in those games. You can always go back and get them. Furthermore, these games don't encourage replays in the same way - there is no going back for another ending or altered events, just like with Hollow Knight. Hollow Knight was made as something that allowed you to complete the game entirely on one run, and having the occasional "hey, fuck you" to people going for that is where the issue lies. Things should always be accessible if you're making a game that's intended to have everything open to the player. In the previous example of Cave Story, the entire game was built around choosing outcomes, so it's fine. Hollow Knight wasn't, so it's not fine.

When it's a lore entry, it's not a super big deal, but it's still pretty goddamn annoying to anyone trying to fill everything out in one go. They shouldn't have to restart just for one or two small things that were missed. Their second playthrough will have little variance.

Dropped the game too since i i hit the undertaker in Dirtmouth. I know it's fucking autistic, but i fucking hate permanent missables in game. Game is stellar though.

Wait, did Ori and the Blind Forest have missable shit? I remember that you could collect everything even after finishing last run scene. Or are you talking regular and not definitive edition?

Regular edition totally dicked you out of things if you didn't collect them right away or missed them, yes.

Hornet is cute

Not only that, but Hollow Knight is much longer than your average metroidvania. Takes people around 30+ hours if I recall correctly to finish.

Shorter games can get away with stuff like that, but not long games.

>fork in road
>pick the less interesting side
>it's actually the correct path
>turn around to search the other way
>road blocked and game checkpointed
Fuck you, Alice Madness Returns.

This is just one of the reasons why it's only a "good" metroidvania.

Just go back and replay SM.

that's some pretty awful design

I haven't played Hollow Knight, but if it does the same, then people should shit on it

In the dungeon runs, when running away from water or hot air, or whatever, you could miss some yellow thingies.
Its sole point was to enrage people with OCD.

So is this fag crying because he missed some inconsequential shit in a video game? Just youtube it, faggot.

I'm completely with OP. It doesn't matter that much what it was, lore or items, but the idea that permanently missable things are ok is scummy as fuck.
You have no idea what I felt when I first played OoT and thought I'd never be a kid again. So many unsolved secrets.

>PERMANENT MISSABLE SHIT
Such as?

Have you read the fucking thread?
Hollow Knight does that for a few lines of text. It's a kinda bad decision but faggot OP is blowing it out of proportions because he is a dumb baiter or a retarded manchild.

I'd understand your anger if the game locked you out of 100% completion because of it, or if it prevented you from completing the Hunter's journal, but that ain't the case, the Journal even fully updates itself with misseable enemies once you pass the opportunity to kill them.

However you have no way of knowing that if you're playing blind, so It's a shame you're taking it this badly. You're pretty autistic about it tho.

Btw what does the text says?

I have the dash, super dash on ground/wall, and megaman walljump.

What other movement abilities am I missing?

Also why is nail so goddamn weak

stop defending shitty design choices

You guys should never play a Tales game, for your mental health.

How's the combat in this game? The only thing that keeps me at bay at the moment.

A few lines of text.

But you can go back ....

Git gud.

Thanks for warning me that they're pure garbage.

Can't wait to get to play as her.

I rather enjoy it when it's not stuttering.
Outside one fight, every mistake is entirely your fault. And stutters are pretty minimal on my system, so it's good.
It just so happens that one fight is also the true final boss and his attacks are pure fucking horse-shit.

Double jump, ground pound, shadow dash.

You can upgrade the nail if you manage to find a Nailsmith.

play a good metroidvania next time and don't fall for viraling

>The feeling of finding something new that I missed on a previous playthrough is quite satisfying if you aren't a spastic manchild
The problem is that in your example you didn't know. In OP, he knew, decided to save it for later, and the door closed behind him. That's just silly.
Let the player miss shit because he didn't pay attention, not because he didn't know he wouldn't come back. If OP were to replay the game he'd just run to that place, find that what he'd missed was stupid, and stop playing.

>optimization patch soon
Hope they manage to fix the fucking stuttering.

>Oh
>My
>Fucking
>God

thread should have ended right here
you have to be 18 to post

I played Tales of the Abyss a few years ago.
At the middle of the game, I decided to look at a walkthrough to see how to activate an NPC sidequest. To my surprise, I realized that you had to regularly go back to previous towns and talk to a lot of NPC to do side quests that definitely disappeared at several points of the game.
I missed dozens of those and stopped playing right there.

The only thing autism OP missed is some text about the lore that not even important, someone with more then 2 brain cells can figured out the lore by themself without needing it.

>not thorough enough
>I see something cool
>gonna check out this other cool thing then come back to this first
>HURR DURR CAN'T GO BACK

kill yourself

permanent missables are cancer in any and every game

Pretty similar to Megaman Zero. Dashing and being aggressive with sword swipes helps as bosses have 0 I frames. Once you get some magics and some decent movement abilities it becomes a ton of fun.

Eat shit, faggot. Missables are great design since they give you an incentive to replay the game, and they reward observant, non-retarded plays.

This was masterfully done in Cave Story when trying to get the good ending, and it's done well, here.

Get a brain.

Don't worry user, you're not alone.

OP is retarded for getting mad about missing some random lore but the people defending missables as a whole are even more retarded.

Pirated it, 6/10 metroidvania platformer with cutesy art.
Will be 7/10 if performance issues are ironed out.

See

Fun fact, Steel Soul mode has unique dialogue in myriad parts.

What even is this game and why does Sup Forums keep talking about it? Can I pirate it? I swear, there are too many good games out.

See Yeah you can pirate it but make sure you get GOG version 1.0.0.6 because previous one had issues with item drops.

Every game that has cutscenes should allow the player to replay them in a menu.
They should also be skippable.
And at NO fucking point should the cutscenes be used as collectibles.

Also missable content is fine when the threshold of no return is clear. If there's a pit you need to go down, or some sort of vehicle involved to trigger a cutscene, then the player should be able to recognize that they need to clear out an area before moving on.

wait really? fuck I've been playing 1.0.0.5, is the random stuttering any better? it's the only thing I really dislike about the game, other than a couple obvious signs that it's got the indie feel (some of the voices, one line from the blind mantis dude that was like ##LEGEATER_DREAM## or something, some of the art and animation transitions being less than perfect) which really don't detract from it in my opinion

>1.0.0.5

Pretty sure that's the press release version.

It is a tiny bit better but they're still working on improving it. You can't upgrade your nail in 1.0.0.5 or 100% the game.

I'ma upload this shit to mega.nz, give me ~10 minutes or so.

shit, I did this to myself with shadow warrior 2, not looking at what versions were available from GOG because I'm a filthy pirate and because it seems like GOG is always behind, so I just grabbed a well-seeded copy - looks like there's a 1.0.0.6 torrent up now

in this case, 1.0.0.5 refers to both the in-game version in the title screen, and the version number on the gog release, right? those often seem out of sync

>Cave Story when trying to get the good ending
>you have to somehow figure out that you need a rope to save the girl in a timed event
>masterfully done
Literally kill yourself.