How could you possibly know how to save him without a guide?

How could you possibly know how to save him without a guide?

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By putting 1 and 1 together. I literally don't understand how anybody managed to let him go hollow.

git gud

It can certainly happen by accident. Give humanity to Quelaag's sister, go through the shortcut instead of fighting the fire fatass, and kill those bugs on your way through. You don't even have to know that you're saving him to do it.

It's easy, and not to mention it was supposed to be a word of mouth game, something to talk about at lunch and shit

wrong
correct

You dont have to save him, it doesn't affect anything, but its a secret bullshit thing in the game and i love that kind of stuff

By not being an autistic faggot and learning via trial and error? The very idea of using a guide on your first playthrough screams, "I'm literally retarded and I need someone to play for me".

I'm not saying I used a guide on my first playthrough you dipshit

Siegmeyer's sidequest was more ridiculous. Why would you ever go back to Blighttown's swamp after getting the Lordvessel?

If you found the Great Hollow, which is near where Siegmeyer ends up, but found the enemies in there too strong the first time you were there.

Nice, stretch out game length by forcing multiple playthroughs.

>trial and error
>for a one-time event that can't be undone

Or went down, saw the basilisks, and noped the fuck out. It's more bullshit to find the great hollow, I think. Two illusionary walls.

I've played the souls games as blind as possible and I didn't even know there were "questlines" until I saw people talking about them. When I see people talking about NPC interactions I missed I wonder if I'm retarded or they looked it up, or both.

Same here I just play the game and finish it without barely interacting with NPCs.

I never noticed there were NPC quests until I came to Sup Forums and read people talking about NPCs and their quests.

Not like it makes a difference anyway.

Same.

I would say max out every convenant, but you can open the door on the other side right? So I think only per Luck.

that third guy was right though
from designed the game to be learned about through shared player knowledge

I don't know whoever wrote the first guide had to have figured it out on there own. or someone they heard it from did.

There's nothing wrong with that though. One of the great things about DaS 1 in particular was how different people could have vastly different experiences and how people brought their different experiences together to unravel the puzzle.

If different NPC and quest outcomes arent what warrant a replay then what the fuck does?

Nah I could only get like halfway through each questline before it gets really cryptic.

Isn't that the whole point? Same with getting back to the asylum

no one blindly gets 100% interactions, most people who play blind won't ever finish an NPC quest unless it's one of those easier ones like Lautrec.

For example when I met the pilgrim in DaS3 in undead settlement I killed him because he asked me to do it.
I assumed I was doing the right thing.
Nope, I just cut myself out of 2 whole NPCs, the secret ending, the hollowing system and a bunch of items.

As people said there is a huge community element to these games, you aren't expected to find everything blind.
That's not to say you should have the wiki open and be checking back every 10 steps, but discussing it and going back to try new things is perfectly valid.

L O R E
O
R
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After helping him at Anor Londo he returns to Firelink and gives this dialogue.
>"There you are. I'll be heading down below shortly. There's nothing worthwhile up above. No worries! Adventuring is my life; I'm prepared for the worst. Hah hah hah hah!"

DaS3 was worse than 1/2

I actually figured out going back to the Asylum on my own. I felt pretty fucking smart.

How could anyone find the Great Hollow without a guide and playing offline?

literally how were you supposed to know there was an illusory wall leading to Quelaag's sister without a guide? hitting every single wall in the game on the offchance that there MIGHT be one there?

save backups my dood

If they obsessively hit all walls whenever they hit a dead end like me.

pretty much this but with half quests in the game

I found the first hidden wall by accident, but didn't find the 2nd. I imagine that you could discover the Great Hollow by swinging at the chest behind the first wall to check for mimics, and then hitting the 2nd wall by accident

Part of the beauty of that game is that your actions can have unknown consecuences (that maybe you wont even notice)

>Hard to miss tier:
Lautrec of Carim
Lucatiel of Mirrah
Creighton the Wanderer & Mild Mannered Pate
>Easy tier:
Big Hat Logan
Rhea of Thorolund
Leonhard
Irina of Carim
Eileen the Crow
>Medium tier:
Greirat
Yoel & Yuria of Londor
Anri of Astora
Sirris of the Sunless Realms
>Hard tier:
Siegmeyer & Sieglinde of Catarina
Hawkwood
Alfred
Father Gascoigne.& his daughter
>Checked the wiki tier:
Darkdiver Grandahl
Arianna, Iosefka, Adella, basically everything related to secret BB ending
>HOW WAS ANYONE EVEN SUPPOSED TO HAUHFUI234HFU2J98OF tier:
Solaire of Astora
Siegward of Catarina

I rolled into it by accident, so it's certainly possible. It's in kind of an archway, too, IIRC, and the game loves putting illusionary walls in those places.

>HOW WAS ANYONE EVEN SUPPOSED TO HAUHFUI234HFU2J98OF tier:
DS2 pickaxe

How could you possibly know you could save him without a guide?

I think i attacked the chest to see if it was a mimic. But i played offline, I'd guess online people would've left messages about it, right?

fighting Yhorm with Siegward was dope as fuck

I didn't even pay attention to the lore nor the plot in my first playthrough. I found out much later that there was a way to prevent him from going hollow, but didn't bother. Last time I replayed the game, I saved him accidentally because I did Queelag's side-quest or whatever. Well, sorta, 'cause I stopped playing shortly after.

I love games with tons of secrets and cryptic stuff (as long as they don't get in the way of the main quest), but I must admit I enjoy the feeling of knowing I'm missing stuff and later on reading about it, more than figuring it out myself in my first run.

I was never good at 100%'d games.

>"I wonder what happens if I max out the chaos covenant"

sirris was dogshit, there was a bonfire after the wolnir then you had to kill the dog and backtrack but since right after the dog was another bonfire there was never any reason to backtrack and the summon sign didn't appear unless you reloaded the zone

it should have been harder.
I feel like it takes the impact of it away since Siegward can one man it very quickly.
The Storm ruler should have made the fight easier but not stunlock Yhorm and take 1/3 his health.

Also, who killed the ancient wyvern without the plunge attack because they didn't read the developer message here?

>finding the chaos covenant without a guide

I didn't, but it's not impossible.

I found most things and got pretty far in most NPC stories on my first playthrough. Then again I took about 80 hours to beat it, excluding the DLC

>I enjoy the feeling of knowing I'm missing stuff and later on reading about it, more than figuring it out myself in my first run

Are you me?

It's also at the very end of a long seemingly meaningless hallway. You can't tell me you wouldn't expect a false wall there in some aspect.

youtube.com/watch?v=sQLNkC_lXeo

>Beat boss
>Big empty room with what appears to be a lift in the middle.
>Odd looking doorway shaped wall
Anybody who is not sprinting through that would be able to find it.

Only a complete noob uses a guide, there's no need when there are clues left by other people and precedents of illusory walls.

You have to admit, how the FUCK did anyone even find that. That's some grade A obscure bullshit retardation

or a message on the ground that tells you where the fake wall is

If you use the miracle "show guidence" or whatever its called, it will show a developer-placed message in front of that chest saying" illusionary wall ahead"

I didn't say it was hard if you killed him without storm ruler, I'm saying that it could have been a much cooler fight if fighting with Siegward didn't make it a pseudo cutscene.
Siegward always has a storm ruler.

>playing online and ruining the immersion with memes scattered throughout the floor

I'm glad I went offline from the start

PRAISE THE SUN XDDD

So you prefer ruining the whole game by using a guide? HAHAHAHA what a fag.

>illusionary wall ahead
>try jumping

>having your immersion broken by a world that has other chosen undead
ur a dum cunt

Invasions, messages and summons are part of the game.

>he actually tried jumping

I did in DSII because of all the retarded dead ends, so I thought it had to be a way to continue forward

never in DS1 though

No, I personally do not use guides.

Although I don't see the difference between a) Reading key info in-game b) Reading key info on the Internet

It is when suddenly every other undead is a memelord.

are there online messages in das1? im poorfag but might buy it because of it then

memeing staves off the hollowing, user, don't judge

Yes but people only use them to write stupid bullshit

There's no "info" in game, just clues, not the same, also weren't you complaining about breaking immersion?

>Invasions

True that. But I'd rather miss this feature than seeing all those messages that could potentially spoil the fun. Besides, I'm not a big fan of PvP.

>messages

I made my point

>summons

Solo is a better experience.

>There's no "info" in game, just clues
>FAKE WALL AHEAD

Wow, I would have never guessed

>also weren't you complaining about breaking immersion?

I did. Where did I contradict myself exactly?

>part of the game

You choose whether you use them or not.

I've found the wall at the first playthrough but killed her in an almost reflexively way. Fucking hell ;_;

First time I've heard about it. How did people find it?

By looking for info anywhere else, goddamnit follow your own conversation.

he literally told you he doesn't use guides nor reads in-game messages

some things are nearly impossible to figure it out for the first time. combined with the fact you cant go back and load a previous savefile, the game was made in mind with the internet and community messages. you can ignore them if you feel to intelligent anyway

>hitting every single wall in the game on the offchance that there MIGHT be one there?
This is what I did as soon as I found the first wall.

Plus, there are of course also messages on the floor from other players.

Unless you're a worthless pirate.

You can't be this retarded

I didn't like the way to get the secret ending in BB. Usually in these games you just need to have it in your inventory and if it's not and you consumed it, nothing happens. I don't remember anything in BB saying you had to consume the cords.

>use to gain insight, and so they say, Eyes on the Inside, although no one remembers what that truly entails

I did not mention guides you triple potato.

>finding the chaos covenant without a guide

How did you find about it if not from clues in game?

By looking or reading info anywhere else.

...

If you're someone who doesn't use any guide or absorb (however accidentally) some information about a Souls game, you're probably someone who can beat the game in 2-7 sessions on the first playthrough.
The average video gaymer is not you.

user just pointed out that reading clues from other players and lurking FAQ's has the same effect, not that he uses guides

was Yhorm a good friend and a good person?

He died as he lived.

Bullied by small people.

Biggest slut in town.

I never mentioned the covenant, but if you really want to know, I found it on my second playthrough because the fake wall was so obvious. Plus, I was playing pyro, so, yeah... I decided to keep it for obvious reasons. I didn't know that I was going to save Solaire, sure, but it's not like the covenant's hard to find. Hit those walls, goddamnit.

I saved him by first playthrough going in blind. I found the fair lady thanks to a sign, and I was a bit of a white knight back then so I have all my humanity to her hoping that she could be cured. Didn't work but it wasn't until I talked to a friend that I found out most people are forced to kill him. The one things I never could have found without a guide though was ash lake.

Datamining is the only way I could think of which is ironic since it's a pickaxe.

I didn't save him on my first playthrough but I got pretty close by accident. I gave quelanna? The humanity and opened the shortcut, but went the other way instead because I wanted to explore the whole area and not skip anything.

>ever killing an npc
>not exhausting all possible dialogue
You deserved it desu

b-b-b-but i played the in offline mode ;-;

I literally didnt know that Shiva of the East existed until I looked at the wiki.
A NPC that you can literally miss if you don't accept some shitty cat covenant.

by word of mouth.

like zelda 1

darksouls.wikidot.com/seek-guidance

I did it on accident. I had no idea the Sunlight Maggot was the single key thing to prevent him from dying.

I just thought it was another trash mob that dropped a tacky looking hat.

Holy fuck DaS fanboys are raging faggots. You question cryptic side quests and you'll face the internet wrath of darksouls cocksuckers