We need a Metroid Switch

We need a Metroid Switch.

Imagine a Metroid Prime using the Switch VR feature
Or a Metroid horror game using the same premise

Fed Force wasn't a terrible game but it was a really bad use of the concept of a Metroid game starring federation troopers

That concept deserves serious AA at the very least attention

metroid prime...but with mandatory gyro controls

We need TUUUUBES

Gyro aiming is still better than the Wii's IR aiming. Fuck, I couldn't get past Bryyo in MP3 because I hated the controls that much.

I wonder what Retro is working on now. They haven't said a fucking word since Tropical Freeze, and that released 3 years ago now. Even if they went on a year long vacation, they should still be 2 years into a new game.

I thought I was the only one that thinks mp3 has garbage gimmick controls and is probably the worst in the series. hopefully a non federation force game will come soon

They should've bought AM2R and ported it to Switch

If Retro was doing the next Metroid title, would you be okay with them giving it some actual story? Do you trust them with giving a Metroid game story after Other M, or has M:OM ruined the idea for you that you wouldn't want competent devs to even try?

>we

Prime 3 is still a great game, just with awful, awful controls. I'd actually play through the whole game if there was a way to play it on a normal controller.

Granted, I did watch Long Play of the game since I wanted to see what it was all about without actually having to suffer the controls.

Metroid Prime had a story, it just had a good, non-obtrusive one. It was entirely optional to follow it along through scanning.

>Bought
Or just hired the dude who made it. He's still willing to join up with Nintendo, see: his interview with GeekCritique.

>If Retro was doing the next Metroid title
Keep them with Donkey Kong, the team that made Prime isn't even at Retro anymore.
>would you be okay with them giving it some actual story
You mean like the data logs that everyone praised?

I think it's a Wario game. They specialize in bringing old IPs back, and since Tanabe isn't in charge...

It didn't have story so much as it had lore and worldbuilding. Prime 3 had an actual story, though it was very, very bare bones, and took a backseat to actual gameplay.

We need new F-Zero on Switchâ„¢

Choose one, Sup Forums.

One of these IPs will be revived by Retro and experience a new golden age. The others will not receive a new game (other than the rare HD port) for 10 years.

>Wario
>Metroid
>F-Zero
>Ice Climbers

Imagine GX ported with online multi player.

wario all the way. fuck kike climbers

Prime 3 had the best aiming controls in the series. The energy cell extraction and similar motion gimmicks were garbage though.

Think about what Sakurai and Retro did for Kid Icarus and Metroid. Ice Climbers could be GOAT as an action/adventure game with Retro's fantastic sound design and visual prowess.

Just imagining an entire game like Tropical Freeze's last world is making me hard.

I want a new Prime game.

>Titular Metroid Prime is definitively destroyed in 3
>Phazon is definitively destroyed in 3
>New Prime

Yeah, it'd be like a Metal Gear Solid game without Solid Snake or a Metal Gear.

Or a Zelda game without Zelda.

user, what's the full title of Federation Force?

Make it third person and take level design cues from the first Dark Souls and I'm sold.

So you want them to just slap the Prime monicker on every game now?

W E W
E
W

If only. They might've made the music a little better.

How about we flesh out Samus' origin story and tie it into the game without forcing Ridley fights and making Samus into a whiny little bitch?

Like, revisiting her home planet before Ridley destroyed it, and going through the wreckage to find some surviving humans who escaped the Space Pirate raid by hiding underground?

Prime is just 3D Metroid games now.

See: Prime Hunters and Federation Force.

Never had a problem and never heard anyone else having a problem with them

so fast RMX?

If you get a new Metroid, it will be Federation Force 2.

I always had trouble with motion controls with the Wii because I never could get the motion sensor bar in the right place to making aiming good. To be fair, I spent like 30 minutes trying to get it just right and gave up after that.

It's why I barely played any Nintendo first party games during the Wii era, and usually only played ones with GC controller support. Smash, Mario Kart, GC games, etc. Kirby's Return to Dreamland, DKC Returns, Mario Galaxy, and Galaxy 2 are the only first party Nintendo games that used the Wiimote that I actually beat. I've never beaten Twilight Princess, Skyward Sword, Prime 3, Punch Out!!, or NSMB.

Unlikely. It's the worst selling game in the franchise, despite releasing on the 4th best selling Nintendo platform of all time, behind only the GB, DS, and Wii.

Yeah and it's stupid, instead of riding off the acclaim and success of a 2002 game why don't they try something new with the genre that isn't garbage like Other M.

Should do a Metroid game that switches from 2.5 dimensional to 3 dimensional first person. Would be good for nostalgiafags and primefags.

Because the 3D games are the best in the series. Other than the last 2 games to be released, of course. I don't think Nintendo knows how to make a good Metroid game anymore. They should let Monolith, Retro, or, hell, even Capcom, Sega, Platinum, etc have a go at making a new Metroid title. R&D2 are too busy helping Gamefreak not fuck up their Pokemon games to actually make any games of their own.

Nintendo doesn't care. If they release a new game, it will suck and all of the fanboys will just call you entitled for not liking it.

How to revive Metroid in 3 easy steps.

1. Give the game more waifus than just Samus
2. Retain the exploration elements while adding a central hub town, a la most other 2D Metroidvanias released in the past decade (Rabi Ribi, Guacamelee, Hollow Knight, etc)
3. Give the game a good soundtrack

Boom, done. Metroid is back in action.

>Because the 3D games are the best in the series.
I disagree. But they're so functionally different there's room for both.

I don't think Nintendo particularly cares about Metroid anymore. They've tossed the series to the side like they've done with F-Zero, Star Fox, and Punch-Out. These series were always more popular in the West than in Japan, so they don't get made.

>I never could get the motion sensor bar in the right place to making aiming good
Did you try changing it to above or below mode? Seriously though people like to complain about motion controls but they were literally on point with the correct developers.

>GX
>without analog shoulders
Simply awful.

>1. Give the game more waifus than just Samus
Kill yourself

>despite releasing on the 4th best selling Nintendo platform of all time
That's not even remotely true.

>1. Give the game more waifus than just Samus
Consider suicide at your earliest convenience.

Fuck off anti-Waifu normie.

>Waifus
Perfectly acceptable
>Waifus in Metroid
No

All of the best modern Metroidvanias have waifus. It works out well for them.

damn, that's pretty good. you should check and see if nintendo is hiring any "Idea guys" right now

okay great. what should this one be? maybe a racing game, or a match-3 jewel game? or a village sim like animal crossing!

because we all know it won't be a 2D sidescrolling adventure after you shooterfags publically fellated prime

we need a 2.5d metroid

...

lol

>Fast RMX is a fucking masterpiece of technology and the best portable anti-gravity racer ever

dont ever reply to me

>1. Give the game more waifus than just Samus
>2. Retain the exploration elements while adding a central hub town

sorry bro

Miyamoto hasn't retired yet so sadly that position isn't open.

You heard me. Waifus are what make games popular nowadays. If they aren't action-packed dudebro simulators, they have to have waifus or they'll sell like shit.

Waifus are like good music. You don't need them for your game to be good, but having them can only make a game better.

Series that get butchered for sales are as good as dead, actually they are worse than dead. They are undead perversions of their original visage. They are disgusting to look at, let alone play.
Metroid will hopefully stay dead after the flop that is Federation Force, and I pray to god, and so should you, that it stays that way.

What about a 3D Metroid game that was third person rather than first? I feel like that could allow for the return of some things like space jump, speed booster, etc. I never played Other M because I didn't have a Wii, so I know nothing about it. I think that could make for an interesting turn.

waifus detract from the experience. just look at fire emblem

They only detract from the experience if you're a literal faggot or a woman. They only enhance the games they're in, so long as the games remain games.

See:
>Pokemon
>Zelda
>Splatoon
>Rabi Ribi
>Hollow Knight
>Castlevania Aria/Dawn of Sorrow
>Megaman 9
>Fire Emblem

What about a Metroid game that's good?

Other M played horribly. I'd rather not have third person.

Besides, Prime 2 did the Screw Attack well. The game solved the issue of being in first person by going third person for Morph Ball and Screw Attack

well adjusted non virgins dont care about waifus. developers should focus more on gameplay and mechanics and less on waifushit

Waifus don't butcher a game you melodramatic faggot.
>OH NO THE GAME NOW HAS ATTRACTIVE FEMALES IT'S RUINED
t. SJW or literal faggot

>attractive females
>cartoon characters

something isnt right

is that a...no... it cannot be!

>Prime 2 did the Screw Attack well.
What the fuck are you talking about? That item translated horribly into 3D, doesn't help that Sanctuary Fortress is the most claustrophobic area of the 3 in Echoes either.

Waifus and hub cities aren't part of the Metroid series. It has no place in the Metroid series, because it isn't something that belongs in a Metroid series.
Now. If you want a series with Metroidvania gameplay, waifus and hub cities, go bug Shantae threads or generate a whole new IP faggot.

Space jump in a 3D Metroid game can't work as it does in 2D without a complete reworking of what we expect from Metroid level design. As it stands now, Metroid games are made up of boxed rooms connected by tubes. In a 3D game, you can't have this and have space jump without setting the game in large, underground chambers. Imagine Super Metroid in 3D, third person. You'd wonder why you can't just space jump to the mountains in the distance in Crateria. Breaks immersion. Speed booster has a similar, but lesser in magnitude, problem; why can't I just speedrun to those mountains?

Yeah we do and it needs to be 2D and a sequel to Metroid Fusion.

>Well adjusted
Weasel words for a weaselly faggot. No matter what I say, you'll just come back with >I said well adjusted.

Anti-waifu faggotry should be banned to /y/, /hm/, and /lgbt/, where that shit belongs.

2D Metroid sell more than the Prime games.

Agreed

>>OH NO THE GAME NOW HAS ATTRACTIVE FEMALES IT'S RUINED
But they have no place in Metroid. They weren't necessary then, and they aren't necessary now.

And open world isn't part of the Zelda franchise, yet Breath of the Wild ended up being the best 3D Zelda to date by throwing away the tradition of being linear, dungeon-based puzzle games.

Isolation isn't even part of the Zelda franchise anymore. That died with Metroid Prime 2, back in 2004. Prime 3 and Hunters showed that it can work well and still be a Metroid game.

And good music isn't necessary either, but the games would only be better with them. There are tons of unnecessary things that go into making games good. Tropical Freeze wouldn't have been nearly as good as it was if Retro didn't go out of there way to add tons of bells and whistles.

>And open world isn't part of the Zelda franchise
Zelda 1 invented open world.
Its just that lttp casualized and streamlined it and OoT completely turned it into linear dogshit.

>And open world isn't part of the Zelda franchise

What is, The Legend Of Zelda, for 200, Alex?

But waifus add almost nothing to Metroid, which is a series that thrives on isolation. Adding waifus detracts from that.

Hydlide did, technically.

And no Zelda has been Open World since LoZ. Not even Zelda II, since there are tons of progression blocks.

Trying something new actually works most of the time.

Samus hasn't been isolated in a long time. Even Prime 2 had a central hub with NPCs, and if it weren't for how obnoxious the light/dark mechanic was, it likely would've been seen as the best Metroid in the series. Hell, to this day, it's the 3rd most popular game in the franchise, behind Prime and Super.

So there's obviously a market for it, and it doesn't detract from the experience.

>Even Prime 2 had a central hub with NPCs

One NPC.

The others got killed off, but the point still stands.

>Keep them with Donkey Kong, the team that made Prime isn't even at Retro anymore.
it was like 2 guys that left

To be quite fair, I've only played Super, Fusion (which, I'll admit, did have another character, but it was an AI), Prime, and the original Metroid, so I can't comment on Prime 2 and other games.

However, I'd say the best parts of those were when you were exploring while piecing together stuff yourself. Just because there's a market for it, doesn't mean that you should pander to them. That's how you end up with the vast majority of the "gritty" reboots of old series that popped up during the last generation.

There's a market for gritty, dark games - why not make our game "mature" to tap into that audience?

Yeah, but they were the heart and soul of the team!

Never mind that most companies gain/lose employees on a monthly basis.

This, I'm ready for EPD7 to take back their series.

your wish has been granted

No, it doesn't. There's a world of difference between a game about isolation having NPCs in a hub, and AN NPC in a hub. U-Mos has stayed behind while the remains of his people remain in stasis until he can find a solution to the madness. He himself is powerless, so he puts it all on Samus. He has no other function than giving you translation modules in between large exploration in the areas.

I'm not opposed to the idea of a hub. I'm just correcting the record.

Because there obviously isn't that huge of a market for gritty and dark games if they aren't being made anymore. It's why Fighting Games and RTS games are dead/dying. The market is so small that they're not profitable.

That being said, getting with the times isn't usually a bad thing. There's still room for isolation while still having towns, waifus, and NPCs. It's like you people have never played Hollow Knight. I've felt more isolated in that game than I ever did in Metroid, even Metroid 1. When you get to Dark Nest and realize that there's no quick way back to civilization, it feels terrifying. No way to save your loot, no way to easily travel to safety, just you and a horde of hungry enemies that want to kill you at every step of the way, and it's brilliant.

They go even further with the idea in Prime 3, and that game is still a beloved gem. It has actual characters with voiced dialogue, and you have a central hub from where you choose planets.

This Metroid "purism" that has evolved because of how shitty Other M and Federation Force were is what's killing the franchise at this point. Nobody wants the game to evolve, they just want another Super Metroid. Not even Metroid Prime is good enough for them, since it's "Haloid".

The only thing tying it Prime is Sylux

>They go even further with the idea in Prime 3[...]

>I'm not opposed to the idea of a hub. I'm just correcting the record [regarding Metroid Prime 2].

Metroid games are about the fate of the galaxy being at stake, being alone on an unknown world, and finding items that allow you to progress through the unknown world. A hub does not inherently fuck with these ideas. Metroid has a much bigger problem: Level design in a 3D environment affecting upgrades, and vice versa. I've already covered this earlier regarding space jump.

The only Prime that's a beloved gem is the first one, the other two were good but nowhere near the first one.