Just finished BoTW after dozens of hours

All I can say is "unfulfilled".

Although this game is great, probably the best game I've played in a few years, it feels more like a blueprint to an OoT killer than an actual OoT killer.

When I finished OoT, MM, LA, Oracle games, and yes, even TP, I felt satisfied and finished. As if I had no need to keep playing. Only reason to go back to it was to experience all over once again, some time down the line.

Finishing BoTW left me wanting more. As if I was playing one of the most well made early access games ever produced. I loved it but I feel like I need more.

Anyone else's thoughts on this, who have completed the game?

>LITERALLY Phantom Pain 2.0

Open world meme strikes in Japan yet again.

This is a pretty accurate description honestly.
Its a fun game in its own right, but once you really dig into it you find out the game is wide as an ocean but about as shallow as a puddle.

I hate to say it but yeah, it gave the same feelz as MGSV.

Potential to be the best thing ever made but it was just missing something.

It's sad, I'd still rank BoTW and MGSV as some of the best in their respective series.

Would have been a better post if not for the second sentence.

Remove that and repost, then we'll start talking.

Which part? It's the best game I've played in a few years or it's not an OoT killer?

At least this game has an ending

Does it really though? Because it sure didn't feel like it.

You might just be experiencing something common to humans and how people deal with large numbers of choices, basically we all think we want tons and tons of options and freedom but are often disappointed when we actually get it. Most of us actually want a few choices within a mostly controlled experience.

They've found that some people at least feel disappointed in those high choice high freedom situations because even with all the options they still aren't able to have a perfect experience. Maybe you're just disappointed that even with all the options and shit it gave you it still didn't feel like a perfect Zelda adventure to you.

Also I think this whole "people don't actually want as much freedom as they think they do" thing is why "make your own game" games never do super well. Everybody think's they wanna make their own games/levels but then you try and most people realize they don't even know where to start.

Perhaps. This might explain why I feel okay with Zelda 1, which is open world as well, but with BoTW I didn't.

Zelda 1, even though it was extremely open world, it was definitely more streamlined. Same with LttP, TP, OoT, etc.

I just really hope they take this model and make it a more controlled experience, like you said. A perfect mix. I believe it is possible.

Was it necessary

to space the content of your post

like this?

y

e

s
yes

All the environments suddenly become way less interesting, once you leave the plateau. It definetely feels they put the most effort in designing the world, into the starting area.

Its easier on the eyes than leaving them together.

For example

You might just be experiencing something common to humans and how people deal with large numbers of choices, basically we all think we want tons and tons of options and freedom but are often disappointed when we actually get it. Most of us actually want a few choices within a mostly controlled experience.

They've found that some people at least feel disappointed in those high choice high freedom situations because even with all the options they still aren't able to have a perfect experience. Maybe you're just disappointed that even with all the options and shit it gave you it still didn't feel like a perfect Zelda adventure to you.

Also I think this whole "people don't actually want as much freedom as they think they do" thing is why "make your own game" games never do super well. Everybody think's they wanna make their own games/levels but then you try and most people realize they don't even know where to start

Oops


You might just be experiencing something common to humans and how people deal with large numbers of choices, basically we all think we want tons and tons of options and freedom but are often disappointed when we actually get it. Most of us actually want a few choices within a mostly controlled experience. They've found that some people at least feel disappointed in those high choice high freedom situations because even with all the options they still aren't able to have a perfect experience. Maybe you're just disappointed that even with all the options and shit it gave you it still didn't feel like a perfect Zelda adventure to you. Also I think this whole "people don't actually want as much freedom as they think they do" thing is why "make your own game" games never do super well. Everybody think's they wanna make their own games/levels but then you try and most people realize they don't even know where to start

Is it necessary to be so much of an autist, that you let it bother you?

Fuck whatever this shitty bait thread is: you can register stal horses? Do they survive in the day time?

No, it's not a bait thread

No, you can't register them

No, as soon as it hits 5 AM, they die.

t.guy who lost his stalfos horse right outside of the stable

Yes, this is what gets me most about this game.

But whenever I point that out I get called a hater and then ignored.

This game could have been so much more, the potential was there and it was incredible, they set up the groundwork for something that could have been the best game of all time, but then they kinda rushed it, maybe because they wanted to release the switch before the end of this fiscal year to impress the investors, but still.

I feel like if this game had more dev time it could have been the best Zelda game of all time, but instead while every other Zelda game feels like it is a complete experience, this one feels a little incomplete, the vast amount of wasted space, the reskinned enemies, the general lack of events and quests outside cities, the small number of dungeons and how rushed and disappointing the ending sequence felt.

But everytime I point out those flaws, people will think that I hated the game when instead I just realized that it had way more potential that what it actually delivered.

I was going to ask if you were retarded, but I'm pretty sure I know the answer.

I actually really enjoyed all my time. Sure there are some things that could be done better, but the goal of the game, to entice the player to explore and feel like they are on an adventure, was achieved in sapdes. I've played almost every AAA open world game but not since Mercenaries have I actually enjoyed my time after the first 5 or so hours. I'm still messing around and exploring, finding new things about the game

I think the main killer is the ending because Hyrule castle can be easily scaled if you come from the west side and you end up skipping everything inside it, only really missing out on the hylian shield or some sidequest stuff but you can always come back for that. The real final battle is also a complete joke.

For the next game I still want this open world design, but make dungeons feel like their own worlds to get lost in. Aonuma said he wanted a dungeon as big as Hyrule Field from OoT when BotW entered production but we didnt get to see that this time.

No, this game achieved what it set out to do pretty well, and is a complete package. MGSV felt like a chore after the first 4 or so missions, mostly because when you explore you have to keep mother base on your mind, that was a really bad mechanic, on top of the lie that enemies adapt to your strategies when they just get better gear regardless of how you progress in the main missions.

If that was all one block, almost no one on this board would read it. When people see a huge block of text, they'll skip it unless it has a ton of replies or a pic of a hot girl.

Its called paragraphs you stupid fuck

NO NO NO NO NOOOOOOOOOOOOOOOO
FUCKING STOP
WE AGREED IT WAS ONE OF THE BEST GAMES OF ALL TIME
STOP FINISHING IT AND HATING IT

Hopefully Nintendo really will use this as ground work for their next Zelda game and just improve it.

I fear it could be a one time deal though.

OP here, please fuck off with that shit.