>weapon / gear degradation
>fun
Pick one.
>weapon / gear degradation
>fun
Pick one.
Depends how it's handled
Like it being a gold sink/punishment for dying in an MMO or something, that's fine
Depends on how quickly shit degrades. It was fine in New Vegas, Far Cry 2, and The Witcher 3.
If it would be a realisticly long process with no randumb xD element it would be nice but it's never like that.
>whining
>gitting gud
Pick one.
It is interesting if the item is not a generic piece of crap like BROADSWORD +3.
>use the same weapon for most of you adventure days
>you take it too a good blacksmith and he spends a couple of days reforging/sharpening
>you can now use that weapon for a long time and trust that it will not fail you
I think most games have too much weapons. It was cool when people could think about surreal things to put in games but now this have been overdone and a simple but charismatic weapon can be more pleasant to use than 100 stupid generic shit.
It was good in Fire Emblem before they removed it, shit in every other game though.
>op
>faggot
pick both.
Its good so long you realize that items isn't scarce, so long they serve their purpose.
Then again, weapon breakage in FE is just logistics, on a very weak level.
They don't encourage anti hoarding, sadly.
Like, any game where you get a starting weapon, and don't try for replacements, its a game where it could be good.
I remember watching a video of a dev talking about Fallout 3 I think, he said they liked it as a means of stopping the player lucking out and becoming a god forever. Like the part early on where you get a Fatman from a BoS corpse to fight a behemoth, that was a fun fight and when you were done the fatman was probably nearly broken, good for maybe a couple more shots if you could find them. Meanwhile in FO4 you rng an explosive shotgun at level 4 and can oneshot anything on the hardest difficulty with basic ammo and the gun never breaks.
Point is it can be good if implemented well.
effectively kills the fun of dying light endgame
your weapons dont last for fuck all and you spent all that time finding/buying the mats to make a powerful weapon only for it to be trash in the next 30-60 minutes
maybe if there was an npc ingame that could restore the repair feature for a money sink since you always have more money then you need.
Yeah, but in Fallout it also means:
1. You don't level up repair, so you are forced to go back to merchants to repair gear
2. You level repair, so you have realistic chances of repairing and maintaining items, assuming you can find duplicates.
Then again, Fallout 3 isn't a well designed game. The Repair skill is certainly more useful than it was in 1 or 2, but it doesn't do a lot more.
This was my biggest complain with Fragile Dreams. You never knew when your weapon was going to break, so you had to fill valuable inventory space with a backup weapon when there was hardly any to spare.
So long there is some fort of special attack, that consumes more durability, it tends to be fine.
So at the least you have the choice of getting rid of it, once it gets in range.
Also, so long there isn't a gigantic Quality of Life problem of swapping weapons, or replacing them.
dying lights endgame sucks because every single weapon just insta kills them at that point
hit their foot and their head explodes
the fun came from having the slap zombies around
it was kinda shit in new vegas desu
The problem is that most game don't let you do maintenance. You just use it until it break.
>only replace your current weapon with weapons that show higher numbers in the inventory all the time
>until you get a really powerful weapoin
>use this single weapon for the rest of the game
Sounds so much fun and not boring as fuck.
>weapon/gear degredation
>repairing lowers max durability
Worse than hitler.
maybe you should pick better times to sharpen, or use a ranged weapon
>find really cool weapon with high numbers
>it inevitably breaks
>have to go back to boring low number weapons
Sounds so much fun and not annoying as fuck.
Monster Hunter is still the only game that does durability correctly
Repair it.
I can't play the WotS games because the blades break in like every other fight unless you autistically take care of them.
Holy fuck what a dumbass.
Far Cry 2 was one of the worst fucking examples of "weapons degrading" I've ever seen.
Pick up an AK of some afrocoon and it'll blow up in your face 3 minutes later.
Can you give me a quick rundown of how it works?
Temporary improvements that can't be done on the fly are a better way to handle it, I think.
DONT INSULT OUR GAME
Things just get dull, you sharpen them in the field with whetstones.
>Pick up an AK of some afrocoon and it'll blow up in your face 3 minutes later.
that's actually realistic.
You know, "realistic", the thing that current gamers want so much.
>can sharpen your weapon infinitely
triggers my autism
That's a bit more straightforward than I was expecting. What are the benefits of keeping your things sharp, just proper damage output?
>can get your weapon so sharp that it becomes one-dimensional
more damage and your weapons won't bounce off harder monster parts
If your weapon bounces it also loses like x3 durability of a normal hit
I don't mind it most of the time. In Final Fantasy Legend I and II you get an inventory to equip more than a single weapon on a character and you get plenty of weapons by just exploring dungeons so it isn't a huge loss in running out of ammo for guns or if a sword breaks. In the Romancing SaGa remake it is great since you have to use your weapon a ton to break it in before you reforge it along with certain attacks using up durability depending upon your classes level. In Unlimited Saga it isn't even a problem since you can do a quick repair in an adventure and repair weapons to around 15 durability and that will be good enough for a few attacks and even then you can use your fists that requires no durability so you had options.
the only thing i liked about skyrim is knowing that every weapon/gear i make or find won't break on me while im in the middle of a dungeon
>Weapon power has decreased!
Oh that's pretty nice.
>use a weapon so much it part of it shatters
>It becomes a new, stronger weapon
>wear Joshua's armour
>the gear that survived being lit on fire and thrown over a cliff
>it breaks completely after a day of in game use
Generation Z can't handle weapons breaking: The Fucking Thread
Dead Rising would've sucked if you had no reason to find a new baseball bat.
A fucking AK pattern rifle just blowing up in your face during normal operation is not REALISTIC. The fact you think one of the most reliable and robust firearms on the planet will explode from pulling the trigger is borderline retarded.
Let's just go ahead and ignore that the enemy you take it from will dump a billion magazines at you with 0 flaws or issues until you pick it up.
Idiot.
dark souls 3 has a pointless weapon degradation system