Playing this for the first time and I'm literally in tears at how amazing, and dare I say perfect, it is.
Playing this for the first time and I'm literally in tears at how amazing, and dare I say perfect, it is
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>perfect
>only a 99
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It really is.
It was a milestone, not only for revolutionizing action-adventures but also as one of the few examples of a perfect transition of a series moving from 2D to 3D.
Nowadays there's a backlash by idiots who compare it to modern games (games that all build on the foundation that OoT established) or who try to nitpick it for clickbait.
But after all these years it's still one of the best titles in it's genre and it lead to the development of many other amazing games, which would likely not have existed without it.
It's also one of the only games I've ever played with a world I actually want to explore and not just rush through to complete the current objective.
I also played OoT for the first time pretty recently. I was expecting to be disappointed and bitch at my friends about how overrated it was. I was wrong, like so much. I loved it, after having played every other 3D zelda (besides botw) I have to say it's my favorite. Interesting that it may be due to recency bias compared to nostalgia goggles.
if you wanted to bait, you could have at least uploaded a picture of the 3ds remake. n64 version is far from perfect.
You're shitposting, but in all seriousness this is the Tetris of modern gaming. Many argue that it aged badly but I think that its one of the few games to be between good and really good in every aspect. Most games are really good in a few aspects and mediocre in many others.
I take it you've never played LttP or SNES, then.
I know people will say I'm samefagging or bait but I'm in the same boat. I picked up a 3DS with my tax return and I thought it would be OK but overrated, but OoT is a fucking blast. Everything hits the mark
Not as good as BotW t.b.h
3DS is the one I'm playing. Didn't think it would matter to have to differentiate to be honest
I beat it for the first time kinda recently (on 3ds) and I have to say Lttp and Majoras are way better imo
I've only played and abandoned windwaker hd and haven't yet finished link between worlds. I have alttp on my 3DS and plan to play that next.
>Dare I say
Waste of a thread.
Dunno if it's available for 3DS, but if it is, or if you have a Wii/Wii U, check out Secret of Mana as well.
Secret of Mana is one of the best games ever made. If you don't want to explore that world (which is fucking huge), I don't know what's wrong with you.
Also, I know this game is getting a lot of shit, but if you like SoM or LttP better than OoT, then be sure to check out BotW. BotW doesn't feel like a 3D Zelda successor. Its more of a spiritual successor to ALttP than any 3D Zelda.
Thanks for the recommendation, I've always heard good things about SoM and will add it to my wishlist for my Wii U. BotW looks great from everything I've seen and OoT is actually making me want to play it.
>Wishlist for my Wii U.
You have to buy it through the Wii storefront and play with a Classic Pro controller.
Fucking sucks that they wouldn't make it available via the Wii U storefront, but it's still a great game, and was my favorite game of all time from the day it released until 2012, when I first played the original NieR.
you underestimate the pedantry on this board
Yeah Im no stranger to the wii/wii u fuckery involved with some games. I may just end up emulating it, but either way I'll definitely give it a shot sooner or later.
>dare I say
It's pretty cool to be sharing the same experience with others over a 20 year old game. Just a testament to the excellent quality and longevity that comes from Nintendo.
>I take it you've never played LttP or SNES, then.
LttP's world isn't nearly as interesting as OoT's.
I really don't get what I'm missing.This game just isn't enjoyable. As much as I want it to be good, it's just it's really fucking boring. What am i doing wrong?
There isn't all that much to explore in LttP since everything is gated off. OoT is more open than LttP and has more side stuff to discover.
>tfw I like the N64 artstyle, menus, UI, and controls so much more than the 3DS version but the 3DS version has boss rush, MQ, and a tolerable water temple
Why does it have to be like this?
I replaying it on 3DS and was getting bored, desu.
I disagree. LttP was the high water mark for the series to me before BotW released. BotW is a horrible spiritual successor to 3D Zelda's, but an amazing spiritual successor to LttP.
i replayed the 3ds version late last year and despite feeling underwhelmed about the game growing up i started to really grow a sense of appreciation for the game
it's really well made
How far did you get? The game really didn't click with me until I beat the Forest Temple, but when it clicked it really felt like something special.
BotW isn't like LttP at all while OoT is almost a remake of LttP in 3D with the same mechanics and structure.
This is true but LttP fans tend to be the kind of people who will go to hell and back to deny this.
Fucking Faggot
OoT was more popular and well known than LTTP. Case in point OoT has the most references in all the series compared to the other games.
>Everything is gated off
>Proceeds to list a game that has a dude blocking your path in Lost Woods, a literal gate in front of Death Mountain, a water gate in front of Zora's Domain, a drawbridge in Castle Town, a requirement for the hookshot to get into the first adult dungeon, a fire suit requirement AND a hookshot requirement for the 2nd adult dungeon, a water suit requirement, blue fire requirement, AND a hookshot requirement for the 3rd dungeon, the first 3 dungeons completed requirement for the 4th dungeon, and hover boots heavily encouraged for the 5th dungeon.
I'm not saying there weren't gates that required items to explore in LttP, but OoT is no better.
I've just cleared Gerudo Valley.
could you stop making these threads? it got boring around the "HL2 ID TOO HARD" one
If you aren't trolling, I have to agree and go further by saying Majoras mask is the best sequel to any video game ever.
That would make every single sequel absolute shit, because Majora's Mask is my least favorite Zelda game I've ever played.
I would literally rather play Lagoon that Majora's Mask.
I would say OoT is better about it because you can still get to more of the world and do side stuff in it, as opposed to LttP where large sections of the map were item gated, and there's more side things to pursue.
As far as dungeon orders, they're basically the same. In LttP, it's the first three dungeons, and then 1 is mandatory, and then 2/3/4. 3 is intended to come before 5, 5/6 need 4, and 2 is intended to be done before 6, and 3 is intended to be done before 5. 7 needs 1/3/4/6.
OoT is Forest/Fire/Water after the hookshot, then Shadow/Spirit after Forest/Water.
It's the worst EAD-produced Zelda game ever, honestly. Literally every other Zelda game holds up better than it does. Even Zelda II.
You sound like a sad little man
I never felt all that gated off in LttP, with 2 exceptions: Light World's Death Mountain and Dark World's bridge where you need the hammer.
OoT felt more gated off to me. Not saying OoT is a bad game by any stretch of the imagination. It's not. It's great, and one of the best 3D Zelda's ever created, which is impressive, considering it was the first 3D Zelda ever created.
But between it feeling more locked off to me, and Navi bugging me every 5 minutes whenever I wasn't doing exactly what she wanted me to do, I prefer the more open feeling, no-nagging LttP to OoT.
You can't do water or fire before forest. They aren't interchangable, as you need the bow. Water needs the hammer because of rusted switches.
OoT's world is just an open field. LttP had a much more interesting overworld.
>OoT felt more gated off to me.
It 'felt' that way to you, but it wasn't.
>I prefer the more open feeling, no-nagging LttP to OoT.
LttP has all the locations of shit you need to do marked on your map instead. That's worse.
>You can't do water or fire before forest.
Yeah you can. You can complete Fire independently, and Water allows you to get the longshot without the bow.
>Water needs the hammer because of rusted switches.
No.
>explore
There is nothing to explore though, its mostly gated and you only have a few times where you can do dungeons in any order.
>It 'felt' that way to you, but it wasn't.
Whatever. I like it better based on my feelings. I don't agree with your statement, but I'm not in the mood to argue with someone that I feel is wrong. I've already gone into my reasoning. You don't accept it. That's fine. I don't accept yours. That's fine.
>LttP has all the locations of shit you need to do marked on your map instead. That's worse.
Yeah. Pressing the map button to see where you need to go is TOTALLY worse than having an annoying cunt pester you once every couple of minutes.
[/sarcasm]
>OoT's world is just an open field
Then LttP's 'world' is just the ring of land around the central castle and nothing else. That would be a fair comparison. OoT is definitely packed full of more stuff and varies locations.
I love oot to death but that not really true, i mean with glitches you can do them in literally any order (as in you can beat the adult before the child) but you need to have the bow for fire/water for wye switches which at that point you might as well finish forest and while you dont need lense for spirit it is almost impossible without a guide or having played it before, I cant really see a first time player or just a casual player doing them out of order (hell arin hanson plays video games for a living and he can barely beat it after already playing it and having a guide)
Anyone else getting the vibe that this guy is OoT's version of FFXV-kun?
Yes but water still needs the bow for the eyeswitch after you get the longshot for the boss key, I literally did it a week ago, it doesnt need the hammer but it 100% needs the bow
It must be nice to do all the dungeons out of order, constantly having Navi nag you about Death Mountain while trying to beat the water dungeon.
LITERALLY SHAKING
I really dont get peoples hatred of navi, shes really helpful your first playthrough, like ridiculously so, and she only every says hey listen every 10 minutes if your not doing what your suppose to or in scripted areas where a new concept is introduced, could you imagine playing the first time without her help, especially as a child(who this game is meant for), you might try to argue that she doesnt need to say it out loud but she really does becuase of how dense most people are, i keep bringing it up but if you go watch arin play the game the amout of time he has no idea what to do in a place that navi will fucking tell him if clicked up c is infuriated
>Could you imagine playing the first time without her help, especially as a child.
I could. I played a LttP at 6 years old. Somehow, I managed.
there's a lot to explore, bruh. The fact that not all areas are instantly accessible does not negate this; in fact, it should keep you looking forward to what's coming.
I miss Navi in BoTW, the glow she gives at night would be really comfy in the over world like in OOT.
>sonybros still butthurt over a 20 year old game
It would be far easier if you guys stopped whining over perfection and just accepted it.
>I said that I preferred BotW and LttP to OoT, but still said OoT is great.
>Somehow this makes me a butthurt Sony fan.
>just an open field
holy shit are you 9 years old?
how did you find this place?
I already played 50h of Botw and can't wait to play it every day after work, but I'm still not sure how it compares to OoT.
The only fact right now is that OoT did dungeons much better.
I'm 30. But, since you decided to bring it up, I had thought the same thing about you when you said OoT's world was more interesting and that there was more to explore, but I bit my lip.
not him, but you're the child thinking that the entire game's world is limited to just the Hyrule Field.
Also, LttP is the worst main-line Zelda game. Fuck exploration, have homing enemies, constantly!
Coincedently I'm currently replaying OoT now because I never got past the water temple. It might be nostalgia, but it still holds up. I notices a bomb wall in the Deku tree and re-visited later when I had bombs only to get a skulltula. Blew my fucking mind.
Only thing that hasn't aged well is the camera system and semi-wonky Z-targeting.
And I played and beat LttP when I was 8 and OoT when I was 4, whats your fucking point? LttP is top down 2D where the full screen is completely visable to you at all time, comparing it to a 3D game where you can be blindsided and arent working woth perfect information at all times is fucking retarded, even with all that I had to backtrack a hell of a lot more to figure out what I should have been doing in LttP, both are just as gated in the world maps but comparing 3D puzzles to 2D puzzles is fucking retarded
I love BotW and LttP also, but you have to admit that the smaller dungeon sizes are actually a concession made to the modern gamer who has a micro-attention span.
Ocarina of Time made no such concessions, the dungeons were daunting tests of your ability to stay on task, and there is something thematically perfect about that.
BotW is amazing don't get me wrong, but it's almost too friendly in it's presentation. Link has to solve bite-sized puzzles at his leisure while Zelda and Ganon wait for him... as opposed to the reasoning in OoT of child Link being too young to do anything and adult Link waking up too late.
It's just a matter of tonality, when you beat a dungeon in OoT you felt accomplished but also a sense of relief.
BotW's felt good too but perhaps a little too relaxed, Link spends more time sightseeing, hunting, rock climbing, and cooking than trudging through dungeons...
But I will admit, BotW basically accomplished what the last three 3D Zeldas wanted to accomplish but couldn't for technical reasons. It truly is an open adventure, but I wish it's dungeons were a bit longer and threw more curveballs.
I love this game but it's no longer perfect. At the time it came out it was mind-blowing but now it's just very good.
Aonuma literally doesn't understand why his new games in a lot of ways don't stack up to Z64.
I can agree with that.
>BotW's felt good too
I'm loving BotW so far but they really don't. It's one of its weaknesses.
I've gotten plenty of evidence about OoT being NOT only driven by nostalgia. Got some mature ex-Sony kids to play it for the first time earlier this decade, and they loved it.
I personally have replayed the game almost annually since its release. Such an amazing game with unique atmosphere.
If you think OoT is perfect play the best Zelda.
it's not the technical prowess of the game that makes it perfect
it's the art, the mood, the music, the personalities, and how it all fits together in a spooky-moody-uplifting symphony of amazing game design.
it feels cohesive and it still resonates extremely well with people who've never played it before. Even gen z kids become captivated by it after a playing Uncharted and Call of Duty their entire lives.
Sometimes old things just resonate with people, like Dragon Ball Z, that shit came out almost 30 years ago and still finds it's audience in the kids of today.
I disagree.
Even now, it's very good. Back then, it must've been amazing. Shame I didn't get to play it back then.
Does MM still hold up? I never got the game as a kid.
I tried emulating it, but it just didn't feel right. Dropped it shortly after conpleting the Deku-mask area.
Thinking of getting an Everdrive for MM plus various social games. (Because fuck paying 200+ bucks for used copies)
MM holds up even better than OoT because its controls are much better. Not everybody likes the time mechanics however. MM and OoT are very different games.
It's the wost Zelda I've ever played.
That said, I haven't played every Zelda. Just LttP, OoT, MM, WW, TP, LBW, and BotW.
MM is literally like a standalone expansion to OoT, meant for veteran fans. And yes, it's amazing. Grim as fuck at times, more side-quest oriented than OoT.
370551260
>MM holds up even better than OoT because its controls are much better.
...what? They are literally identical!
>annoying cunt pester you once every couple of minutes
Not coincidentally, that's also an accurate description for most OoT fanbois on Sup Forums.
If there's a more insecure, in need of constant reinforcement bunch of shitters on this board, I can't think of who.
MM is darker and basically designed to make you depressed at times, only offering catharsis at the very end. But it's also a game that will make you think a lot about your own life and mortality. It weighs heavy on you, it's weird and unsettling and doesn't give you many "breaks" like OoT did.
So if you can handle that, you'll probably like it.
As a kid I couldn't make it passed Ikana Canyon, even though I enjoyed the game it somehow managed to defeat my will.
Im this user I have nostalgia glasses for both games and I will say that LttP exploration just isnt as fun, you it doesnt feel like exploring as much as sightseeing, this has to do with the top down information, even if you cant get over a rock or something you could see what was on the other side completely or not at all, in 3D there are rocks but you have no idea whats behind them, but can still be teased by the background, take death mountain for example, to get to the peak you need bombs, you see the rocks in your way and a fucking volcanoe behind them, I remember thinking, "I wanna go to the top of a volcanoe" and it stuck in my mind to come back when I had bombs, hell i tried to used the stupid bomb plants to do it for like 30 mins, same type of thing happens in 2D, theres a boulder blocking my path to a side area, I have no idea that theres a volcanoe there unless I open my map even then its just a static sprite, say "i should come back here later" then completely forget because im a child and it didnt stick in my mind enough
This is a meme game that's just a slog through dungeon after dungeon, half of which you can't even return to. There's no 'zelda' game that's better than the whole actual Zelda series.
>having this much shit taste
Is your body made of shit? Alundra is everything Zelda wishes it could be if it didn't have to cater to little kids.
>tfw OoT HD remake on the Switch's successor is all but guaranteed
>but you have to admit that the smaller dungeon sizes are actually a concession made to the modern gamer who has a micro-attention span.
Thats why you get a huge empty world map to explore? Fuck off the developers didnt put enough empathy on it and thats it. The game isnt even complete and nintendo is turning into dlc sluts. Botw is good but never a 10/10 especially not for the age it has been released in.
I wouldn't have a problem with this, it's my favorite game and I've been saying that since the day I first beat it.
I feel very fortunate that my favorite game (in a time before I ever went on the internet) is widely acknowledged as being one of the best and worth remastering time and time again.
It's also a game that offers the player quite a lot of freedom of where they want to go and skilled players can blast through the dungeons, setting new goals and challenges for themselves.
Hopefully the HD remake tries to recapture the color palette and lighting of the original game.
Like any game, you either like it or you don't. You shouldn't have to Try to like it. That's just silly
I never claimed any Zelda game was 10/10, and neither did the person you responded to. You can love a game without needing it to be perfect.
I also don't feel the world map of BotW is empty, despite the fact that this is my biggest criticism of TP and WW.
>Alundra is everything Zelda wishes it could be
Which is what? Most of what I hear people praise about it are a handful of thoughtful logic puzzles like that ice one, which, to be fair, is better than any direct equivalent in Zelda. But Zelda is so much more than its block pushing puzzles and really is much more creative. There's far less interesting stuff to explore or quests to do in Alundra and the world is less full of mystery.
>It was a milestone, not only for revolutionizing action-adventures but also as one of the few examples of a perfect transition of a series moving from 2D to 3D.
It wasn't.
You can return to literally every dungeoun in the game, what kind of shitty bait is this
As a kid I didnt like it as much as oot and couldnt finish it because the time mechanic was too complex to wrap my tiny child brain around, but has since become my all time favorite zelda, the story is really detailed if you look and most of the npcs have dynamic dialogue, the sidequest are really fun albiet obtuse at times, not to mention precise on time scales but lots of enjoyment can be drawn from it, I use to take notes on the sidequest and every cycle I would add to them, it gives you a real sense of accomplishment, the gameplay is really fun with lots of neat gimmicks and playstyles with the masks(I generally play as a zora because I like the attacks more than the sword) but some are actual useless(fucking pig mask is some dumbass shit but the npc you get it from is sad...), id give it a try but if I cant blame you if you dont like it
Not him, but to be fair, I don't think there has been a game that has made the transition to 2D to 3D perfectly. Zelda did a much better job than most.
>huge empty map
I've literally never seen a game pack as much content with varied gameplay as densely as BotW has
It's pretty staggering considering you can climb every single mountain and still find secrets, treasures, side quests, shrines every 10 feet. You shield surf, fly, water ski on the sand, ride horses/bears/deers/minotaurs/spectral beasts while tying balloons to rafts and ZA WARUDO'ing boulders and jumping on the boulders to launch yourself across a lake... it's fucking dense dude, everything is a multifaceted gameplay mechanic, even the fucking weather.
I'm having fun just reminiscing about it.
Keep your indicator on and that shit never stops beeping.
>t. contrarian
>Which is what?
A gripping story dealing with love and loss. Actually challenging dungeons and enemies. The dream aspects are a glimpse of the character's minds as well. Zelda's story is very generic, which isn't necessarily a bad thing, but it doesn't hold up to Alundra's either.
Zelda needs to appeal to everybody, especially children. This limits what the game's scope can be.
>You can return to literally every dungeon in the game
There's no way to return to the dreams. If they don't count as dungeons then what the hell are they? You replied to the wrong post too.
youtube.com
it's pretty easy to have fun with BotW it helps if you're creative.
I've yet to play it, but from what I've heard its really the kind of thing that caters to people who love and 'get' Zelda and the creative, mystery focused exploration it offers over the kind of people who would rather be shuffled through a bunch of quests and dungeons and the people who don't like it just don't have the mindset to really experiment.