So if peole make a cgi video of waves, does the programer make each ripple?

So if peole make a cgi video of waves, does the programer make each ripple?

that seems like a staggering amount of work

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bump

someone help

no, it's procedurally generated

so someone else made it? like unreal engine has premade water?

No, a programmer made a script that automatically creates waves for you

no you just program the water physics and let the engine generate it based on the algorithm

oh is everything like that?

what do you mean by that?
generally, no. Only water is.

people are like that?

It's a custom shader, usually involves a texture moving around, different maths for different things happening

I work in the industry as a water graphics specialist. I'd say it takes anywhere between 6-9 months to make a full body of water depending on how big it is. I dread when a game is set on the coast because I know I've got months and months of crafting individual ripples and waves

grass, mountains, clouds

so you program how the water acts? its hard for me to wrap my brain around it.

he's baiting you

Is this thread real

What IS real, user? How can you say something is real?

Programming and artwork. Every wave, every ripple, every bubble has to be designed. Some games it will be just a copy/paste effort, which is why a lot of games insta-kill you if you fall in water, and for big AAA games like GTA everything has to be individually handcrafted and flow like real water

I really hate this thread being an actual programmer. Fuck all of you.

youtube.com/watch?v=5FRH1oJHOvA
youtube.com/watch?v=QGIKrD7uHu8

No, you have to pour actual water into the disk drive and copy it.

youtube.com/watch?v=S-HG8IA-2TI

Explain to the guy then.

Dude, you got to keep this shit magical. Programming is going to be the next "McEntry" tier job, the longer we can scare people away the longer job security lasts.

They pour the water into the graphics card but the higher resolution games are becoming is requiring more and more water to make it look good, hence why California is in trouble

You tell the software you have a substance filling up x amount of space. After inputting variables that effect the substance (texture, light reflection, bounciness, how it responds to collision), you then let the scene render. This can take a long time.

Fluid dynamics simulate the hydrostatic movememnt of water across a solid surface sphere then duplicated into the code and rendered with a render farm to bring it into the game

That was how they did it with Ass Creed 4 black flag