>Consistently hear that it has a disappointing final boss >Ends up having one of the best final fights in the series
>Every says the story is weak >Finish up the final memories, find the King and Zelda's diaries >All of the backstory and character motivation >Character relationships between link, zelda and the champions >More motivation to storm the final dungeon than has ever been present in a Zelda game
>I feel like I'm missing something and I'm not sure where the disconnect is. I went in cautious because of what I thought to be overinflated reviews and heard a good chuck of Sup Forums calling out the poorer bits of the game, but those two things in particularl (the story and final boss) I don't think I could disagree more on. The only final boss I can think of in the Zelda series on this level is from Link Between World, and -maybe- Wind Waker (from a presentation perspective, as the fight itself was pretty disappointing
But I'm genuinely impressed. I've no idea how Nintendo is going to top this 5-6 years from now
>>Ends up having one of the best final fights in the series In ocarina of time, we called it the Gerudo horseback archery test, and it was a mini game, not a final boss fight.
Zachary Long
>implying finding the last big poe wasn't aggravating as fuck
Gavin Rivera
You misunderstand me. I'm saying botw's final boss is just a horseback archery mini game. It's not even a fight.
Jose Ross
t.nintenbro
Ethan Stewart
How do you not find Ganon easy? I beat him on my first time, and I wasn't even healing. (Could probably of beat him 50 times in a row if I used all my healing items.)
Levi Long
Did you not enjoy seeing your horse buddy that you'd spent all game taming, hopping on his back against the final showdown with a castle-sized beast? Leaping off of him into an updraft and delivering the final blow with the game's signature midair slowmo shot?
Was it easy? Yes. Is every Zelda final boss easy (aside from maybe Thunderbird and Shadow Link if you don't cheese him)? Yes
Which is why I'm confused. Zelda has never had good final bosses. The sheer scale, build up and presentation elevates BotW's pretty high IMO, up there with WW's
William Hernandez
Actually a good point. Pretty much every Zelda is easy for adults, it makes sense that they'd keep difficulty for this one in line for children. I'm thinking that hard mode will rectify this issue for more of the hardcore lot and adult core gamers.
Ethan Green
someone disagrees with criticism? HE MUST BE A NINTENDRONE!! shut up you damn loser
Brody Harris
Are you a shill promoting difficulty settings as dlc on Sup Forums?
Brody Jenkins
Actually my horse got killed by a guardian on the way to hyrule castle so they gave me some generic brown horse instead.
John Diaz
No, but hard mode is already announced for DLC. If it turns out to be not just a boost to damage but also some mechanics rework/Master Quest style stuff then it'll probably make the game more difficult for people who want it so.
Elijah Sanders
What happens if you didn't use a horse on your way to hyrule castle and all of them are boarded?
Parker Jones
they give you the last horse you were on
Nolan Rodriguez
Fighting Ganon early in the game was fun. At the time I didn't know how to parry, so I relied on Stasis+ and Daruk's protection to do damage. Took forever, so it was satisfying to come back after completing the main quest and kill him effortlessly.
Colton Reyes
I think a lot of the more "meh" reception came from people rushing to the finish the game rather than taking their time with it. I have in the passed rushed through games and had a mixed reception only to go back later and take my time and really learn to appreciate them more. That being said.... BOTW really does have some problems..
Hudson Bailey
>final bosses shouldn't be hard, that's too videogamey
Stopped reading there!
Jack Ross
Every game has problems. I'm mostly just talking about the story and final boss specifically. I understand most other complaints with the game, but those two in particular I'm a bit baffled by. I've played every Zelda multiple times and can't think of any other game in the series that's has a Link and Zelda as fleshed out, nor one that really out does the final boss in spectacular way
Jose Brooks
W-what
Matthew Reed
How the fuck did you get that from that anons post?
Nicholas Williams
>can't think of any other game in the series that's has a Link and Zelda as fleshed out WW and ST stand out to me, even SS to an extent
Isaac Adams
so you read the whole post?
Mason Harris
>Was it easy? Yes. Is every Zelda final boss easy (aside from maybe Thunderbird and Shadow Link if you don't cheese him)? Yes
He's specifically saying that they should never attempt to improve upon the horrible flaws of previous Zelda games, because it's a "tradition" or something.
Dylan Smith
Considering that 1. The whole point of the game is to gather enough power to defeat Ganon 2. The combat system has improved on all previous Zeldas
It was dissapointing that Ganon was so easy. He should have been hard enough that freeing the divine beasts and tracking down the master sword felt necessary while not being completely mandatory.
It's disappointing he's outclassed by Lynels
Aiden Barnes
Ganon's first form did more damage to me than my first Silver Lynel
Focus attacks make Lynels complete jokes
Chase Sanchez
That's not what I meant at all. I meant, in respect to what you'd expect from a final boss in a Zelda game, I don't see the final boss in BotW is such a big complaint. I mean heck, it's a huge, huge improvement compare to Twilight Princess' final boss
Could it have been better? Of course, but that can be said about everything. As someone who's played the Zelda franchise, and basing the game around what I've come to expect from the series, the final boss was pretty inline, even slightly ahead of what the average Zelda final boss is
Landon James
For a "perfect game"; heralded as the greatest thing to ever exist, that's not an excuse in the slightest. Ganon shouldn't be a piss-easy pushover because "oh it's always been like that". When you make a new game in a series, YOU FIX THE PROBLEMS.
And then to add insult to injury, they demand 20 dollars in DLC just for a hard mode. I don't care if it's a proper hardmode, they have alot of gall asking that much money for a feature that should be basic in 2017. And yet people will defend it as perfect.
Jason Rodriguez
Except nobody says BotW is a perfect game, they're saying it's the best Open World game ever made. There's a difference. Things can always be improved, and your complaint would be one of them. That doesn't negate anything good about the game.
Christopher Torres
>they're saying it's the best Open World game ever made. not with its horrible problems, like leaving basic features out of the base game, the abhorrent framerate, the lack of difficulty at any point in the game. This is supposed to be better than the Witcher, or Fallout, or skyrim? And I wonder what these people base this on? their own bias? game journalists?
It reeks of nonsense.
Julian Martinez
biggest ganon yet and he's basically a shooting gallery. spiderdorf was decent, but way too easy once you get parrying down.
Oliver Gonzalez
>For a "perfect game"
I didn't say it was a perfect game. But what BotW -did- do was take the series back in the direction of its roots, and do it remarkably well, with top tier presentation on top of it
It's has flaws, but so does every game, and it's rare to see something of this quality get released. I think that's why everyone is freaking out and giving it perfect scores, because honestly scores don't mean jackshit. They've lost all value. Thinks gets arbitrary numbers for arbitrary reasons
Ignore that shit and realize people are just thrilled and they expres this by spouting '10/10 best game of all time' Same would happen with any popular series. Imagine how much people would freak out if Devil May Cry 5 with the same quality as 3 after the whole DmC fiasco
Logan Nelson
>implying I ever tamed a horse
Chase Evans
the reason the story is weak is because all the interesting moments have already happened (in the context of the game's narrative). not a whole lot actually goes on in the current timeline. rito part was rushed as fuck.
Caleb Parker
Witcher, Fallout, and Skyrim are not in any way shape or form difficult games. That you use them as an example of difficulty is laughable. All of these games also had worse performance on consoles than BotW upon release, so your comparison is even more lacking.
What "basic features" are left out of the base game?
Levi Lee
As if those games are any difficult either
Seriously what the fuck
Nathaniel Scott
True, there is definitely a lack of urgency in regards to Ganon's return in the game. How would they improve upon that without ruining the open world aspect? I suspect the nature of the story provides that as a problem.
Isaiah Garcia
the rest of the game was so good that i didn't mind the minimal story for the most part...wish the rito segment was more involving though.
ganon sucked ass OP.
Elijah Garcia
Probably means hard mode, which if hard mode ends up just being double damage, and less healing, I completely agree with.
However, even with that I'd still put BoTW above those 3 games.
Brandon Hernandez
Sure, it may be quality to you, but to me I see an unfinished, greedy, corporate garbage heap, for the reasons I listed earlier.
Of course, you're welcome to disagree, that's fine. But every other thread is basically "you have to like this" or "why haven't you preordered the best game ever made" or "only sonydouches would say this game wasn't 1000/10 masterpiece" and it gets really aggrivating when people blindly discard its major flaws just to jerk off the series.
I never said any of those games were particularly good, but BOTW is no better than them since they're all watered down console games with laughable PC ports.
>what basic features are left out
The ability to run at a stable 60 FPS for one. How about a hard mode or difficulty levels? The ability to remap controls? That last one in particular is shameful because it's a feature that's existed in video games for 40 years and counting.
James Diaz
>Consistently hear that it has a disappointing final boss >Ends up having one of the best final fights in the series Come on dude
Michael Cruz
>How would they improve upon that without ruining the open world aspect?
some sort of event triggered after completing each dungeon? say you beat one divine beast and there's an attack on kakariko or something.
Dylan Morgan
My horse got stuck on a rock and I decided to fast travel where I needed to go or just climbed something and jumped off.
Isaiah Cruz
the new hard mode is a tiny fraction of the DLC.
Parker Carter
The only real disappointing thing about the ending is the credits is just a screenshot slide instead of seeing the effects on the world and the NPC reactions to Ganon being defeated.
BotW could have had a GREAT credits scene especially with all the NPC's, towns and the effect calamity had on the world.
Hudson Lee
But what if i don't want the rest of the DLC? That's another problem: you can't even purchase any of it separately. You have to buy it all at once. What was nintendo thinking, other than "this will make us tons of money?"
Juan Carter
If hard mode ends up being small why the fuck wasn't included in the original game?
I'll only be satisfied if hardmode revamps the dungeon difficulty and size and revamps the boss fights to be challenging.
If it's just double damage and no healing, Nintendo will have made a gigantic mistake.
Justin Cooper
most of the NPCs didnt seem to care about ganon in the first place. hell a lot of them are pretty chipper to say the end times are near.
Josiah Thomas
I wanted closure to the LinkxMipha romance.
Ryder Barnes
Honestly, what Zelda game has a better final boss? It's never been a strong point of the series
I mean fuck, look at Twilight Princess' final boss
Joseph Hill
>More motivation to storm the final dungeon than has ever been present in a Zelda game
No, it's the same motivation as usual.
John Smith
maybe you shouldnt play a childrens game if you want difficulty
Luis Cruz
Wind Waker, LTTP, Link's Awakening, Oracles
Julian Morgan
I could mod in a better boss than these hacks, to be honest.
Aaron Phillips
i really hope they retire ganon for a while. he has been the antagonist of 4 out of the 6 3D Zelda titles. They don't know what to do with him anymore and it shows.
Austin Smith
>>Ends up having one of the best final fights in the series
>Hype as fuck fight with Ganon in OoT >1 on 1 sword fight with Ganondorf in TP
I loved BoTW too but it was literally >Parry beam >Attack
Until the final bout with Ganon where it was >Ride along dodging easy to dodge attacks on your horse >Shoot the giant glowing points
Nathan Baker
>Wind Waker
But that was even easier than botw's
Jayden Young
Only played WW which is definitely better from a story and atmosphere perspective.
But difficulty-wsie WW Ganondorf is a complete joke, I probably could beat him with one hand.
Justin Lewis
Majoras Mask, Wind Waker, Zelda II if you don't cheese it, hell even Phantom Hourglass has a more meaningful boss battle. These battles also incorporate some sort of difficulty in their gameplay as you can stock up on 20 instaheal+temp heart items and what I assume is 99 fairies.
Elijah Hall
I agree, bring back Vaati. His final fight in Minish Cap was neat. It would be cool to see something like that in 3D
Or something like Onox's fight in 3D
Oliver Smith
>Ride along dodging easy to dodge attacks on your horse Can you even call it dodging if he never actually attacks you?
Grayson Perry
can't stock up on*
Leo Evans
I don't know about ganon , but Hyrule Castle was the best final dungeon in the series bar none. There's no way you could convince me otherwise
Aiden Brooks
>open world aspect
This is the worst meme in video games. It cheapens the experience of the game in every way to be able to go anywhere at any time to do anything. I like having big worlds but i like a little structure to it as well. Why cant we have a big world like botw but have sections off it cut off like the bridge to geradu valley in oot. Also some areas that you are clearly not meant to go to as a new player that are filled with dangerous enemies that you can go back to later to try and defeat to get some cool item or whatever.
Gabriel Bailey
He does a flame breath I think? Kinda sad when the roaming dragons do a better job with attacks than Ganon. Should have been something similar to what the dragons do but with malice instead of an element
Evan Wood
Come on, WW Ganondorf is fucking easy, I legitimately might be able to beat him with my eyes closed.
Jordan Green
But this is exactly what botw does. The beasts are cut off until you fulfill certain requirements, and you can storm hard areas of the game whenever you want
Jacob Butler
What happens if you don't tame a horse when you get to Ganon? Do you just run around normally or does Zelda get you one?
Kevin Ortiz
WW was easy but the fights were better built up >HERE'S CALAMITY GANON IN THE SANCTUM! >OH NO, HE'S RANDOMLY TURNED INTO THE ULTIMATE FORM DESPITE HIM DOING THE SAME IN EVERY OTHER GAME
The fight with beast-ganon felt forced as fuck. He was down in less than 5 minutes too, barely attacks you as well.
Luke Cruz
>The beasts are cut off until you fulfill certain requirements, Not even remotely the same thing as cutting off whole areas
Tyler Watson
I don't get why people hate the final boss so much. Calamity was by far the toughest of any boss in the game, and Dark Beast was just a finale. First form was harder than OoT's tennis match, MM's rollspam, TP's slow dodging, or WW's literally nothing.
Carter Howard
I'll give you difficulty but atmosphere and storywise it's better. I might be mixing up what I'm arguing here though.
Jace King
nowhere near as good as Ganon's Tower in LttP.
Eli Reyes
>Watch arm cannon >Once the laser turns blue around it parry >Rinse and repeat until dead Super hard.
Caleb Price
I agree, Story-wise WWdorf is absolute top-tier, I'm just saying it didn't incorporate any difficulty.
Easton Brown
>bigass AoE >like six different melee attacks that all hurt like fuck >flame spam
Julian Wright
Harder than OoT's slow tennis 'parries'
Kayden Kelly
Not to mention >press dodge on slices for combo damage >repeat
Justin Bailey
It was harder than most Zelda bosses, but it needed to be much harder. Unlike every other Zelda game, the only thing stopping you from beating BoTW is you're ability to defeat CG. It's literally the point of the whole game, there needs to be a different standard.
He should have been hard enough to make freeing the divine beasts and getting the master sword to feel worthwhile. Considering how hyped he is it's disappointing to realize you could probably kill him after two divine beasts.
Blake Cook
>Is every Zelda final boss easy? Yes
I'm pretty sure that it's possible to die in other zelda games to final bosses so they are automatically harder than BotW's final boss.
I'd give BotW a strong 9/10 but the final boss is not one of the reasons why.
Angel White
This is why I'm really looking forward to hard mode, if they do it right it could basically give us the difficulty more hardcore fans are wanting.
Though I'm still like 90% sure the final battle will be a victory lap.
Jackson Hernandez
It should be substantial if they're waiting to months to release it, they should expand the divine beast dungeons and make them harder as well as revamp the ganon fight.
Kill two birds with one stone.
If it's just basic hero mode, Nintendo confirmed for Jew Lords
Sebastian Roberts
I'm wondering, how they would do it right? The combat is flawed at an almost fundamental level and it only ever becomes challenging when you are being so swarmed with enemies that the game chugs. If they removed flurry or parrying then the enemies would become more spongey and tedious then they already are. Would they remove the ability to knock enemies down and effectively make two handers and most bows worthless? To me it just feels like they can't really make anything harder without making them sponges or just hit retard hard.
Owen Martinez
I refuse to look up the end credits until I finish the game myself, but answer me this: does it use the photos stored in your Sheikah slate? If not, they REALLY dropped the ball.
Anthony Hill
they could limit how attacks work fundamentally, having certain enemies be weaker to certain types of weapons. (IE: Moblins weaker to spears, lizaflos weaker to broadswords, etc.) and also apply that sort of things to the bosses. They could also make it so bosses do more non-parryable attacks to attack faster to test you more.
no it doesn't it uses story cutscenes.
Leo James
It's not that flawed imo, what they need is more telegraphed attacks for bosses, and far less lenient timing for flurry activation. They also should remove the arrow bullet time so bosses like vah ruta are somewhat challenging.
Also need to remove healing or seriously nerf it.
David Russell
Well fuck me then, I was keeping a handful of cool looking pictures around just in the hope the game would pull a Earthbound end credits in honor of Iwata.
Kevin Rivera
>muh aesthetic The final boss doesn't even fucking move.
Jordan Cooper
No fuck you that fight was a step above a QTE
the final ganon in SS was a hundred times better for chrissakes
didnt even get a satisfying final sword stabby
Juan Moore
>Laser Parry. Easy if you fought more than 5 gaurdians on your way in (Or got the timing down in the Great Plains region so gaurdians were never a threat unless you the lock on function didn't feel like working) >Flame Attack Walk fucking sideways >Aoe Backflip or walk backwards >Every other attack Backflip Cah-lamb-ah-tee Ganon was a fucking joke.
William Stewart
Why do you people act like parrying is the primary way to beat Guardians I beat the game with a significant amount of the extra content cleared and I never parried any attack I also killed every Guardian in Hyrule Castle
Julian Allen
I honestly think SS's final fight against Demise is underrepresented. Say what you will about the game as a whole, but a one on one swordfight with a demon on some alternate level of reality was pretty fucking great. And definitely more of a challenge than this.
Nathan Ward
Agreed OP people just like to bitch
Gabriel Ortiz
>Why is everyone acting like the simplest way to do the maximum amount of damage to an enemy with one fucking attack is the primary way to defeat it? If they did anything else besides Laser or LaserLaserLaser like gain a new moveset after a parry you would have a point.
Logan Phillips
just stasis and beat them to death
Colton Price
Yeah, that is an option. So is bombing them to death or using Magnesis to beat them with a crate. But the simplest and fastest way is to just parry their only attack. Saves durability on weapons and saves time.
Isaiah James
>tfw had to use a 5 shot lynel bow with bomb arrows to hit 23 targets in horseback archery JUST why couldn't it have been as easy as pig ganon
Andrew Taylor
>not just ancient arrowing them before they even fire at you
By the time you're fighting guardians en masse ancient arrows are hardly a commodity.
Logan Myers
so is there a super blood moon later that makes areas more enemy heavy or anything? Right now my biggest complaint is lack of monster density. Or are there specific regions for huge amounts of enemies?
Brayden Roberts
That too. I was just really disappointed with the combat after a while. Boomerangs lightened it up for a bit but most of the time they'd hit something and just not come back to me. All the weapons have the same move-set if they are of the same type, you have the charge, Y-mash, or jump attack.Just bland over all.
Isaac Cook
and I'm not even using the knight saddle anyway, I'm using the extravagant in order to look as gay as possible