Name a flaw
Name a flaw
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It's not the Dark Arisen version.
Aelinore quest line.
They took away THE WIND IS PUSHING MEEEE.
And Berzerk's armor sets.
>z
Heres a big flaw youtube.com
Unfinished.
Too much cut content
but that'sit
that's the only flaw
Empty open world and the side quests are kinda eh for the most part. It's one of my favorite games of last gen, but it's a pretty flawed game all around.
repeated dialogue, no fast travel, generic environments, lack of enemy variety, horrible world map design.
Too short.
Half of the game missing.
Pawn inclinations a shit.
RC farming offline.
it's a great game but it has a lot of flaws
the armor system is retarded
>no fast travel
What? You've been dropping those stones, right user?
Compared to Dragon Age, how is the gameplay?
>fucked up affinity system
>fucked up balance
>empty open world with a poor location variety
>bestiary is very limited
>high level armor looks like shit
>half of the game was cut
>no Dragon's Dogma 2
Specially the combat. I care little about the world/story, I only want to know if the combat is fun.
I never played Dark Arisen. You get one in vanilla, two if you beat the fucking game. I heard you can get 3 if you NG++ or some shit.
By that point you're already sick of the game, already sick of walking down the same roads fighting the same enemies who respawn at the same locations while your pawns repeat the same dialogue.
There is just no fucking reason for the game to have not had fast travel. It takes what would have been an exciting new action RPG and makes it into a walking simulator. I'd say out of my 45 hour playtime, a legitimate 30 hours of that was walking down roads. Fuck this game.
I always hated how worthless the open world was and how few dungeon type areas it had.
The more linear dungeon-like areas like the mine or that tower you chase the gryphon down at are way more fun than anything the open world had to offer.
This shit is why Bitterblack Isle is the best part of the game.
I'd kill for a Dragons Dogma 2 with no open world, just travel directly to the fun part of the game from the hub town.
Dragon Age is a hybrid strategy RPG, Dragon's Dogma is kind of a weird mix between Dark Souls and hack n' slash, if that makes sense.
but user, Dragon's Dogma 2 does exist
it even has multiplayer and a badass fistfighting class.
Gameplay is a solid 9/10. Would be 10 but some classes have a huge disadvantage in endgame and need to rely heavily on support from your companions(pawns) to bring enemies in your range for you to be effective.
Its honestly its biggest selling point. Try it.
Too short. The fight against the Gryphon feels like its the end of the first fifth or so of the game.
>almost no enemy variety
>gameplay gets repetitive pretty quickly
>questing system was awkward
>travel was extremely tedious
>grigori's boss battle is a tremendous letdown
>pawns are obnoxious and repeat the same dialogue constantly
>world feels empty and uninteresting
About the only things I liked about this game were the core combat, the multiclass mechanics, the pawn system (minus their dialogue), and the first hour of the game or so was done really well. It becomes incredibly stale by the fifth hour, though. Kept playing for a long time hoping it'd live up to the reputation it had, but I was just constantly bored.
>being this casual
Oh yes, because walking down bland empty roads for 70% of your playtime is SOOOOO hardcore and challenging. Games should test the player's patience and waste their time rather than offer fun challenging content.
>i like tedious, awful game design because it makes me feel special
dragons dogma has no meaningful similarities to dark souls gameplay. please stop this meme
>horrible world map
>boring enemies
>boring travel
If they made the map a fraction of the size and focused on some interesting locations it would be 10/10. The problem is that the few locations there are aren't even that interesting.
That one.
Storytelling. It's pretty much the TES level of bad.
Beloved system. There should be a way to lock a person as your beloved.
>THE WIND IS PUSHING MEEEE
You can add it back in the PC version.
I agree the main quest line should be longer.
On the other hand, my first playthrough took me over 75 hours (all quests, finished BBI twice, killed the offline Ur-Dragon once) and that's a perfectly good time.
Lets be honest here, Dragons Dogma kinda fucks up most of the things it tries to do, but the combat is so fun it makes up for it completely.
They shouldnt even make DD2, but remake the first game with more polish and do the crazy shit they wanted to do originally.
>too short
>weak ending
>few enemy types
>clunky dialogue/narrative
>open world is pretty pointless
>way too much backtracking
6/10, honestly. It had a lot of potential to be an amazing game, but it has too many drawbacks.
I hate capcom and their obsession with hiding games from a popular series in Japan only
Shit, I kinda want a strategy-party RPG like DA, any suggestions?
There still isn't a second one I can dump 300 hrs into
>what is Dragon's Dogma Online
literally 120% improvement over the first game
It had a lot of flaws like the clunky climbing system but it was still fun as fuck despite all of the things it tried to do but didn't do completely. A complete Dragon's Dogma would be a masterpiece.
No proper sequel yet. Hopefully
-Mage is boring as fuck to play
-Warrior is too weak compared to other vocations
-Stat scaling based on what vocation you're playing at the time of level up. If you want your stats to be built in a certain way (aughtism) you may have to play classes that you don't want to.
-Most of the side quests are shit
-Side quests can be suspended after certain main story events with no way of the player knowing unless consulting a guide.
-Any main quest that doesn't involve killing things is usually pretty shit
-Enemies don't get harder in NG+
-Obnoxious pawns
-Short
-Boring, segmented open world
-First playthrough involves an absurd amount of running through areas you've already been to. Only into the second or third playthrough will you have enough port crystals to properly travel the map quickly.
-Not much variety in enemies (most are just stronger reskins of previous enemies)
-Ending is unsatisfying
-The "cinematic" parts of the Grigori fight
-No sequel
That all said, Dragon's Dogma is easily one of my favorite games of all time. It's because I love it so much that I can see its faults so clearly.
NOT FOR WHITU PIGGU
It's not on the Switch.
shit overworld
classes are shit
combat is shit
1 good track
stamina and weight are shit
literal meme game
the game is only fun when fighting bosses that are way too strong for you (in which case it is REALLY FUN). harpies,wolves, and goblins over and over and over is no fun. It's cool to have trash mobs but there needs to be more minibosses or something
pawns are great in that they are useful as hell, but only when their AI decides to finally be useful. You need to be able to drop more varied and useful commands quicker. Like "Boost me" for the 2-3 classes that have the ability that launches you up would be fantastic, "Buff me" so you can be ready for the fight before it begins, etc.
Having to level on a specific class for a long time to have acceptable stats for endgame is kinda lame. Stats should scale by class relative to level, instead of being a permanent increase based on class
game has dark souls tier stupid questlines where you have no idea the time limits or cutoffs on things
climbing system could be great but it has massive problems where your character will just rotate like 90 degrees randomly because you climbed on a joint or something
certain classes are basically useless hardmode
No PS4 release. I die a little more inside every day it doesn't get announced.
Yes if you like even less skills and to dry hump enemies to death sure.
low draw distance
bad Voice Choices in Character Creation
Pawns are annoying as shit
Pawns cant be controlled by friends.
Wolves hunt in packs
Can't fuck the dragon
Graphics are nothing special, overworld is generic, quests are nothing special, skills aren't that exciting
Everyone also loves the combat but I don't understand the love for it. I think, again, it's nothing special
3/10, the game is so bland and cookie cutter it hardly provides a unique experience
It's another Dark Souls rip off. Can Crapcum even come up with something new?
Map looked big, but in reality it isnt. Two-handed swords are underwhelming
Thats it
Wouldn't most people who wanted to play the game again with a framerate that doesn't shit itself when you're playing mystic knight would have just gotten the PC version?
>no lock on
>no dodge
>combat is literally running around retardedly and jump slashing everything
strider has a dodge roll and double jump and I think every class should have it, it makes the game bearable
literally nothing, the pc port is perfection
>strider has a dodge roll and double jump and I think every class should have it
>Dark Souls rip off
literally what about that game is DaS?
Breath of the Wild is basically the realised version of the game.
you will never fight dragons on the moon
fuck me for not wanting to fall asleep playing the other classes while genociding cyclops
It's not finished. A half a game can't be perfect.
Almost every aspect of DD is flawed but it's still a very fun game somehow.
>No companions
>No skills/spells
>Not even an RPG
>Can only climb the stone dudes
I liked BotW too but that doesn't mean I'm this retarded.
Literally everything. From world design to game's combat.
Damage system is retarded, relies too much on weapons
Combat is all flash little substances, although climbing is fun
Word is just boring, which makes it become tedious with the fucked respawn system
Becomes way too Grindy for money and such
Only 2 fully realized towns in this game
Shut characters, besides the dragon
not much of a critic are you?
Dragon's Dogma doesn't have many flaws, problem is it just doesn't have that many great things either.
Combat is good, but frankly I expected a bit more depth from the DMC team.
World is decent, but hardly something to write home about.
Presentation and design is generally good, but very boilerplate and by the numbers.
Quests are meh, some really cool ones but mostly not.
Writing and story is forgettable as fuck apart from the ending.
RPG elements are overall pretty poorly implemented and stats feel too important for such an action-heavy game.
All in all, Dragon's Dogma is a decent game, it just isn't much more than that. The coolest thing it has going for it is running around the world and coming across a really huge ass fucking monster. Once again Itsuno tries to bite off more than he can chew and the game comes off feeling more like a proof of concept. Maybe with current gen hardware they could make the game he had in mind.
Pause healing. Difficulty determined by player equipment and not mechanics. Low number of abilities that can be equipped at once.
Only thing it's missing is the Pawn system, but while I argue the pawn system is integral to the online and story experience of DD it's not too important to gameplay honestly.
I wonder how hypothetical DD2 (or its successor) will manage Pawns.
Oh and I forgot the retarded weight system
One of my favorite games, but has some pretty severe flaws. The damage system sucks and basically acts as a huge gear check instead of being as skill based as I'd like. The "pause to heal" mechanic sucks. Climbing is a great idea but the controls are garbage. Is begging for an actual MP system. Warriors only get 3 skills instead of 6.
Why are you saiying is unfinished?
Climbing is one of the most overrated aspects of DD. It made some encounters way too easy (spamable moves for Yellows/Assassin on a weakpoint.)
Pawns not too important Both games are RPG plus X thegamedesignforum.com
DD had cool spells though but the movement mechanics of BOTW shit all over it. I love using shield hopping and bomb jumping.
This, except the world is just acceptable, not decent
The fucking stats system really pulls the game down, making the good combat feel like shit
But yeah, I'll never forget the first time I ran into a chimera in the forest while going on my merry way
The point is that comparing DD and BotW as if they are similar games is retarded.
- you never actually find as much growing atop a tree as underneath it
- the Duke could stand to commission some new roads
>"Buff me" so you can be ready for the fight before it begins
That's what "Help" already does outside battle. I agree the command system is woefully bad and it's ridiculous that both left and right d-pad have the same function.
They're extremely similar.
I legitimately cannot believe that Sup Forums, as nitpicky as can be, is somehow blind to the glaring fucking flaws of this game
Fanboys drown out legit criticism every time.
No they are not.
DD is absolutely more focused on RPG than BotW, and is also trying to be a more grounded fantasy. Plus, the pawn system and the combat skills are also a large focus absent in BotW. DD also does not focus much on exploration unlike BotW
Stop being retarded
No, I doubt it is just fanboys
>DMC devs makes an ARPG.
>80% of all battles are just stats and number crunching anyway.
What the fuck were they thinking?
Focused RPG? Because of the way you build your character in regards to class systems? Both of them are linear plotwise but both of them offer some interesting alternatives to world navigation i.e. Shadow Fortress holes for height and "see that mountain, you can climb it!" for BOTW.
They're action games at their core with the adventure of a tabletop RPG. Read that link I said. I think BOTW hits better roleplaying fundamentals for allowing you to tackle it in a lot more ways than BOTW. See: Deus Ex level design.
The movement mechanics, AI and abilities at your disposal in BOTW really do rival and overcome the focus of combat mechanics in Dragon's Dogma.
No sequel. Capcom doesn't care.
>Not playing Dark Arisen for the Eternal Ferrystone
>Only 3 ferrystones if you NG++
You're so wrong it hurts. Even in the normal game I had about 30 or so stones 15 hours in.
Sequel will be revealed in 83 days
>It is because it is
Nice logic
"it looks flashy enough so no one would care"
no moon
-Can't create more than one pawn, I know story reasons but even in NG+?
-Portcrysytals not being at every major location after clearing it for the first time
-Lack of options to order pawns to use specific skills
-Fell for the open world meme
-Romance, what? When? Who is this guy in my house?
-No mounts (which would have made the open world kinda fun if iI could get around on a griffin/cockatrice/hydra/manticore)
Even with those I still really enjoyed the game. Maybe it's time for that "Berserk" plathrough (Griffith(MK), Guts(W), Female(F), Male(R)) now.
>every single post is: "here is a list of Dragon's Dogma legitimate flaws, that's still one on my favorite games ever"
>Sup Forums is somehow blind to the glaring fucking flaws of this game
It still stings that I never figured out how to get 6 skill warrior working properly.
The whole game.
I've never played a game that doesn't have flaws. There's no 100% game.
I legitimately can't believe that an user didn't read the thread before shitposting. Oh wait, I can.
Ferrystones are not fast travel. The portcrystals are the fast travel, and you get almost none in the vanilla game.
>Music was terrible. Made me cringe everytime I opened it.
>Menu and item system was wayyyyy too Capcom. Just annoying and stupid.
>Fast travel would've literally made the game but NOPE literally a walking Sim with your literally nobody pawns. Inb4 casual, it's a genuine design flaw.
>SOTC combat on bigger baddies could've been improved a little.
>hasn't been remastered yet
I will say however this game has some of the best character customization and the magic archer was one of the funnest classes I've ever played
Itsuno's new game is probably some kind of new DMC.