Hollow Knight BTFO

What went wrong?

people finally got tired of side scrollers?

There is always a percentage of people that return the game after completing it
Shit sold over 40k, its a huge success

I don't think you can complete the game in under 2 hours first playthrough.

Right then its likely people who fell for the hype and refunded when they saw it wasnt for them.

Yep, 40k for a game that had a, what, NZD$56k kickstarter and some extra funding from some indie fund, 40k * $10 is no small sum of money. It would be a failure if they sold 4k copies.

>Meanwhile Ori, a terribly mediocre game, sold 1m+

Explain this.

Youtubers hype?

Ori didn't have ugly flash-tier graphics.

It was published by microsoft, with marketing and shit.

boring art style that doesn't look like anything

It was made by Jewish people who knew how to sell

Nor Hollow Knight

>being glad an indie game failed

okay

Not in the slightest. In fact, I bought 2 copies.

boo hoo it sold over 40k copies and didn't make a bit more cause people have the audacity to return something they don't like/don't want to deal with technical faults

Is this in the game?

Not yet

What went wrong? Bought it and tried playing with a wireless controller and it just didn't fucking work. I refunded it.

Don't release broken games.

Yes, but I've never seen that area and I have 29 hours in it.

Something here doesn't add up

I played it with a wireless xbone and wireless ps4 controller, both worked fine.

I misread your post, I thought you said "Is this the game?"

it didn't have comfy alligator times

roughly estimating, factoring in valve's cut the devs probably made about half a million $. dunno how many people they have in their studio but that sure seems enough to classify as worthwhile and enough for them to keep the lights on to make bigger and better things.

also steam games keep turning profits many months down the line due to people buying it for less money during seasonal sales

why is Ori terribly mediocre? I found it fun and engaging

Your opinion is wrong

Ori is beautiful, this game kinda bland.

Boring, obtuse dark souls-tier story
Cheap, artificial difficulty dark souls-tier bosses
Awful reclaim your soul after a death system (just like dark souls!)
Map system sucks shit
Money grind to buy stuff is a bit too steep, nothing outrageous but just enough to be annoying

Could have been a much better game if the devs dropped the hard on for dark souls

>7~ enemy types recycled for the entire game
>spoonfeeding storyline that is neither original nor interesting
>dullest combat yet in a modern metroidvania, though it can barely be called a part of the genre considering how bad exploration is handled
>1 (one) shitty boss fight in total that is recycled three times

The only thing it has going for it is the visuals and the movement system.

I guess this shows how much presentation alone sells games.

it's just more indie trash with bad gameplay like owlboy

Simple: Is not a great game, but just a average and uninspired product.

The whole art direction is mediocre

>>I guess this shows how much presentation alone sells games
That's something we already knew, DKC proved this back in the 90s.

Given the same genre a mediocre game with great visuals will usually outsell a great game with mediocre visuals.

where the fuck is this?

Seems it did pretty well for itself.

Your post is so wrong that it's painful.

>Boring, obtuse dark souls-tier story

Story-telling is done much more clearly in this game than in Souls. You have things like the Dream Blade and the Hunter's Journal which will little by little increment the lore. You are missing the point of video games if you think stories should be told like books and movies.

>Cheap, artificial difficulty dark souls-tier bosses
>Awful reclaim your soul after a death system (just like dark souls!)

Yeah, no. If anything the game is too easy and the patterns aren't hard to read at all.

>Map system sucks shit

It was made in a way that you actually feel lost. You know, as if you were actually in the area? If you are good enough with spacial recognition you can even skip the map stuff and go for character items instead.

>Money grind to buy stuff is a bit too steep, nothing outrageous but just enough to be annoying

What the fuck. Unless you are constantly losing your money you should never have to grind.

It sounds like you just suck at the game, mate.

DKC trilogy are good games though.

>only thing it has going for it is the visuals and the movement system.
those two alone carried the game for me

but now I do get what you're coming from

It was in a humble bundle

>Ori didn't have ugly flash-tier graphics.

Sad thing is a lot of people might watch a 10 second clip of each and agree with you, when the reality it actually the opposite.
>More than half of Ori's animations are tweens
>Hollow Knight actually has real, frame by frame, animation

Tweening is the worst thing ever done to videogames and cartoons.

Fair enough, I do admit that the bounce system was cool.

>DKC trilogy are good games though.

>What went wrong?
Nigga indie game got hyped, funded, sold like hot cakes, and is actually more enjoyable than most AAA games released this and the past year.

They made enough money to retire.

Hope Nintendo fans buy it on Switch.

It's a gem that deserves more success.

>Made enough to retire
>$15 game selling 40k copies
You are a retard and your constant shilling did nothing for the game. This game as a whole made less money than I make in a year, and I don't have to share my money between the team who helped create it.
It's a colossal flop no matter which way you slice it.

Also I pirated it and it was awful and totally deserved to be the failure that it is. Easily one of the most mediocre metroidvanias I've played in years, right up there with Rabi Ribi.

3 people made the game, so yeah that's not bad. The game is definitely good enough to keep selling too.

2D indie games are all the same thing in that they only target that blast from the past shit

to be fair theres a oint about 4 hours in where you just wont have enough money for everything you want, like around the city of tears and getting the dream nail. I never lost any geode but still decided to grind a bit at this point.

>150 for a stag
>150 for an elevator across the room
>1000 for two weapon upgrades
>maps for multiple areas, and 200 for the new dream upgrades
>notches from slug lady.
There's more I'm forgetting too.

Oh yeah, before that it was 1800 for the lantern that really seemed a bit steep.

>to be fair theres a oint about 4 hours in where you just wont have enough money for everything you want

Which is completely fine since it forces the player to make choices and motivates constant exploration to find money rocks or artifacts. But once you hit 60%~ of the game money shouldn't be an issue anymore. You are never in any moment forced to grind.

people who seriously defend subjective shit like this by basically saying you're enjoying it wrong are the worst

Pray tell, what makes a Metroidvania good and which game would you consider a good one?

Not enjoying the game is one thing. Calling it shit because you can't follow it's story or adapt to it's play style is another and of course it will be criticized.

you're paraphrasing what he said because you felt attacked by what he said

>you're playing it wrong

I feel that if such views became the norm it'd have a negative impact on what I like on games, if that is "attacked" then sure, I did feel it.

I don't know what you're looking for here, if you disagree with something specific that I said then please, do point it out. Discussing games is what I like to do in Sup Forums. I stated what I think the developers intended with each mechanic, if he dislikes it, fair enough, but calling them boring is a different.

>2017
>Super Metroid and the Great Cave Offensive are still the only games to do Metroidvania right

even if you try to justify design decisions it doesn't mean I have to treat it as good

enjoy your 50k sales