SFV SURPRISES AT WONDER CON

>Street Fighter: 30th Anniversary Panel

>Get an exclusive look at the latest news and updates surrounding the year-long celebrations of Street Fighter's 30th anniversary. Expect sneak peeks at all the products and titles being developed, updates on the Capcom Pro Tour, and a few surprises as well!

comic-con.org/wca/programming-schedule

WHAT ARE THEY GOING TO SHOW?

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BUT SF5 IS SUCH A SHIT GAME

>joke's on you we were pretending to be retarded

No Sakura no buy

Call me when they make Juri play like how she's supposed to.

>please come, we're showing better games

New slides that won't mean shit in the end.

Only spending real money on non-shit costumes and new stages (and I mean stages, not stage variants).

Probably costumes and maybe a character.

The last patch made me lose all interest anyway

>to celebrate SF 30th anniversary, we're happy to anounce Chun-li, Akuma and Rashid will be on Marvel VS Capcom Infinite!

How mad would you be?

If Wolverine can't be in MvCI, drop Ryu and Chun-Li.

>Street Fighter V
The season 1 DLC characters and season 2 balance changes killed it dead

Move on

I don't want the game to be bloated with SF reps. I didn't drop SFV for nothing.

A good surprise would be making SFV into a fun game

Is Street Fighter a dead franchise? Does Capcom need to exit the genre?

There will never be anything SF related that doesn't include Ryu and Chun-li.

If it's not Dan, Sakura, Makoto or Dudley I don't care

>Surprise free character !
>Yun & Yang

One literally who fighter thats going to be a mid tier at best and is forgotten in a week.

Street Fighter 6. SF 5 is dead.

>tfw decided fuck it and tried Kolin in ranked mode
>tfw back down to border of gold
Should have stuck with Birdie. She's too much work for not enough output.

Dropped SFV, picked up Guilty Gear. Best decision of my life.

>new character announcement or tease
>regurgitated info about balance
>"we're listening thank you for your patience."
>costumes
Literally all it will be.

people still play this game after the rebalance?

color me shocked

Pretty much this. You can tell the difference between
A Capdrone And a realist In levels of expectations and Capcbroery.

A public statement acknowledging the state of the game and plans to fix it, and eventually improve it?

Please?

honestly as badly as i want to like sfv, xrd is just so much more fun

Oh wow, a different word filter? "cbro"?

Wonder what happens when I type fuck instead of c uck.

They are never going to add Arcade mode, aren't they?

They promise every month verve more communicative. So no, that isn't gonna happen.

Who fucking cares. Only literal cucks still play this piece of shit.

Stay mad Guilty Gear fag. Your shit game will never be relevant. You dream of having our numbers.

That ship has sailed already. They should listen to the pro guys now, make the game fun and improve necessary things like the netcode so they can train harder. If casuals see he pro scene and see they're having fun, then they will consider playing the game.

Oh shit guess I'll go to that panel

Mod release to the public fucking WHEN?

Thursday

Mmmmmmmm...

hot

It's a fucking comics event. They better show Venom for MVCI.

That's bad logic. One of the hypest reveals for what sadly turned out to be a shit game was Poison at San Diego Comic Con. She got so much hype she overshadowed any MvC3 news, which pissed off Marvel, apparently.

switch version

SF5 switch or vita version please

Daily reminder that SFV is a good game

But then they put her in USFIV and made her a good character so it was all good in the end

...

more retro costumes and bikinis that won't see the light of day, just like the alex/ibuki nostalgia costumes.

another literal who addition who was in one character's story panel over long-time favorites

more fuckery with the way CPT brackets/placements run, cucking the japanese players even more spots to get americans in for an upset on ESPN or some shit.

Just make it F2P already.

Stop caring about your rank. It's better that way.

>BAAAAWWWWW WHY DOES CAPCOM CREATE NEW CHARACTERS AND PLAYSTILES INSTEAD OF REHASHING THEIR OLD SHIT BAAAAWWWWW

>Capcom
>creating new playstyles in SFV

>I have no idea what I'm talking about, please rape my face!

>capcbro who started with SFV

my condolences.

>hit diamond with Vega
>urien patch and rootkit come out
>hadn't played since juri update anyway
>run sets with weeklies buddies on SF4

feelsgoodman

I've clocked 300 hours in SFV and over 1400 in SF4 so I probably know more about it than you.

SFV characters are homogenized as fuck.

>unga fighter V
>literally every character has the same gameplan bar dhalsim/zangief
>mash best buttons until confirm in ''''footsies''''
>occasionally '''''risk''''' a jump for unga damage
>falling for the V-Trigger = Diverse Playstyle meme

peter pls go

>had no choice but to make friends through the garbage fire that was SFIV

my condolences.

Evil Ryu and Violent Ken dlc

it's useless arguing with Capcbros, they already made up their mind

>want to go back to sf4 because sf5 is shit
>probably nobody playing on pc

No, they are STREAMLINED. The concept you are thinking about is MORE ACCESSABLE.

All SFV characters play different, it's just that playing them well is no longer a pain in the ass if you are neurotypical.

discord.gg/jdz2XJa

it's active akin to fightcade

Hello bronze league!

>neurotypical
?

Is this just another way of saying you don't like having to learn?

D-Dark Stal-k-kers?

Said the model of open mindedness...

>300hours
lmao I had that much in the first month after game release.
fucking baby.

Funny because I stopped playing after the first month because the game is fucking garbage.

>having to """learn""'
The ideal fighting game control method is mind control. Until such a day arrives, alll artificial execution barriers are bad game design. This is why SFV is a much better game than SFIV.

lmao babby got overwhelmed in only a month

They made SF5 accessible by lowering the skill ceiling.

Everyone has very inflexible and simple options as far as combo-building goes.

I say start simple and make the sky the limit. Easy to get into combos to get anyone going but with few restrictions on how to link things, just down to player timing. No asinine rules like "can't cancel unless you link into the move you want to cancel" bullshit, just let people find combos that work and maybe balance the game once they discover if something is too good.

Instead I can't even link light attacks to a medium in SF5.

No they lowered the skill floor.

And fuck off you fucking shitter everybody shat on SF4 for being jab fighter.
Stupid babby game with three fucking jab confirms.

ah yes

the classic "I can't do it so it's bad game design and no one else could possibly enjoy it" meme

Listen buddy, try out rising thunder (or watch footage as its dead), try that shitty fantasy strike game

Then you will see the problem with making fighting game controls simpler, some things were never meant to be done with one button as that level of speed and how easy it is to react with one button completely break things like jumping in and grapplers with one button 360/720 are absurd

So keep crying about how "artificial" these execution barriers are while you praise SFV

I think linking was intentionally removed because it's just irrationally difficult fot most players. You people who could consistently link well in Street Fighter IV were a minority, most peolple were trying to have fun with the game despite the combat system being built on links and fadcs.

There's nothing wrong with lowering a skill-ceiling most people never came close to in the first place.

if you were doing 3 jab confirms then you're a shitter who can't frametrap.

kek

Yeah because you never need to raw confirm right?
>Sup Forums talking about fighting games

More like Turtle Fighter IV.

links weren't removed, one frame links were removed by giving people a much larger input buffer (the thing that presses an input for X frames after you do it) but links are still there

Thats part of it. When you can confirm into big damage out of jabs you dont ever have to risk much.

>the classic "I can't do it so it's bad game design and no one else could possibly enjoy it" meme
Hate to break it through your thick skull Jackson, but certain things in fighting games should never require effort. Hitting the opponent with to quick moves after another is one such thing.

>Listen buddy, try out rising thunder (or watch footage as its dead), try that shitty fantasy strike game
They look fine, yeah.

>Then you will see the problem with making fighting game controls simpler, some things were never meant to be done with one button as that level of speed and how easy it is to react with one button completely break things like jumping in and grapplers with one button 360/720 are absurd
Making it all work is what is what game designers are for. You'll be proven wrong by their work eventually.

>So keep crying about how "artificial" these execution barriers are while you praise SFV
Okay, I will. SFV solved every last problem with 2D fighters, it's literally the Soul Calibur of 2D fighting games.

>shit walkspeed
>stubby normals
>slow normals
>no damage confirms unless at point blank range
>footsies non-existant
>anti airs do no damage
>even more apparent 50/50 wakeup game despite a "return to fundamentals" being one of it's big mottos
>took away DP invincibility after 30 years of Street Fighter because scrubs were crying about it
>"same skill ceiling"
kek

Very ironic coming from someone who enjoys the game with zero-risk VT cancels where everyone shits out 300+ damage per combo.

My thoughts exactly. All this whining about the beauty in simplicity that is SFV's design ethos is just dinosaurs whining about Team Fortress 2 all over again. Simplicity and accessability breeds greater satisfaction across a larger volume of people, this is now proven fact.

And the games are all the better for it too.

>bitching about VT cancels while defending a game with fucking FADC and ultras that combo out of lights
Fuck off retard.
And yeah, proper SF games are high damage.

>ken masher THIS upset because he cant mash DP into strings anymore
that explains everything

I'm not defending either of those things I'm showing why you're a hypocrite.

come on, I thought it might be bait before but bit anyway

>Okay, I will. SFV solved every last problem with 2D fighters, it's literally the Soul Calibur of 2D fighting games.

at least fucking TRY

>implying i need to do 3 jabs with yang to confirm into an optimal bnb

only character i had to do that with was vega, but they were unplinkable 1f links so yeah.

>the city of (You) talking about fighting games

if you have such a disdain for sf4 then you obviously didn't play it to the same extent as me, do your research user

VT cancels arent half as cancerous as anything FADC and Ultra related.
You can only make fucking normals safe with VT and if you do that you sacrifice the activation combo.

>playing internet badass because you got exposed
That game had fucking babby tier confirms where you didnt have to react to shit.

>and if you do that you sacrifice the activation combo.

Not if you fucking hit you dolt, you're good either way. That's why I called it zero risk.

Reminder that no SF game got dropped as quickly as 4 and that the revival for it is a gigantic failure so far.

When is/was it?
What was it if it was shown already?

so you get one safe normal in a round.
ok?
big fucking deal.

didn't even play a DP character, I played Birdie

feel free to address the other 6 points though

Cammy destroys all six points.

Wow that was easy.
It helps when you actually play the fucking game.

It's not only a safe normal it's in many cases 250 to 400 damage plus free follow up with now increased damage. Stun and damage in SFV are fucking disgusting already, not to mention how easily you can already combo your supers from anything.

Ultras were utter shit but V-Triggers are just as much of a babby pandering comeback mechanic.

not the 50/50 point

>one character is good
great game!

>one out of over 25 characters is actually decent so that's fine

the state of SFV players lmao

Well you can also use Ibuki, Chun Li, Urien and Karin as examples.
But to know that you actually have to play the game, and we all know that you fuckers are shit at fighting games.

50/50s are generally not common outside of the corner. Many characters have zero midscreen oki. And in the corner they SHOULD be common, just like in any other fucking fighting game.

non of those characters have any decent footsie game, theres no point playing footsies unless you have full bars because you get no damage, way better to dash and jump around like a retard, look at even the top levels of play

>non of those characters have any decent footsie game
lmao

point me to footsies and ill show it off better in sf4