I hate you fucking memeloving fucks

I hate you fucking memeloving fucks.
>some shit bosses but some fucking great ones, equal or better than DaS.
>fast ladder climbing/use of consumables in stack
>best PvP in the series by far (even tho pvp in a souls game is as irrelevant as singleplayer in Condition Zero, you kids seem to like it)
>quintillions viable builds
>bonfire ascetics
>some fucking great areas
>cloth physics
>doesn't try to be a carbon copy of DaS but instead does it's own story that fits in the universe. The story isn't worse than in DaS
>power fucking stancing

>b-but muh fucking downgrade
You're the first ones to sperg out with "but graphics are IRRELEVANT you underaged fuck". Sure the lighting got gutted, but with sotfs and an enb it's pretty decent.
>b-but there's too much cut content!!
Just like every game ever made?
>b-but muh disconnected world
This is the only valid complaint. The first director fucked up hard, and no matter how good Tanimura was, there's only so much you can do in 3 months. And most of the time it's not THAT bad, especially when individual areas have level design equal to DaS.
>b-but it feels floaty
This is entirely subjective. Even tho I can feel there's something weird, I still like it more than the movements and controls of DaS. Even DeS is miles above DaS for some reason.
>b-but muh ADP fucking shit
Subjective. Dark Souls is an RPG, it makes sense to be more agile, faster and better at dodging when you increase the ADP stat. That's literally the same as saying "wait, i need to level up strenght to deal more damage? wtf the damage should increase each level regardless of my points in that stat".

I'm not saying you're wrong for prefering DaS. I'm not saying DaSII is better. All I'm saying is, there's nothing more cringe worthy than DaSbabies sperg out over DaSII and act like it's the worst game ever made. Just because the world is fucked you don't even take into account the countless things DaSII does better than 1.

DaSbabies are the worst
>le git gud xDD

I liked it because it's fun.

>listening to the memeloving fucks

It was all your falut that you didn't played the game sooner and realised by yourself that it's good

The only memeloving fuck here is you, mate. Everyone outside of this little contrarian club on Sup Forums agrees DaS2 is the weakest game outside of maybe 3

I personally rank them
DaS > DaS2 = BB > DaS3. Haven't played Demon's yet.
DaS2 is a fantastic game and gets too much undeserved hate.

Sup Forums has no unified opinions. Fuck off

This is like the fifth DS2 thread today what the fuck

Not really. Sup Forums is one of the most blatant hiveminds I've seen in the internet.

>Some bad bosses, some great ones
Like every single soulsborne game
I like it because I like the series but it's easily the worst, it's twice the length of das1 like maybe 5 bosses stand out as good, it felt more of a chore to beat than fun.
There are some things I wish das3 didn't remove
>Power stance
>No iframes while backstab/riposte
>Estus being slow as fuck
>Bonfire asthetics

I played it at release user. That's why I made the thread, I played vanilla DaSII and it was great despite the multiple flaws.

I started a new game an hour ago after not playing it for a year, and I'm having more fun that in DaS.

>outside of maybe 3
wut? Most people who played all soulsborne game agree that DaSIII is by far the best souls game, and only bloodborne is better, and not by much.

No idea, haven't been on Sup Forums for a week.

>Like every single soulsborne game
Not really. DaS for exemple has a shitton of just bad bosses, a few good, and 2 that are trully memorable (they combine good visual design, good animations, good soundtrack, good lore and a good fight). DaSII has more memorable bosses than 1. Tho both are pathetic compared to BB and 3.

>some shit bosses but some fucking great ones, equal or better than DaS.
Name one boss in DSII that's even half as memorable as Sif or Ornstein and Smough.
>some fucking great areas
Excluding DLC, level design in DSII is terrible and nonsensical.
>This is entirely subjective. Even tho I can feel there's something weird, I still like it more than the movements and controls of DaS. Even DeS is miles above DaS for some reason.
The reason why the game feels floaty is because all actions lack any impact. Sound effects are too quiet, enemies and the player barely react to getting hit, and the game might as well not even support controller rumble because it hardly ever even uses it. Those aren't "subjective".
>Subjective. Dark Souls is an RPG, it makes sense to be more agile, faster and better at dodging when you increase the ADP stat. That's literally the same as saying "wait, i need to level up strenght to deal more damage? wtf the damage should increase each level regardless of my points in that stat"
Having a stat that increases invincibility frames during a dodge without actually showing the i-frames with some kind of visual indicator is just a poor design choice.

>Name one boss in DSII that's even half as memorable as Sif or Ornstein and Smough.
Sir Alonne, Fume Knight, Burnt Ivory King, Darklurker
>Excluding DLC, level design in DSII is terrible and nonsensical.
Tunnels and elevators are segues. DS1 had them too.
>The reason why the game feels floaty is because all actions lack any impact. Sound effects are too quiet, enemies and the player barely react to getting hit, and the game might as well not even support controller rumble because it hardly ever even uses it. Those aren't "subjective".
Running R1 with a Greatsword to send a fucker flying looked and felt pretty impactful to me.


As for ADP it is a pointless stat that didn't need to exist, but it isn't as big of a hindrance as the retards on Sup Forums make it out to be considering how easy levels come in DS2. spending 10 points out of 150-200 levels is nothing.

DaSII remains the only souls game I haven't finished.

DaSII remains the only souls game I have finished

>Name one boss in DSII that's even half as memorable as Sif or Ornstein and Smough.
Mirror Knight, Pursuer, Velstadt, Sinh, Fume, Alonne, Ivory King. Chariot for the visuals.
Also you could have taken Gwyn instead of fucking Sif.
>Excluding DLC, level design in DSII is terrible and nonsensical.
No, that's world design, 2 entirely different things. Forest of the fallen giants has high tier level design, so does Iron Keep, Drangleic Castle or Lost Bastille. Gutter is a better blighttown and every DLC area curbstomps DaS and is on par with the best levels of DeS.
>Having a stat that increases invincibility frames during a dodge without actually showing the i-frames with some kind of visual indicator is just a poor design choice.
Showing the i-frames? What game does that? You play DaS and notice rolls are beyond OP. You play DaSII and nothing they are not, then you see there's a stat that makes you better at rolling when you increase it. I really don't see the problem. Or maybe you mean they should have done a better job at explaining it, in which case, you're right, it could have been done better. But there's nothing wrong with the stat itself.

Nice b8 yui-san.

Your game sucks balls and besmirches the name Miyazaki-sama's 4 masterpieces by it's association.

>worse in every way
>can climb ladders quick and use consumables in stack
>best game in series now

At least it's not Slashy Souls

>got to undead crypt today
>some guy named majin buu invades me
>see velstaldts health bar appear
>wtf
>get a fuckload of souls
>he teleports to me and kills me with a laser beam
>kill velstaldt later
>king vendrick is gone and i can't pick up the ring
which one of you faggots did this

The gameplay mechanics and the game's new gameplay additions bar one or two retarded additions (Soul Memory) were the best in the series. As well as the huge build variety and replayability.

Put these in a game with a map and progression more to the quality of the first game, with level design like the best areas the second and third. And we'd have the best DaS game.

>worse in every way
such as? What about the countless things it did better?

I agree, I really like DaS2, and made me appreciate it even more after 3 came out and it's three steps back

So many improvements in DaS2 that never got into 3 makes me wonder if Miyazaki did it wrong out of spite.

Didn't like 3? IMO it combines the best parts of every soulsborne game. Best gameplay and movements, equal to Bloodborne, by far the best bosses, best individual design, best weapons, weapon arts, great story, great everything.

>Most people who played all soulsborne game agree that DaSIII is by far the best souls game
You've been on reddit to much, 3 is the worst
Aside from some QOL changes it has no identity of its own and just reuses shit and shouting "Hey remember this"
Even when DS2 did that it still had an identity of its own
BB > DS1 > DeS > DS2 > DS3

Nah, DaS1 is still the best overall.

3 has some decent moments. Best final boss fight mechanically, though the character itself is worst final boss of all 3.

>Most people who played all soulsborne game agree that DaSIII is by far the best souls game

DaS2 has a worse final boss. Feels more like the 'finale' to a DLC or sidestory than the game as a whole.

The downgrade wasn't just a graphical issue. It was a gameplay issue.
Regardless, a beta should never look THAT much better. It was false advertising.

I don't go on Reddit, I don't understand how it works or how I can post.

>it has no identity of its own
How so? Just like DaSII it has its own story that fits the rest of the universe, it finally offers a satisfying ending, and there's a shitton of unique content, Sup Forums is acting like EVERYTHING in the game is just reused content.

Sure there are plenty of throwbacks to DaS and DaSII and even DeS, BUT, they expend the lore, and the game has plenty to offer by itself, it's just a love letter to DaS fans. Sup Forums complained that DaSII is too different, and they are complaining now because it's too similar.

And it makes sense for the final game in the series to mention things from 1 and 2. And you're completely forgetting that every aspect of the game is just Bloodborne tier if not better, god tier bosses, god tier level design, god tier gameplay, god tier balance, god tier questlines.

Bloodborne>DaS3>Sotfs>DeS>DaS>DaS2.

>PvP is the best in the series
>soul memory
>no full orbs
>mundane everything builds after a certain point
>arena can match you with anyone at all. Even out of your soul memory bracket
>invasions might as well not exist until ng+

>Nah, DaS1 is still the best overall.
I can understand it being your favorite because of nostalgia or because it's the first you played and the first is always more memorable, but how can you objectively say it's the best?

The ONLY thing it does better than the other games is world design and level interconnectivity, and that's ONLY until you ring both bells. Some bosses have a good visual design but the fight themselves are pretty bad. It requires a fix to render at more than 240p and 3 fps. Enemy placement is as cringe inducing as DaSII if not more. Controls are worse than DeS, weapon feeling is garbage compared to Bloodborne and 3. The game is way easier while being way more tedious and frustrating. Blighttown is bad design at its finest. Enemy AI is extremely stupid while being extremely simplistic. Mechanicaly speaking it's 3 steps behind BB and DaS3. And while it has some great textures, some things are just ugly, like those fucking 2d trees that would look bad even by 2001 standards.

Seriously, the only god tier part of this game is the world design in the first half (and that's why it'll be remembered), everything else is better in another game.

>Limited enemy respawns

Holy shit it's literally the third thread like this in few hours. You DaS II fags are really obsessed, it's some sort of inferiority complex or anything?

I just had enough of repeating why the game is shit, yet you are always at it

How is that a bad thing exactly?
I learned about that months after finishing the game, there's something wrong with the way you play if you die 12 times at random enemies.
If you're an average player it has no effect on your game, and if you're a bad player, or young, or disabled, or don't have any time, having less enemies is a good thing and can help you finish the game.

Also, bonfire ascetics.

How is that a bad thing exactly?
I learned about that months after finishing the game, there's something wrong with the way you play if you die 12 times at random enemies.
If you're an average player it has no effect on your game, and if you're a bad player, or young, or disabled, or don't have any time, having less enemies is a good thing and can help you finish the game.

Also, bonfire ascetics.

Farming sets shouldn't require you to have to farm a second item just to farm them, it just adds tedium to a tedium.

At least a few months down the line they gave infinite respawning with the champion of covenants.

>How is that a bad thing exactly?
It's bad for gear farming, which is the only issue anyone ever had with it, not your asinine "durr, you wouldnt notice it if you just played good"

*covenant of champions

So they patched it out, but you're still complaining?

stop making these threads jesus christ
By this point it has to be just 1-3 people making DaSII threads every single fucking day for like a year
stop posting in them

If by patched out you mean forcing me to have to go back to majula twice just to do something that should just be a normal feature, yeah.

Yeah, so I don't know what you're complaining about. Spending 30 seconds to join the covenant after, say, 100 hours is insignificant.

Name the "great" bosses please, the only one I can think of is Vendrick.

So Dark Souls 2 has one Boss that's good and that's Dark Lurker, wow.

Not him but they don't come back if they're already permanently killed. And that it makes farming longer due to how the covenant works
Also there's the hassle of having to go back to your normal covenant as well when you're done. It's a huge fucking pain just for a feature that's not useful at all

Along with increasing enemy health and damage as well as increasing invasion likelihood when I just want to farm an item.

The entire reasoning was to try to keep players from farming themselves into being able to beat an area instead of improving themselves but when you can just use white soapstones for quicker and essentially unlimited soul farming it came off half assed and unneeded.

>Not him but they don't come back if they're already permanently killed.

That is not true unless they're one of the special enemies which, in the exact same way as Dark Souls 1 and 3, never respawn.

>Also there's the hassle of having to go back to your normal covenant as well when you're done.

Spending one minute out of at least 100 hours of gameplay is not an issue. Are you guys stopping to farm every half hour? Why? It's never necessary in normal gameplay and if you're going for completion wouldn't you just do it all more or less at once?

>It's a huge fucking pain

A minute is not huge.

> just for a feature that's not useful at all

To you and me, but every other pisser has been asking for an easy mode since Demon Souls.

I played through all of DS2, so it was obviously good enough to make completing it bearable.

However, most complaints are that it's shit for a Souls game. Which are completely valid. It is in a wholly different tier of quality.

If taken outside that context and examined as just another game, it's probably in the 7/10 range. Playable, but leaves very few lasting impressions.

There are aspects of it that are just trash in any context though (like the horrendous fucking environment textures, and the homogenized / bland boss design).

Worst lore, worst bosses, worst locations, worst graphics, worst gameplay... I could go on. Only redeemable thing about it was the amount of viable PvP builds, but even that degenerated into katanas, hexes, and cheat engine users. The first DLC was ok, second was pretty good, but the third was trash.

For me it's
>DS1: better story, level design and connectivity, atmosphere and lore, NPCs and their 'quests'
>DS2: better gameplay overall AKA animations and movements, powerstance, weapon/build viability, great replayability, coop, better graphics and performance, biggest weapon/armor variety of any souls game (iirc)
The reason I like 2's gameplay more than 1 is why I prefer it, I really like 1 but from Anor Londo and beyond the game feels more annoying than challenging. To the point were I never beat any of the Lords.
Can't say for DS3 but I don't plan on playing it since it looks 50% bloodborne in design

>Along with increasing enemy health and damage as well as increasing invasion likelihood when I just want to farm an item.

I'm sorry they didn't design the game for people who prefer unlocking achievements over playing the game.

I'm not sure what enemy is taking more than a second to dispatch at SL150, anyway, even under the covenant.

>that is not true
Blatantly wrong. Tried it with the falconers in ng+ after they stopped spawning

And yeah it's pretty huge when it makes every single enemy take a few extra hits to kill. That time adds up and all for something that doesn't contribute to the game

Just like there's 1-3 people making DaS threads and trying to convince everyone their game is good?

did pressing x hurt your wittle finga

>third was trash
you shut your fucking whore mouth right now. I will cut off your fingers and cut out your tongue. THat dlc was fucking amazing.

>some shit bosses but some fucking great ones, equal or better than DaS.

List the great ones please. I'm especially interested in DaS2 bosses that are better than those from DaS.

Dr. Pavel

Said it in a previous post, every boss from the DLC except 2 cats, Mirror Knigh, Velstadt, Chariot for the design, Pursuer, Ornstein, Ruin Sentinels.

Meanwhile Dark Souls has Gwyn, Artorias and Sanctuary Guardian lmao. I'll add gaping anus and gwyndolin for the visual design.

I mean the location was cool, heh. Seems like it kind of inspired Irithyll. The bosses were just not enjoyable though.

>amazing
>lmao 2cat

>Mirror Knight
Shit typical fight with an armored dude, only notable for his gimmick.
>Velstadt
Shit typical fight with an armored dude
>Chariot's design
Boring and generic
>Pursuer
Shit typical fight with an armored dude
>Ornstein
Not even close to memorable, if it wasn't ORNSTEIN's skin and partly reused moveset, it would be one of the most throwaway fights in the game. Just making a weaker copy of a good boss does not a good boss make
>Ruin Sentinels
Surely, you jest. What's good about waiting forever to hit them once? It's a boring slog.
Fume, Allone and the Charred King I'll give you. But the first cat is boring as fuck, Squalid Queen is just average, also, Veldstadt spam is fucking retarded. The dragon is just an endless waiting game.
DaS I has — Gargoyles, Queelag, Gaping, Sif, Gwyn, Gwyndolin, Manus, Artorias, O&S, Four Kings and nearly EVERY boss has outstanding visual design. So, please, fuck right off.

>shit typical fight with armored dude
replace armored with 'anime' and gimmick with 'big sweeping swings' and you have like half of DS3s bosses.

But what are your complaints user? I see only two, the horrible textures and the "homogenized/bland" boss design.

The horrible textures are the equivalent of the horrible 2d trees of DaS. And let's be honest here, the 2d trees are WAY worse than the shit textures.

As for the bosses, what do you mean by homogenized? That a lot of them are just dudes in armors? This isn't an objective complaints, many people prefer fighting humanoid bosses, me included. That's one of the reasons I fucking love Bloodborne, humanoids and humans are way scarier than monsters. And "bland" is purely subjective user, some people think the things you like are bland. For exemple, I think most of DaS excluding the beginning and the Gwyn fight is bland and boring. But I'll never say DaS is bad because of that, I'll use objective facts instead, bland is an opinion.

So your only objective complaint is the graphics.

The entire DaS franchise is bad compared to DeS/BB, especially DeS, but DaS2 is literally a fucking abomination.

>Compared to DeS
kys

In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:


>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks.

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Fun PvP covenants that were unique

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again

>Shit typical fight with an armored dude

yes, because a typical armored dude shoots the dark magic spell, Pursuers/Affinity out of his body and can curse stab you. If curse in dark souls 2 was like it was in dark souls 1 (the) Pursuer would be taken a lot more seriously. That's one thing I hate desu. I wish curse in dark souls 2 was the instakill thing. It would make people actually worry about some areas in the Shaded Woods and Shrine of Amana.

Don't really have an argument against that. Currently doing my first run through DaS 3 with low health and the amount of "muh energy swings" one-shotting me is infuriating.

I am back to playing DaS2.
This should be the answer that answers it all.

Dark spells don't make Pursuer any different from shit like Smelter Shitter or nearly every other armored boss in the game. I'd love to love him, but that fuck was just soo unmemorable.

I'd argue the lore with the giants and Drangleic (i.e. a more medieval setting rather than dark fantasy) was more well thought out than the curse shit.

>At the beginning of the game, in the Forest of Fallen GIants, you find a seemingly dead, chained Giant underground
>as soon as you step in, he wakes up, full of rage and charges at you
>a bit further you find a crumbling floor near a Giant's resting place, down below is the Drangleic Armor, but without the helmet
>Fast forward to near end game
>Come back to the Forest and start exploring memories
>One of them has the Captain of Drangleic's frontlines tasked with pushing back the Giant offensive
>The other has you go through the same area where you found the Drangleic Armor in the present
>You push onwards and find the Giant Lord and defeat him
>Drummond congratulates you and gives you the Drangleic Helm
>He later dies after a ship cannon destroys the floor near where you killed the Giant Lord, falling to his death and leaving the rest of the Drangleic Armor
>You've already collected it in the present
>You realize the Last Giant is the Giant Lord, and he woke up because he remembered you defeating him the first time
>You now hold the Giant Kinship, which contains the full rage of the Giants against Vendrick and will weaken him making the Boss fight doable
>The Golems now wake up and recognize you as a true king, giving you access to the throne

Really bad things about DS2 are soul memory, enemies disappearing after few runs and a shitty durability system. Still a great game and easily beats 3 by sheer quantity of content alone (not to mention 2 not being literal Bloodborne ripoff in terms of enviroment design) but has sensible flaws.

>Mirror Knight
Great boss, design ruined by the shitty lightning. Still good, but nowhere near "better than DaS".

>Velstadt
Another pretty good boss, but still worse than DaS ones.

>Chariot
>for the design

Oh god fucking dammit, we're talking about the bosses, not designs.

>Pursuer

Yeah, fucking amazing. Copypaste the same boss three times. Pursuer feels like a miniboss with a boss healthbar.

>Ornstein
I love how you mention Old Dragonslayer, but don't mention Ornstein and Smough from Dark Souls 1.

>Ruin Sentinels

One of the worst fucking fights in the game, kill yourself. I'm surprised that you didn't mention Twin Dragonriders, another great boss that would definitely fit your taste.

das2 is so much better than 3 and 1

>The horrible textures are the equivalent of the horrible 2d trees of DaS.

Your complaints aren't unfounded, but the Textures in DS2 that were -horrible- were things you could walk right up to. They were in your face literally every step of the way. The low qualities trees in DS1 were at least far away and relegated to small portions of the game.

>That a lot of them are just dudes in armors? This isn't an objective complaints

That actually -is- an objective complaint. It is objectively a fact that the vast majority of DS2 bosses are big dudes in armor. It's also an objective fact, understandably as a result, that many of their fights have EXTREMELY similar pacing. They all sort of feel the same.

It's fine to say that you don't mind this. You're totally within your right, but when we're trying to evaluate a... universal quality evaluation, we have to take things into account. Someone might like Family Circus more than the works of Edward Hopper, but that doesn't mean they're critically equal.

If you want more complaints:

>Gimmick covenants (Rat bros / bell bros)
>Lost nearly all semblance of environmental story telling (Havels / Dark Wraith sets for example)
>Bad level design (hunstman copse short cut for instance. Laughably meaningless.)
>Bad world design (different than above. Windmill elevator up to the heart of a volcano for instance. Pic related)

There is a lot to criticize about Dark Souls 2. Like I said in my first post though, it's still a playable game. You're absolutely within your right to enjoy it. It's just not nearly as good as the rest of the series.

Take your shit opinions elsewhere

Giants were okay, but the lore was needlessly muddled and uncertain. In DaS there's a whole fucking timeline of shit constantly happening. In DaS 2 everything between the big war and present is a shitty mystery. DaS also had a great turn, that Bloodborne sorta copied. You start the game thinking it's a dark fantasy game, but later start to understand that the world is straight-up mythological and works on completely different laws. It's a great and understated twist that sets the tone of the whole game.

I mean, I guess that's kinda cool if you explain it like that. I just felt the game as a whole did a poor job with the exposition of that, which ultimately made it seem really uninteresting; to me at least.

>fight with an armored dude
Not an argument user.
>Boring and generic
Ok, if it's generic, can you tell me other games that use this design for their bosses? I really want to know.
>Not even close to memorable
Didn't you find his lore memorable? The soundtrack? The location where he is? The fact that he got corrupted? And that's just personnal but I think he's way harder than Smostein. Beat smostein third try while underleveled with a shit weapon but died 10 times to Old Ornstein.

>DaS I has — Gargoyles, Queelag, Gaping, Sif, Gwyn, Gwyndolin, Manus, Artorias, O&S, Four Kings and nearly EVERY boss has outstanding visual design. So, please, fuck right off.
Gargoyles are worse than the DeS and DaSII gargoyles. Queelag could have been fun if it wasn't for the DaSII tier tracking and the one shot explosion. Yes I said gaping anus has a great visual design, but let's be honest, the fight itself is pathetic because he can't really hit you but it takes way too long to let him smash the ground, charge a wall just so you can hit him 4 times and repeat. Sif is absolutely nothing special, I don't understand the praise, fucking champion gravetender was better. Gwyn and Gwyndolin are great, I said it (Gwyn is the only boss in DaS I think is as good as BB/DaS3 bosses, that music). Manus is shit, and I'm not kidding, he's really shit and the aggressivness just doesn't work with the animations and colision detection of DaS, if they remake it with the DaS3/BB engine he'll be good. Sorry user, totally forgot about Artorias, he's great (even tho I fucking hate the DLC), and smostein but just for their visual design and the cinematics (seeing smo smash ornstein while he's still alive only to make a 360 lighting quickscope with his hammer was 10/10 I admit). Four Kings have good visual design but they're among the worst bosses From has made.

But both DaS and DaSII have shit bosses compared the things like Friede, Orphan, Ebrietas, Champion Gundyr, etc...

The transition between the Van Helsing- esque portion of the game to the cosmological horror part is definitely one of my favorite things about it.

You listed 3 DLC fights. So base game has one good boss fight and it's optional.

I've played DS2 and SotFS more than all the others easily just because the PvP was fun and the co-op felt right. If a successor to Dark Souls isn't a 10/10 everyone acts like it's unplayable garbage.
You know the meme is strong when people are reluctant to call out DS3 for having many of the same problems but with no goddamn poise.
The figurine for DS2 is also really good considering you can get them for around $20

Just try to defend the shrine of amana, OP. You literally can't.

>shrine of amana is bad because i cant remember to not take a ladys orbs to the face
Git.
Gud.

Do you not find the challenges in Souls games to be the best part even when they're bullshit and full of traps?

I think that DaS2 is the worst game in the series

It's a 7/10 game in a 9/10 series

And Shrine of Amana is a great fucking location, fuck off. Better than 90% of the game

Not defendinf anything but I don't understand the complaints on this area (didn't play the SoftS version yet). You can lure the melee enemies and then kill the lone witches. The priest group before the bonfire is bullshit but you get a summon before them so you can have her tank while you pick them off.

DaS 2 was an incredibly disappointing sequel and far worse than the first two games, especially in its vanilla state.

That said, DaS 2 is still far better than DaS 3 by a landslide and about equal with BB.

>can snipe them in three shots

Why not ever always do this? Because it seems like they missed the point of what made Anor Londo's archers interesting.

Amana isnt even bullshit unless youre too retarded to dodge/be careful/use a bow/any combination.

Black gulch can fuck off tho.
>tee hee you got rollcaught by a spitty, enjoy your 30 second stagger. OH YOU WERE TRYING TO GO FAST? OOPSIE DOODLES!

>all these people who haven't played shrine of Amana pre patch
Also
>using anything ranged ever in a souls game

DaS 3 is the worst in the series by a landslide. I would go so far as to say it's even worse than shitty clones made by other companies like Let It Die and Lords of the Fallen, it's that fucking bad.

But going by your further posts it seems you only care about controls and nitpicking individual mechanics like it's an action game and not an RPG. Straight swords are still busted as fuck, armor does literally nothing except make you slower and use more stamina, shields are worthless, magic is dogshit, your route through the game is too linear, and collecting new gear is painful.

DaS3 has no replay value, I played through it twice, and have no desire to so much as ever touch the game again, while I still play through Demon's Souls and Dark Souls once every few months.

>using anything ranged ever in a souls game
Pyro and miracles get a pass though, since they require some amount bravery as opposed to the vile blue wizards/black wizards

>pyro
>bravery
in Demon's Souls pyromancy was so broken you could one-shot most bosses.

>pyromancy
>bravery
Pyromancy is literally why DS1 SL1 run is one of the most laughable "challenges" in the series.
Its for BAAAAAAAAAAAYBEEEEEEEEEES.

>miracles
Yeah ill give you that one outside of 1. god miracles got boned hard.

Can't say, I only played 1 and 2. I just always felt pyro was relatively short range magic compared to sorcery

>Pyro
no it doesnt

pyro is the biggest crutch of all

after ds3 ds1 combat feels like fucking morrowind