Anyone else disappointed with this game?

Anyone else disappointed with this game?

Don't get me wrong it's a solid game, 8/10, but feels like it could have been a masterpiece if it a couple things were fixed.

I'm hoping Nintendo fixes it with the DLC

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Elaborate

I agree that a few things could be fixed, but even then, the game ends up being at least a 9.5 for me.

The climax is particularly what lowered the score for me.

Feels like the gameplay just fails to be as massive as the world itself.

If Nintendo expanded the main questlines (especially the Rito) and expanded the ganon fight to make it longer and harder, and added more sidequests for each area that are more than just gather 10 of x, it'd be just about perfect imo.

The main mistake was taking all the importance out of the series' staple items. How do you make the master sword, one of probably the top five most recognizable vidya weapons, feel so unimportant? The quest progression took a big hit because of the item durability. There's no starting out with a crappy short sword, getting the master sword, questing to temper it, getting the golden sword. There's no attachment to these iconic weapons and shields in this game because they're all disposable.

None of you know what you're talking about. Stop being autistic and accept the fact that this is a 10/10 game

eh, for me the main problem was that things were too short and easy. The dungeons, the quests to enter the dungeons, the ganon boss fight. Probably 75% of the game is just traveling.

>Frame drops
>No save slots
>The main dungeons while particularly clever designed, are a bit short/there's few of them
>Enemy variety
>Horses suck dick

The most significant issue for me is the enemy variety. Being open world with climbing and all kinda forces the game to abandon enemies frome previous Zelda that were more like stationary obstacles than a proper combat themselves.

This problem is also tied up with not having proper dungeons.

Dunno, they could have made it better. Skulltulas for walls, Redeads for small caves or crypts, Likelikes, Darknuts for Hyrule Castle.

>The Legend of Elder Scrolls: Breath of the Skyrim
>GOTYAY 11/10 other games should just stop desu

It's a good game, but definitely flawed. If anything, it's promising what the next games will be like if they can fix a lot of the problems.

For me it would be a 10/10 if

1. You could drop items from the quick select menu.

2. The finale were better. Calamity Ganon is a lame bug monster with generic music and there's no drama to the finale. Dark Beast is a victory lap fight sure but it's still unsatisfying and anticlimactic.

Give me some build up and some cutscenes before the battle with Ganon. Make Ganon speak and also have him be a big trident wielding pig sorcerer. Make the fight an actual challenge. And make the Dark Beast phase incorporate the climbing up the boss stuff planned for OOT, since climbing is such a big mechanic. Raiding Hyrule Castle was the hypest shit after a great game, but then finale was just a quiet fart.

I'm close to finishig it and I somewhat agree. It's a bit overrated, 8.7-9.2/10 is how I would rate it. It deserves praise for trying new things with it's gameplay though

Where's the memorable music?

They could have at least added a music player using the slate similar to FFXV did with a radio.

Yeah, I'm hoping that hard mode will expand this fight and make it harder. Nintendo really dropped the ball here considering fighting Ganon is literally the goal of everything you do.

youtube.com/watch?v=kjTTZgfX2jA

exception not the rule tho

yeah I feel that, if it had side quests more like the ones in Witcher it would be a better game, but it seemed like they concerned themselves more with making a massive world than with making content to fill it

I wasn't as disappointed as I suspected I might be, given stuff like shrine challenges and koroks, but it's not really THAT impressive considering it's basically about the same as collecting stars in mario or orbs in Jak.
And even though it had much more equipment than in the other TLOZ games it just didn't feel like there was enough. You collect 2.5 pages of drastically different and sometimes goofy outfits and then there's nothing else. No variations on Hylian or Gerudo or anything like that. No "ranger" sort of gear fit for Link except for the wild clothes at the end and the Hylian stuff at the beginning.

Also places that should be more interesting like Lake Hylia and the Lost Woods are just empty and vacuous. There are a few minigames in their giant world but not enough to justify its size I guess.

All in all I still give it a 9/10 because it makes most other games look like shit in comparison still.

Exactly, the world dwarfs the content inside of it.

I don't get what there is to be disappointed about.

Sure there are a few flaws here and there, but it's a damn near perfect game. Just look at Skyward Sword, it could have been worse.

>muh perfect game
come on, there are some pretty glaring problems with it

I have some nitpicks and the dungeons and bosses could definitely be improved a lot. But considering the radical changes they made I understand why some elements of the series suffered in the transition. I hope that a sequel that is similar in format can improve on enemy variety and dungeons and that getting the open world right was the focus for this one. It's not perfect but it's flaws are understandable and not deal breakers, I would still give it my highest recommendation which I guess means 10/10 in my book.

That said while the rest of the game is by no means perfect the finale did leave a particularly poor taste in my mouth. It was a huge anticlimax. And even though I felt premature in going to the finale since I still had so much I wanted to do I actually felt punished for playing as much as I did since I was so overprepared. They really dropped the ball with the ending.

I preferred SS. It was a very good game, so is BoTW, but SS was denser and the combat was naturally more engaging.

My order is:
OoT
MM
SS
BotW
[Every other 3D game]
TP

Not disappointed, but there's absolutely some flaws that could be fixed.

Like being able to pet dogs.

Definitely prefer BoTW over SS, lack of an overworld in SS left a bad taste in my mouth.

Although I liked them both.

I thought the endgame was disappointing, and yeah there are definitely things I would change, but I'd still rank it as one of the better games I've played.

If I really wanted to nitpick I don't think I could give any game a "true" 10/10, but BotW comes as close as games like the first MGS, Mario 64, etc.

Yeah I really didn't like the game very much. It feels like I'm one of the 5 total people who feel that way.

Eh, SS had an overworld under the clouds, but it was a giant puzzlathon to get anywhere at all in it.

...I liked that.

I love both games. I consider it to be the difference between a like a 95 and a 94. Both had really good elements and executed their main idea extremely well. It's just that there are things in them that could be better.

My biggest grip with BotW is just that it took too much from other open world games, to the point it adopted the one, horrible shitty thing about them.

Hollow quests and a quest log to go with them. Old Zeldas had no map markers, an NPC saying something cryptic didn't give you a "QUEST ACTIVATED" message or a map marker, and it often referred to something far away you had to figure out yourself.

That magic is lost because of the new quest log. I want that gone.

Replace all the shitty sidequests with things I care about and this game becomes a 11/10 for me.

Don't get greedy now OP

wow thats a pretty wrong opinion

I felt that SS had a stronger overworld than WW, which while pretty had fuck all with just tiny islands of nothing, or TP, which was just big, ugly and bland and empty.

SS had really varied areas which are all dense with platforming style obstacles and puzzles. The overworld in that game was packed with actual content and gameplay rather than being an empty field or ocean.

(you)

Quest log took something away for sure, and I really didn't like the quest markers, would have been much better to have to find the races cities, without knowing exactly where they are.

Wish I played thru with the Pro Hud

>there are people on Sup Forums with good taste.

To me, Skyward Sword's overworld felt like an outside dungeon. I preferred how WInd Waker's felt like a place to travel.

I did use the pro-hud, but there was still something taken away by having such a vast world and most puzzles solved within 10 feet of where you receive the quest.

"When the cursed statue's eyes something something dark light, blah blah"

AKA, stand in the place you talked to the NPC and fuckin' wait until one of the statues looks funny.

A lot of quests were like this, wasted potential. I'm sure the DLC and possible follow-up game using the same engine a la MM will fix this issue, but it's my biggest one.

>How do you make the master sword, one of probably the top five most recognizable vidya weapons, feel so unimportant?

You have to have 13 hearts just to pull it out.
Does not break but needs to recharge.
Does double damage against Ganon.

Don't know how you could possibly make it even more important. The story does not need to revolve around it.

That's fair, though I feel BotW far succeeds either WW or TP in being an overworld that feels like a place to travel and explore while making doing so meaningful and rewarding.

A quest log isn't inherently bad. It's exactly that - a log so you can keep track of quests.
Most of them still have the "cryptic" things an NPC says and that's it. Just a reminder. It doesn't solve them for you.

SS had fun controls but the combat in TP is the best in the series

Completely disagree, only game with easier bosses is WW, if anything BoTW has the best combat.

Starting out it's pure 10/10, but then you get further along in the game and stuff starts to drop off. Shrines become repetitive, very few new items / powers, no big dungeons, towns are pretty dull.

It's still a great game and I love how much they deviated from the zelda formula to try new stuff, but I think they took that a bit too far.

Music is my biggest thing. The controls are also clunky. Which is weird I don't recall any Zelda game ever having clunky controls like this one. The quality of the game is down for Zelda standards which is what really sucks but it's a good game still. Just could have been so much better with easy fixes.

>but feels like it could have been a masterpiece if it a couple things were fixed.

This is like every Zelda game ever.

I feel that SS has the best swordplay and BotW has the best overall combat due to the level of options you are afforded through the creativity and emergent mechanics. TP has pretty basic action adventure combat that was only slightly evolved over OOT, while BotW allows for so many different approaches.

botw didn't even have special moves. You also have to stop to swing your sword.

Right now I haven't gotten to any of the temples yet, instead just messing around the world. It's my favorite open world as of now due to being able to just tackle whatever you want in any order.

While I'm having a lot of fun, I understand the problems people have about the game. Hopefully we can get a Majora's Mask type expansion to the game which adds more enemies.

>botw didn't even have special moves
Define "special moves"?

>Music is my biggest thing
it seems like a deadline issue

some of the music is really really good, orchestrated stuff but the music for the overworld and some of the events is just piano. It almost seems like they didn't have time to record for half of the content in the game so they just hired a session pianist to finish the soundtrack and then changed some sound effects to make it all cohesive.

It has the attack, parry, and jump strike.

TP had several other moves you learned that were key to fighting harder enemies as the game progressed.

Yeah, but it had enemies that actually dealt enough damage to be threatening, and revolved around timing dodges to enemy moves, not just spamming b.

Lynels are miles ahead of any fight in TP

I'm not disappointed with it, but I agree there are some improvements to make it 10/10
More enemies in the overworld, for starters. Darknuts could have been incredible fights.
They seem to have made each encounter with enemies a "solvable" situation. Camp of Bokoblins? You could run in and sword everything to death, or you could creep up and take out the sentry, sneak up his tower and shoot a lantern off a rope to ignite the explosives and kill all but the strongest Bokoblin.
Side quests are fun, but the rewards are not. It's always a silver rupee, a gold rupee, a shrine, or a diamond (which is essentially just rupees at a certain point in the game)
And, most importantly, Dungeons. If they had made the Great Plateau end when you obtain Magnesis, and hid the other runes behind Traditional Zelda dungeons, the game would be so so so much better. Now, when you explore and come across shrines, you can't immediately solve them. You have to find the runes to be able to do the shrines, and you have to do the shrines to be able to get hearts and stamina. The Divine Beasts wouldn't need to be changed, because the dungeons would help give the game more content.
That's just my 2 cents tho. Feel free to flame me and call me retarded now.

You also stop moving in TP if your sword hits something that is hittable.

Also above the basic sword swings BotW has running attacks, plunging attacks, flurry attacks, special charge moves, the ability to throw your weapon, shield parries, and the ability to change weapons types to alter your combo and range. That's plenty of "special moves" that's just the melee weapons. That's not even getting into the various runes, bow usage and special bow techniques, mounted combat options, environmental kills, elemental attacks or spells.

It's been a while since I've played TP, but I think TP had a better combat system, but you didn't have much occasion to use it because enemies were too weak so it didn't matter.

BotW has better combat in general because they do a great job of making the combat system really matter. The enemies are smarter and more formidable and you have fewer options in a fight. So you really have to take those core combat mechanics to the limit. Especially when fighting against lynels.

Ganondorf could barely deal more than a quarter heart of health. TP combat was balls. Demise could at least deal a straight four hearts in one swing, 8 on hero mode, and BotW will have you regularly get OHKO'd and still have enemies that will take 70% of your hearts in one swing at endgame.

TP had the easiest combat in the series. It was the easiest game in the series full stop.

The "special moves" were effectively cheat codes against the few enemies that did anything resembling damage to you, and the only one you needed to beat the game was the ending blow.

It really bothers me that they don't do any of the item gate stuff they did in previous games. In previous games you would find a big rock or whatever and think, "Oh shit, this is a fairy fountain or a heart piece or something, I'll have to remember to come back here when I get the bomb bag." It was a fun thing to look forward to. But in this they just give you all the powers in the tutorial area and then nothing ever again. It's disappointing.

WW I literalyl did a 3 hearts run where everything did double damage and it was STILL to easy. The combat in that game is more cinematic than gameplay.

TP's a close second though.

I kinda would have liked some option runes that you could get later in the game. But designwise they were trying to harken more back to Zelda 1 than the structure introduced in LttP.

>guy is disapointed in the game
>still rate it 8/10

The bipolar is strong.
Your fault for overhyping yourself.

Thing is, you don't need runes to beat the game. Technically you can beat it without them, so it seems like it would be ok to let you find them on your own.

if only it had stable 30fps at least

except it doesn't have any items other than the sheikah slate so in a way it's not like any other zelda game

doesn't it have good framerate on the Switch?

Then you would be bitching about having to revisit areas because you did not find the right rune beforehand.

fps does dip occasionally but never enough to actually affect gameplay, just enough to visually irk me for a second.

It drops at points. It's more stable in handheld mode due to 720p rather than 900p on tv out mode. It's not terrible for the most part, but some places with lots of foliage and fire can get fucked. The lost woods was pretty bad.

You mean like how I bitch about every other zelda game doing that all the time? No I'm fine with that.

That's a complete non-issue with warping. You can unlock a shrine and warp to it without completing the inside.

Now you know how I feel with every 3rd party highly marketed popular release.

Handheld mode: Yes
TV mode: No, areas where it dips to 20, most notably the beginning area but also in the Korok Forest.

Also when you knockout Moblins there seems to be a slowdown as well, randomly.

>TP
>harder enemies
No such thing. TP is already one of the easier if not the easiest zelda, and using advanced moves only made it easier, the difficulty in that game was pretty laughlable.

Imagine, this game, with a TP-esq climax. Say what you will about the game, but TP has one of the greatest ed fights in the series. (coming from a guy who places it at the worst of 3d zeldas at like 7/10)

>shit main storyline mostly told in flashbacks
>no zelda at all until the end
>absolute shit tier dungeons. everyone calls them dungeons for lack of a better word but you can't even call them that.
>combat could be a little more varied other than dodge into slowtime and mash attack
>durability system just seems not great. i don't hate it entirely but when i get a nice weapon it's almost more stressful than rewarding because i have autism and just put it in my inventory to basically never use it
>there are no new "tools" introduced throughout the game after the plateau. you get all your relics and the glider in the first hour or so. eliminating any kind of metroidvania style backtracking that the old zelda games had which i enjoy but understand that many people probably wouldn't
>having to save a picture to add it to the pokedex is a minor complaint but it drives me insane
>goddam performance is like 20 fps the entire time and is borderline nauseating but i'm playing on a wiiu, maybe better on switch
>the number of items in the game is just too many. i don't need my zelda games to become a crafting game of 2000 different potions/edibles when there are only about 8 different effects.
>the constant slowdowns of having unnecessary "cinematic" moments like when you activate a shrine and it takes control away from me so i can watch a door open 120 times. cooking food is so fucking monotonous. when building my house up i had all the money when i found it and i shit you not it took something like 20 minutes of standing in the same spot and talking to an npc to finish all the options.
>no menu on the wiiu tablet which would have been nice considering the amount of inventory management that's necessary.
>horses are useless since you can't call them wherever you are and climbing is inevitably a better method of traveling

it's one of those games that it hurts because it's so good but it could have been so much better had they done things a little differently.

It's funny how they seem so inversely related in the 3D zeldas.
WW main game is ok, final fight is awesome
OoT main game is pretty good, final fight is just ok
TP main game is meh, final fight is amazing
SS game is trash, final fight is god tier kino
BotW main game rewards you for exploring and saving people, but doing so cheapens the final boss.

Playing through the game right now, what triggers the 50% HP down, doing the 4 dungeons or doing all the shrines?

That's exactly how I feel, it's good but it could have been a game you rant and rave about

World should be half the size it currently is. Hebra region is too fucking big in relation to the actual content you find there.

Doing all the dungeons. If you want to skip one, skip the bird one. Well, maybe unlock the final boss but don't actually beat it.

OK, I think TP's climax looks good, but I mean Ganondorf in that game is pathetically easy (Easier than usual I mean), as is everything in that game. And also feels totally out of left field since he just sort of shows up at the end.

i dropped the game at hebra. had 8 shrines left and just thought fuck it. the area just isn't fun to explore.

Can you beat the boss and just leave the dungeon without hitting the switch at the end?

TP's finale was just a pale imitation of OOTs. They even fucked up the order where you fight the giant pig rage demon before the guy with the sword (who can barely hurt you).

OOT did the same thing with the same villain better 10 years earlier. More drama, escape twist, "GANON MOTHERFUCKER NO BOSS SUBTITLE NEEDED", taking your Master Sword away in the moment when you needed it most(and probably not having the Biggoron Sword as a first time player).

Possibly, not sure. If you want to fight the boss but make sure you don't beat it, just reload your save. It's an ok boss fight but the others are better.

>TP's a pale animation of OoT
that's literally the whole game, they copied so much

>skipping the best ability in the game
nigga, skip the worthless goron shield.

I enjoyed the game, but not enough to give it a 10/10.

Little gripe: Final fight, the boss just stands there waiting for you to shoot him with unlimited arrows..

Big gripe: Boredom due to variety design. 120 shrines, but the same environnement. 4 dungeons, same environnement.

This is the homogeneity that kills it for me.

When i was mid game, i told myself, okay, after beating ganon, i'll finish the sidequests and go gahter all armors and maybe the koroks seeds.

I beat ganon, 120 shrines done, 35/76 sidequests and, besides i find the true ending quite short and disappointing, i don't see myself replaying it, now and maybe in 5 years.

I would rather play ALTTP or OOT, the variety in environnement and dungeons was the spice and thrill i need

I just didn't like the lack of a proper dungeon. Even Hyrule Castle, despite being fuck huge, was more about fighting a ton of high power enemies than actual dungeoneering

No need to take picture to fullfill the encyclopedia, you can buy all entries for 100 rupees each

shh you'll activate that ravioli pasta faggot

Oh man save slots was a huge loss for this one, especially when it's supposed to have big replay value like trying to go straight for the ending immediately. I actually made a second account just to play it from the top again

yeah but that shits gay. i'd rather play the game than pay my way to the end goal.

Man I wish I saved that :( anybody want to post it?

It's everything I ever wanted from a Zelda game and more. If that isn't a 10/10 for me, I don't know what is.

PROTIPS ON HOW TO KEEP HAVING FUN (even for people who just started).


>PLAY ONLY IN PRO MODE AFTER PLATEAU

>DONT USE CHAMPION ABILITIES OTHER THAN MIPHA'S GRACE IF YOU LOVE MIPHA AND FEEL LIKE HAVING A BEEFED UP FAIRY

>DONT - I repeat - DONT USE REVALI'S GALE
You will end up breaking all enviromental puzzles that way and robbing yourself of some pretty cool moments. Disable it in the inventory.

For the same reason also avoid using urbosa's fury, you'll basically use it as a "press x to win" button.

>LIMIT FAST TRAVEL
I feel like fast travelling too much breaks the immersion and turns the game into a mmorpg-esque chore where you just jump from checklist to checklist.

I limited myself to only using fast travel from shrines, towers and towns.


Can hardly wait what hard mode does to the game.
As it stands champion abilities and fast travel kinda break the late game and make it fall appart.

Still one of the best, if not the best game I've ever played.


Raviolo is a shit character and his ability breaks all the enviromental puzzles of the overworld.
It's really bad.
>shrine covered in spikes
>ravioli over it
>shrine on a steep mountain
>ravioli to it
>tower surrounded by ligthning wizzrobes over a lake
>ravioli over it
>tower covered in evil ganon goo
>ravioli over it
>guardians aiming at you while you climb tower
>ravioli over it

His ability is as disgusting as he is as a character.

Fag

It was requested, user. Come on.

Well, seeing as the thread has stagnated...
The only thing to do is start shipping wars!
I'll go first.
Zelda and Link OTP

You know what. Personally I think the most this game needs is a sense of urgency. Like you're sent out with a task to destroy a CALAMITY GANON but you can take your sweet old time.

It would be way cooler to have the stakes get higher and higher the longer you put off defeating ganon. I wouldn't rip off MM completely, but just imagine it for a second.

It would make you have to prioritize what you want to do. Do I go for the divine beasts first? Do I do the memories next? How could I manage my time doing these things? Where could the Master Sword be? Do I take time to look for it? Do I do that first?

It would make exploration that much more meaningful. I know that's not really what Nintendo is trying to focus on with this game, but I feel a sense of urgency wouldn't hurt the game in any way. "Look at that formation on the map! Hmm it'll take quite some time to get over there, maybe I'll use a horse to get there quicker."

I think there's a way to create urgency without actually putting the player on a time limit. In an open world game as big as BotW, an actual limit would be stressful as fuck, and resetting it every so often I think would be too similar to MM. You could have it so that blood moons increase in frequency the more Divine Beasts you clear, or something.

LICK THE FROG LINK, I ORDER YOU AS ROYAL PRINCESS TO LICK IT!

I think the game is fine overall, but the only problem I have so far (I've only defeated the elephant and camel fuckers so far) is that it feels like it's two thirds or even half a game, and that it starts at the half way/end of the first quarter point.
Had they included something in the style of MGS's Ground Zeroes where it covered the start of the calamity and Link going into the resurrection chamber, playing in the style of traditional Zelda games like OoT and Wind Waker with linearity and non-breakable items, I think the game would feel a little better. At the same time though, it'd fuck with the whole amnesia thing that would only impact the first half hourish or however long it takes till you're told what happened before the 100 year timeskip. But still, it's hard to feel so attached to this world and feel like a "calamity" had taken place if we don't see what the world was like beforehand. As it is now, it feels really peaceful and nice, as if nothing bad ever happened, and that's a bit of an issue when they keep stressing the point that Ganon had fucked the world up 100 years ago. It'd also get the "m-muh durability!!"-fags to shut the fuck up a little bit as it'd stress the survival aspects of this new environment and the general decay everything went through.

Yeah that's what I was thinking. Nintendo wants you to explore so taking that away via time limit would be a step in the wrong direction.

Using the mechanics already presented in Botw you could
A. Spawn more enemies for every divine beast you conquer. (Not necessarily tougher enemies, just more of them)
B. Harder enemies the more shrines you complete. (Kind of like what's implemented now).
C. More guardians spawn when you get the Master Sword. (Scale with the other two variables.)

Combining these with the blood moon mechanic would make quite a tougher and more meaningful experience, whilst not resorting to a time mechanic.