Could Kojima ever direct a game as good as MGS3 again?
Death Stranding doesn't seem like it'll even come close to Snake Eater.
Could Kojima ever direct a game as good as MGS3 again?
Death Stranding doesn't seem like it'll even come close to Snake Eater.
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maybe, we literally don't even know what genre death stranding will be, there's so little information I think it's impossible to make any judgement
MGS2 is best
Pretty sure it was supposed to be a 3rd person action game, no?
Either way, Kojima doesn't have Tomokazu Fukushima at his disposal anymore, who was pretty much responsible for the great writing in MGS1-3.
MGS4's writing was so bland in comprison and I don't even know what Phantom Pain was trying to do.
MGS2 and 3 are equally good IMO. 2 has a deep and complex plot that leaves you thinking about it for weeks after you beat it. Gameplay-wise it innovated the series but it wasn't anything special.
3 was a masterpiece in terms of stealth gameplay, the amount of things you can do in that game is so big that even to this day there are mechanics that I'm still finding out about. 3 also offered a more emotional story compared to 2, but it lacked 2's thought provoking writing that rings true even today.
>Pretty sure it was supposed to be a 3rd person action game, no?
We literally know nothing about the game other than actors. There's no telling what genre it may be. Hell, it could even end up being a movie.
fuck off pleb
I agree 100% on what this guy said
but we dont know shit about death stranding user...
>Could Kojima ever direct a game as good as MGS3 again?
no. MGS1-3 he had a cowriter.
its been stated to be an open world game, and based on MGSV that's some pretty worrying news.
In terms of his cinematic peak, it's mgs2. I played mgs3 as soon as i finished mgs2 and i was disappointed by its overall direction
mgsv wasn't bad because it was open world, it was bad because it was poorly written, unfinished and it upgrading mother base felt like a mobile game.
Swap the order you mentioned the games in and you're spot on
oh, and the main quests felt like sidequests and repeated the same locations
writing =/= directing
great post
>that gameplay
no
Kojima co-wrote and directed MGS1-3 along with his main writer Fukushima. After he left we got MGS4 which was a huge mess.
I honestly think Kojima is like a mad genius who needs someone by his side to translate his crazy ideas into a coherent plot.
With Peace Walker, I thought that Kojima had found a balance of making a game that's fun to play while also getting his story/meta jollies in. But sadly it turned out there's always room for a relapse. I'm not expecting much of Death Strandings either.
Mgs3 is so fucking shit
It feels like kojimas entry way in to making C movie scripts for Hollywood
Dunno why this gets repeated so much, other than out of some desire to praise an underdog or something. There's no evidence that the great writing was Fukushima. Kojima wrote Snatcher by himself, which is phenomenal. Fukushima wrote Ghost Babel by himself, which despite being a great game, has a shit story. Also co-wrote the godawful Metal Gear Acid story
MGS4 was a mess out of a desire to close every plot thread ever in a series that doesn't make much sense. I don't think a story starting with that goal ever could have been great. And I still think there's hints of a good story in MGS5. It's blatantly unfinished, but it could have been interesting. I think Kojima absolutely can be a great writer, but I'd definitely agree that he needs someone to bounce ideas off of. That's what he's been missing, and I hope he gets reigned in just a bit for Death Stranding he won't be
meant to reply to
Not anymore.
He's too far up his own ass now.
Hmm, maybe you're right.
I'm just disappointed because Kojima hasn't written anything of MGS2 or 3's calibre in a long while.
Yeah me too. But I am really hopeful for Death Stranding. As wild and crazy as I'm expecting it to be, I feel like Kojima's new freedom + a new IP might bring out some of his better work. We will see.
>that leaves you thinking about it for weeks after you beat it
like "what the fuck did I just beat"?
A piece of shit.
As opposed to MGS1's theme of genetics, MGS2 is about 'memes'. Not in the internet sense but in its literal definition of "packets of information".
And information's what MGS2 is all about. It's about how we receive information digitally. About the threat of government control of said information and the creation of false narratives.
But most importantly, it's about what we pass on to our descendants. It's the perfect compliment to MGS1's story.
youtube.com
Still makes me tear up to this day.
>It's the perfect compliment to MGS1's story.
a shitty sequel is a perfect compliment?
Second post best post
2deep4u
MGS3's story always felt like a downgrade story-wise after MGS1 and 2 to me.
it was a bad game and the narrative fell apart by the end
Death Stranding will be the last good game ever made. The medium is dead.
The narrative didn't fall apart, the "narrative" raiden experiences was false to begin with and the virus you inject into the patriot's AI messes with your nanomachines. The reality you know literally shatters before your eyes and it makes an excellent allegory for how misinformation can be used to create a false narrative.
This is the whole point of the game.
Just because you didn't get what was happening, doesn't make the game bad.
>The narrative didn't fall apart
except it did.
it went from a spy narrative to a fucking drug trip
And that means it falls apart because...?
This. Patricians know MGS2 is the king, 3 is still a fantastic game though. DS is gonna be fresh and I'll bet very quality work.
because it feels like you were suddenly thrown into another game
>lots of words and a twist
>drug trip
Why do I share a board with neanderthals?
and how is that a bad thing, again?
lmao
you forgot to mention the triply as fuck environment
because it no longer feels like a MGS game
The fastest, tightest gameplay in the series was 2, actually. I cannot understand how people enjoy crawling all day every day.
>The fastest, tightest gameplay in the series was 2, actually.
ruined by the shit level design
It starts way before, the entire plant segment is that, in fact, you have the different VR-like game over, the different protagonist, the colonel campbell acting strangely, the entire pallete change, there are plenty of reasons to consider it "not a Metal Gear game", then again, it is, since Kojima is stretching how far that can go, to the point of ending a game on an ambiguous note and a statement on digital artistry.
>No true Scotsman fallacy
>to the point of ending a game on an ambiguous note
that 4 had to explain & fix
4 fucked everything up, it didn't fix jack shit, it was an insult, the series should have ended at 3 or focused on Big Boss.
What did 4 fix you idiot? All 4 did was expand on it and have snake and the gang destroy the rest of the Patriots neural networks.
>it didn't fix jack shit
>What did 4 fix you idiot?
it fixed 2 by answering the questions that 2 asked and throwing 2 under the bus
More like it ruined 2 by retro actively writing a bunch of nonsense tying up every established element haphazardly to explain something that didn't need an explanation, but people like you keep missing the point
>to explain something that didn't need an explanation
such as?
If any of that was for real or not, it's pretty fucking self explanatory.
>If any of that was for real or not
I think it was pretty obvious that all of MGS2 was real and MGS4 confirmed it
2 ends in an ambiguous tone, you can take 4 out of the equation and it ends up dismissing the importance of its own plot, which is brilliant, 4 is an experiment in spite for the Metal Gear fanbase.
>4 is an experiment in spite for the Metal Gear fanbase.
how is it an experiment in spite? It felt like a middle finger to the deep fags of MGS2
+1 for great post senpai
(you)
>4 had to explain & fix
explaining every single plot point with "le nanomachines" is fixing the narrative?
>explaining every single plot point with "le nanomachines" is fixing the narrative?
it's better than no explanation. Also, they didn't use nanomachines to explain away the Patriots (which was the biggest thing that needed to be explained)
Not the guy you're arguing with, but I just wanna say that MGS4's canonization of Zero as the leader of the patriots was far and away the worst plot point in the history of MGS.
No because they guy who co-wrote it left afterwards and that's we got the shitpiles that followed
TRAPPED IN A MEME SNAKE MEMER
ID GIVE MY LIFE NOT FOR HONOR
BUT FOR MEMES
the patriots turning out to be the mgs3 squad was huge fucking letdown, it would have been way better if they remained unknown
IM STILL IN A MEME
SNAAAAAKE MEMEEEEER
IM STILL IN A DREAM
SNAKE MEMER
SNAKE MEMER
Never post again.