Apologize?
Apologize?
No.
atlleast it functioned
Honestly it has better writing that 2 save for the ending where it falls of.
I wish it didn't, to prevent me from reaching the ending.
No. It has atrocious and everyone on the team should feel bad.
andromeda will probably make this game seem good
but seriously fuck ME3
Never.
I have enough hatred for an entire store of games.
never
a turd eclipsing another turd doesn't excuse the first thing from being a piece of shit
>yfw there was meant to be an entire sequence on the turian homeworld but they didnt want to make new assets and write a plot because strict release dates are important for some reason so they padded the game out with the absolutely retarded cidadel invasion
MEA being complete complete trash doesn't make ME3 magically not shit
...
If 3 had a better side quest log and better endings, it would be better than 2 in literally every way.
1 is still the best.
I'm still mad.
Even after Andromeda I will always be mad.
No. Mass Effect 3 caused the majority of original staff (that hadn't yet quit) to quit.
>do all side quests in all games
>get told my decisions will affect outcome
>PICK A COLOUR
Forever mad.
Made the Geth and Space Gypsies get a long? Well if you want to stop the reapers you have to murder the Geth because reasons!
No. Both games can be utter trash. One does not excuse the other.
QUALITY
BIOWARE
ANIMATIONS
fuck no! i will never forget nor forgive this peice of shit.
Never. Why? Because I'm still fucking mad.
I've never played ME3 so can someone explain to me why is it so bad apart from the horrible endings?
Never.
That ending is fucking unforgivable! Such a great trinity of games only to be spat on and shat out by those fucking tards at the end.
It isn't. And even then, the ending isn't even that god awful after they released the extended cut. The only problem with it is that the actions you chose throughout the series don't really affect what happens at the end.
I love how they bent over backward, making alterations to the development to appease EA'a release demands, essentially treating it like an assembly line product, but then tried to pull the "muh artistic integrity" card when consumers hated the ending, and wanted it changed.
never beat 3. dropped off after this happened.
unforgivable
I'm thinking about trying that alternate ending mod that's on Nexus. As I understand, it's basically the Destroy ending without the bullshit, and cuts out all the Starchild nonsense. The only thing Starchild is good for is banging Lars Croft in sfm porn.
Please spoil the ending for me, i really dont want to play or buy this but i want to know what happens in the end Not that i have high hopes for the ending, im 95% sure that its complete horseshit ending
The ending is by far the worst of it - the rest is pretty mediocre.
I personally didn't like some of the story choices they made - they seemed to write dumb shit just to create drama. Also, the fact that many of your actions are mostly about getting enough points to get a good ending. That was one of the least interesting ways of doing things.
Why? It was still a bad game.
It cleans up a lot of the shit, but you have to keep in mind that since it's fan-made there's going to be some wonkiness.
No Man's Sky functioned too, it doesn't make it a good game. What was promised by ME3 developers and what was delivered is radically different, and their handling of the problem (BANNU BANNU) was even worse than Hello Games' "vanish and suddenly start dropping huge patches" approach.
END OF RINE
ME3 and ME:A comparison is concrete proof that yes, things can always get worse.
What's wrong with Control, though? Controlling the space cuttlefish most likely grants access to whatever information and technology they harvested over the millenias of cycles, including mass relay construction, hilariously efficient power generation, and so on and on, not to mention having an instant galactic exploration/defense fleet. And it doesn't even kill the geth.
2 is spared because it at least had good character moments with the loyalty missions and the like. Most of the loyalty missions were pretty good in terms of writing.
But it's also because 3's flaws are more offensive while 2's flaws are more passive. 2's main issue in writing is that it totally passes the buck on the story- you're given a token reaper-associated conflict so that Shepard can be busy for the game (the bad) while expanding the roster of characters who will help fight the reapers in ME3.
Meanwhile, with 3 you have a combination of that utter failure to deliver on certain promises (an "incomprehensible" motive for the reapers, the notion that decisions made would actually matter for gameplay, as they didn't save in the crudest form, etc.) and the fact that 3 didn't really have a next game to pass the buck to because it wrapped up the trilogy.
The implication is you CAN'T control them, if you were to get all that information you'd instantly fry your brain even in the best case-scenario, it's like a 12 year old retard trying to control an ancient sage, like nigger that shit is never going to work out.
It's kinda crappy from production quality standpoint.
Looking to get ME:A after having been blown away by Dragon Age: Inquisition. I played Mass Effect 2 and really enjoyed it, but I'm coming more from the Dragon Age side of things and not Mass Effect (only played portions of ME1 and ME3).
I really like how Inquisition did away with the linearity of the old Dragon Age games and, despite its size, presented a living, breathing world with fun combat to boot. Is ME:A a comparable game? For people who have played both, are there any thoughts you have?
Because you've watched a large series of characters think the reapers can help or that they can be controlled, including one that was completely indoctrinated who you spoke to mere moments before being told of your choices.
Don't worry though, the glowy little reaper leader kid would never lie to you. You're totally different!
it's still a pile of shit, even if the new one, more smellier came out, doesn't mean this one stopped being shit.
Please get better taste. Inquisitions world was far from living or breathing, the story was absolute shit and the ending was terrible and sudden.
>fun combat
kys yourself
I bet you like Morrowind
We're sorry...
>Kai Leng
>Fighting Cerberus more than the Reapers
>Illusive man becomes a generic cartoon villain
>Flawed Reaper logic
>Pick your color ending
>Best squadmates in the saga are not even in the crew
gameplay was ok tho
Three wasn't even that bad, you fucking autists. Yes, the ending was a historical blunder, but the rest of the game was great. Gameplay, DLC, that god-tier Multiplayer, etc.
One was the worst, it aged horribly. I was so lucky I got to skip it, starting the series on two on the PS3.
...
>that feel when no Mass Effect game with the story and lore quality of Mass Effect 1, the character / squad quality of Mass Effect 2, the world aesthetic quality of Mass Effect 2, the level design of Mass Effect 3's Tuchanka / Quarian world, the emotional quality of Mass Effect 3's Tuchanka / Anderson goodbye, and the combat of Andromeda.
HOW DO THEY ONLY GET ONE OR TWO THINGS RIGHT EACH TIME
HOW DO THEY MESS UP ON FUTURE GAMES FOR THE THINGS THEY'VE GOTTEN RIGHT BEFORE
>combat of Andromeda
What's so good about it? Everything is a DA:I-style HP sponge now.
>But the rest of the game was great
Let's not kid ourselves here. The core gameplay was competent. But, more importantly, the game wasn't what it was promised it would be.
And it wasn't just the ending. If you look at You can see a lot of the underlying issues with the story before/including the ending.
You also have the fact that your decisions didn't actually matter beyond brief fluff cutscenes/text boxes and a number that you could pad anyway via multiplayer if you were somehow dumb enough to fuck up and cared about what color your ending was.
ME gets a lot of slack because it was the only game that wasn't 100% railroaded to shit, the plot actually seemed like it was going somewhere, and all the decisions you made seemed like they were going to matter, and it actually attempted to have RPG elements on a meaningful scale. Was it perfect? No, but it was different and interesting, and over the course of 2 and 3 they abandoned it all.
Inquisition is a classic coke new coke thing.
Dragon Age 2 was new coke. It was such utter shit where they rushed it out and changed a few things blatantly, while the whole game reaks of being barely more than an expansion.
Inquisition is like a proper sequel to Origins, and returns to form some things, but is still a downgrade. But people love it because it feels kind of like Origins, like "coke classic"
Turn down the difficulty til you get better stuff then.
Each power having individual cooldowns again, those cooldowns not being a fucking minute long like they were in ME1, a jump button, a dodge button, not being locked into just 2-4 powers, there being about 10 different combat powers for each of the three trees, combo potential you can actually set off yourself, shotguns feeling good for once etc.
The combat is really nice.
they fired the original writer, so story, lore and writing quality went to shit
they shifted from a small-scale focused narrative (spectres, collectors) to being EPIC and GALAXY-CHANGING so most characters went to shit
emotional quality was only given because it was the last game in the trilogy, all big issues like Rannoch and genophage felt incredibly cheap and videogamey compared to ME1 tone
gameplay was never really the focus in the first game, it was a shooter-like rpg combat system, then they focused on the shooter parts to get all the retards who want to just blow up ayylums and call it a day, cue color coded hp bars
BASED
I miss the week after 3 came out, to be honest.
>all big issues like Rannoch and genophage felt incredibly cheap and videogamey compared to ME1 tone
Mordin's death, Legion / Tali's death, and Anderson's death are three of those most emotional moments of the series period though, and were absolutely done fabulously.
They were handled in a way that the rest of the game should have been handled. A build up of emotions, feelings, and development from the previous two games with a culminating finale that leaves the player satisfied. Tuchanka and the Quarian home world do that. The rest of the game, Anderson's final moments excluded, not so much.
>gameplay was never really the focus in the first game
It actually was. The problem was, Mass Effect jumped from gameplay lead to gameplay lead a lot in its 4 years of development so it could never really grasp onto anything solid. What's there was rushed in pretty quickly. The artists, writers, and composers were consistent which is why those aspects stand out in the first mass effect.
>marauder shields
I fucking hate this meme. His name was only marauder, if you count his shields as a name too, you should count health too, you fucking degenerates.
I'll never forgive them for this. Ever. This screen was the biggest arrogant slap in the face, I was genuinely shocked.
This was a big dick move honestly.
Everyone already knows a story dlc is inevitable with the success of the ME2 dlcs. You don't need to kick people in the nuts and tell them that.
>His name was only marauder
You're thinking too deep into it. Marauder Shields has a nice ring to it. Marauder doesn't. Neither does Marauder Shields Health. It's just a bit of fun, user.
No, his name was only marauder everything under it has nothing to do with his name.
>I played Mass Effect 2 and really enjoyed it,
>only played portions of ME1 and ME3).
You can't even keep track of what you're saying shill. kill yourself you fucking human garbage
Just because Andromeda is worse doesn't magically make ME3 a good game.
ME3 was the game that made me swear off EA, and I haven't regretted that decision once.
Javik as DLC was and is still a gigantically cunty decision and a horrible cashgrab.
Fuck off, Marauder Shields was the true final boss fight.
>huge patches
is this irony?? they haven't done shit
After 3 games of being told how much your choices matter and how much you'll affect the galaxy, you get to choose between 3 different color overlays for identical ending cutscenes, and a DLC later added in a shitty slideshow after it.
And then a message pops up saying "buy our dlc lol"
The ending really fucked this game bad, IMO the gameplay of it improved a lot over ME2, and it was actually pretty decent up to that last mission, probably would have been remembered as the best ME if they didn't fuck up the ending so badly
Watch again. He doesn't have health
Reapers were a mistake
ME2 was the best because it's comfy af without lol reaper
Leviathan were a mistake. They fucked everything up.
He lived as Marauder Shields, he died as Marauder Health. What's so fucking hard to understand here?
>last words in the trilogy are "downloadable content"
Fuck off. The revisionist efforts suggesting that Mass Effect 3 was a good game are cancer. It was a pile of shit, and Andromeda being an even bigger pile of shit doesn't change that.