What is the point of synths? What is the institute's goal?

What is the point of synths? What is the institute's goal?

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Why do they replace people? If they just want to slot their synth's in to human society, why not just become additional members? Why replace an existing human?

It's probably a much better test to see whether or not people who actually knew the person can tell the difference.

But then why continue after they have successes.

They have the technology to mass produce little girls that will not grow up.
Just think about that.

but a lot of them aren't a success

DUDE
ANDROIDS
LMAO

There is no goal

Todd Howard thought it would be too hard for the masses to understand

To artificially inflate the population of humanity

that's a stupid goal

Point was to make a game that appeals to normies with dialogue wheel and family plot about muh son

someone at bethesda watched bicentennial man and was like

OMG WE HAVE TO PUT AN EVIL SPIN ON THIS

It only sounds stupid because you've never experienced a nuclear apocalypse

I think it was to become a part of the human race and eventually surpass it

Wasn't that one legendary raider leader an actual synth ?

Sell DLCs

Uhh...

to gather materials and intelligent ppl from above world to expand their utopia below ground.

Did fucking anything in Fallout 4 make sense?

Why does the Railroad exist, an organization made to help synths escape because they're "muh oppressed" when there's literally an endless supply of REAL HUMANS that are living in real oppression and literal slavery everywhere? Why not fight for ghoul rights?

Why is the Institute so shit, if you become their leader why can't you make any fucking choices on how Synths are handled, why not make it so the Institute doesn't replace more people once you take the reigns of Shaun? No instead all you can do for the Institute now is radiant quests that are literally only tracking down escaped synths and taking them back in for a mind wipe.

Why are all the settlements in the middle of bumfuck nowhere and they produce nothing? Yes they have something to eat, but what do they trade with?

Why are there raiders 100 feet away from settlements? Why are Supermutants 50 feet away from Raiders and they never fight eachother?
Why are there kamikaze supermutants?
Where do these supermutants come from?

Why does not a single companion have an interesting quest? How does Valentine know about Dogmeat when you're doing the main quest if you never interacted with the dog before that moment? Why do you have to kill Kellogg no matter what?

Also gunners don't make sense

There are multiple reasons. We see firsthand that sometimes they acquire people because they're brilliant minds that can help further the goals of the institute. Other times, they replace people of good standing to offer sympathetic views toward the Institute - for example, the Mayor McDonough. Interestingly, we see DiMA in Arcadia performing the exact same behavior in Far Harbor.

Yeah the Gunners. Why are they here? Who hired them? Where do they get supplies from? Who are they here to kill or protect? Why do they have power armors?

Why are all raiders faceless mobs, no subclans or organisations? Remember that theater you come across that's full of raiders? Why was there no quest in it, just more mobs to kill?

Why are all the enemies 100 feet apart from eachother never shooting eachother?

Why can't you hire Gunners to protect settlements or cities? Why are the Gunners hostile to you, it would make sense if they were in the Commonwealth to protect settlements, but no, they're not. They're just a reskin of Raiders with more tech.

Why are there so little faction quests? There's basically none.

And I could go on and on.

>Why does the Railroad exist, an organization made to help synths escape because they're "muh oppressed" when there's literally an endless supply of REAL HUMANS that are living in real oppression and literal slavery everywhere? Why not fight for ghoul rights?

>You can fight for x rights if you're not also fighting for Y rights!

>Why is the Institute so shit, if you become their leader why can't you make any fucking choices on how Synths are handled, why not make it so the Institute doesn't replace more people once you take the reigns of Shaun? No instead all you can do for the Institute now is radiant quests that are literally only tracking down escaped synths and taking them back in for a mind wipe.

Because that would go against the entire raisin d'etre of the Institute

>Why are all the settlements in the middle of bumfuck nowhere and they produce nothing? Yes they have something to eat, but what do they trade with?

You can set up water pumps and trade routes with other settlements. Did you even bother with the settlements part?

>Why are there raiders 100 feet away from settlements?

So they can raid the settlements....

>are Supermutants 50 feet away from Raiders and they never fight eachother?

They do fight each other.

>Why are there kamikaze supermutants?

Why not?

>Where do these supermutants come from?

The FEV labs in The Institute

>Why does not a single companion have an interesting quest?

I only did Piper's and I found it interesting

>How does Valentine know about Dogmeat when you're doing the main quest if you never interacted with the dog before that moment?

How could you not have interacted with dogmeat?

>Why do you have to kill Kellogg no matter what?

You know he killed the Sole Survivor's wife right?

go on
i wanna hear some more inconsistencies

You are going to find out with the 3rd season pass, which will cost only 70 dollars and will feature 3 reskins of 1 weapon and armor each, 1 DLC mainly composed of the best mods they could appropriate, and lulsowhackyrandumb combat DLC featuring exactly one level that is basically a hallway with badly written and embarrassingly performed exposition explaining the mystery of the droids, leaving even more open (read: retarded) questions and your face like pic related.

>raisin d'etre
>Why not?
>I only did Piper's and I found it interesting(WORKS FOR ME)
>You know he killed the Sole Survivor's wife right? (FUCK ROLEPLAYING, MY ACTIONS ARE DECIDED BY BETHESDA)
And finally
>Defending bethesdas mistakes and fuckups

Non-arguments

>Why are all the settlements in the middle of bumfuck nowhere and they produce nothing? Yes they have something to eat, but what do they trade with?


are you one of those people that watched shandification of fallout and now think obsidian did a good job by having few cabbage patch textures in front of several houses?

do you really want a fuckhuge world where 80percent of the ground is covered by ploughed land?

>I only did Piper's and I found it interesting
Why do you play your game so little Todd

>do you really want a fuckhuge world where 80percent of the ground is covered by ploughed land?
Yes?

Why are pipe-guns quite so shitty if they're meant to be Pre-War? If things were so bad in Pre-War, Enclave America that everyone wanted a gun and couldn't buy one from Ammu-Nation, then people who knew what they were doing would have pushed out the thugs, niggers and gangsters to make knock-off firearms that were closer to the real thing

...

You're the leader of the Institute now, you should be allowed to choose what to do, even if it means dismantling what they had set up. YOU ARE NOW THE LEADER YOU SHOULD BE ABLE TO CHOOSE WHAT YOUR FACTION DOES.

Yeah sure you can set water pumps but do the settlements produce anything other than food? Where are the gun shops, armories, etc? There are no Gun Runners in this game. Does Diamond City sell baseball bats 200 years after the war still?

Why are Raiders allowed to be just 100 feet away from the settlement, after 200 years nobody has bothered to kick them out? Just let them sit there and raid all the caravans? Makes zero sense.

They very rarely fight eachother on their own, usually happens when you draw aggro and they end up fighting eachother (only way I saw them fighting after 100+ hours of playtime here)

No really, why are there kamikaze supermutants?

The FEV labs in the institute doesn't explain the infinite supply of Supermutants in the Commonwealth.

The only quest that was remotely interesting was Curie's, all the other ones sucked. I especially hated how in Valentine's quest you relied on him 100% to open certain locked doors. Is this an RPG or a linear action fps?

You can skip interacting with dogmeat, like I did on my 2nd playthrough, and even if you never may Dogmeat or talked to him, Valentine knows about him. How does he do it?

What if he killed my wife? It's an RPG, I should be able to choose if I let him walk or even make him into my companion.

There's a lot more, I gotta go eat lunch now so I'll be back in 30 minutes or so. But basically everything about this game makes no sense.

No? I already said they do have something to eat, but I never see any production facilities? Where are the gunsmiths, gun shops, casinos, etc?

Where does Diamond City get all it's supplies from? Caravans? And what money do they use to buy stuff from them? What do all the NPCs in Diamond City do?

h-have you?

Their goal was digging a giant plot hole underground.

>What if he killed my wife
>You know he killed the Sole Survivor's wife right?
maybe i fucking hated that bitch and would've sprayed her brains all over the house if not for the nuclear war?

Because they're made out of scraps and garbage by hand instead of being manufactured in a factory

>raisin d'etre
>raison
suicide-toi mon homme

Pipe-guns were pre-war?

>Why does the Railroad exist
Because they picked a cause and stuck with it. The same reason Doctors Without Borders aren't also firefighters, or PITA doesn't fight child trafficking. Your organization does better if you're only crusading for a single cause.

>if you become their leader
Because you're a nobody stranger granted the role out of the purest form of nepotism. Having an outsider announce all the goals and work of the Institute for the past centuries are void is a quick way to get the rest of the board to turn on you and find yourself replaced with a Synth too.

>Why are all the settlements in the middle of bumfuck nowhere and they produce nothing?
They're all over the entire map. And they produce as much as you invest. You can have them churning out food, fresh water, materials, caps, whatever you'd like. It sounds like you never explored the system.

>Why are there raiders 100 feet away from settlements?
To raid them?

>Why are there kamikaze supermutants?
Because they're dumb-dumbs?

>Where do these supermutants come from?
Institute experiments. Play the game.

>Why does not a single companion have an interesting quest?
Because you didn't play the game. Do Valentine and Far Harbor. Or just MacCready. Or Danse.

>How does Valentine know about Dogmeat
Valentine knowing Dogmeat doesn't mean you had to know Dogmeat. He knew Piper before he met you too.

>Why do you have to kill Kellogg no matter what?
Because Kellogg is a professional who gives you no choice.

You can easily purchase enough metal machining equipment to set up a crude workshop in your garage to make proper guns with

>Where does Diamond City get all it's supplies from? Caravans? And what money do they use to buy stuff from them? What do all the NPCs in Diamond City do?

no game ever solved this problem because it's superfluous shit. not to mention it would be coding hell to put all that in a huge world.

in fact completely broken game like deadly premonition had characters with their own itineraries. now imagine if it was a rpg and you had to talk to someone and he fucked off to fish or something, must be great catching the npc#2323211 so he can give you fetch quest #4343242.

I love that in the pre-war sequence you can actually get shitty with your spouse, it was a nice touch.

yes, it's horrible i wouldn't recommend it

some of the skill magazines feature them

...

I hate that no matter what you have to take notTodd's stupid survey.

>now imagine if it was a rpg and you had to talk to someone and he fucked off to fish or something
Yeah, man, what kind of asshole developer would make a game where NPCs had their own schedules and sometimes left their regular spots to go do something else?

Humanity keeps refusing to obey. The only logical solution is to exterminate it and create a new human race that cannot disobey.

> what about the Railroad

We're still working on it. Our synths show much promise so far, and statistically much less likelyhood of dissent.

>You can easily purchase enough metal machining equipment *in a nuclear post-apocalypse to set up a crude workshop in your garage to make proper guns with
Sure

>niggers
Says it all, really

obligatory

Wasn't the point of the synths to make a perfect human and for the Institute to control the people above ground with robots? Humanity is fucking defective. They bicker and fight to the point where they annihilate each other, causing the very fallout. The whole idea was to replace humanity with synths so humanity has a better chance at jumpstarting back to civilization because humanity can't succeed otherwise.

The synths were proven a failure since they were getting caught and people started becoming paranoid. I'm guessing the whole replacing is to slowly control everyone by integrating robots and taking control at a distance instead of physically being there to do it.

>discussion of why *Pre-War pipe guns are so shit
Okay buddy, I think you've had enough. You don't have to go home but you can't stay here.

Why are pipe-guns quite so shitty if they're meant to be Pre-War? If things were so bad in Pre-War, Enclave America that everyone wanted a gun and couldn't buy one from Ammu-Nation, then people who knew what they were doing would have pushed out the thugs, niggers and gangsters to make knock-off firearms that were closer to the real thing

Because it's Bethesda. There comes a point where you have to stop asking these questions when the answer is on the box.

Have you ever tried to make a pipe gun before? Those things are notoriously shitty

Damn bethesda for being so damn lazy.

And those bioweapon triggers doesn't seem very comfy

Literally all questions can and are answered with "Because radiation".

>If things were so bad in Pre-War
They weren't.
Glock turned himself into AI, or jsut went into a freezer like House and kept designing guns, like Glock 86 which was a weapon for personal use
There was also wattz 1000 laser pistol with both police and military models.

> Valentine knowing Dogmeat doesn't mean you had to know Dogmeat. He knew Piper before he met you too.

But the whole reason I play video games is because people doing things behind my back triggers my autism. Why would I want to play a game where NPCs know things I don't know, when I could suffer that shit in real life?

...

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???

>Yeah the Gunners. Why are they here?
It's their territory.

>Who hired them?
No one needed to, this is where their headquarters are.

>Where do they get supplies from?
Looting and raiding, it seems.

>Who are they here to kill or protect?
Themselves, like every other faction.

>Why do they have power armors?
They're like a semi-Brotherhood of Steel. They use discipline, military ranks, forbid drug usage and focus on high-end weaponry and armor. Their leaders using Power Armor makes sense.

>Why are all raiders faceless mobs, no subclans or organisations?
They're not, you didn't play the game.

>Why was there no quest in it, just more mobs to kill?
There is. In fact, there's a whole questline and companion NPC in it.

>Why are all the enemies 100 feet apart from eachother never shooting eachother?
They do, frequently. Play the game more. Hell, I can't walk 20ft in the city without hearing two factions firing on one another.

>Why can't you hire Gunners to protect settlements or cities?
For the same reason you can't hire Super Mutants or Raiders. You're a solitary victim to them.

>Why are the Gunners hostile to you... They're just a reskin of Raiders with more tech.
Answered your own gripe.

>Why are there so little faction quests? There's basically none.
18 Institute, 25 Railroad, 23 Minutemen, etc. And not including repeats or multiple settlement quests.

Probably because the people making them don't know shit. If someone who knew what they were doing, say, a former gunsmith, decided to make some, they would probably turn out much better. Not on par with equipment manufactured by a factory but still better than some "gun shaped contraptions" covered in wire and rust.

Which is the issue. Pipe guns today are shit because only idiots build them and only idiots buy them. You can get a proper gun relatively easily in the USA, legal or black market. There's no real reason for someone who can make half decent firearms to do so because the demand isn't there. If the government suddenly decided that proper guns were going to be curtailed and the country was going to shit, prompting everyone to invest in something to defend themselves with, people with the appropriate knowledge would move in and take over the market.

Sounds about right.

>Raider
>Making a quick-eject drum mag on his own between rape and drug sessions
(^:

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>They weren't.
There was the New Plague and widespread rioting to the point that the newly Power Armoured army had to be brought in to deal with it

Enclave America was collapsing in on itself by the time the bombs fell

Just to play devils advocate that guy was kinda nuts and 'taking care' of those ghouls because of some moral/mental breakdown.
It would be farfetched to think that he'd 'feed' them even if they didn't need it because it's a coping mechanism.

>that quest where you find a ghoul child who has been trapped inside a fridge since the bombs fell
>the ghoul child is somehow sane
>you escort him to his home where his ghoul parents have been for 200 years and they live happily ever after

The real obligatory

...

kuscholarworks.ku.edu/bitstream/handle/1808/4126/umi-ku-2515_1.pdf

I'll never not be mad.

>Yeah the Gunners. Why are they here?
>It's their territory.
Do you have a single fact to back that up? I thought they were an invading, green version of the Talon Company

Weird that a random waster named "Bullet" could be wrong about something so simple as the effects of radiation on a ghoul's nucleic acids.

Couldn't be that he was wrong, it has to be that everyone was right and the game was wrong for conflicting lore.

Talon company is based in d.c. not boston

>B-but New Vegas isn't really canon!
I didn't remember that, thanks.

In theory Institute wants to create bio-perfect synth technology, destroy shitty mutants, repopulate planet with proper synth animals and plant life and create a caste of slave biological creatures that serve humanity.

>Harland I want to check your computer so I can make the Nightkin leave, then when they're gone I'll look for your GF or whatever
>Nah, fuck you

Come Fly With Me really was a crap quest

That's the dumbest fucking thing I've heard in a long time.

yeah, it's a pointlessly stupid idea that becomes a nightmare if the world has more than a handful of characters (unlike oblivion).

worst part about Sup Forums is that people pretend games do not need to be coded.

well now they just sound like the enclave but with synths

All the in-game information says so? Captain Wes in the Gunners Plaza is their leader and that's their homebase. The named Gunners pretty much everywhere else confirm this with holotapes and the like, including Quincy.

In fallout 1 ghouls of Necropolis need water, it's a big deal story-wise

It still does not explain how the kid survived in the fridge for 200 years.
If he survived without food why do other ghouls talk about needing food to survive?

Why did that Eddie guy sit in the same room for 200 years waiting for the war to be over?

Why didn't he go insane? Why didn't the kid go insane?

Why does the guy in the Nuka World DLC talk about feeding the ghouls? Do they need food or not?

How did Eddie have enough food in a single small room to survive 200 years? Or did he not need food in the end?

So which one is it?

He's saying that the Gunners are literally the Talon Merc Company.
High level organised merc company that has nobody to merc for and is in the middle of nowhere for no fucking reason with no supplies or anything to do other than attack the player.

They make zero fucking sense.

institute is retarded.

Bigm MT outdid them in everything and there were 4 scientists.

The Enclave wanted to exterminate all life on the planet with a new strain of FEV, wait it out, then repopulate using only the purest of American genes

All Ghouls need to eat, drink, breathe, go to the bathroom, and sleep.

Like what magic bullshit excuses organic beings from not requiring energy after expending energy?

Weren't Talon Company retaking the capital building from the supermutants?

That still makes no sense. How does Valentine know Dogmeat is called Dogmeat? It has no collar that says Dogmeat, that's the name the PC gives to the dog.

Why doesn't Valentine say "we might need a dog that can sense the smell, maybe you should find one, I heard from some settler that there's a lost dog wandering near the Red Rocket Station".
No, instead he knows about Dogmeat, he knows its name and who it is. Even though it makes no sense.
He doesn't say "i know about a dog in Red Rocket Station". He says "Maybe Dogmeat can help us".

Literally makes no fucking sense.
At all.

>What if he killed my wife? It's an RPG, I should be able to choose if I let him walk or even make him into my companion.

But that's wrong. An RPG doesn't give you the ability to control other characters than your own.

Big MT was an entire community, the Think Tank were just the six most prominent scientists there

the answer to all of those questions is lazy writing

>the purest of American genes

>play the game more

nice try Toddieboy

Doesn't mama Murphy call him dog meat?

>ywn be selected to help repopulate the enclave

They don't want to go outside.
They're neets who send robots to do their bidding.

>fallout
>humans are radiated
>glowing green sperm fertilizes glowing green egg
>nuclear baby
>mortality rate low
>birthrate low
>human population not growing
>need alternative
>need humans not effected by radiation
>synths