Bioware fucking destroyed from the inside, just FOTM identity politics...

>Bioware fucking destroyed from the inside, just FOTM identity politics, lazy devs & a stagnant mire of a company culture, all the good workers fired, every game is complete and utter shit but they never fucking flop and pay for their transgressions
>Valve refuses to make games and ruins anything that has survived them by making them into butchered casino games where they institute gameplay changes to suit their business model (shitty anti-cheat so they can sell the same game over and over to cheaters who use accounts in some cases for a year without being caught, slowly casualizing gameplay with nerfs to appeal to shit players who will $pend more on shiny skins)
>Square Enix refuse to fucking take their time, they had ten years with FFXV, but just put it on backburner and STILL managed to rush out an unfinished shoddy pos, excusing everything wrong with it, retards ate it up without complaint
>Activision/EA destroyed a bunch of great IPs or just won't even bother with them:

>WoW (2004-2010)
Gutted the game literally because "it would be too complex" pruning abilities and adding 100 more casual raid difficulties to appeal to more casuals
>SSX
Perhaps the only great winter sport racer title, shelved forever. It's been 5 years. Just fucking get on it. There is literally no fucking competition, SNOW? that shitty early access fucking piece of crap scam on steam and another shit-tier realism simulator that just came out for PS4 - I don't even remember the title because it was so boring, NOONE wants to slide around alone in an endless plain of snow for fuck sake
>Burnout
An amazing childhood arcade racer fucking RUINED, Burnout revenge never again.

Could go on about EA's fucking vicegrip on the industry, these are just my favourites

The video game industry is getting worse as time goes on. There's no room for argument here.

More powerful tech
Worse games

What went wrong?

The only way I see it being fixed is games becoming more expensive. Hear me out I'm tired of spending 30-60 for another bland, derivative, casualized pos that I drop in ten hours. e.g. Witcher 3 had potential but failed since it was all babby pandered follow the footsteps

I'd spend more on games just as a premium so that the devs don't feel like they have to appeal to the lowest common denominator. That's just life - the more people a piece of media has to appeal to the more BASE it has to be, easy access, trite, you CANNOT sell something to hundreds of millions of people without it having to be derivative, bland and dumbed down

The industry used to be good because gaming was more niche, for losers

Quit my vidya job months ago after 7 industry years. Never looking back.

It's like, do you want:

>A higher salary
>Non asshole majority of co-workers with egos and "visions" for their jobs
>Sleep
>A life
>To still enjoy vidya at the end of the day

Then don't go into the fucking vidya industry

SSX was never popular

On the bright side we have D44M, Witcher 3, GTA V, Rainbow Six, Nier, Zelda BotW, Gravity Rush 2, Yakuza 0, Horizon, Bloodborne, Ultimate MvC 3, Turok 2 Remastered, and Overwatch .

And soon we will have Super Mario Odyssey, Spla2oon, Quake Heroes, Red Dead Redemption 2, Indivisible, Skullgirls 2, SFV Season 3, Injustice 2, Fallout New Vegas 2, and Portable Skyrim Special Edition.

Project Scorpio and Halo 6 for PC is just over the Horizon. It's an exciting time to be a diverse gamer.

leave

Legion is pretty great

For the rest I agree with most of this
DA:I was the absolute limit to how politically progressive I want a game to get

I dont want politics to be fought over in my games

We did it guys.
Our mole did the job

>More powerful tech
>Worse games
>What went wrong?
too much effort and money needs to be put on visuals and other crap = can't afford to lose money = no experimentation, only copy paste of games they know sold well
games need too much work = not enough time = shit visuals and bugs
too much money needs to be put on advertisement

>Non asshole majority of co-workers with egos and "visions" for their jobs
My personality would thrive in these environments cause I like calling people out on their shit
Carreer would probably suffer for the same reason tho

PICTURE DELET

Pretty spot on.
But have you tried steep? It's a pretty fun snowboarding game. It's like the skate to ssx's Tony hawk.

It's not super realistic to the point of being fuck all boring like snow. But it isn't super arcadey with boosts and being able to grind and land nearly any trick from any height. I think most people who are thirsting for a new ssx could probably have that hole partially filled with steep.

STEEP is boring as hell. Skate may be semi-arcade but it at least does varied, interesting things with its model.
STEEP is one long shallow grind.

triple A gaming needs to die,
then good "Indie" devs can rise from the ashes and make games they like and that they know others will like

i'd love a new good burnout

I understand what you're getting at, but I think that's the wrong way of going about it.

Yes, mainstream games are dumbed down to sell to casuals so that companies can recoup development/advertisement costs, however do you really think making games more expensive is going to make developers want to make BETTER games?

Look at EA/Activision. They would love to raise their prices at any minute without providing absolutely any kind of improvement. Bethesda starts selling games for $80-$100 and I garunfuckingtee they're still going to be using the same shitty creation engine, with the same shitty open worlds, with the same shitty copy paste, cookie-cutter, or procedural generated quests. And they'll still make casual games, except while making significantly more money.

We need to take the incentive of making shit loads of money from video games away from these (((people))).

Most of the budget now goes to marketing. Than to graphics teams because it has to have that AAA look. Than the last bit is programmers and people that actually make the game. And this is all bossed over by people that have to appease their shareholders/owners and deal with unrealistic timelines.

That last bit has been around forever, but with everything else costing so much more there's less room for "innovative" games.

Personally, I think they really need to slash the marketing budgets. I'm not saying to the ground, but a lot of that is wasted.

>skate
>semi-arcade

depends entirely on the way you play it.

Mole?

This.
For people that aren't jaded, cynical shitbitches there are plenty of fun and legit good games out now or coming out in the near future.
And for those still bitching; the games you like that aren't online-oriented are still there for you to play.

There's a lot of shit, but there are still plenty of games which come out that are fun. You just have to wade through the liquid diarrhoea

some people are theorizing that bioware is so bad they must have been sabotaged

What's this picture from?

this is good. they'll never figure out that their failure is directly tied to them not giving a shit about consumers. they'll keep pumping out shitty games and never make any money until they go belly up.

>leave

the poor man's "delete this"

facts are facts, brah.

While I agree the marketing isn't important to any of us on this board who actually follow vidya and developers behind them and shit. The marketing is important these days because of just how much shit is getting made. The average person is fucking overwhelmed when it comes to buying games and usually they'll just pick up whatever game they saw marketed because they "know about this one, looked good" All the others are "I've never even heard of this one, looks alright"

These days most triple a developers are relying on the casual gaming audience to buy the game. And the only way to get them to know about and buy the game is to shove it in their face as much as possible. Put it on cups at taco bell, put it on the sides of busses, have commercials for it on any channel with the demographic, have gamestop promote it into oblivion. If you can get Halo 3 tiers of marketing where you get your own limited edition mtn.dew flavor, chances are the game is gonna sell well because the average gamer is casual and it's almost impossible for them to not buy a game that's shoved into their face with constant ads.

Der Botschafter - [Bergman, 2017]

(Festival De Cannes - Official Selection)

Its funny, I went to an office party with industry pros. I actually at one time in my life wanted to get into the industry but went a different route for various reasons.

Was asked what I did in casual convo and when I told the guy he was like well maybe one day you'll get in. I was like uhhh I'm a professional (different field) and I'm happy with what I do. Guy litteraly walked away from me. I was like OK. WTF bro?

some turkroach went allahu akbar on a russian ambassador

I though BioDrones buy everything EAware shits out.
Did Andromeda flop that bad?

>More powerful tech
>Worse games
>What went wrong?

Incompetent developers and greedy publishers.

>SSX Tricky and 3 both sold over a million copies
>Never popular
I know you're just trying to be contrarian, but a simple Google search reveals your rampant stupidity.

>SNOW?
tfw they hired some pro snowboarder chick to record locations for them and she literally died because of this game
lmao

i have a friend trying to get in the games industry as programmer how do i convince him to change his mind

haha witcher 3 is bad xdddd

It's a great IP and does a lot right, but don't pretend it isn't a prime example of how casualized games are, in some aspects

Just show him that post. None of that sounds good.

I've never seen that pic before.

The turk looks pretty bad ass honestly. He doesn't look like your typical Allah ackbar guys

WoW was getting ability and talent inflation to shit though. It needed revisioning.
You have no fucking clue what you're talking about so please stop running your mouth like you do.

OP, you are not the market anymore.

The gaming market has changed, what you perceive as being a dumbing down or lack of real content is not what people want anymore.

I've worked in gaming for 10+ years. The real change in the market happened around the last economic downturn (2008ish?). The big companies got gun shy because of cost and they looked at the market and saw it was too small. Too risky. So they shifted to the larger, safer market.

That isn't you anymore, but there will still be games targeting your market. It just won't be made by large companies with millions to spend.