Bethesda can't compete

Ten years ago, the stale, repetitive nature of first person shooter franchises like COD and all of it's clones created a bit of a demographic that absolutely loathed how these releases overshadowed the release of other kinds of games.Over time, this opinion seeped into the mainstream, and now COD is starting to struggling to remain as relevant as it once was.

I believe we are in the early stages of the same thing happening to open world games, specifically from Bethesda.

It's not exactly a secret that people loathed Fallout 4 from the beginning, before it even launched. The game had tons of really obvious issues that really bothered long time fans. Give it a little more time, and even more casual players will start to understand why Bethesda isn't as appealing as it once was.

I think Nintendo is set to dominate the gaming sphere once again, completely and utterly. Their first open world Zelda game destroyed all of it's competition right out of the gate. When Skyrim Switch launches, there WILL be people coming forward talking about how it's nowhere near as good as BOTW.

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T. Nintendoshill

Delete this thread immediately

>Their first open world Zelda game
It triggers me just reading this. It triggers me to think of a reality where Nintendo keeps falling for the open world meme and doubles down. The only worse meme than open world is fucking procedural generation.

Who the fuck is Travis Roberts?

Why are Nintendo so based.

What are you going to do if we don't, Toddposter?

You gotta admit, they did do open world exceptionally well BotW

CoD is in the state they're in thanks to regurgitating of titles and not listening to their fans.

Bethesda has already acknowledged a lot of the issues of FO4, and they pretty much had the open world market monopolized. It will be interesting times how they adapt to the market now that they've got competition.

People take Nintendo seriously?

It's shit stretched too thin just like every other open world game ever. BOTW is no exception.

Nintendo aren'r revered for fuck all.

They got their reputation by creating some of the greatest video games of all time.

The fact that Breath Of The Wild turned out to be a genre defining game should come as no surprise to anyone who knows vidya.

except horizon zero dawn was better

I haaaate open world games generally speaking. But BOTW just works so well.

Only uneducated children don't respect the N.

what exactly did breath of the wild do differently than other open world games (except breaking weapons)? To me it seems more genre defined than defining.

you are 2 years late:

Xenoblade X was released in 2015, Nintendo's first open world game, but you are too busy to play games that are outside your comfort zone

TES is in first person so it still wins.

It's not one thing.

It's a culmination of having a living breathing world, absolute freedom of explotation and fun gameplay.

Nintenbro putting on their big boy pants and taking on the big dog.

Stay in your weight class and screw with the CDRejekts.

so it's like witcher 3? Seriously just name one thing. Is it the amount of memorable characters? The variation of the places?

Not meming, it's hard to put into words without actually playing it. Like previous user said, it's a culmination of many factors rather than any singular factors. For example, the game encourages and rewards curiousity and exploration. For example, the map isn't littered with icons for points of interest, rather, you seek them out yourself.

The game has a palpable sense of adventure and discovery that's difficult to put into words.

X is a great game, no doubt, but it's not the genre defining game BOTW is.

It's existence does, however, show that Nintendo can pump out games like this MUCH more quickly than Bethesda. Xenoblade 2 is coming THIS YEAR.

the last cod sold millions of copies. you're fucking insane if you think it's irrelevant now.

You forget that XBX comes from Monolith Soft. BotW is Nintendo's first stab at open world with their internal dev team.

see i understand that you are just trying to convey your genuine enthusiasm about the product, but you really make it sound like a cult. In my mind it seems to be on a pretty level playingfield with other great open world games with the main clincher being the well established brand-name/mythos.

99% of Monolith Soft is owned by Nintendo.

>you really make it sound like a cult

Thats not an argument for why he's wrong.

Since when Bethesda is relevant again after the crash of FO4

Not him, but the game stands out to me because of all the "holy shit" moments it has. Whether that's stumbling into a new area and immediately being one-shot by a new enemy, being ambushed by a dozen guardians, the moment you first realize exactly how BIG the game is, or watching somebody utilize runes or items in an advanced way, all of it contributes to the overall magic of the game. If you intend to play it, I'd recommend you go in blind - discovering the world on your own is some of the most fun I've had playing a game in recent memory, I wouldn't recommend you rob yourself of the opportunity.

Interaction with a fully designed enviroment and player agency has never been even half way reached in a game like this.

>Timing is critical

Comically fitting

Bethesda could compete if they weren't so complecent in their own niche.

They know no matter what they shit out or what critics say about their game people will buy it regardless. The only thing they're trying to do now is shove paid mods into their games without everyone rioting to get even more money.

Monolith worked on the world in Botw

>The first open world Zelda game

it kinda is? or at least an argument for why it's unconvincing.

why though? what do they do differently?

Which niche is that?
Billion dollar franchises niche.
Winning the most prestigious GOTY awards niche.
Crushing all pretenders niche.

You barking annoys me pup silence yourself.

i can get one shot in witcher 3 just fine thank you very much, but i guess that's about as good an argument as i'm going to get. Still feels like it boils down to "It does the same things as those other games, but we like this one. It's fun to us". I'm unlikely to play it since i'm not about to buy a switch just for it, but giving Sony and Steam some competition can't be bad.

The Witcher 3 has almost no interactivity or life in it's world. In something like the Witcher 3 a thunderstorm is just pretty, in Breath of the Wild the weather interacts with the world in a meaningful way. It can be to your advantage or disadvantage but either way it has a concrete impact on the world and how you play.

I agree that the game does nothing particularly new with the genre, but I'll be damned if they haven't done it at its highest form to date by a long shot. Like, if you played BotW without ever playing another open world game you'd probably lose your shit.

Botw is a game I kept finding myself literally saying "I can do that?". It's a game with basically no handholding, hundreds of minute interactions and such a rushed out overworld that it's hard not to be impressed. Even when I knew the game REALLY DIDNT intend me to do something, like flipping an entire puzzle upside down and using the back of it to navigate a ball to a hole, it let me do that. There are no invisible walls, no gated areas, and no "essential things" a player should do past the first hour.

It's the first time in a long time things work almost exactly the way I think they will in my head, from forest fires to exploding barrels doing nothing unless there is a fire source.

Even if you are super anti nintendo, try the game on Cebu come April 2nd, I think that's when the patch hits to make reads work.

I'll try to list off what I can from the top of my head:
>Player's abilities are largely established and defined through the first region - meaning the rest of the map can be accessed with this set of abilities and tools
>Cooking can compensate for a player's lack of health, stamina, or equipment-induced bonuses (e.g. heat / cold resist), which can help even beginning players traverse difficult terrains
>The only real threat Link faces from heading straight to Hyrule Castle are the dozens of enemies that will kill him in one shot, but otherwise you're free to take on Ganon right from the get-go if you feel ballsy enough
>There are no barriers preventing Link from going somewhere - no storyline triggers which open up another part of the map to you
>Aside from the Master Sword, there are no requirements to obtaining weapons and using them as soon as you get them. The caveat is that they all break, but higher grade weapons have significantly more durability to them than their rusted and wooden counterparts
>Players can take advantage of the game's systems to tackle problems in different ways (e.g. tossing a metal weapon at enemies during a thunderstorm, setting grass on fire to ride the updraft and perform a landing strike on enemies, using metal crates to smack enemies around instead of wearing out weapons, etc.)
>NPCs provide directions and clues to new areas, which means players don't have to rely on waypoints to travel from one place to another
I'm sure there are plenty of other things that I'm missing, but these are largely why I love playing through BotW.

So do you slip around in the mud when fighting and stuff like that? or is it just that mountain climbing thing?

>encourage and rewards
>your weapon breaks and your reward is a weaker weapon or fewer weaposn in total
>you get to mountain and it rains for 3 days straight and you cant climb it
>you climb it and the "zone" changes and weather makes it start raining out of nowhere and you cant explore
>your reward is 1 of 900 korok seeds or 1 of 900 bokoblin skull camps or majority of the time just an empty space

Theres nothing rewarding about the open world of botw. Its a shallow game with very little to actually do that doesnt involve climbing or walking somewhere to see the same things in the place you just left - nothing.

>new enemy
>there are 9 unique enemies in the game and anything past the first hour or two will not one shot you anymore due to simple armor upgrades

fucking casuals need to fuck off. this isnt a souls game or remotely close. by mid game, not even lynels one shot anything.

but Niggers don't deserve any respect.

>Like, if you played BotW without ever playing another open world game you'd probably lose your shit

See this is kinda my summation of the reaction too. as someone who has played quite a few i suspect i might be a bit to discerning/jaded to be suitably wowed.

>Got meme'd into buying Switch+Zelda bundle
at 30+ hours. Sure the game is fun, the graphic is unique, the music are great but it's not that "revolutionary". BotW just polished what another open world RPG had done. I'd introduce this game to my nephew though for it's fun factor and simple story before he old enough to immerse himself in Witcher or any Bethesda game.

And please stop the "criticize Zelda = anti nintendo". That sounds like feminist bullshit.

>music

theres no music.

some of these sound pretty cool, but it really seems more like a list of things that differentiates it from other Zelda games.

The yellow fuck that comes to your house in fallout 4

youtu.be/03xzGueWpkU

Are you deaf or autistic enough to not to understand that music doesn't have to have lyric?

The weapons that spawn scale with your in-game progress. And since durability is tied to how many hits you land with the weapon, higher damage weapons can take out far more enemies.

This game has topographic maps. You can literally read the gradient of the mountain's slope by looking at the map and seeing the distance between lines. Even if it's raining, you should still be able to find footholds or more gentle slopes that don't require you to climb at a 90 degree angle.

The Korok seeds provide additional weapon, bow, and shield inventory slots. At the start of the game, 1 Korok seed gets you an additional slot, but later slots ask for more and more seeds. There are so many of them so that players who don't scour literally every square inch of Hyrule can still find a good amount of them and have their inventories reasonably expanded. Nintendo actually made a jab at those who collect all of the seeds by rewarding them with a golden poop that sits in your key items inventory.

Not to mention the hard cap for weapon slots is at like 450 seeds

Typical weeb with a delusional zero-sum view of the industry, more interested in seeing the evil round-eye fail than anyone succeed.

Bethesda isn't even a leader of 'open world', the real incredible thing they've done is basically define their own genre through the familiar quirks of their shitty old engine they've insisted on so long (eg. cell-based interiors/cities, everything having an inventory, 'fat is flavor' philosophy). Rockstar and Ubisoft have done the most to establish the broad genre standards.