I'm I the only one that noticed how Nintendo copied Sega in BotW?

So is it just me, or does BotW play more like Beyond Oasis/Story of Thor than any Zelda game?

Pic related shows Ali, the protagonist of Beyond Oasis/Story of Thor, approaching an enemy camp.

While Zelda games traditionally has the player collect hearts to restore health, BO/SoT has food that you have to eat by opening up the menu and selecting it. Sounds familar yet? Probably just a coincidence.

Also, if you cook meat/fish it will restore more health. Still not familar, no?

In addition, all regular weapon (except for a small dagger and two secret bonus weapons in the game) are breakable. Hm... There are broad swords, crossbows, some even with exploding arrows. Hm... again.

For the first time in the Zelda franchise there are dedicated buttons for crouching and jumping. Guess what, just like in Beyond Oasis/Story of Thor.

But Link can also sprint! Just like Ali in Beyond Oasis.

Guess I need to play Beyond Oasis, ty op.

Also check out some of the enemy designs in both games. Look at pic-related, for example.

To me, it's pretty obvious which game the designers played when they "came up" with their ideas for BotW. Pro-tip: It wasn't a Zelda game.

user you could also say the game heavily borrowed from other games, such as Shadow of the Colossus. So they borrowed some ideas and made a good game, what's your issue?

So is it just me, or does VIDEO GAME play more like REAL LIFE than any VIDEO GAME?

Pic related shows REAL LIFE, approaching an enemy camp.

While VIDEO GAME games traditionally has the player collect hearts to restore health, REAL LIFE has food that you have to eat by opening up the menu and selecting it. Sounds familar yet? Probably just a coincidence.

Also, if you cook meat/fish it will restore more health. Still not familar, no?

In addition, all regular weapon are breakable. Hm... There are broad swords, crossbows, some even with exploding arrows. Hm... again.

For the first time in VIDEO GAMES there are dedicated buttons for crouching and jumping. Guess what, just like in REAL LIFE.

But CHARACTER can also sprint! Just like REAL LIFE.

yo this game looks awesome, thanks for posting this

Woah

It's almost as if video game developers take ideas and concepts from the environment around them and adapt them to what they're working on.

Has anyone else noticed this?

reeeaaalllllyyy makes you think huh????

Breath of the Wild borrows nuances and mechanics from several games beyond just previous Zelda titles, this is already known.

I think more of the praise is based on the refinement and proper implementation of said systems rather than simply their presence.

GUYS
How was that game for the sega named
It was some kind of Zelda clone with a guy wearing a blue hat and there was some really smooth animation when he changed directions

I've always wanted to play this. Looks good. Shame on Nintendo if they plagerized. Typically everyone steals heir shit though so maybe they feel justified?

>can eat food to restore health
>weapons break
Sounds like elder scrolls to me. Typical nintendo.

Oh fuck this game was cash. Shame shitty russian genesis cartridges didnt support saving. Had to literally play the entire game in one sitting.

Soleil/Crusador of Centy

Crusader of centry?
Light crusader?
Landstalker?

Story of Thor wasn't open world, but yes, it was a great game that was ahead of its time.

Oh nvm guys I found it... Crusader of Centy
If you guys liked alttp you should play this one, it's pretty good also

>Shame shitty russian genesis cartridges didnt support saving.
mine did
I'm in ukraine though

here's the smooth-ass animation in action, forgot to post it

Typical Nintendoshitter. Shaking my head.

My cartridge did had the battery slot, game is not that long though, finishing it in one sitting should not be a problem, unlike Langrisser or Phantasy Star series.

Sure thing, buddy. BotW even has similar color schemes and enemy designs as Beyond Oasis. But I'm sure Nintendo would never copy other developers...

Did you know "shaking my head" actually originated from real life as well?

beyond oasis is good.
Your "argument" is not.
I suggest you look into copyright law, and how design in general is iterative, and that being influenced by something is not the same thing as "copying" it.

The lengths to which some people go to defend their favorite companies are astonishing. Not a single Zelda game had any of the things mentioned in this thread. Suddenly, the newest game shares dozens of aspect with a twenty year old Sega action adventure that are still very rarely used in other action-adeventures at all. It's pretty obvious that BotW's creators were heavily influenced by Beyond Oasis.

Honestly it sounds like he has a strong argument in that they weren't just influenced but literally copying game mechanics as both games play so similar
Its not to say its a bad thing but there's something to be said for originality

>game mechanic where food restores health
>this only exists in beyond oasis
WEW LAD
E
W

L
A
D

I didn't like Beyond Oasis climbing mechanics though. BOTW did a much better job at it.

>user you could also say the game heavily borrowed from other games, such as Shadow of the Colossus
This couldn't be anymore wrong

It's a combination of all aspects, you brain-dead shitposter. Also, the weapons break exactly like in BotW. There is no way to repair them etc. It's not the system that is found in Western games. It's a 1:1 copy of Story of Thor/Beyond Oasis.

Reminder that if you haven't played Monster World IV yet, you're missing out

Sounds like something the post 2000 anime otaku crowd would like

It's a decent platforming game, but nothing really special.

Friendly reminder Nintendo also copied Sega (or rather, Westone) with Ocarina of Time.

>helping fairy at your side
>ocarina mechanics

>It's not the system that is found in Western games
Japan isn't western.

Oh my goodness! They should sue! We should send Nintendo to the gallows!

You should add that Story of Thor had enemy health displayed on screen. Zelda didn't have that before Breath of the Wild. I think we're on to something here.

>>helping fairy at your side
Landstalker had this too before OoT.

Sega >>> Nintendo

is this bait or autism?

>Eating food to restore health,
>Cooking food to restore more
>All weapons break
>Jumping
>Hidden collectable PP stickers to find, much like the hidden collectable gems in Beyond Oasis

Fucking capcom copying Beyond Oasis

Except the game is a 2D platformer, which is not what OoT is.

it had though when wearin certain items.

And bosses out of boulders have been around verry long.

>Japan isn't western.
That's the point. People are claiming that the new Zelda is inspired by Western RPGs, when in fact it takes a lot of inspiration from Sega's Beyond Oasis.

Have you also noticed how both games have graphics and aren't text based? And it looks eerily similar how both main characters are based on "humans" for their designs. This is getting pretty creepy.

>It's pretty obvious that BotW's creators were heavily influenced by Beyond Oasis.
Did you even read the guy's post? He literally said that. Influence does not equate to copying.

Holy shit, he has a sword too. Fucking Nintendo copying everything!!

It does not though. Aouma and other developers said time and time again, that they were wowed by skyrim when it came out. They never thought a game could be that open and allow for so much exploration. Seeing how exploration was the point of Zelda, they wanted to embrace the western philosophy of game making for the new zelda.

That was a great game.

This thread isn't about the exploration aspect, which indeed is influenced by Western games. It's about many other aspects that are clearly borrowed from Sega's classic.

>Protagonist that barely speaks or just says one word
>Smashes Cube shaped objects for in-game currency and power-ups
>Jumps on Enemies
>Saves a damsel in destress

Fucking Naughty Dog copying Mario

Such as...? Weapon durability?

which aspects are you talking about? Let me disprove your points, by pointing out games that are more likely to have influenced BotW in those aspects.

Haha, yes. I'm sure there are countless action-adeventures that feature all of the following elements: enemy camps, elemental effects, breakable weapons, food as health items etc.

>Wow that game sound amazing
>Watch some gameplay
>mfw
No, nintendo didn't ripoff your garbage game

this sums up this thread

>enemy camps
Skyrim and tons of other games
>Elemental effects
Skyrim again amd many other games again.
>breakable weapons
Even Contra had this
>Food as health items
Nearly every open world game

All these people in denial. This place truly has become Nintendoga/v/.

Your entire argument is that you know of a game that has a bunch of very basic gaming conventions in it, conventions that have been used in many other modern games that the BotW devs admit to taking inspiration from, but because YOUR game has more of them in it then they must have taken them all from it.

Your life must be hell being as autistic as you are

Better than being a sega fag

And why in the fuck should anyone care? Games have been taking ideas from each other since the beginning. Movies do it. Books do it. That's how ideas evolve and grow. You're a stupid piece of shit.

>I'm sure there are countless action-adeventures that feature all of the following elements: enemy camps, elemental effects, breakable weapons, food as health items etc.
Yes, there are.

The only uncommon one is breakable weapons. But that isn't exactly revolutionary. This game was influenced by Skyrim not your shitty oasis.

as someone who played both beyond oasis and the saturn sequel i can safely say OP is retarded

> it's a bait threat, can't be that long
>60 replies

>Segafags bring up their game no one has heard of or played to try to create a delusion
Will they ever get over their asshurt that Nintendo won the war between the two?

It's always the games that people have forgotten about that get ripped off though.

>they never learn

None of the features listed in the OP were invented by Beyond Oasis
A lot of games have all of or almost all of those features but clearly weren't inspired by Beyond Oasis
Segafags are autistic as hell.

I played this game years ago. I thought it was fucking shit.

Are you being obtuse on purpose? Or am I getting baited?

>completely destroys your argument
>a-are you being obtuse on purpose?!

THE MC IS A CUTE GIRL YOU FUCKING FAGGOT

The argument never was that Nintendo copied one single aspect of the game, or that Beyond Oasis was the first game to invent each and every aspect. It's pretty obvious however that it was the first (and so far only) game to feature all of these elements in a certain fashion. And somehow the new Zelda features all of these elements too now, despite old games being completely different in every regard.

see

No one cares.

>2D sidescroller
>can jump
>has power ups including a fire one
>has a lives system
>8-bit graphics
Fucking Mega Man copying Mario

The comparison is more like between Mighty Number 9 and Mega Man but nice try, Nintendo shill.

>uses comparison to show how retarded the argument is
>y-you're just a shill
Why are Sega fans so autistic?

>if you btfo me you're a shill :^^)

>varied characters fight each other
>each character has its own unique moves and abilities
>Ryu is in it
GUYS I THINK SMASH BROTHERS IS RIPPING OFF STREET FIGHTER

>mario can't steal enemy powers
Nice try nigga
>super mario world comes out after megaman
>mario can now literally steal enemy powers right off of them
NOW WHO'S THE THIEF

Again, it's clearly more like World Heroes ripping off Street Fighter.

>Sega fans can't understand obvious sarcasm
>literally one of the signs of being on the spectrum
So it IS Autism.

>Varied Characters
>each one has a unique play style
>Can win by Ring out
>Each character has a unique win screen
I can't believe Nintendo copied Soul Caliber

>Soul Caliber
>Soul Caliber
>Caliber

>Soul Caliber
Would that be the Soul Calibur in gun form?

Story of Thor was the best top down action/adventure game on 16 bit home consoles.

It was so good that Nintendo used it as a blueprint for their latest Zelda game. Can you imagine?

A TALE OF GUNS ETERNALLY RETOLD

>Soul Calibur and Soul Edge are now a pair of white and black revolvers with Angellic/Devilish designs
Would you play it?

It's made by the Streets of Rage team, so it's like an adventure game with a beatem-up engine. Lots of combat moves, which makes it fun.

Fuck off falseflagging Sonyfag

Beyond Oasis is a great game, but your guess is far too fetched

it works cuz there's fuck all threads about the game bunch of oldfags care about

>2D beat'em up
>Can choose from at least 3 characters
>food items for health
>Can pick up weapons
Woooooow, turns out Sega copied Final Fight.

I actually agree with you, OP. But neo Sup Forums loves Nintendo too much and won't accept any criticism of their holy cow.

>For the first time in the Zelda franchise there are dedicated buttons for crouching and jumping.
>But Link can also sprint! Just like Ali in Beyond Oasis.

Have you never played a 2D Zelda or something? Hell even Skyward Sword had sprinting. Zelda hasn't had crouching but "crouch to stealth" is an old as dirt mechanic and certainly not something Sega invented.

and Beyond Oasis copied couple of sound fx from Streets of Rage... It's a fucking never-ending centipede of plagiarism!

The scoundrels!!!

Not a single one of those game mechanics is original or unique to that game.

imagine if art media and culture didn't build off each other and everyone started from scratch every time

i'm sure that would be great