Why don't developers just prerender the whole game?
Why don't developers just prerender the whole game?
...
cause i already prerendered your mom lol
>GAME LET'S YOU HEAVILY CUSTOMIZE YOUR CHARACTER'S OUTFIT
>USES FMV's
fuck you resident evil.
Underage detected
>pre-render the whole game
>watch pewdiepie pretend he's playing it
>enjoy it even more
>pre-rendered cutscenes
>look awful
>terrible compression
>massive filesize
>lower resolution than in-engine
>lower framerate than in-engine
for what fucking purpose
>play on the pc a console port
>it's always the opposite
so annoying even in the witcher
Yeah but EA is a good company they could do it
>371624994
>Being this desperate for (you)s
like half of uncharted and tlou were pre rendered
like half of yo uwas gay
Because then it'd be a movie with at most as much input as arcade Dragon's Lair.
Don't bully aqua
>play old game remaster
>opposite
or
>play a pc port
>cinematic 24fps cutscene switches to ugly 60fps gameplay
Kill the aqua, fight the scam artists.
>game is 60fps
>pre rendered cutsenes are in 20fps
thanks, nier
>PC port
>Cutscenes are 720p and look like shit
Some developers actually do this believe it or not, particularly Sony and it's studios.
For example Uncharted 2 is fully composed of pre-rendered footage, that's why it almost takes up all the 50GBs of a dual layered blu-ray disc.
It's also the reason why Naughty Dog was able to release a game with high graphical fidelity on an underpowered platform such as the PS3
They hire psychologists to sequence the pre-rendered footage in such a way that players are given the illusion of interactivity.
What you get is basically a blu-ray movie with Sony's DRM
A friend of mine managed to modify the firmware of a Panasonic bluray player to be able to play pre-rendered PS3 games. He was able to play Uncharted, God of War 3, and Beyond two souls
The Last of Us freezes 12 minutes in though
My dad works at Sony, so I can confirm this user's story.
That's bullshit but I believe it
I find it interesting that the first Uncharted to use the real-time rendered cutscenes was the Vita version.
>They hire psychologists to sequence the pre-rendered footage in such a way that players are given the illusion of interactivity.
Not hard, since there isn't any gameplay anyway
you forgot to samefag 50 reaction images showing excitement
you don't think people earn those do you?
Are videogames even real?
thatisthejoke.jpg
do you remember those times where you're playing a platformer and you know you pressed the jump button, but the character still heads straight down a pit and falls to his death?
That's dissonance between the pre-rendered sequencing and the illusion of gameplay in your mind
the sequencing is convincing, but it's not perfect
yet
half the reason i never finished Human Revolution
Reddit and Sup Forums honestly share the same taste in anime.
>Change costume in game
>Prerendered cutscene plays with the default gear
Is this a detailed mocking about quick time events?
Sounds like OP never played metal gear Solid 4.
>game still not ripped and uploaded
Come on japan!
XDI KNOW RIIIIGHT
Some do.
Five Nights at Freddy's did this.
Except they dont, its fucking easy to tell in Uncharted what bits are pre-rendered and what are in-engine cutscenes.
This one always bugs me. I realize that it takes more time to do set up the prerenders for something as trivial as alternate clothing, but damn it, it triggers my autism something fierce.
Every game should be like MGS and have every cutscene rendered in real-time.
Because prerendered cutscenes in decent quality are massive and they don't allow interaction outside of doing something to make a certain video play.
Also depending on the game the cutscenes could look worse than the actual gameplay. Spec Ops the Line for instance where the videos are 720p with massive aliasing and 30 fps while the gameplay on PC is 1080p with a lot less aliasing and 60 fps. There was also a part in the demo of Mass Effect 3 where it kept switching between real time Shepard and prerendered boy with space ship toy and it looked awful.
You know what's even worse, though?
>Game lets your customize outfit and weapon loadout
>In non-prerendered cutscenes your guy is using the same outfit he was just wearing
>BUT USING THE WRONG WEAPON
Fucking MGS games.
>It unequips your loadout so you'll have the weapons from the cutscene equipped
>Have to pause the boss fight as soon as it starts to reequip
FUCKING MGS4 I DON'T WANT THE M4 OR THE OPERATOR
Playing through Rise of the Tomb Raider right now and it suffers a lot from this, only the cutscenes aren't pre-rendered. Characters look amazing in cutscenes (except for shitty hair), then totally flat with zero lighting in-game.
This guy is right though. Pre-rendered cutscenes invariably look like garbage because low resolution and poor compression (can't use H264 because license.)
>prerendered cutscene starts
>game minimizes
>default media player opens and goes fullscreen to play the file
Linux gayming just werks guys
But they do. Pixar studios and Dreamworks are the best examples.
>armor and accessories only effect stats and not appearance
Are you retarded?
>every piece of equipment is visible, including ear rings
I hate pre-rendered cutscenes now. Back in the PS1 days, it was kinda cool, but so often now it looks worse than the normal game and the style in the cutscene is dramatically different from the gameplay, and often the quality is lower and pixelated with completely different lighting than the scene you were just in. Human Revolution is an amazing example of this.
It's alright for an isolated cinematic, perhaps at the start or end of the game, but not right in the middle of a scene.
We all expect compression. Otherwise the filesizes would be ridiculous as you said, but we shouldn't have to expect shitty ass compression which is usually what we get.