>final section of the game
>return to the starting area
Final section of the game
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>beginning of game
>start at the final section
>sequel returns to the starting/iconic area of the previous game(s)
>it's completely ruined and desolate
>final level is first level but after disaster
>npcs that shit on you before now see you as hero
>playing a collectathon
>enter area with zero collectables
Easily the best part of MGS4.
>sad solo piano reprise of the happy intro theme that gets faster and more desperate as you get closer to your old house
>final section of the game
>"back to where it all began..."
>"we've come full circle..."
>"this is where it all started..."
>"here we are once again..."
>it doesn't tell you there's no collectibles in the area
>waste tons of time combing the whole area before you realize
Dead Space 2 did this best
>everyone is dead
>Game starts
>*BRRAAAAAAAAAAAAAPT
>sequel set decades later with new cast
>pass area that was destroyed in last game but is now overgrown with nature and is beautiful
>music is subtle piano callback to first games theme that only plays in this area
>final section in last game of a trilogy is the starting area of the first game
>Starter area from previous game is destroyed between sequels
haha dude remember a surveillance camera haha muh feels
>playing a collectathon
>99/100
Name 1 ludo that does this
Chess
>chapter/mission title is the title of the game
>final section of the game
>return to the starting area
>you see yourself as you were at the beggining of the game
>game's time is actually going backwards and you never realise that
Half life 3.
>your only friend dies in your arms after an ancient robot betrays you
>no time to mourn as the world is collapsing, now its time for a balls to the walls highspeed escape the hell out of there
>enter boss room
>you're not yet within range to start the actual battle
>stand there for several minutes
>boss grows impatient and comes after you
>too far to trigger the actual battle but close enough to see the boss from a distance
>he's standing in T-Pose
What game?
>early area
>city is crumbling, people are panicking
>leave
>return to city later in the game
>city still crumbling, people still panicking
and the phantom pain did it excellent.
>even main character
>screen is black, game doesn't load anymore
>actually dead
>timed chase- or escape sequence
>you keep stopping and dying because you're searching for possible collectibles along the path
>playing a collectathon
kys
Am I alone on this?
>you face the final boss at the first area from the first game
Dark Souls 3 DLC
>first game is full of promising potential with infinite possibilities
>sequels become the worst possibilities out could imagine
No it didn't
Thanks Bioware
>final section of the game
>return to the starting area
>have to not only fight off the enemy but defend your past self too
>You explore a destroyed area and everyone is dead
>In the prequel you get to see how the last survivors are still struggling to defend themselves
I know you like it.
Stop whining.
>get to videogame world via something
>fight bad guy
>get to the end of the game
>get to a specific place with same something
>fight bad guy for the end
>outbreak file #2
>canon
>First game ends with a jeep drive thru an exploding ship to get a spacecraft to get off world
>Last game ends with a jeep drive thru an exploding planet to get to a ship to get off world
Wow! So creative!!!
>doesn't know the difference between wojak and pepe
Never said it was
i want to make a bideo game
prequel implies main series, outbreak is a spin-off
meta knight, instead of range its the sword though.
>End up back at the very starting place of the trilogy
>This plays as you reflect back on your long 100+ hours journey
>The place is empty and all your loved ones are either dead or have moved on
youtube.com
Luckily BaW helped fill the emptiness in my heart that this melancholic ending gave me.
Sorry, I just said prequel because the events of Desperate Times happened before RE2's story, even if it's not canon. Guess I used the word wrong.
>find easter egg
>easter egg is a vhs tape of a family wandering around in the place the starting area is based on
More importantly HD remaster when!?
then do it
>main character of 1st game has amnesia and must discover his past
>prequel game shows what he did to get it
>sequel shows that he remembers everything now
all i can do is write and draw hardly well enough to use as references for game design. i can't do everything. i'm trying, but i'm afraid any outside help will skew my vision or what's important to me about the project at all
forgot my pic
my post had nothing to do with Wojack or Pepe
Dragon Quest 3
stop bitching and do it
get out of here stalker
"The man who moves a mountain begins by carrying away small stones."
Literally just beat Jedi Outcast. Why do games do this.
Sounds something like Undertale but not sure.
Name 1 (one)
>final level takes place on the starting level
>this happens more than once throughout the series
For fuck's sake, Ratchet couldn't catch a break
Name 1 (one)
Fucking Genius!
>final boss of the sequel is your team from the first game
>arena is the hub area of the first game
Timesplitters, future perfect I think.
Timesplutters was great
I think god of war does something like this too. And that DS game where you think you're a guy but you're actually a ca
Name 14 games that do this.
inazuma eleven
>final boss theme is a mix of the themes from the past three games
>boss himself is an antagonist in the previous games but a friend in at least one of them.
>final boss use movements of the previous bosses
kek
>final level involves going back in time, before the events of the game take place, to save the main antagonist's life
>next game is a prequel
>you met the antagonist and see why he choose that way
>replay game after finishing it the first time
>you get the enemies' side of the story
>realize you were killing them over misunderstandings