M&BII Bannerlord

Taleworlds just updated their blog:

One aspect of Bannerlord that featured in the write-up is quests, which is what we're discussing in this blog entry. As a sandbox game, the essential function of quests in Mount & Blade is different to that of a linear or story-based RPG. Our goal is to use quests as a way to encourage the player to interact with the sandbox, and help form the player's relationships in the world.

As in Warband, completing quests for NPCs will increase your relation with that character. This however, takes on a new dimension in Bannerlord, as that relationship can have a more profound impact on your character, and the decisions you make. As an example, when you go to a town to recruit soldiers, instead of simply receiving a number of local recruits, the town's NPCs act as recruiting agents, or middle men, through whom you receive a supply of troops. The higher your relation with a specific NPC, the greater the number of soldiers they will make available to you.

This places inherent value on your relationship with a specific NPC, giving you a reason to complete quests for them, and enhance your capacity to recruit soldiers quickly, from a single location. Consider, also, the way this invests you in an NPC's safety and well-being; when that NPC is at risk, so too is your supply of soldiers. This link, between quests and the sandbox, is what provides interesting gameplay, as your character's connection to the world grows, making allies and enemies. In this sense, the impact of a quest is often more significant than the reward it offers.

A crucial change, in the nature of the quests themselves, is that the majority of quests, in Bannerlord, have multiple potential outcomes. As an example, when a character in a town tasks you with clearing out some thugs, who are occupying a local alley, upon meeting the gang, you are presented with a counter offer: go back to the quest-giver, extort money out of them for questioning the gang's authority and keep the profits for yourself. You can even clear out the thugs, as requested but instead of handing control back to the townsfolk, install your own men in the alley and begin a new criminal operation.

By offering these branching quests, Bannerlord gives you, as a player, the chance to define your relationship with different characters through a narrative. Instead of simply working to earn the favour of specific individuals, you are weighing the value of an NPC's allegiance, against a short term reward. And since the NPCs themselves have their own rivalries and disputes, even taking what seems like the moral option can compromise your standing, with those who disapprove of your choice of friends.

Quests in Mount & Blade II: Bannerlord are designed to provide the basis for interesting, emergent interactions with the sandbox game world. While you might complete a single quest multiple times, the context within which you undertake the task, and the decisions you make, will mean the experience and the consequences can vary on each occasion.

>A crucial change, in the nature of the quests themselves, is that the majority of quests, in Bannerlord, have multiple potential outcomes. As an example, when a character in a town tasks you with clearing out some thugs, who are occupying a local alley, upon meeting the gang, you are presented with a counter offer: go back to the quest-giver, extort money out of them for questioning the gang's authority and keep the profits for yourself. You can even clear out the thugs, as requested but instead of handing control back to the townsfolk, install your own men in the alley and begin a new criminal operation.

That's pretty cool. I can't wait m8.

erdogan don't cuck me now

This is cool and all but i just want the big multiplayer battles mate.

But will they deliver??? This sounds pretty complex

>The higher your relation with a specific NPC, the greater the number of soldiers they will make available to you.
this wasn't in base warband..? was the base game bad and we're just used to mods?

>In development for more than five years by now

It will be quite possibly the greatest disappointment of this decade in the video game industry. That is, if they even deliver the game at all.

In vanilla Warband, if you had higher relation with an village
You can recruit more soldiers or more high tier soldiers

>those fur textures
gonna need a modding team on this STAT

You have to believe. This will be the one game that isn't shit. It will save our souls. This time, we find happiness.

They can because some mods can already do this. The way M&B is designed makes it easy to make scripts like this happen. Its perfect for sandbox games and hence why there are so many overhaul mods

Yeah. I believe Gekikujo had a feature where making a village like you allows you to recruit higher tier soldiers instead of untrained peasants.

I hope I can still do max units on the field with 60 FPS. the detail in this pic is a little scary

fuck off shill nobody cares about your turkroach game

Don't fuck this up, erdogan.

As if taleworlds needs shills here. Sup Forums sucks M&B cock since forever. Fuck off, contrarian faggot.

Please be good.

nice viral thread

This is the last game I can feel hype for. If this is shit, all my hope will be gone. Please, Tale Worlds. Please let me believe.

>inb4 the dev team gets drafted to fight the Kurds

Pretty sure Mount and Blade is their country's main export now. Probably wont want to fuck with that.

yeah let's just have more console war shit.

>devs get drafted to fight the Netherlands
>get murdered while trying to establish a siege camp

Have faith man. Harvesting season will come and we'll have our fun.

>Dev team sets up a ladder
>Geert is at the top just flailing a Greatsword

>not simply parking their ass at a bulwark around the siege camp with wooden stakes and pelting arrows at enemy cavalry awkwardly trying to navigate through your defenses.

When are we going to properly institute a Sup Forums coup of Turkey and create a vidya state dedicated to development to Mountain Blade Butterlord

>tfw they'll be drafted into erdogan's next islamic war

>that one nigga in chainmail with a kendo stick
did no one tell him

My butter is ready

I see one of them is ready

>Thread about game.
>SHILL! VIRAL! REEE

This is how stupid you sound.

Don't scare Erdogan. If he reads your post, he might shut down Taleworlds.
Or he'll send a very angry letter your government, calls them nazis and yells at your ambassador.

>implying Erdogan would talk shit to the US

Did the Denuvo rumor turn out to be true?

Erdogan is an idiot.
He ruined is diplomatic relations with the EU just to win his stupid referendum. A referendum he would have won anyway.
If he gets more votes by calling the US names, he will fucking do it mate. We both know that.

>massively expanding the diplomatic/political and economic aspect

I can't wait to conquer calradia by being a massive jew and not swinging a single sword

>tfw we were supposed to get something playable last year

i wanna die tbqh

I say the same thing, but my Warband trading empire never took off, and I always end up going full Boudicca instead of marrying into power like I plan with my female characters.

>tfw Bannerlord
>tfw Routine
Who /vaporware/ here?

Well warband, even with things like diplomacy mod, don't really have the mechanics for that sort of thing.

Also are you me?

I was planning on going full Boudicca then Hakim just fucking handed me Jelkala so I thought "might as well become the supreme JAP"

that's a native feature though.

This seems like a neat game,but I'm not pre-ordering anything after he last few years.

I like that they're thinking about mechanics on a level beyond "this sounds cool"

if you have the power, sure you can.

oy vey

it's not up for preorder. erdogan has pro consumer policies.

Protip when it comes to mount and blade, it's never the video card you should be worried about. It's not the detail that will get you, it's the 400 motherfuckers all individually running their AI algorithms.

Real video games kick your processor's ass.

The devs know their limitations at least.

>Processor: Intel i3-2100 / AMD FX-6300
>Memory: 4 GB RAM
>Graphics: Intel HD 4600 / Nvidia GT730 / AMD R7 240

The recommended system requirements hopefully wouldn't be overkill considering how low the minimum system requirements are.

I have a GTX 1070 and I think I'd be able to max it out

they've sent one (1) email asking a question about denuvo.

You know as well as I do that the average M&B troop is about as smart as a peanut

but 400 peanuts is still a lot of peanuts

Which is still exponentially more complex than your average grunt designed to be mowed down in some modern fps. Even if you don't count the AI that's still a lot of dudes the game has to account for. Shit adds up.

>having a 1070
>worrying about a M&B game

vaporware

Oh boy I'm getting a hard on looking at this image

It can't come soon enough

I have a pretty old i5 and it still runs a lot of things like Witcher 3 at 60-70FPS

Because it's GPU heavy

Things that affect visuals generally means gpu
Things that affect gameplay generally mean cpu

Excluding framerate, since that is both.

Someone counted the number of troops in that screenshot

It was like 550 meaning that battle sizes would probably be around 600-700 troops

>Sequel to literally one of the most "Sup Forums approved" games there is
>"SHILL!"

Mount and blade is the greatest thing to happen to the PC since the entire industry during the late 90's.

I normally do 300 battle cap on Warband and it's absolutely fine. Only around 500+ do I get noticable drops, and even then it's certainly playable.

Are you responding the wrong post?

If the devs can make that big of a battle run at a stable framerate, combined with modding tools, Bannerlord is going to be goddamn glorious.

Isn't it cool knowing that no matter how strong out differences may be, all of our countries have neckbeards in common? Massive nerds just look the same no matter where they're from.

idk, for some reason i have different thoughts for bearded people from islamic countries
but turkey's probably the most civilized of those countries so i probably should think of them as typical neckbeards

There will always be that guy user.

Fuck I can't wait for this game.
Release date when?

Going how updates are. Im guessing later this fall.

When Erdogan steps down.

These aren't big bushy ALLUHU AKBAR beards though. These are /tg/ beards. Look at that bald on top long on the sides fucker at the front. He could be from anywhere. Or top left with the glasses and open necked black polo. Top right, below him. These are pure neckbeards.