Which Zelda game had the best final boss and why was it Twilight Princess?
Which Zelda game had the best final boss and why was it Twilight Princess?
TP was probably the most exciting for me when I first played it, though WW's Ganondorf left a greater emotional impact.
Because at the end of the day a mano a mano (or sword to sword, for that matter) will beat whatever faggot beast you come up with.
Because it was the best zelda. It was just ocarina but better with more content
>dark lord ganondorf
holy fuck they were really fishing for the dark souls crowd here...
links awakening because you could one shot it and get the mediocrity over with
...
this one
Maybe the best from a combat standpoint but I still prefer LttP and OoT just for the atmosphere.
I kind of agree but I do think people overrate WW Ganondorf. Always felt like "LINK STABS HIM IN THE HEAD!" was an attempt to explain away the notion that WW was 'kiddy'.
>fishing
...
>Sideroll slash
>He can't do jack shit about it
>Even if you don't do this he only does a quarter heart of damage per hit
It's a horrible fight
The head-stabbing was cool but I was thinking more about his monologue and his fate of drowning with old Hyrule.
>OoT just for the atmosphere
Still feel scared when running down the stairs of the falling castle desu
can we all agree at least that Dead Man';s Volley is TRASH
>this girl looks just like a low detail face
what did they mean by this?
>only way to do any damage is wait for someone else to weaken him or wait for a QTE prompt
ah yes, enthralling
She's asian?
I think the final fight in ALTTP is more fun and intense. The fight in OoT feels more climactic.
I like TP's though.
I'm upset BotW didn't have Ganondorf.
This, there's nothing better than waiting for opponents to drop their guard instead of chipping away their health like an NES boss.
It was good for the first time. Replaying it is too easy, though I guess the first time is all the counts.
Solidus is fairly weak (presentation wise) compared to The Boss and Liquid Ocelot, but you are right. Duel>Giant Beast
Eh, I'd agree even though in retrospect I probably liked him as a villain better, if only because he wasn't a mary sue like they were.
Mano a mano duels are always the best.
Tell me about it, Hyrule Castle literally was an Anor Londo ripoff
>Final boss' moveset feels similar to your own.
Only ever the best.
OoT has some really "epic" final battle and the whole game is built unto that, but Windwaker has the most sentimental weight on it and that's why it's just the best.
>I can feel it. The wind is blowing...
Final boss of Killer is Dead really proves this point. The second "giant beast" phase is pretty underwhelming compared to the mirror match final phase. Fuck, the literal first boss rehash was better than the second form.
I love that it had 4 phases
>Link
>divine 1h sword, shield
>Chosen Undead official art
>divine 1h sword, shield
POTTERY
>a QTE prompt
Redundant
Of the 3D Zeldas;
>OoT had great buildup and proved Ganondorf was playing for keeps
>MM was just plain dumb
>Twilight Princess had a duel against Zelda, a giant beast, a horseback battle, and a sword duel against Ganondorf.
>SS had an unusual final boss, but was pretty much just a more fantasy version of the TP final fight
>I didn't play BotW yet
Of the ones I've played, Majora's Mask had the worst final boss while TP definitely had the most exciting one. Hell, even the horseback fight was better than Majora's Mask, and all that involved was Zelda shooting Ganondorf while you ran in circles. A dumb mask with tentacles can't even compare to what the other 3D Zelda games had.
Anyone that doesn't say Oni-dorf from SS is the biggest faggot on the planet.
When did WW and TP babies become posting age?
2.25 years ago brother.
It was pretty ballin having him dish out his monster form first and then resort to his human appearance.
Complete opposite of OOT
>Majora's Mask had the worst final boss
I see someone didn't try for Fierce Deity
The TP Dorf fight was actually rather epic and a really good climactic battle to the game. Compare that to the fight with Dorf at the end of WW, where he had practically already lost through the king's wish, and really was just fighting to make sure to do as much damage as possible before he eventually went out and maybe kill Link or Zelda before finally dying and getting killed by the flood. The former is more of a fight where he still has some semblance of threat and control left, while the latter is more of the Zelda version of putting a dog out of his misery, even if he did fight back rather ferociously.
We use the word ebin here new fag
I actually really like fights where the villain has literally nothing to lose and goes all out to just take you down with them. It'd be nice if the fact that all of Hyrule was being flooded again was addressed during the fight (a time limit or something?) but all it did was make the battlefield look cooler.
That's why I liked the WW fight, though. It was poignant as hell, and the characters actually had depth and motivation beyond "lol i'm evil so i kill u"/"lol i'm good so i kill u"
>that moment when you realize you can distract him with the fishing rod
TP was a legitimately good game.
>dat sword dual
I always tried to make it last a bit long let him get close to link and then spam the button to overcome his strength, shit was lit
Majoras third form is one of the funnest fights in LoZ and the second form was creepy as fuck as a child, did the youtube video you watch get that far user?
Am I the only one who was a little pissed that Ganondorf was in TP at all?
Like, for a good 4/5ths of the game, it's Zant, and Zant is, for that time, fucking great as a villain. He's proactive, he's competent, he's powerful as fuck, and then after a SUPER-anticlimactic fight, he just steps aside so 'Dorf can do his usual "Kidnap the princess" routine in the last two hours of the game. Such a letdown.
The best: Ocarina of Time
Honorable mention: Spirit Tracks
>People liked the endgame of TP
What the actual fuck? Even as a kid I knew it was rehashing elements of better Zelda bosses, in fact that's all TP is, rehashing past Zelda games because it lacks its own legs to stand on.
>Possesed Zelda
Boring back and forth with a very slow and non-threatening projectile
>Beast Ganon
Phantom Ganon rehash with the AMILLION AMILLION AMILLION AMILLION in the background
>Horseback Ganondorf
another King Bulbin fight
>Ganondorf swordfight
Trys to make the WW fight more epic, but fails
this, Skyward Sword had a ton of issues but Demise was a great final boss.
TP has a ton of wasted potential, all those cool sword techniques are not even need for defeating anything. It's a good game that could have been great.
>twilight princess came out 5 years before dark souls
I have been on this board for far too long, my gut tells me you are trolling, but my heart tells me you are wildly misinformed
>fishing for the dark souls crowd
I'm not sure if this is extremely clever or just a huge coincidence.
>tfw watching THAT part
All the dumb shit in TP can be explained really easily with just:
>We want the OoT audience
>Hating Volleyball
That shit is a mother fucking staple.
Demise fight got waaaaaay overshadowed by the final Girahim fight. Holy shit that fight was intense.
Zant's mental breakdown?
It's like they flipped his crazy switch on just before Link arrived at his throne room.
Just because it's a staple doesn't mean it has to be poorly implemented or incredibly dumbed down. I think PG in WW ended up having faster projectiles, plus the way the music sped up as the ball itself sped up added to the tension of the fight.
except WW ganondorf never saw OoT Link
Yep. That's the one.
There's no evidence for or against WW Ganondorf being the same person as OoT Ganondorf.
What's really weird is that it's never even foreshadowed that he is unstable, at all, before that moment. As if Zant himself has multiple personalities or the Zant from earlier was an impostor.
I got the feeling they were going for a Majora's Incarnation vibe but it made no sense to do that with Zant at all.
is this the worst final boss in zelda history?
Needed more Ganondorf.
>literally can't even hurt the player
yeah...
I don't where all these faggots who actually like TP are coming from, but you aren't welcome here. The only good thing about TP is that it's not SS.
the first phase was really fun imo, silly that the calamity had a dorfesque beard though
They realized at the last second that they needed to shove fucking zelda and ganon in there somewhere.
So they threw everyone and thing under the bus to have yet another ganon fight and something to do with shooting fucking light arrows.
Definitely. Could've been 10/10 if it chased the player but instead it just sits and does nothing
Are you two retarded? The game centers around him being the very same Ganon that escaped the Sacred Realm.
Did you even listen to his monologue?
>not mentioning double clawshot
nigga that shit is better then spiderman 2
wha?
he was killed and then resurrected, not imprisoned
No he wasn't, he was sealed away and the reason a hero failed to appear when he broke the seal is because Zelda sending OOT Link back in time broke the Hero's reincarnation cycle. That Ganondorf is the very same one from OOT, play both games again.
>timeline splits at OOT
>cant be the same dorf
WW dorf is him escaping, TP dorf if him being executed through the magic of bullshit and nintendo actually not giving a fuck and neither should you its a fucking kids game
what will the dlc be?
>no evidence for or against
I'm saying it's fucking ambiguous, you nig-nogs. So the author of that comic interpreted it as they wished.
WW Dorf is OoT Dorf.
OoT adult timeline begins when Link is sent back. Ganondorf is in the sacred realm.
Later, he escapes. Ganondorf and his minions are sealed below because of the flood, eventually he escapes, but the Master Sword is still sealing his minions (Darknuts, Moblins in Hyrule Castle).
Link removes the depowered Master Sword and the minions are free from the seal/timestop. Dorf presumably escaped on his own with the ToP.
Literally hurts to look at, too.
What the fuck were they thinking
It is literally not ambiguous at all though. So my comment was more directed at the other guy because WW directly establishes about 8 different times that OOT Ganondorf and WW Ganondorf are the same person. Especially when WW Ganondorf comments on Link's appearance and how it reminds him of the Hero of Time.
It gets badassery points but yeah, i was already angry completing the dungeons basically almost deprived me of the first form.
I might have been upset if I didn't expect Ganondorf/Ganon to be at the end from the beginning.
it being more of a threat to the player would have been hard, but they could have had it slowly marching towards kakoriko village and then hateno and blowing shit up along the way to give you a sense of urgency at least. I mean it isn't like you get to play the game after so its not like they need to worry about making hte map playable afterwards.
Disappointing, probably.
I bought it anyways.
Please be trolling. The only thing good in that game was the character designs and a couple bosses. The dungeons and majority of bosses were lackluster and forgettable.
No cool weapons other than the double claw which was basically never used. Next to no content with the cool characters they designed. Shitty fetch and collection quests abound. Boring limited dog content and no real cool locales. Everything was just dark and edgy with no depth/life.
>ww babby forgets his place
OoT takes the cake, the fact WW and TP are just split segments of it speaks a lot.
>Background music intensifying as you reach the top of the castle to find out Ganondorf is the one playing the background music
>1v1 duel
>Escape the collapsing castle
>From the debris an enraged wizard takes his triforce piece to override
>Giant monster you barely can see but his eyes and tail
>Thunderstorm, ring of fire, no master sword
>Zelda agonizing scream any tie you get hit
Sure it wasn't hard, but nothing screams climax more than that fight.
If you see "..." then it's just a joke.
TP ganondorf is great, he got the closest to winning he ever got any other time.
>Hylian Sans font
He got closer in WW, actually. Literally two feet away from the entire triforce and only lost it because he stopped to monologue.
I still can't believe he got beaten by a fucking boat
I was completely disappointed by the second form. The first form was fun to fight though. I also recommend not even doing the divine beasts if you want a more challenging final boss.
>General non-arguments and buzzwords: the post
Come on son. I could literally copy your post, remove the bit about the double claw/dog, and and apply it to every other Zelda game or really any game I don't like. Be specific if you hope to criticize.
Ocarina of Time
...
Not exactly, but is the time he fought more than any other, possibly his most powerful depiction.
In WW he was cockblocked in the last second and in OoT he was fighting to keep his position rather than winning.
Well, BOTW end boss disappointment aside, he was actually pretty competent there. Successfully rekt hyrule and got link killed. That's more than he's really accomplished in other zeldas.
But can we say it's still Ganondorf doing that or Ganon?
>appears as a huge shadow towering over link, only properly visible during split-second flashes of lightning
>seperates link from the master sword, the one weapon capable of slaying him, for the first part of the fight
>the eyes
No Zelda game has since or will ever recreate or best this monumental battle.
I always thought it was cool ho Navi wasn't able to help you during the first phase, but comes through in the clutch during the Ganon fight (automatically targeting the head or the tail depending on your position). She has some dialogue too where she says she's ready to fight on your side, but I can't remember exactly what it was.
Really ?
I think TP sucked and the last boss final was really underwhelming.
She got scared in the first battle, when you fight Ganon she says she will stick to your side this time.