I'm fucking burned out and I'm feeling like I didn't accomplish anything after I play it for 10 hours at a time.
and you???
I'm fucking burned out and I'm feeling like I didn't accomplish anything after I play it for 10 hours at a time.
and you???
I loved it so much and I'm depressed that it's going to be a long time before we get another game of its caliber.
Finished it in a few days. It was a satisfying experience and I'm happy to have moved on from it.
The impression I'm getting is that it's another one of your meme AAA “open world” games that pad the 4 hours of content with 50 hours of mindless grinding and running to your destination.
How accurate is this?
not at all
the problem comes from being distracted by something in the distance as you try to get to your destination. The world feels too big at times but in a good way that makes you actually feel lost in a huge world.
I started to get tired of it, so I did the main side quests, found all the memories, then did the rest of the divine beast dungeons before beating the game.
There's still a shitload I haven't done, like 80 shrines and infinity korok seeds, but my solution to this is that I'm going to wait until the summer DLC of hard mode + cave of trials and replay it. I can't wait.
almost not at all, this game has zero grind and although it's a meme word, the world is very comfy and fun to explore, not a chore.
Nah, it's just a comfy as fuck world to get lost in.
It's very easy to have a destination in mind but on the way there, you'll spot something of interest which pulls you off course, and then something else to see or do and before you know it you're in a completely different part of the world than what you were heading towards.
There's on grinding at all. The game doesn't force anything on you. You can literally do what ever the fuck you want. The game just gives you 1 objective: beat the bad guy in the castle. That's it. How you go about doing it is up to you. The game can last 200 hours or 1 hour.
clocked in 40 hours until I decided to kill ganon, did all the main quests and about 40 shrines.
really want to 100% it but im going to wait for hard mode so I don't get burned out and to save a few surprises for myself.
>grinding
What?
>running to your destination
The game has fast travel, horses, the ability to climb any surface so you can go from point A to B directly, you can paraglide retarded distances, the game gives you a powerup that allows you to get a fuckhuge boost in the air (which you combo into gliding), and you can shield surf down snow and sand very quickly.
Am I the only one who felt hugely anxious about saving Zelda the whole time?
Like, they present this massive world meant for fucking around in but then they tell you that Zelda has been fighting for you for 100 fucking years, and that she's still fighting RIGHT NOW and you have to save her NOW.
Like there was this huge ludonarrative dissonance between what I was supposed to do and what I was able to do.
The fact that they don't have a post-game where you can finish all the stuff just triggered me further.
>open world game
>only things to do that isn't the main story is doing shrines and collecting (yahahas)
>be in desparate need of sidequests that aren't fetchquests that reward rupees or food
>lock epona, ganondorf's sword, fierce deity armor, wolf companion, legacy tunics behind mcdonalds toy paywall instead of doing anything with sidequest system
i hope the DLC adds actual sidequests to do in the overworld that so there's more to it than just shrines and yahahas
I just figured Zelda was dead and nobody knew it. I mean everyone else is dead so I just thought they didn't know.
But she talks to you directly.
so did the King
Well, spoilers but she appears when you beat Ganon, and she was alive the whole time.
So it's more like dwarf fortress adventurer mode?
>100 years
what's 50 more hours?
>The fact that they don't have a post-game where you can finish all the stuff just triggered me further.
Does it at least have a point-of-no-return warning?
There's no point of no return. You can always return.
The non-existence of a post game contradicts that
theres no point of no return before you fight ganon
also the game acknowledges that you beat ganon once before, even if it will always bring you back to just before you fight him after you see the credits
>The reapers have taken all of your friends! Go after them now?
>Naaaaah, lemme finish up these side quests first
Open-world games and urgency just don't mix
>I'm feeling like I didn't accomplish anything after I play it for 10 hours at a time.
What do you expect? It's a video game.
Are accomplishments in real life supposed to be any different?
The BotW zelda is the cutest fucking video game character of this century, but I hear that she's a huge bitch ingame. This makes me want to avoid playing the game in order to avoid sullying the image. How justified are these fears?
I kinda got the same feeling. Hell, even just Impa telling you to go fuck around and find random memory spots while Zelda is supposedly about to lose to Ganon seems weird.
The point of no return is the beginning of the final boss fight, before that you can always turn back.
But this doesn't answer my question. I wasn't asking where the point of no return is; I was asking whether or not the game warns you / prompts you for a confirmation whether you're sure you want to begin the end-game sequence or not.
It doesn't.
Not. She's an insecure girl in a few memories but once you have them all and once you've read her diary you'll just fall in love to be honest.
>whether you're sure you want to begin the end-game sequence or not
why is this important?
>go somewhere, find shit
>spooky music starts playing sometimes
I don't really care, XCX had a fuckhuge world that I had fun running around in to the point that I still haven't done neough story missions to unlock the mechs yet, I'm enjoying running around in BotW, there's so much shit tossed in that would make
>that kid
stories go fucking nuts.
>mountaintop glows only once in a while
>princess mononoke-looking spirit shows up but disappears if it sees you
>you can ride it
>hanging out by lake hylia
>2am, music gets weird
>fucking dragon shows up and just starts floating around, sometimes shoots lightning at you
>found the lost woods completely by accident
>completely guessed my way through it, still don't quite know what I did
If this game came out back when CheatPlanet and cheats.ign were like the only things around, every kid's brain would have exploded.
3am with headphones is like the best way to play the game.
Hell,
>my playthrough, blood moon shows up after a few hours of gameplay, get the idea of how it works
>gf starts her own save file, blood moon shows up literally 15 minutes after leaving the great plateu
>she has literally no idea what's going on
>music's spooking her the fuck out, she's asking me what's going on
>as the sky gets redder, I start pretending to freak out, saying 'holy shit, you gotta hurry and hide somewhere right now, the moon's gonna crash like in majora's mask
>she's losing her shit
>cutscene plays, I explain what actually happened afterwards
gooooooood times.
So you know to finish up side quests before embarking on the end-game sequence
>CheatPlanet
my body was NOT ready for this nostalgia
Lol.
You're right this game begs to be played with a good headset.
Beat all the beats and ganon, also got all the shrines. I think I'm done for now. Was fantastic though, love the world.
Or, you know, good speakers
60% of this website was bullshit and lies
The magic was not knowing which was which.
Tekken 2 has a bighead mode and a wireframe/first person mode.
A bunch of shit in BotW sounds like bullshit at first. Like you can get the master sword but if you try to find it too soon it'll kill you.
Or you can feed a carrot to your horse to give it more dashes, or go electro-fishing
I think its only MAJOR flaw is, by the time you're at the endgame and ridiculously powerful, there's no quest or area that is designed around using that full potential. In order to have that go-anywhere mentality, the devs had to make all quests in every area more or less the same difficulty: kill a talus, take a picture, bring me 10 X.
Hopefully Nintendo realizes this and adds some significant challenge in the DLC packs. I think that's when you'll see some major negative feedback, because by that point people will be expecting Witcher 3-like expansions, and you end up with like two hours of new stuff to do.
I'm glad there's a statue you can sell all your heart containers to
you can always just do sidequests after though
>non-existence of a post game
What do you mean there's no postgame, like it just dumps you before the boss after you beat it? Like, Metroid Prime-style no postgame?
Or like Super Metroid/Starfox Adventures/Ori and the Blind Forest no postgame?
Ori didn't even let you reopen the save originally.
Same. My two main objectives were
>climb all the radio towers
>extend stamina wheel
and now that I've maxed both I find it hard to come up with shit to do. I fetched some shit to upgrade my gear but that's really boring, especially since I can't for the life of me remember where the fuck I'm supposed to go for those electric cyclop bats that tend to drop two eyes and one wing.
The main quest doesn't really interest me since the dungeons are terrible and so is the story. I wonder if I should stick to exploration (I really enjoy all the little things the NPCs tell me) but it's such a pain in the ass to choose a destination and run a hundred kilometres in hopes of finding something interesting.
a few people have described it that way, though I can't confirm as I've never played DF.
To me it's the ultimate type of world to explore in this style of game.
>Same. My two main objectives were
>climb all the radio towers
>extend stamina wheel
are you me?
I did the rito dungeon and was gonna do the others after I filled in the map. I've got two more to go because after being told to check out akkala ages ago, I -finally- made it over there and it's fucking gorgeous and I don't wanna leave
>HOW TO UNLOCK SONIC & TAILS IN MELEE
>BEAT THE GAME ON EXTREMELY HARD MODE WHILE USING A BOMB TO KILL CRAZY HAND
>LOSE NO LIVES
There is no "end game sequence", you can go all the way to the center of hyrule castle and leave right before the boss foght actually starts if you want.
with how you unlock falco and mewtwo, that shit was completely plausible
>leave the game on overnight with 4 controllers plugged in
ffs
Really accurate. Btw it's 2 hours.
falco and mewtwo was just a playtime counter. It activates when you cross a certain amount of time.
That actually surprised me. I figured it was her spirit talking to you. I thought at best, you'd free her spirit, didn't think they'd actually let you save her life
My mistake, I thought falco was 'use donkey kong to cheese multi-man melee'