why is this man always making games with the potential and style to be the greatest of all time, but so lacking in content and finesse?
No more heroes and killer is dead could have been 2 of the greatest games of all time if the combat was better and more deep like a stylish action game, had more enemy variety, and didn't have so much rushed/cut content.
I want to love suda but it's like I love what his games COULD be. They're all unfinished masterpieces.
Ryan Peterson
Let it Die was turbo shit.
Ryan Smith
He needs bigger budgets. That's it.
Jose Howard
>Let it Die
looked it up, suda didn't work on it at all, it just came out from the studio he works at (grasshopper)
David Martin
He's secretly yoko taro.
Brody Williams
Lack of budget/time, is better at the ideas than the actual making a game part
He needs to do a Yoko Taro and get platinum to make the game for him
Dylan Ramirez
>He needs to do a Yoko Taro and get platinum to make the game for him
I don't think he has the monis to do that. Nier was very popular in japan which probably gave square the capital to hire platinum. But grasshopper's games are too niche.
Joseph Diaz
>Nier was very popular in japan which probably gave square the capital to hire platinum.
of course square had the capital
what I meant was that it warranted spending their capital on subcontracting it out to platinum
James Mitchell
Suda is popular enough to be dragged out for the switch event and just say hey I guess I could do another NMH
All he really needs is someone to back him so he can get someone more competent at combat to make his game
Parker Martin
He's an ideas guy.
Ayden Reyes
Doesn't know how to make good combat. Presentation is there but the actual gameplay is dogshit.
Gavin Green
just as the majority of "his" games
He only worked on NMH1, killer7 and maybe Killer is dead
Caleb Lee
>He needs to do a Yoko Taro and get platinum to make the game for him
Pretty much. Directors are just directors, they need to work wth other competent people to make the other parts of the game.
John Kelly
He also did Flower Sun and Rain, but who the fuck even know that exists.
David Taylor
The combat is good though
Most of what makes DMC good is literal glitches being introduced as a feature the next game. DMC1 is boring as fuck if you play legit
NMH is all about attack timing in the first one, but improved greatly in the second one. Killer is Dead has everything a DMC game (excluding 4) does except it has less added depth from cancels, of which it only has a couple
The score being low is because faggots who shouldn't be reviewing games docked it for the Mondo girls side missions. Check how every one of them goes into the sexist misogynistic buzzword rant
Videogame reviews are a joke. I think Suda and his staff will only get better
Hudson Phillips
>Killer is Dead has everything a DMC game (excluding 4) does except it has less added depth from cancels
No.
DMC has wayyy deeper combet, even if you removed canceling. >style system >switching weapons on the fly >actual combos and movelists >enemy variety >combat in three dimensions rather than just on a flat plane
Nathan Moore
Style system is a meme, killer is dead has all of those moves and doesn't need them split up into different sets
In reality you can use any combo on any enemy in DMC, so it's all fluff
And KiD has 3 dimensional combat you dumb fuck
Enemy variety? Might want to count how many actual unique enemies there are in DMC
I'll give you weapons, but again half of them are just fluff. I used the sword, guns and the kick weapon in DMC 4, the others were frankly useless except for looking cool
Jose Torres
>style system is a meme What does this even mean? Each style adds a new element to the game. >you can use any combo [...] it's all fluff Except the game rewards you not doing so. Even so, saying that the game offers you many ways to play it, but you can just choose to spam the same combo, you're playing the game in such a way that makes it shallow. >enemy variety Yeah. Enemies that present a different threat and you have to adapt accordingly to. Most enemies attack you in the same way in KiD and follow a pretty simple flowchart of "if it blocking? No? Slash. Yes? Guard break, then slash". The only real deviatino from that are the enemies you are best off shooting. >KiD has 3 dimensional combat No. Not really. The only three dimensional aspect is shooting enemies out of reach. KiD has no aerial combat whatsoever, the level design is enitrely series of flat planes. There isn't even a jump button. > half of them are just fluff What does this even mean?
Eli Peterson
Becoming a producer was his mistake
Justin Murphy
Style stem is just the same moves every action game has but placed into different sets
Why should i have to be on guard style just to do a perfect guard? That's dumb
Weapons being fluff means they suck in comparison to others. Why would i use the stupid dart weapon which leaves tons in the air when the kick thing brutalises everything? It's not like upping your style ranking is hard in DMC
And aerial combat doesn't make something 3 dimensional, it's already 3 dimensional just being on the floor and allowing you to attack in any direction
You know 2D planes can still allow you to attack in the air right? Yet it's still 2D
Chase Jones
>Style stem is just the same moves every action game has but placed into different sets Yet each set alone offers the game more depth, whether that more combo potential, a guard system as you say, better dodging (trickster is a crutch though), or a new game mechanic like Doppelganger or whatever that time slow thing is. >Weapons being fluff means they suck in comparison to others Almost all weapons are pefectly viable though, it's just a case of the ones you choose. Just because you choose to play the game one way doesn't stop the depth created from playing it another. >And aerial combat doesn't make something 3 dimensional, it's already 3 dimensional just being on the floor and allowing you to attack in any direction Any direction in a 2 dimensional plane. In front and behind you, or to the sides of you. You need a third direction to make it three dimensional, ie, vertical. >You know 2D planes can still allow you to attack in the air right? Yet it's still 2D Except with KiD, you don't attack vertically at all. The only case is shooting something above you, which even then, is pretty rare. DMC entire combat system allows for much more movement and combat aerially.