too complex for todays kids
Too complex for todays kids
?
I POSTED IT AGAIN LOL
I can hear the door sounds
I had to look up a guide for this
People are actually defending this.
wow.
You better be fucking kidding.
I'm actually amazed at how well I'm doing with BotW puzzles. The only won which had me truly fucked to the point where I had to look it up was the fucking constellation one in the forest
not them but how is any of their posts defending OP's webm?
>press a hint button
>a hint appears
It was also the only part of the entire game I had to look up.
btw constellation was ez pz
Won/One.
Fucking phones.
WW fags everyone.
Anyone who honestly defends this shit should just neck themselves.
>if i press the hint button, a hint appears
>WOW
BotW puzzles haven't been that much harder than typical Zelda puzzles. Even the most difficult ones just involve trial and error with using stasis and shit.
Had a friend who was stumped by this, really badly. I was watching him play as he did it but he kept refusing help. It was painful.
13 year old kid brother couldn't figure it out
The hint button isn't the problem, you fucking retard.
I see now why they had to do this. The audience this game was aiming at is fucking mentally handicapped.
>BotW puzzles haven't been that much harder than typical Zelda puzzles.
The puzzle solving he shrines are mostly straightforward. The difficulty comes in getting all the chests in the shrines. The puzzles behind those can often be head scratching. Or maybe I'm just retarded.
Even if they aren't harder at least they don't have pointless cutscenes and don't treat you like a retard.
I'm glad BoTW pretty much mostly fixed Zelda puzzles. Arin may be an obnoxious retard but he's right when he calls trash the 3D "puzzles".
Sure they're still simple, but at least they're not an insult to someone's brain amd have a degree of variety. Except the fire ones, since you literally need to just set on fire stuff and that's not different from" shoot at the eye on the door"
I've had trouble with BotW's puzzles sometimes because I was massively overthinking them. Like with the constellation one, I walked into the shrine, read the tablet that tells you to look to the stars for guidance, thought it wanted me to look at the night sky, and left the shrine without even noticing the big panel at the back of the room.
Then when I started Vah Ruta I was looking all over the place for a way to open the door to the map before realising that I just had to lift the gate with Cryonis, something the game teaches you in the very shrine you get Cryonis in, because I was expecting something more complicated.
>Skyward Sword
>NPC: "Link, you've gotta go to the place and do the thing!"
>Fi: "Master, according to that NPC we have to go to the place and do the thing."
>Fi: "Master, we've arrived at the place and should do the thing now."
>Fi: "Master, there's an 85% chance we've done the thing."
>NPC: "Thanks for doing the thing, Link!"
The constellation puzzle was simple, it just needed a few minutes consideration. Probably the only puzzle in the game that wasn't immediately obvious, I wish there were more like it.
The only shrine puzzle I had genuine difficulty with was the mechanism shrine outside Hateno Village. I ended up accidentally knocking the ball into the bowl by spinning the maze wildly in frustration, which was way more satisfying anyway.
>You open the gate with cryonis
Holy shit...I didnt know this. I got past it by using stasis on the door and hitting it, it caused it to fly up and I was able to quickly run underneath. I love how you can solve things in different ways in this game like that.