Which one of these two is the king of all RPGs?
Morrowind vs Gothic 2
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neither
a game Sup Forums hasnt played
v.
a game Sup Forums hasnt even heard of
Gothic 2 wins in every aspect except character customization
I'd rank both Fallout 1, Fallout: New Vegas, Planescape: Torment, Divinity: Original Sin, Legend of Grimrock 2, Wizardry 8, Neverwinter Nights 2, Baldur's Gate 2, Deus Ex + Human Revolution all above either of them - and depending on how I'm feeling on any given day I might put The Witcher 2, Fallout 2, and Dragon Age: Origins over them also.
And that's only counting western made, PC focused RPGs.
I agree with all of those except DAO. what are u thinking lol.
If you're purely talking RPGs then Morrowind is the better game to actually role-play in, but Gothic II is the king of action RPGs and open worlds in general.
Like I said, depends how I'm feeling. DA:O had some pretty fun combat which is far more than I can say for either G2 or Morrowind, and the writing plus everything else was at least passable. I've replayed it more than either of them just because of that, plus the fact its more restrictive narrative makes it harder to do everything in a single playthrough like you (nearly) can in the other two.
I personally think G2 sucks pretty much all around. Morrowind on the other hand isn't bad mid/lategame combat wise.
Oblivion
Now fuck off
Gothic 2
>hand-crafter open world with content everywhere and hidden stuff behind every rock
>better and more complex side quests
>more challenging combat
>Animated NPCs with daily routines
>Fully voiced
>Better character progression
>Better music
>Better world design
>More comfy
>More immersion
>Funny and memorable NPCs
>Memorable main character
Morrowind
>character customization
>more variety of builds
>better main story
>unique lore
>more freedom
Gothic 2 will be forever my top RPG
tes was always shit.
Would skipping gothic 1 be a bad idea?
yes, gothic 1 is clunky and outdated and has more fetch quests but it's easier than 2, gothic 2 is ridiculously hard for new players, while gothic 1 is much easier and a good tutorial for 2
Yes, a bad bad idea. it's a damn good game.
Morrowind can only even compete with Gothic 2 after installing 300 mods first
I think I considered buying last year, but can't remember why I didn't. They wouldn't happen to have issues running on more recent computers would they? I play on a laptop with an Intel graphics card
the steam version needs systempack to work on modern computers, the GOG version is good to go
and Gothic 2 requires a better machine than you might think if you put everything on max settings, especially with the DX11 mod which is recommended because it fixes resolution issues
the one that doesn't cotrol like shit so neither
>Animated NPCs with daily routines
Morrowind has this to the same extent that G2 does, I believe.
>Better music
>More comfy
>More immersion
I'd personally give these to Morrowind but there's no accounting for taste.
Everything else is spot on, though I think not mentioning Morrowind's better magic system is a mistake.
You gonna be fine
>Morrowind has this to the same extent that G2 does, I believe.
that's wrong, morrowind's NPCs only walk around
In Gothic 2 they eat, drink, piss, smoke pipes, forge, sweep with broom, chop wood and all other kinds of activities
Morrowind also doesn't have routines, NPCs will always be in the same spot/general area day and night.
In Gothic 2 they do their job during the day for example a smith forges weapons during the day, during the evening he goes to a tavern, and during the night he goes to his house to his bed to sleep
Witcher 3 or DA: O but can't decide.
Sounds good, thanks friends, ill grab it in the next sale
What do we think of Risen
It has a great soundtrack at least
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First one was good enough, what Gothic 3 should have been in the first place.
Second one was terrible.
Thrid one was like second but less terrible.
Risen is Gothic 1 but dull, boring and forgettable
I remember plenty of NPCs from Gothic to this day - Lee, Diego, Gorn, Lares, Lester, Mud, Cor Angar, Cor Kalom, Scotty, Wolf, Drax, Bloodwyn
I don't remember a single NPC from Risen
It's was still a good game tho
tbqh I liked the demo of 2, should I give it a go?
no
It managed to enjoy it with a gun build, but I recognizei t's a bad game all in all.
Just stay away from melee, it's beyond bad.
bump
morrowind you fucking mongs
nice arguments
Go back to sosach.
i remember the guy who wanted me to grab him some weed
>I remember plenty of NPCs from Gothic to this day
Thats because of nostalgia.
I played Gothic 1 for the first time in 2012
>Morrowind has this to the same extent that G2 does, I believe.
top fucking kek, not even close
You were 11 years late.
>hand-crafter open world with content everywhere and hidden stuff behind every rock
Morrowind is handcrafted as well. It's also like 50 times bigger.
>better and more complex side quests
>Animated NPCs with daily routines
Agreed.
>more challenging combat
Mostly because the controls are janky as fuck.
>Better character progression
Arguable.
>Better music
>More immersion
>Funny and memorable NPCs
>Memorable main character
Subjective. Dagoth Ur, Vivec or Fyr are far more memorable to me than Diego and wizard dude for instance desu.
>Better world design
Lol nope. How is it better?
Morrowind's setting is extremely well designed both geographically and in terms of lore with tons of factions all having their place in the world. Not to mention unique fauna and flora.
Gothic is just primitive and generic in comparison.
>More comfy
Kill yourself.
While it's not as directed of an experience as Gothic, Morrowind has several times the amount of content, better setting, gives you far more options in the build variety and has far superior crafting. It's a different kind of game but there's just no going around that.
Also, Oblivion didn't retroactively ruin Morrowind same way Gothic 3 did for G2.
>more challenging combat
Mostly because the controls are janky as fuck.
Still fuckin better than the absolutely atrocious stupid retarded fuckin rng combat system where you can miss 9/10 attacks when standing right in front of a target that isnt even moving
Gothic 1 > Gothic 2
Gothic II, no contest
Morrowind, kind of unfair really since Morrowind is also the greatest game ever made.
Gothic 2 shits on Morrowind and every other RPG
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I swear to god Morrowind is so overrated. The game is so COLD, all of the NPCs are copy-paste
Great combat, some good exploration and Harbor Town is comfy as fuck. Soundtrack is supreme.
Too bad main character is bland as shit compared to Gothic hero and npc aren't really interesting.
Still solid 8/10 and awesome RPG in the sea of Bioware-like dogshit.
The entire game of Morrowind is copy+pasted, while Gothic 2 has shit ton of details everywhere and you see how much work went into it from the minute you play
Basically Deus Ex 1 tier of details and secrets but in a huge open world
>Lol nope. How is it better?
In Gothic everything is hand-made and just perfectly connects and fits with everything else, Morrowind feels like it's just a bunch of grey hills and mushrooms slapped together
It's of the old school - almost like reading a novel, you have to do a certain amount of the work yourself, filling in the details of the world in your imagination.
It's what makes the lore so compelling - it tells you just enough to lure you utterly in to the world through the MQ.
Most MQ characters - e.g. Caius Cosades - have only about 50 unique lines, but encourage you to characterise them more based on their environment and where your guy is at during the interaction. Players are expected to generalise this and further it for less developed characters.
It was genius design for the time.
>The entire game of Morrowind is copy+pasted, while Gothic 2 has shit ton of details everywhere and you see how much work went into it from the minute you play
Both Morrowind and Gothic 2 are meticulously detailed for worlds of their size. Morrowind is just much larger and necessarily less detailed on an individual basis, but if you were to condense all of Morrowind's content into a Gothic 2 sized game you'd be look at a comparable level of detail.
I still remember that first time I found a shipwreck out in the middle of nowhere on the edge of the world filled with pillows and a shipping order directed to that crazy pillow lady you met in Balmora for the first fighter's guild quest. I decided to take it to her and she gave me a unique pillow that does nothing but give you a comfy message whenever you sleep with it in your inventory. Nobody ever told me to go there and this was never marked as a quest or even updated my journal, it was just a fun thing you could find only by exploring the world and it's one of the things that stands out the most to me when I think about Morrowind exploration.
I mean sure, in a game with hundreds of dungeons there's going to be a lot of reused assets, but there's still a ton of hand-placed details to be found, unique items hidden in various locations, quests you can only find by traveling off the beaten path, and so on. Even visiting all the houses gives you a feel of the land by seeing what kinds of books and clothes are popular in which areas of the world, and sometimes you'll find magic items or keys hidden under pillows/beds/behind furniture. There's many dungeons with secret passages or unique layouts, even some stuff to find underwater.
Again, there's still a hell of a lot of copy pasting, especially among egg mines and ancestral tombs, but you're massively understating the actual amount of work that went into crafting Morrowind's world. Both are god-tier games when it comes to exploration.
I think you forgot Oblivion
...
...
For me too pham.
The world in Gothic 1 was dank as fuck. This whole prison scenario was superb and actually explained most shit that breaks my immersion into rpgs.
>Nearly no women and children
Its a prison
>Small cities
Heck its a prison.
>Violence solves most problems and is accepted by wider society.
Its a prison.
This being said:
>Subjective. Dagoth Ur, Vivec or Fyr are far more memorable to me than Diego and wizard dude for instance desu.
Nah not really. The way you interact with the main characters in gothic is just different from the way morrowinds memorable npcs are mostly just quest givers. And too me you just build a much more personal bond with the main npcs in gothic.
>How is it better?
Gothic is just handcrafted to another degree. Its much smaller with more concentrated world. There aren't really "lel-wilderness-with-maybe-a-quest-zones".
>tons of factions all having their place in the world
Lel Gothic 1 and 2 both had this. There might have been fewer factions but the connections between them were much deeper.
>Gothic is just primitive and generic in comparison.
Muh i like high fantasy so gothic must be shit. No pham. I actually really liked the down to earth gothic approach to fantasy. Not saying morrowind hat shitty worldbuilding but that really is a question of taste.
I've never played Gothic 2, but all of the Gothic 2 shills on Sup Forums are really annoying, so it makes me hate it by default.
Oblivion's quests were unique and memorable, that's not really up for debate. Even if they were combat-based most of the time, the presented interesting scenarios most of the time.
Really the only valid criticism there is the level-scaled items, which I agree was stupid.
Inventory limit was a mistake, in Gothic 2 it was actually enjoyable to collect stuff because inventory was unlimited, so you didn't have to worry about going back to deposit your stuff in some chest every 10 minutes.
Also gonna need a border patch for anything above WIN7. The game will not fullscreens correctly otherwise.
elder scrolls lore is much more deep, interesting, complex and unique than gothic lore.
morrowind also has a better storyline than gothic 2 (dude kill dragons lmao, also you are the chosen one)
apart from these two points, i enjoyed gothic 2 a lot more than morrowind. the generic setting and story are offset by how down-to-earth and believable the world and characters are made.
gothic blows every other open world RPG out of the water man
Gothic 2 for me.
Morrowind feels like a dead world, it does character customization better and all the wacky stuff you can do with potions and spells.
But Gothic feels more grounded and has a better feel for the world.
What mod is this?
dx11
>tfw halfway through chapter 4 and only just realized swampbro was near the tower all along
Inventory limit can be enoyable as well, it's just harder to pull off and a matter of preference.
I love Gothic 2 but the final boss was a slap in the face holy fuck
morrowind for messing around, gothic for absolute kino
>people love a game and are enthusiastic about it so it must suck
The only word that can describe most of Oblivion's quests is "goofy". Many might find them charming from that perspective, but they are shit for an RPG because there is little in them that actually lets you define your character. Even Daggerfall's quests which are literally all copy-pasted and don't have much in the way of story or continuity are better in that regard because of how they affect your faction reputation through success, failure, and sometimes alternate ways to complete them. Morrowind didn't do as much with reputation but at least the faction quests often involved spying on or harming other factions, like killing leaders of factions who would have given you quests, or even just within a single faction like the corrupt quest-giver in House Hlaalu where you can complete each one as instructed or report them to Crassius as you get them. Oblivion's quests were simply much more linear overall, despite often having more interesting premises like the hijacked boat inn or haunted house.
And then you have both Gothic games which are on a whole other level than any TES when it comes to actual reactions and consequences to your decisions. Even besides the obvious camp choices in 1 and guild choices in 2, there's so many little details like how you get into Khornisis or how you deal with Canthar that make each playthrough a little different.
a king of all RPGs you say?
A game in gamebryo can't be the king.
Truth is, the game was rigged from the start
So did y'all sue Microsoft yet?
The lack of impactful things in Morrowind really bothered me. Becoming the head of the factions feels totally meaningless to the world. The dialogue of most NPCs barely changes, if it does at all. Being able to build your own stronghold for the houses was cool, but becoming the head of say, the imperial legion or fighters guild leaves you feeling so empty and hollow, because hardly anything changes. People say Morrowind is so good when it comes to immersion but I disagree. You may as well be invisible to most of the NPCS and the environment.
>next sale
>it was just $4,99 for all three like three days ago
you fucked up man
hey Nickies, it's me Nickies.
>buying a 15 year old game
fucking neo Sup Forums
>neo Sup Forums
you know kids couldn't buy games because they were too young when Sup Forums was started
now we're all grown up and have jobs
>neo Sup Forums
so? why would you wait till a game goes on sale when you can get it at this moment for free?
>pirating isn't illegal, it's just making a copy
>rape isn't illegal, it's just making a copy
(You)
He has a point though.
I doubt Piranha Bytes even gets any money if you buy G2 on Steam today, and even if they do, PB is a shadow of its former self, most of the G2 creators are long gone.
No real reason to buy it, you are not supporting the creators anyways.
gothic 2
morrowind
>no real reason to buy it
>steam tracks my playtime and shows people im playing
yeah...
none of your friends give a fuck
you don't know my friends, friend.
You have no friends. If you did, you wouldn't be there.
Also, what kind of reason is it, it's like people care if I have 7k hours in Warcraft 3.
> Gothic 2 better world design than Morrowind
Really? It's quite detailed but it's much smaller, has less lore behind it & isn't as varied or awe inspiring, not sure how it's really comparable?
it's not about lore, it's about placement of stuff, paths, buildings, mountains, forests, everything in Gothic feels hand-crafted and believable and fits and connects to everything perfectly
Morrowind feels like it's just a bunch of mountains and mushrooms slapped together in random spots.
So it's hipstergia.
>rng combat
I can't believe there's still idiots who believe in this.
Aw that's cute
Now bow for the true king of RPGs
Did you even played the game? In terms of "Animated NPCs with daily routines" Gothic did almost as good as Skyrim, but 10 years before.
It's fucking stupid no matter how you cut it. The visual feedback in Morrowind completly contradicts the % chance to hit system.
You either make the combat rely on player skill/reflexes or replace them with % chance to hit and make it about choosing a proper strategy/tactics.
> It's about placement of stuff, paths, buildings, mountains, forests, everything in Gothic feels hand-crafted and believable and fits and connects to everything perfectly
> Morrowind feels like it's just a bunch of mountains and mushrooms slapped together in random spots.
Can you elaborate a little? Not saying you're wrong but I just don't see it atm, maybe I should replay both at the same time to compare.
>Gothic did almost as good as Skyrim
pretty sure Skyrim didn't have NPCs going to sleep at night as well as animals going to sleep at night
It's a fucking system based on stats you moron. Do you actually know what the fuck the game calculates every time you swing a sword?
>Your weapon skill
>Your Agility
>Your current Stamina
>What type of swing you're making
>Any sort of enchantments you might have
>The enemy's Agility
>Their skill with their armor
>Any sort of enchantments they might have
Like, how the fuck do you even complain about shit like this. Want to stop missing? Train up that weapon skill you faggot, stop trying to fight when out of Stamina, bring fucking Restore Fatigue potions, increase your Agility. Morrowin'd combat is not the best thing ever but only actual morons complain about it.
didn't skyrim sell more copies than morrowind?