ITT: the biggest bait-and-switches in the history of video games

ITT: the biggest bait-and-switches in the history of video games

what exactly were they baiting and what did they switch it with?

it's disneyland but you are too short to ride 90% of the rides

>Release game for full price
>It's actually early access

>giant snow city
>one narrow street

Still the biggest bait and switch of all time.

just because you play as raiden?

That's almost all of DS3 to be honest.
>Huge sprawling Cathedral
>It's just a single linear path with 2 or 3 small side-branches and one actual detour to the boss fight

Eh, they did pretty much all they could with Cathedral of the Deep, it's probably one of the better levels in the entire game

>maze with a bunch of hollows to the left
>moat around cathedral with monsters and loot
>climb the rooftops and walls of the cathedral
>finally make it in the cathedral, go through various rooms/staircases on the medium-level floor
>make it to the bottom, can get more loot/go to a few doorways with unique mobs like the giant or aldrich's demon spider
>ascend to the main prayer area, a bunch of knights/hollows praying which is a cool touch
>good backtracking/shortcut area which opens up the entire rooftop level of the cathedral
>can dip down and find Rosaria's covenant

all in all i think it was a great level. there's more to it than just the interior. And even then, you are given access to every part of the entire cathedral.

I think DaS2 in its entirity is a much bigger bait and switch than this.

Just because ALL promotional material to that point only had Snake in it, it was a huge thing back then

and it's all ONE area without fog walls, meaning an invader can chase you throughout the entire thing.
it really is the best level in the game.

almost exactly like anal rodeo but it also had a large part of anal rodeo added to it

Underage spotted.

chalice dungeons

Anor Londo kicks the shit out of Irithyll's level design, are you kidding me?

I don't think he's arguing that anor londo is bad level design, but is more linear levels

Yeah, pretty much.
No company has the balls to do something like that today.

It's honestly my favorite area in the series, probably spent more time exploring it than any other

this is oddly correct

I wish they would design levels like they did with Demon's Souls; those felt like actual areas you traversed through, not ''''smart'''' level design with some minor deviations from the main path where you walk in a circle to open a door that unlocks a barely logically-placed shortcut, or some shit

I never played an MG game before. Everything I know is just from what I read on gaming forums like Sup Forums

Demon's level design is barely better than DaS2 though.

the whole series

you're probably retarded

You actually are.

With Ass Creed 1, they initially wanted to keep the entirety of the modern day storyline under wraps until release. I would've loved to see that shitstorm.

Recore for xbone

>"From the directors of Metroid Prime!"
>"From the creative mind of Keiji Inafune!"
>"A whole bunch of side-quests!"

A fucking bargain-bin title with the shittiest combat and fetchquests/backtracking I've seen in maybe a decade.

But they did?