Tomb Raider then:

Tomb Raider then:

>emphasis on platforming, puzzles, and exploration, combat secondary
>platforming is complex, in-depth, and requires full mastery of the controls
>human enemies are few and far between, focus is on movement and immersive worlds

Tomb Raider now

>emphasis on combat and cinematics
>puzzles optional
>fully linear, no exploration
>platforming is so easy it's practically automated
>hundreds upon hundreds of human enemies that Lara mows down like Rambo

What the fuck happened?

Other urls found in this thread:

youtube.com/watch?v=8_6WG8Om-zs
twitter.com/SFWRedditImages

>What the fuck happened?

Is easier to make an Uncharted game and hide the boring gameplay by making the character "deep", funny thing is that the old Lara was more feminists than the new one.

NuLara is just a TumbLara and modern girl, which means complain a lot and making the disgusting face (the one that is like they are smelling shit) all the time.

Tomb Raider then:
>linear platformer
>terrible tank controls
>instant death traps everywhere
>lara can't fight for shit
>realize now when replaying them that the only reason i bought those games as a kid was the tits
>i don't think i ever beat any of them

Tomb Raider now:
>modern aaa trashgame
>still better than the originals
>actually fucking playable

Second game had a fair share of fighting human enemies in non-archeological environments though.

Scrub, the controls are fantastic.

the controls were so satisfying in tr2 and up, tank or no

>puzzles optional
But still there for those who want them. Forced puzzle solving would have only detracted from the fast, suspenseful atmosphere.
>fully linear, no exploration
Not true. You can fast travel back to any area and poke around for some fairly interesting collectibles/lore.
>platforming is so easy it's practically automated
Could've been harder, I agree.

I enjoy the reboot games for what they are. They are a lot like playing a Rambo/Indiana Jones movie, but that doesn't have to be a bad thing if you line up your expectations accordingly

>That scene in new games
>Lara walks into the room, hides behind a barrier, and shoots them without moving at all
Removing gymnastics was a mistake

>>terrible tank controls
they're not tanky, they're grid-aligned and actually pretty precise
i bet you bitch about Oddworld games having """terrible""" controls as well

git gud

Tank controls are there to encourage skill. They're a legitmate control design choice.

Got any other webms?

...

man i remember the jump from tr1 to tr2

i was so amazed

>Forced puzzle solving would have only detracted from the fast, suspenseful atmosphere.
No

>Not true. You can fast travel back to any area and poke around for some fairly interesting collectibles/lore.
Pretty sure what he meant was complex level-design, not necessarily backtracking.

Keep going.

...

Got any from the temple of Xian?

Speaking of that:

Tomb Raider 2 Remake
youtube.com/watch?v=8_6WG8Om-zs

Sadly no

Square Enix ruins another property my man.

No

Yes

>Tomb Raider now
>fully linear, no exploration

Don't be a fucking idiot and make it this obvious you don't know what you are talking about.

/thread

Got more?

...

>that camera
>that auto-aim
>that enemy AI
>that horribly clunky movement
>this is what TR nostalgiafags think is good

I love watching those webms. This is how the games look when you got gud.

...

Keep going.

That's it, need to record more some time.

Says the fag who probably is into JRPG shit.

Thanks user. I look forward to them.


Anyway, to everyone that says the controls of classic TR were clunky, as someone who went from nu-TR to classic TR, the only thing I have to say is "git gud". It's just a learning curve.