>MMORPG players these days treat the game like it's single player and don't ever party up and play together anymore
What happened? The last game that had a community that felt they'd stick together and become friends was console Neverwinter, now all the big MMOs like Modern Wow, ESO etc no one ever wants to party together.
MMORPG players these days treat the game like it's single player and don't ever party up and play together anymore
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The game became soloable. Play on a vanilla WoW private server and you'll be forced to group up very early on based on the difficulty of quests and mobs. Also, dungeons were actually hard enough that you had to plan what you did instead of just zerg.
Accessibility of mmos attracted too many normies and other human scum who are generally not pleasant to play with. As a result, people prefer to play solo.
I miss the days where you'd meet someone in an MMO and then you'd become tight knit traveling buddies
All the top content in WoW requires a group that is not automatically formed. Sorry. no one is going to get a group to kill wolves with you because your loneliness is killing you.
>top
But that's it. Rather then making new friends on your journey to max level, then finally reaching it and making a raid group with the friends you've made.
Instead you're asking to join guilds where you have no idea who anyone is.
right now in WoW I'm doing most of the content in group parties with other players with lots of communication. Plus even everyone does World Quests together in a group and they're not even endgame or hard to get to
For shit like this you need to find some brand new grindy MMORPG.
Around August or September, 2004, I rolled a new night elf character and for the first couple days did questing in the normal nigh elf area. Once I reached level 10 or so, for whatever reason I decided I wanted to continue my questing in the dwarf region of Loch Modan, maybe because I just wanted to explore.
So I managed to figure out which boat would take me to the other continent, and follow the road through wetlands in order to reach the area. I got there and was able to happily start in on the questing there.
So they still had "elite" quests back in the day of which a few were there. I was close to wrapping up the zone but wanted to get those completed as well. I ended up grouping with a few people I found through general chat and we knocked them all out.
Since we were all heading to the next area we ended up just sticking together to continue questing. We continued playing for at least 4-5 hours together as a group. At the end when we were winding down someone suggested forming a guild. We all agreed but had to find a few more warm bodies. A day or so later we formed out guild.
We gained more members and most of us ending up reaching the high levels and we had some fun with things like 6 hour long excursions into Scholomance or LBRS. When beta was coming to a close I got e-mails from everyone so we could roll together on live.
To this day we are still a guild, and many have come and gone since that time but there is still one guy from beta I play with. We even met up for lunch one time when he was passing through my state. Still a lot of people who have been around from vanilla / tbc / wotlk too and we play fairly casually.
cool blog bro
MMO's are garbage and always have been. The social aspect was the only thing that carried it and social interaction is all but dead in video games.
Your generation fault's, not our.
Back then we knew how to enjoy a MMO and the allchat wasn't filled with forced ebin maymays and reddit jokes all day.
It's more the opposite.
WoW was marketed well enough that it pierced through the barrier and got a lot of normies playing. Normies became a larger user base than the nerds that usually were 100% of the playerbase of mmos. After that accessibility became the focus. For WoW and all the mmos that came soon after it's success.
Gone are the days of mysterious worlds full of secrets, dangerous monsters and punishing difficulty if you don't know what you're doing. MMORPG as a genre is dead ruined by people who don't actually like what the genre used to be about.
Yep, and when actual grindy mmos come out people whine like motherfuckers, normies quit, and the game dies because "it only has a few thousand players ded game"
Because kids don't grind and old people have WoW
What actually grindy mmos have come out since WoW success?
I'm 37, I'm not old
>you will never again walk around stormwind/orgrimmar just looking at the vendor inventories, talking to NPCs, hunting for that rare spawn pet vendor, fishing at the piers and looking up at the architecture
Wildstar
ROFL
Jokes on you op, that's how I've always treated MMO's. I lived a lonely life.
Tree of Savior which I feel had a lot of partying when it first launched but after 6 months that seemed to die down
Wildstar did at least one thing right that WoW has finally adopted (the token gold/$ exchange system).
I also liked their skill setup, where you could customize and individualize your character a little more by choosing from the 2 dozen or so main skills which 10 you would actually slot for use.
that shit is from EVE
Eve is not even remotely close to the sort of game WoW / Wildstar is. But ok.
ToS was a mix of accessibility and uninspired Korean grind. It is the prime example of what happens when devs start with making an oldschool MMO and then something probably the korean publisher makes the push for it to be a cash grab instead.
The game was ruined with the same things that ruined WoW but had grind in it that the leveling structure of the game couldn't support. There weren't enough quests to level up and there weren't any good areas to grind in because the zones were only designed around the quests.
Not to mention hacks, performance and all kinds of other problems.
>talking to NPCs
He meant that EVE did the in game money/token exchange years before any other game.
I bet you're one of those normie fags who didn't care about the lore.
You can't even progress in FFXIV's story without being forced to group up for dungeons or trials.
I get it, but it's like saying Poker Online allowed you to pay your monthly subscription with winnings or buy chips with real money. It might have come out years before but those games are leagues apart in difference. Wildstar was made by some devs from vanilla WoW and was meant to be a direct competitor (though it failed heartily). So it actually having a money/token exchange is something that I would think the WoW devs would have taken more notice of, rather than from a sci-fi ship sim.
>let's pick names out of a hat to see who goes insane and becomes the next villain
blame TOR/GW2 and a genre so stagnant any retarded feature like personal story quests gets immediately copied by every other MMO
No one cares about you or your story
>10 minute instance with random people in the duty finder
so fucking nothing, ffxiv is shit
I think your story was cute but it also means that you have played WoW for 13 years and then it got a bit sad.
>You can't even progress in FFXIV's story without being forced to group up for dungeons or trials.
For all the coordination and talking you do in FFXIV the other players might as well be bots. You're always 100% railroaded into the same outcome. And bots are usually better.