Discuss about tactics, complain about karma gates, and lament over slugcat's horrid life.
Rain World
Other urls found in this thread:
steamcommunity.com
twitter.com
Just finished the game, I feel like I just watched the End of Evangelion. What the fuck, why, this isn't what I wanted....
Tip 1: do not attempt Shaded Citadel direct from Industrial. Go via Shoreline etc. first so you actually have some light.
Tip 2: once you've finished the game, DO attempt Shaded Citadel in the dark. It's creepy as fuck, and well worth experiencing.
>these swimming controls
actually unfair; i'm fine with 99% of the game, i am absolutely super not-fine with successfully wrangling a squid and traversing two screens down underwater, only to wibble-wobble back and forth on either side of the tunnel entrance that's on the bottom of the screen, only to drown as i FINALLY manage to enter it
thought you weren't supposed to eat the glowies
The ending makes me regret completing the game instead of never finishing it.
At least we can look forward slugcat pups!
You're not, don't listen to him. You can trade with the scavengers for a red gem that will light up your way. you can get self-luminescence later on.
So I haven't got to the robot face thing that the yellow flower keeps pointing me towards. What am I meant to do when I reach it? Just make sure I don't eat anything?
Stand in front of it for a few seconds, then go hibernate.
I keep hearing about "scavenger tolls", but I haven't seen any, and I just finished the game.
Ever see those totems with a bunch of pearls hanging off them? Those are toll stations, scavvers won't let you pass unless you pay them a pearl.
Of course you might have managed to completely avoid them altogether.
>Ever see those totems with a bunch of pearls hanging off them?
nope
what am I suppose to do here? Did I go somewhere I'm not suppose too yet?
Nope.
You're supposed to stand near her for a while, then go sleep.
Just stay with her for a few seconds and go hibernate.
You can eat one of those sprites flying around her to gain bioluminescence but that'll hurt her and the orange watcher will get pissed.
Something neat, if you go into Regions from the main menu, you can bring up the map of the region that you've explored so far.
>finally get to citadel
>the spiders and darkness
SEND HELP
Throw the blue crystals at them.
You should have bought or stolen a glowing stone from a scavenger.
Note: even if you've got two glowing stones and they still swarm you if get too close.
Blue lights are superior in this that when they're thrown they create a flare-like effect, which straight up kills any spiders that are in the area.
Although on the other hand, the Citadel is a pretty good place to grind up for the pacifist achievement (if you care about such things) so you could just race past the spiders.
...
Five Pebbles is driving me insane
Go left, then straight up.
So I've gone from the industrial area to the chimney with seemingly no story progress, am I going the right way, my hole worm doesn't seem to give a shit where I go and I can't find any gates. Even made it to the very top of the tower for nothing, had to climb back down after.
Torrent when?
I must have died to green/purple lizards about 10 times now, and I've yet to hibernate after the tutorial.
Fuck me this is difficult.
user please, what's throwing you off?
Lizards appearing out of holes that don't lead anywhere and platforming mishaps mostly.
So I've gotten the Scholar achievement and I have no idea how.
pic related
Not him, but the controls for slugcat feel so as shit is there some way to move faster later on? Additionally the pixel art makes it hard to see what is an opening in the terrain and what isnt.
Im at the first hiberation spot, but redoing the same 10 screens is getting tedious and not in a good way.
Convince me not to drop this game. Atmosphere is the first game since metroid prime 1 that truly feels alien
The swimming stuff is bullshit, it controls very erratically and you drown ridiculously fast so it's kind of a crapshoot. I just got to the shoreline area and this is pissing me off so much
So the deeper you go down the more everything is made of syrup/honey?
Neat
I can only say that you kinda get used to the controls
I'm in Unfortunate Development, is there a secret door or something for the easier path? Everywhere seems to just loop towards Shifting Gravity Tentacle Hell
This game is SO good at points, but there are just a few things it felt like the developers fucked up for the sake of "muh difficulty" that makes me not want to continue with it.
...
Thanks
Kind of want this game but then it seems like a lot of the game comes down to pure luck and that it could be incredibly frustrating with plenty of having to do the same area over and over and over again
for the road
Can someone give a a quick rundown on the plot?
I doubt anyone has gotten all 12 Pearls to Moon yet, so probably not.
Apparently the worm doesn't like the area, the developer said that the little shit don't want you to go there. I spend an entire day exploring Chimney and finally i left to that sky area, so keep going user
I this one of those "every ending is shitty and depressing" games?
You adjust to the bullshit and it feels kind of rewarding getting to new places even though it can get bullshit hard sometimes, but the exploration feels dope. Except for the water areas, fucking hate them.
Carry rocks to "stagger" dudes and try to juke them out, use rocks to knock salamander faces up because they have armored heads and spear them. But honestly it's usually faster to just stagger and juke them.
Take blue fruits with you if you're near a hibernation spot so you can have 2 "free" ticks filled in and you can hibernate at the half mark if the enemy placements are bullshit. I have reoccurring enemies blocking tunnels or some shit unless I hibernate.
Initially, the Worm will only follow you through Outskirts, Industrial, Garbage Wastes, and the two areas following it. That's the path to the right out of Industrial, by the by.
MC is a creature called a slugcat who was separated from his family during one of the world's deadly rainstorms, and is left in an unfamiliar landscape filled with creatures out to devour him.
Afterwards the plot just stops making sense.
Ok so I've just finished the game, and haven't given any pearl to Moon, but here's my theory so far.
Someone last thread said that the world is a giant supercomputer and the rain is its water-cooling process at work.
We can assume that Sun (pic related) was some kind of king that aimed for transcendence. Eventually he met the gods (those large guys that give you max karma) that unraveled the mysteries of karma for him. To achieve that, he needed unreal processing power, hence the construction of the entire game world. However his "computer" is in decay, not sure why, those blue tentacles might be related. So as you meet him, he's like "oh, hey, let me help you achieve transcendance" and his mark lets you go underneath, deep into the earth, where it turns out that the souls of every dead creature goes, there you meet up with the souls of your kin, the end. As for why simply dying doesn't achieve the same result, I'm guessing it has to do with that cycle bs, basically everytime you die, you wake up as if it had been a dream (and since it's only a half remembered dream, you forget the exact map you went through) it does still however affect your karma.
er, you know what nevermind, it's just wild mass guessing at this point.
also reminder that Sun knows everything, and the world is a supercomputer.
That doesn't sound too off.
One of the gods mentions that numerous civilizations have attempted to ascend, so I'm assuming the latest one to have done so might have been the one that built Sun. Moon mentions that their civilization was going insane trying to 'break free' of the cycle by ascending, so I assume that's why Sun was built, along with numerous other AIs that are either not in this part of the world or deactivated. The 'gods' themselves are ancient beings that achieved ascension, one of which seems to regret having done so as they're deprived of all feeling.
Now to figure out where the slugcats fit in as the orange watcher shows an image of Sun pointing at a catalog of fauna that zooms in on slugcats
This cunt is telling me to eat these bugs in the beginning but the slug just fuckin throws em
Gotta hold the grab button to eat them.
Just tried it with keyboard and it worked.
Was using ds4 and it just kept throwing them.
can someone please explain the whole story to me please
is it true to get the true ending you can't die not once
isn't this game hard?
I'm pretty sure that orange watcher is Sun's, not Moon's, mainly because the Blue watchers appear after you wake up Moon.
One of my theory is that all the small edible robots flying inside Five Pebbles have the consciousness of one of the country's inhabitants, and by swimming together they replicate the "swimming" that occurs bellow the Depths, if you know what I mean.
Slugcats are probably Sun's test case for ascension to ensure it's possible for organic beings to ascend if his projections are correct.
I'm buying this game purely because people are bitching about the difficulty. I vote with my wallet.
>Blue watchers appear after you wake up Moon
I spent like 4 cycles in Outskirts my first run through before going to the Drainage System. When i was in the tunnel leading to Drainage's gate, the blue one showed up along with the yellow one.
Where did you hear this?
I can play this game real fuckin' good after having played it for 30+ hours straight but there is no fucking way I can avoid dying least once
It sucks that main menu and all other menus run like 2 fps, but ingame everything is 60 fps. Fucking unity. Or just bad optimization?
I don't think even the devs would expect anyone to complete the game without dying once. No one knows the whole story yet. We're only making educated guesses with the info we have.
This game is literally becoming the new Demon Souls. It'll become popular in a few years.
my bad then.
>Comparing it to EoE
You just perked up my ears fampai, tell me more, how "weird" does it get. Im a sucker for abstract weird games.
Likely the latter.
There's a lot of legacy code that they had to make workarounds for.
You can tell them about it with something to show for and they'll see about fixing it, they're pretty on the spot with the playerbase.
>certain paths in shoreline REQUIRE squid traversal
>the RNG creature pathing applies to squids too
It's pretty abstract.
I don't know much about it but much of the world/art design is based off of a manga called BLAME! which takes cyberpunk to a ridiculous new level.
>Blame!
>EoE
Oh shit, stop you are really making me want to buy this game. I heard its really hard, is it frustratingly hard cause i hate it when i have to do try the same thing 50 times in a game it just gets repetitive.
The game itself is about an alien stoat basically on an alien world filled with various creatures ranging from simple giant Lizards to shambling nightmares with metal razor-maws rolling around in the ocean and similarly odd... horrors.
The ending is the biggest point of "what the fuck is going on" that hits that oddity point.
>RNG
How bad is it? Cause i really fucking hate RNG in games, its always bullshit.
Slugcat lung upgrade when, I dont care if its even mechanical or not
Yeah that's the kinda difficulty you're gonna face.
Sometimes if you're really unlucky you may even have to reset your save. But usually you can work your way out of any situation, you really just need to learn to be patient and persistent.
How the fuck do i play this game? just searching for place to getaway from the rain and eat?
I don't think it's Unity. They created their own engine based on a software designed to display spreadsheets. Pretty Crazy.
Dude, I could argue that everything after the intro feels off, like, at first you think you're in some postapocalyptic industrial-age environnement, but the gates that separate the game's region appear to work on some high tech shit that can analyze your character's FUCKING KARMA. And then you reach that part of the game called "Five Pebbles" and the goal of the game appears to become...transcendence?
Then yesterday the devs confirmed to me that the world's design was inspired by Blame, but today I finished the game and the last area dives right into spiritual bullshit with no explanations whatsoever, I kept asking myself, "what's going on"
And then the end is literally the Slugcat Instrumentality Project, pic related
Yeah
Also explore to try and find your missing family even if it is futile
Aight. I'll inform them.
He's right that the squid thing is really RNG-based.
However, there is only 1 path in Shoreline, in the underground part through a really long underwater segment, that outright REQUIRES Squid.
The difficulty is very mixed. Some areas are piss-easy and some are torturously brutal. Sometimes because of RNG too, cause before your character wakes up each Cycle, there's a time-frame where all mobs move around following their own algorithms and can range from being nowhere on your route for the day to outright having two or three Lizards just chilling outside your Hab that instantly end you. Days in a row. They can even get inside your Hab, but that's only if they run in before sealing.
That and try to sneak some exploration in there. The golden watcher that followed you during the tutorial will occasionally point you toward where you need to go.
Basically creatures have a "house", and when every cycle begins, they have the equivalent of 4 minutes of free roaming, and you need squids in a certain place to get past a water expense.
It seems like some of it is at least somewhat developed in Unity. I could have sworn I saw something about it in the files.
The transcendence theme shift is really fucking weird. It feels more like slugcat was led towards Sun under the assumption he was going to reunite with his family. In all honesty he doesn't really have any obligation to transcend. I wish there was an alternative that either lets you reunite with his family or at the least with another tribe of slugcats. The ascension event and what the 'gods' said about it makes it seem like an awfully shitty thing to happen to a developing primitive like slugcat.
If you focus and stop panicking, you'll spend a lot less time having to retry.
>Sliver of Straw
>Dead
>But found a solution
Were the Slugcats her solution?
I found 2 of the floating things that Moon has in Five Pebbles. Should I go right back to her? How the hell do I get down from here? I don't think I can go back through the overhang.
His environments are so tight
There are countless of those things in Five Pebbles, you can eat those without angering Moon, and they'll grant you permanent luminescence. I believe there are other floating things in shaded fortress meant to be brought back to Moon.
I'm pretty sure it's when Sun started talking and that I saw dialogue in english for the first time 10 hours into the game that I knew I was in for something
I started today and managed to reach a drainage area off the outskirts. The swimming sections are straight unfair. My dude dies in like 5 seconds but there are gates you have to swim like the whole screen to reach and the water is infested with leech things. Also I made progress down one path but after I died it became blocked off by a super huge red fern monster. Now my only way through is underwater suicide swimming.
At least the only enemies I've seen are big green lizards and axolotl, both super easy to avoid since the level is so heavy on platforming. Those weird concussive bugs too but they don't really count.
i do wish the gates were labelled on the map once you had visited the region; it's a bitch trying to remember where some of these lead. just went into the one in lower-left shoreline, 'cause i thought that the subterranean gate was the one in the upper-right, but i guess i fucking misremembered there. anyone know where the gate on the right side goes? not the one to the robutt.
I ended up walking through the pitch black areas with a glowbunny, but thanks for the tips about light.
Had to feed him to those tree things in order to get by ;_;
Is this game worth the money? I've been hearing people saying the controls are terrible and that it's just generally clunky
Hitting the jump button/key causes you to swim faster, but you lose a ton of air.
When your air is about to run out, you swim up no matter what and usually that means death.
Map labels as an unlock would be an amazing blessing to be honest.
Just like in Dark Souls, you should go up, not down, from the starting area. There is an easier region than the Drainage Systems, connected to the Outskirts.
Spoiler that shit, user!
play with a keyboard, read steamcommunity.com
and you're good to go.
There are countless of those things in Five Pebbles, you can eat those without angering Moon, and they'll grant you permanent luminescence. I believe there are other floating things in shaded fortress meant to be brought back to Moon.
I'm pretty sure it's when Sun started talking and that I saw dialogue in english for the first time 10 hours into the game that I knew I was in for something
I was hoping not. I think, yeah, the level layout is brainless but the enemies there are way harder and more numerous. Invisible lizards the can walk on air and have 10ft grabbing tongues are the worst and so is that condor thing.
>Go through the gate to the Garbage Waste
>Shaded Citadel
What.
Kinda weird the game try to explain the mechanics and even try to lead you, but then fail to explain the most important thing in the game that can lead to a lot of frustration when it just says to you "explore"
It's uplifting how day after day the number of people in these threads increases...
Funny thing is White (and blue) lizards are weaker than Green and Purple lizards. They die with just 2 spears or 1 in the mouth (when they stick out their tongue)
>I don't think it's Unity.
It is unity. Or at the very least, it includes unity - you can find the files.
On a semi-related note, is it just my pirated copy or is the game a fucking debug build?
I have obj/Debug directory, which would explain the huge memory usage and slow everything.
well, i went into the subterranean from the shoreline and i deeply regret it immediately.
can you even climb up to that left exit without at least two spears to stick in the train car? and how on EARTH are you meant to deal with the centipedes/willows? i just lucked out and lured a centipede to one, and then a scavenger killed the other. am i not supposed to be coming from this direction or something?
>can spear them when they try to tongue you
holy shit it makes sense but i had never thought of it; what a game changer
Yeah, i like this game a lot and is fun reading about the new things that everyone discovers