How close are we to a video game market crash?

How close are we to a video game market crash?

We are long over due.

Assuming U.S. crash, the crash was caused partially by oversupply, to create a crash in this climate means that normies and kids stop buying games. The GameStop closure (of many stores, not the company) could precipitate that. Video game sections in places like Walmart would shrink (further?) as they move toward mobile phones, and prices move down. The stock price of big video game companies start to plummet. Hopefully that point is when diversity hires lose their job and move on. EA and Activision Blizzard will likely still survive but will be smaller and have lost influence. Nintendo would probably live on, as well as Sony. Video games would likely go all-digital.

AAA power creep will cause it. Spending hundreds of millions on dev, and then some more on marketing.

Video games are too big to fail at this point, consumers are frankly too uneducated and uncaring about quality for there ever to be another no faith failure like the great video games crash.

Just give up hope, this garbage state of affairs is here to say.

>videogame crash

you delusional faggots need to understand that there is no chance for a crash. The industry makes more than Hollywood, devs can shutdown and publishers can get fucked, but the industry as a whole will always remain.

If you think a video game crash will ever happen again then you don't understand why the first one happened.

I don't understand why there's this underlying assumption that we are 'overdue' for a crash. Do you expect the movie industry to crash anytime soon? Because video games are moving closer and closer to Hollywood in terms of how the industry functions.

this is a good point, but all it really means is that the distance between lowest-common-denominator AAA games and niche titles with lower budgets will become bigger and bigger.

way, way, way too big to fail at this point

A new video game crash is effectively impossible.

The crash happened because the market was flooded with shit games and it was impossible to tell what games were good and what games were bad. That scenario can't repeat, realistically.

>crash

This word doesn't think what you think it means. "I think that videogames are shit so videogames as a concept should implode any day now" is not how it works. There will be no video game "crash."

>b-but muh ET

Fuck off you pseudo intellectual. You clearly have no idea what you are talking about. You make a thread of retard gibberish and post it without thinking. You killed another thread to post this stupid retard shit.

>Because video games are moving closer and closer to Hollywood in terms of how the industry functions.
Video games far surpassed Hollywood. Didn't destiny cost 500 million?

>Anons still think there's a vidya crash coming.
Anons, Gamestop closing stores isn't a sign of a Vidya crash, it's a sign of the push towards digital distribution. If you read a god damn newspaper once in a while you would know that damn near every expert who has commented on GameStop's business model have all commented that it was unsustainable. With their profits being driven by the Cycle of Life program (Games being Sold-Traded-Sold at pure profits each time) and the new focus on digital copies with no ability to trade them off to the Game Pawn, they would either have to change their business model or die.

GameStop decided to double down on their current model, thus we see them dying. However 2017 is already the fucking Year of the Vidya. Great titles across the board, Vidya aint crashing. Maybe some parts of it will reshape, but it aint crashing.

Not close unless we're looking at a cultural paradigm shift AWAY from playing video games.
Even fucking AR advertising/marketing platforms are being considered "games" based on how they function. So realistically, no there won't be another crash.

It ain't crashing.

I just want to see what it evolves into.
Will tech get to a point where a small team of indie fags are able to create something on a AAA scale?

Games are gonna be fuckin great man. As soon as people stop bitching about muh diviersity IN games and realize we are more than able to have diversity of games its gonna be balls.

Shit is too diversified at this point to crash.

The only place where some sort of crash might happen any time soon is in mobile gaming. On the long term, console gaming could be in some risk if trends don't change.

>close
Mate we're IN one.
AAA games are garbage cinematic 30fps Press X to pay for DLC, press Y to awesome (locks your controls while the awesome animation plays), Press L1 to integrate with facebook and twitch.tv and Press L2 to automatically move towards next objective simulators.
Indie games are SJW jewan bullshit. Well, not all of them. Some of them tho.
Kickstarter more like Shitstarter.
And the most popular video games in the world are $1.99 Mobile games that are clones of 2048, crush the castle, frogger, and match-3.

If that doesn't merit the conditions for a crash, I don't know what does. Recent gaming somehow has less actual games than the PS3.

Not close at all. The industry is growing from a sales perspective as much as Sup Forums autistically screeches

>Will tech get to a point where a small team of indie fags are able to create something on a AAA scale?
Tech's been at that point since the '80s, man.

I'll never understand you crash fags.

>absolutely nothing lives up to expectations
>self-published games and kikestarter ventures raking in comparable profits to big games by big companies
>marketing taking up a larger and larger portion of AAA expenditures leading to games becoming shorter and shorter, more and more railroaded and "cinematic"

Just by the very fact that if you open up steam half the top sellers are indie, from minor companies or have otherwise been poorly marketed should tell you about the state of the industry. CoD sales have been declining, people are getting sick of BRAAAPlefield and the responsible companies have been needing to put so much money into marketing for one simple reason: brand power alone is not going to be enough to generate a profit on these titles because development costs have been skyrocketing for minimal returns on graphical fidelity, partly due to diminishing returns and partly due to the gradual loss of talented programmers and artists from the industry. Games from 2004 have more advanced lighting and environment textures than many modern games yet came with a fraction of the development cost even considering inflation.

tl;dr we are already in the crash, the totally garbage 60-80 dollar games with over 100 dollars in DLC much of which should've shipped with the game is the videogame version of the housing market crash

>videogame version of the housing market crash
So when will there be the next Great Recession

>too big to fail
What that expression actually meant was, the likes of Bush and Obama and Paulson and Bernake believed that a failure of the large banks would've had such far-reaching consequences that it was totally off the table. "Too big to fail" was a rallying-cry for the bailouts. Likewise, the government may have been willing to intervene in auto manufacturing, but I doubt that'll happen for video games.
But the biggest reason to think video games WON'T fail is that utter trash keeps working out at the box office.

As close as we are to Sony going bankrupt. So about 5 years ago.

Companies have learned from Battleborn and the 2017 January-March release schedule.


Two games that are similar and released at the same time, spells doom for one. Games released at the same time over-saturates the market and causes multiple failures.

Companies trying to profit from holiday sales were doomed by Black Friday/Christmas price drops. Yet releasing mid-year is far worse, since most people will focus on one or two games, and ignore the rest.

even if i got a job tomorrow and bought a new computer within the month, got a car and paid for sex bi-weekly at gamestop, the video game market would still crash