Give me your honest opinion about Federation Force. Is it really as bad as people make it out to be?
Is Federation Force really that bad?
I don't think a single person ever actually played it.
NICE
PAINT
JOB
the game is horribly optimized and is almost impossible to play in singleplayer because of how badly most of your options are balanced. It was pretty much call of duty co-op garbage from the start. But let me sum it up:
>there are crutches that the player uses if he can't find anyone to play with through the singleplayer
>if you don't use them, every enemy takes 15 minutes to kill because they have too much HP
>if you do use them, every enemy becomes trivial
>the game has the difficulty of Undertale mixed with Gone Home
>the environments are terribly designed and cramped, considering that even Hunters had a better singleplayer
>the online is garbage and brainless, lacking any fun potential
>the enemies are retards as well
>the bosses are static, slow, lumbering idiots who have more basic attack patterns than a mario boss
>you have to save Samus at the end because Tanabe feels like she's not supposed to be a hero. She's a "worthless woman" according to him
Right down there with Metroid: other M as the worst game ever made.
I played it.
Please take my memories away.
It's almost worth it for implied giantess Samus.
I wish I was joking.
>you have to save Samus at the end because Tanabe feels like she's not supposed to be a hero. She's a "worthless woman" according to him
I wish you retards would stop reading this dumb feminist shit into these bad games. Did you ever consider you save Samus because they felt obligated to put Samus in and weren't creative enough to come up with a way to actually utilize her? It's the same shit with Other M, they felt obligated to come up with an in-universe reason for not having your powerups and they came up with something hamfisted because they aren't very clever.
Don't mistake incompetence for malice or sexism.
>Did you ever consider you save Samus because they felt obligated to put Samus in and weren't creative enough to come up with a way to actually utilize her?
The way they utilized her in the game was the absolute worst way you could ever have a character be portrayed. It was intentional malice how lazy she was slapped into this game.
It would've been respectful if she was a hard final boss who really gave you a run for your money. She could've been kickass and worthy of the title of "hunter". But no, she's literally just a slow moving ball that could've been replaced by any other machine or enemy in the game. And she wasn't even fun to fight against.
It's malicious regardless of their intent. They either did it willingly, thus wanting to make her seem stupid, or they did it accidentally, showing that they didn't care. Which one really is the better option?
>It's malicious regardless of their intent.
I don't think you comprehend the meaning of that word, user.
No one is out to assassinate Samus' character, they're just not good at writing or planning.
Just a heads up: None of the people bitching abotu the game have actually played it.
In reality, the game is a legitimately fun co-op shooter set in the Metroid universe with great mission design and combat. It plays just like a Metroid Prime game, it's just structured differently. Sort of like Dark Moon, honestly.
Oh, and by the way, Samus as the final boss was actually pretty awesome. She can be really hard to hit if you're not careful. I loved the fight.
>Malicious: adjective. characterized by malice; intending or intended to do harm.
they wanted to ruin the Metroid series so they could say "nobody buys it, guess we can bury it and make more Mario!".
They did the same thing with chibi Robo.
It's cute how people keep trying to say this.
In reality, Chibi Robo got several attempts at sequels that all continued to do relatively poorly. It's not Nintendo's fault that no one buys these fucking games.
Metroid has gotten several installments and consistently does poorly.
I remember when everyone on Sup Forums was saying that this game was going to be amazing.
>Metroid has gotten several installments and consistently does poorly.
Gee, maybe because the past 10 years have been filled with mediocre games, with Metroid having 5+ years between installments? But heaven forbid Nintendo try and make a good game again.
And it was. There's a good reason criticism towards the game revolves around 'Not muh Metroid game' and 'Muh strong female protagonist.'
For a Nintendofag you sure dont seem to realize that Chibi Robo was severely undermarketed, had some Japan only games, and the few things he has appared recently was just in eShop only titles nobody ever played because not a single soul cares about eShop titles
Ah yes. The myth that Metroid has done poorly because Nintendo hasn't supported Metroid enough.
Just like DKCR didn't do well because of the fifteen year gap in between DKC and it. Oh wait... that game went on to sell millions of copies.
Or how about NSMB, the OG DS game, that came out fifteen years after the last 2D Mario game. It went on to sell thirty million copies.
I also like how you imply that the Prime games, Fusion, Hunters, Other M, and Federation Force were all irredeemable garbage that no one likes. That's half the series right there. Take those games out and the only relevant title you have left is Super.
>intending or intended to do harm.
That right there. That should be your clue that your statement was a contradiction.
>I also like how you imply that Other M, and Federation Force were all irredeemable garbage that no one likes
I like how you imply that those aren't irredeemable garbage.
Yes, Shill.
It was shit & sold like shit.
Get over it.
I'm going to try and be impartial. As a standalone game, it works. There are no bugs and the gameplay is pretty self-explanatory and can be fun at times.
Now, as a Metroid game? you need to consider different levels. On the level of ideas and elements that expand the Metroid setting? It works, it gives you a different and healthy perspective on the Federation which I welcome, compared to the horrible interpretation given in Other M.
On the gameplay layer, it's very similar to the Prime games, which is functional. Certainly, the gyro controls and dual analogs make it more dynamic than the Gamecube games. But that's just half of the experience, the other is the level design which is alright, nothing outstanding. I have no design to replay the game but it's not a game I want to replay, but the enemies were interesting and fun to fight.
Now, as a Metroid game it fails on all levels except on these two, but we knew it was going to be a spin-off since the first moment. We knew that it was going to be more combat focused, with no exploration and we wouldn't be playing as Samus, so it can be kind of forgiven, but I do understand the ridiculous amount of hate that brought.
Now, the art department, I didn't like it. I dislike the art style and the music, sadly, is forgettable but I didn't outright hate it.
The multiplayer focus was a big problem since the difficulty didn't scale based on the number of players, meaning that solo playthroughs could be impossible, even with the proper add-ons.
Overall, if this was released on different circumstances with a different artstyle, it could've been well received, just like Metrod Prime Hunters did. We'll just have to wait, I'm sure the hate will be forgotten eventually but as of now, this game bings bitter memories to a lot of fans.
Still, I think it did more good things than bad, compared to Other M.