So that was a cool boss fight, but I don't know how to progress after that.
So that was a cool boss fight, but I don't know how to progress after that
You better sit down for this...
I can't, I'm running around trying to find what unlocks the next thing.
I gave the painter girl his blood like 2h ago. Will she make the Painted World of user?
I'm literally lost.
Meme thread
you beat the dlc
what
>tears of denial
I see what you're doing user, I see it and I love it.
its over.
Have you beat the dragon yet? He's an optional boss.
The progress after that is beating the Soul of Cinder if you haven't done so already.
>Souls has become so popular that its now brain-dead instant gratification seeking fanbase expected a full on fucking lore dump after a triple boss fight against Kaathe, Frampt, and Velka at once
mmhhmm
gr8 b8 m8
actaully sounds kinda cool when i type it out
No, people wanted at least SOME closure.
Or maybe just a fucking ending to the DLC. As it is there's no indication it's the end of the content.
>ending cutscene: original Dark Souls 1 intro narrator says, "some useless shit."
would that be better? Possibly, I can't decide desu. Not being sarcastic btw
When AoA ended I knew it was the ending of the DLC.
I think they fucked it up by giving you this giant empty area to explore.
>boss literally drops the dark soul
what the fuck else do you expect there to be after that?
the world is entirely ash and you are the only living thing left in existence assuming you kill Shira and the DUGS Ringed Knight.
>and then you go back in time to deliver an item Gael has just started looking for
Why would the world of dark souls give you closure?
Because it's not a world but a scripted video game? Y'know, a work of fiction?
You expect closure in every work of fiction? That's tragic
Some movies end with credit roll, without resolving the conflict and I'm fine with that.
Some books just end on the last page.
The Ringed City just... stops?
I think people missed the point of this DLC entirely, it was never about closure.
it's already established in one of the endings of das3 that there is no closure; the cycle never stops.
this was like a really great horror movie ending to my best friend and i. since das1 we both wanted to end the cycle, because it seems like these worlds have short periods of happy/normal times and then extended periods of dark misery. so we both chose the ending where you extinguish the flame
but the ending tells us that it comes back, no matter what. it's just a fact of that reality.
>after 3 games people still care deeply about dark souls """""""""""""""""""""""""lore"""""""""""""""""""""""""
here's the definitive rundown about what's going on in the dark souls universe: __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________nobody cares fag, it's just a cool videogame
I think Gael is exactly what people wanted as a final boss, they just haven't realized yet.
>it's already established in one of the endings of das3 that there is no closure; the cycle never stops.
*cue cutscene*
Ah yes this subversive and masterful series of unique storytelling. Not the series plagued with unfinished half baked, gutted to all hell due to constraints series. Yes it's so fitting and mysterious that dark souls has a half assed incomplete meh mess as its final installment.
You give the painter the pigment, and the permanent new world will be painted. Age of Fire dies, ans the life continues in the painting.
Oh yes he's pretty great.
But then it feels like there should be something more beyond what happens after his demise I just wanted something more than NOTHING.
yet you like everyone else here don't read books.
>thinks a jrpg is a complete story
you son of a bitch
i 100% agree with you
I wish from would fix the god damn demon fist already. The hitbox on that thing is too small. It's especially noticeable in the Gael fight during the second phase, half your attacks miss because his hips do lie.
You can tell it's a good finale because people are bitching about the lore instead of the actual fight. I enjoyed it a lot.
>his hips do lie
Anyway, mad props for using demon fist.
Props appreciated, but have yet to be earned. Still haven't beat the fucker with them yet, though I've beaten everything else. They feel pretty good to use in the 1st phase, because of how fast they can attack and how quickly they get a stagger. If you have the stamina, you never (rarely have to stop doing attacks or dodges. Feels good.
you have to go to the first DLC and bring the blood of the dark souls to that girl infront of the painting.
Then nothing happens and you finished the dlc.
The painted girl's painting will become a homehub for FROMsoft's next game, which will be set in the Abyss and the Deep.
>DS3 ended with the end of the age of fire
>100% full closure
>dlc throws in a story about an alternate world in a painting
>dlc 2 ties up that story AND gives insight on the dark soul and the pigmies
>faggots still whine
Closure to what? A half-baked setting detail from six years ago? the npc characters that all die? The generic cyclical history concept?
What the fuck were you expecting? Dark Souls has never had a major empathize on lore, that's why it's literally fucking footnotes on items. You built up your own expectations of what the series was about, dumbass; don't get salty because reality didn't conform to it.
We were the dark souls, gwyn fucked us all after all.
We got the answers now user.
In Ds2, you could take all the crowns and travel into the past to speak with Vendrick, who gives you his crown. It was a cool touch, gave you a feeling of having completed something. Even AoA had the painter girl to tell you something when you were done. I guess it would have been nice to have some sort of scene that lets you know that you've done all there is to do story wise. It doesn't have to answer questions, or talk about ds1 characters, but anything would be better than nothing. Maybe have a scene of the unkindled one turning to ash after doing something with the dark soul?
Jesus Christ. The bosses in this expansion were kind of odd.
The demons can't hit you even if you stand still for some reason. The spear of the church is 90% of the times a player that spams the first r1 on a greatsword to abuse poise. The dragon is oceiros + nameless king, since the hardest part is hitting the nigga thanks to the camera and him just pussying away. Gael is hands down my favourite boss in any videogame ever, but I didn't feel like I had that many reasons to fight him
t. babby who needs to be spoonfed to understand a vidya
you didn't have a reason, but he did.
Try being a spear of the church. Nothing like blasting ganksquads away with automatic homing spells and the divine spear spell while they desperately rush the healer npc, only to get crushed by a greathammer
It's like they actually just ran out of development time. They set everything up perfectly, the first 3/4 of the DLC is this amazing set up that looks like it's going to address the fundamental questions Dark Souls offers. Such as, "What the fuck is the Dark Soul and why do you keep using to explain nonsense, completely distinct, mutual exclusive things?"
"What conclusions can we draw about the apparent cycle that's going on?" Maybe Gwyn's daughter will be willing to give us some information, she's the perfect character to do so.
"What is the Abyss doing in the grand scheme of things? It looks watery, maybe there's a tie in with the Deep here?" The Swamp is fascinating, those bug people are actively trying to justify the Dark and seem perfectly intelligent. Is this what the Dark Lord future holds?
"The Demons in the Tree were really cool. Does this tie into the Tree of Life that keeps making an appearance, explaining why the hollows become plant-like? Are alike to the Trees of Ash Lake, the primordial state of the world?"
The answer to any of your questions is: "Fuck you."
The cool old lady who sets up all of the DLC? Never heard from again. Lapp, the compelling character who is possibly setting up a really tragic and emotional discovery that will tie into the DLC? Nope, it's just a fucking Patches meme. Hilarious, right?
Did corporate just fucking fire all the writers in the last 1/4 of developement and say, "Replace all this shit with memes. People liked the Old Monk, right? Yeah, do that. But give him an an NPC gank squad too. They'll love that shit."
"People also liked the Orphan of Kos, right? Well, make him the final boss. Reskin him as that other guy from the first DLC, the one that no one cared about and has no relevant history to the rest of the plot. He should be the ultimate final boss of the Dark Souls franchise.That's name recognition baby."
I'm genuinely fucking flabbergasted at how the last quarter of that DLC could be so shitty.
Are you fucking dumb?
no one's talking about "understanding" the ending, just that having it be nothing is less satisfying than having it be something
I agree with most of your points, but Lapp/Patches arc was great and I really liked Gael boss fight.
Also, they've shown all the locations in the trailers so there's no surprises...
Or they could've just made Gael a good encounter, that works too
luckily, they did do just that
>spoiler thread
welp, I go
I can't even run souls 2 tb8
He will always be garbage mate, other than gameplay he has nothing
Well except being an analogue to player, wow two nobodies at the end of the world so fucking amazing who could think of such deep theming jesus Christ
He's like the player! Holy fucking shit what absolute perfection, amazing
The fight is fine. It's just a sorta-rehash of the Orphan of Cos, complete with lightning, on top of a massive fucking health bar.
But the issue is: why the fuck am I fighting this faggot? He got hella swole off of snorting souls, but why the fuck is he the climactic encounter at the hear to the Ringed City?
It just doesn't conclude anything. It doesn't even pretend at concluding anything.
They set up a bunch of questions and revelations and then cut to something completely different. The fact that it was a great fight doesn't mean anything when there's not thematic payoff.
Gwyn and Old King Allant are so memorable because there's an enourmous amount of set up and mystique. Ehlana and Darklurker also fit the bill.
Here it's just... Why Gael? They literally could have renamed him into a new character and it wouldn't have changed anything -- it might have even made the fight better because we wouldn't be wondering why we were stabbing this random dude from the other DLC when the rest of the Ringed City seemed more concerned with the Dark Souls franchise as a whole.
t. babbies who need a cake with sprinkles at the end of a vidya or else they get hurt in their poor little feelings by lack of instant gratification
Gael fight was utterly fantastic-- Gael as a final boss, not so much.
Lapp/Patches was just so anticlimactic. Really, though, it was the entire DLC in miniature.
Lapp/pathces was dumb, IF he wasn't in the main game it would have been fine.
He would have still been memorable if he went crazy/murderous once he got his memories back and you fought him in an open empty area.
Patches again felt lazy.
when you touched the egg you traveled into the far future where gael ate every single humanoid soul with Humanity in them to collect all the pieces of the dark soul for his painter waifu.
I would try but don't know how.
My best friend summoned me to fight the boss and we had to fight a guy that just ran away all the time and used spells on 1 HP. My nigga got tired and threw a firebomb at the guy. Wish I could see his face.
t. just discovered the t. meme
He's a nobody man, just like us, isn't that fucking amazing
Never mind the fact that his quest for Dark Soul blood is filled with plot holes and contrivances, that there is zero closure, that his moveset has nothing to do with the Dark Soul, that his music doesn't fit the somber description of what I'm praising him for, he's a player analogue!
It's perfect
Nothing matters except for how cool the Ivory King was back in his day.
t. ass macssumptionface
t. defending nothing because he can't accept when others are right
Gael is just guts from berserk. He onehands a giant sword and uses a repeating crossbow. Sure it's cool but can we have some fucking humanoid boss who isn't inspired by the same old source pls
Why don't you stop shitposting and go play CoD? It levels you up for every kill you make so it might be the cradle babbies like you need
Yes, that much is obvious. But the greater question is "fucking why?"
How does that interact with the greater established lore of the franchise? How do Gael's actions interact with the literal end of the world going on that you teleport away from?
How does Humanity interact with the Abyss? If Humanity is the Abyss, does that imply that the Abyss is the paint used to generate all of creation? In other words, is the Abyss itself -- Humanity -- what is used to 'paint' the game of Dark Souls?
That's an amazing idea -- but there's nearly nothing to fucking support it & it total countermands everything else that we know about the Abyss and the Painted world.
It just doesn't mesh with anything we understand. The cool part of Dark Souls I is that everything *fit together* when you looked into the back story. It all clicked in an amazing sort of way. Now, there's just to faggots having a slap fight in the fucking burnt out dust that is a metaphor for the Writing team's effort in slapping together this piece of shit DLC that doesn't actually give even the slightest hint at interesting or relevant information.
I knew something was up when you went from running from the angel in the swamp to running from the arrows in the ringed city
It's really uncharacteristically bad game design, usually they don't do shit like this, and I liked the angel section
Old Hunters was miles better and here's why:
>people wanted more bloodborne and so they delivered
>dlc was a perfect sendoff adding many new weapons/magic the game needed while also tieing loose ends such as who is the doll modeled after, kos or kosm, was cleric beast resale Ludwig, etc
>level design was top notch Miyazaki stuff, focusing on vertical progression instead of having big wide open fields with barely any verticallity (most of ringed city)
>dlc managed to bring in the MLGS and tie it in with the lore
>the new areas you visit add to the already existing lore and actually makes sense
>the bosses in the dlc were all top tier with the exception of Laurence
>bosses and npcs were all borrowed from existing lore unlike ringed city
I'm kind of pissed off that dark souls ended with this unsatisfying dlc end
STOP SPOUTING THIS DUMB SHIT
THE DESERT IS LITERALLY IN THE INTRO OF THE GAME - THE CURRENT YEAR
DERG HEAP IS THE END OF THE WORLD NOT THE DESERT. LOTHRIC IS BUT A RUIN IN THE HEAP WHILE STILL UP IN THE DESERT
That makes too much sense user, these shiteaters already latched on to the "the entire game except Gael is a dream" meme
jesus dude, why are you so upset at the suggestion that the DLC wasn't entirely perfect? No one is asking to be spoonfed, no one thinks the DLC should be changed, they're just saying that there could have been something to signify that the end has arrived and that there's nothing left. Who pissed in your cheerios?
>no explanation nor any form of prize or gratification for more than 900 hours spent on this franchise is better than getting an item description and a cutscene to tie loose ends, because if something makes any kind of sense during exposition it's for babies
You would rather watch a shyamalan movie than Kubrick basically.
Actually you are wrong, all your humanity stuff is headcanon and Dark souls 1...
Well, we now found out that all the things that "made sense" was a lie. Gwyn caused the dark sign and used the pygmies as fuel for his fire.
Also most of dark souls 1 was vague as shit intentionally.
I think the cycles in the dark souls games are a metaphor of the developers literally not knowing what the fuck they should do now that the series is so popular that namco wanted to milk them for 3 whole games + DLC bandwagon, they cannot end the series because miyazaki already said someone else could make more dark souls games (which they fucking will) but he is through with them and frankly, you faggots should be the same, It got stale quick.
>when you touched the egg you traveled into the far future
Wut, I thought that bitch was just rotting and you could tell do to an illusion being undone or something.
I mean time travel answers a few questions but makes so many more.
If the desert isn't a forward time travel then explain why when you do transport there, Fillia is dead of old age and the entire ringed city is destroyed and also Gael is supposedly fought many battles since then and got super beefed up?
why did people expect an ending?
it's not the end of the game. you still have to beat the soul of cinder. hell you can do it even earlier than that.
>time travel answers a few questions but makes so many more
On the other hand, traveling into the past was a thing since DS1. Traveling into the future is not that large a leap of imagination.
we went from a city filled with twisted shit to a huge ash desert above every building (which is now ruined) with you, gael, a crawling corpse and 1 ringed knight.
Explain the Dreg Heap being farther in time then
>Dreg Heap being farther in time
How so?
the dlc canonically happens after we(champion of ash) beat the dragonslayer armor "ages" ago (iron dragonslayer armor description)
it's literally after the soul of cinder
>Lothric Castle is ruined in Dreg Heap
>intact in ash wasteland
and yet people still BEG for more Souls games. These people are humans guys they can't keep making games amazing forever. This DLC should be proof of if you ask for more games for the sake of having more games you are going to get lower quality.
This DLC was not a bad note for the game to end on but if retards keep begging and crying for more games the series will end with a shitty game that didn't sell very well. Just let the franchise end before risking permanent quality drops.
that's anor londo faggot
Cause the ringed city is literally sealed in time? are you fucking dumb?
I never said anything about dreg heap being further in time. What do you mean?
Aren't there other explanations for that? Like different parts of the castle showing up in the different areas? Or Lothric-like architecture showing up again over the next few million years.
There's clearly both you fucking idiot
How is it sealed in time?
>Lothric Knights
filianore's sleep
This.
I love souls games but from should focus on something else for a bit. wouldn't mind armored core seeming so love in the next year or so.
After a year or two break then they can make a new 3d castlevania style game whatever it is.
Make it based off blame! from pls pls pls
But there are no Lothric Knights in the Ash Wasteland.
No there isn't
they're both there dummy
pretty sure it was stated that men were sealed in time
at this point you're just blatnatly denying facts
>caring about story in a dark souls game
U WOT