Was he really indoctrinated?
Was he really indoctrinated?
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No, that'd require creative writing, something Bioware can't do.
Two words
Mac Walters
No because muh artistic integrity
no indoctrination as confirmed by the prothean ai
No.
I hope you picked destroy ending
There's a prothean ai after you get hit by harbinger's laser?
no the ai from thessia thats on the cerberus base
why would getting hit by a death ray indoctrinate you?
Headcanon/fanfic tier. All indoctrinated people were visibly physically altered
A (former) writer gave the skinny on the 'real' original ending, indoctrination was not even remotely part of it.
Hello Commander, remember how I used to be the leader of a small, morally-ambiguous elite group working towards human interests in the previous game? Well, now I'm a cartoon villain with an infinite amount of hired goons because muh indoctrination.
weakens shepard so the indoctrination attempt has a solid chance of working on him
actually it was theres even artwork of it
the virmire survivor or vega would have taken over then
They always had manpower.
Close but not quite. There was going to be a showdown between the survivor and Shepard when he was still re-built by the Geth but that was long abandoned way before ME3 was a thing. The issue between them wasn't indoctrination but synthesis and sympathy towards AI and machines.
...
illusive man should've been the replacement for the alliance if you gave them the collector ship
It was a reveal at the end of 2 that they had maybe 150 members, AFTER Shepard had blitzed most of them in 1.
Don't be daft.
If it was, indoctrinate me, baby.
Lord help me, if you show me a perfect solution to a problem I'm gonna pick it. Even if there was an 80% chance I'd get indoctrinated the 20% chance for a perfect solution is worth it.
That's not the ending he game:
Greentext for simplicity (I'll skip a bit)
He started at about the beginning of the Earth invasion, when you go around talking to all your squadmates before starting the push.
>Talk to all your friends
>Go to briefing
>Plays out like end of ME2, you put different resources/squadmates on different objectives, both here and over the course of the game
>Still alluded to like how you decide what to do with Jack's students
>Mission plays out the same, other than the more/better/better allocated resourses pulls more and more Reapers out of orbit to deal with the ground war.
>Means the weapon arrives in better shape
>At the end you make it up to the citadel, no Harbinger beam, you make it up intact (although squadmates could be killed if not enough/well allocated resources
>Blah Blah Blah, convince Illusive man to shoot self or not, fight big hulking, brute sized Illusive man in the same vain as Saran
>After he's dead you activate the weapon
>Based on all other aspects decides how badly this goes (and is where the stories start to 'branch'
>If it's heavily damage it more or less destroys the whole relay network and most of earth
>Different degrees but "good" ending is that of pretty much the reapers only being killed
>In all endings Shepard is either killed outright or loses his legs/permanently crippled.
>Final scene is him in a wheelchair
>Galactic Government is destroyed no matter what (Council dead)
>You get to decide the next government
>Miliary Dictatorship with Hackett in charge, or restart the council (implied Liara would be the Asari, Garrus the Turian, Virmire suvivor the Human, and no specifics on the Salarian)
>Sappy end scenes with LI
Oh, and NO Catalysist, this was added VERY late. This ending was dropped for a bunch of reasons, biggest ones being higher Ups at EA didn't like that it was more or less 'happy' (they wanted sad/bittersweet), they wanted to shoe-horn in MP.
why would ea want to nuke the ip that gives you no chance of a sequel? mass effect wasa big cash cow for them
What the writer said was they didn't like the happy ending, they wanted to shoehorn in a microtransaction MP, and to ensure players spent money in it they had to make sure players PLAYED it. To do that, they forced the game devs to integrate the MP into the SP, so that players were compelled to play it. This was VERY late in the development, and as such required not just reworking of mechanics but story as well. So instead of moving resources around a map, it became a raw number (because that could wax and wain if you did/did not play MP regularly).
They also, (including Mac the Hack) did not like the "happy" ending. They felt it was too disney and didn't think players would be fine with that. Forgetting both ME1 and ME2 were received well (overall) and both have token 'happy' endings.
Also, the end of 3 was originally much more heavily dependent on what you did in the first 3 games (who was alive, and what their attitudes toward you were), and EA was afraid of alienating new players.
So greed, pretty much, fucked over ME3, in more ways than one. Surprise surprise right?
>We could have Adam Jensen shepard
As much as I like ME2 Cerberus and the comfy Normandy, I'll always be pissed at not playing as rouge Geth-rebuilt Shepard.
>In all endings Shepard is either killed outright or loses his legs/permanently crippled.
>Final scene is him in a wheelchair
>Save a galaxy
>Don't even get cyber legs
no. fuck off with your indoctrination head Canon bullshit.
>we could've had Kuze
You know what? No, thanks.
ea is a horrible company
they kill all of their good franchises. just look at what they did to Dead Space.